Balor of the One Eye is a deity of great evil
and one of the oldest within the Garaleyern pantheon.
He was the ruler of the Garaleyern lands in
times of old and his followers the Formorions enforced his rulership. Eventually
the gods raised against him and he was banished by Lugh the Shining one
after Lugh flung a stone into Balors eye. Soon after this the Formorions
were overthrown by the humans. Over the many years Balor in his banishment
started to grow back in power and planned to make his return. In recent
years he managed to do so and soon gained followers not only among Formorions
but among humans as well.
Roleplaying Notes
Balor is a deity oppressed with power and
will use any means to get it. He is ruthless in nature and expects his
followers to be the same. Balor however is extremely cunning and patient
which means he is willing to wait for many centuries for his plans to blossom.
He has a distinct hatred of the other gods
and beliefs it is his right to rule. His two greatest enemies are Lugh
and Diancecht and he plans there destruction.
Statistics: AL NE; WAL Any Evil; AoC
Evil, Oppression, Necromancy; SY Red Eye.
Balors Avatar (Warrior
26th, Wizard 26th)
Balor appears as a tall figure between twelve
and 20 feet tall. He is usually cloaked in black. He has from his head
either a single horn or two horns. His skin is dark and leathery. His right
eye glows an intense red colour and his left eye is covered by a eye patch.
He usually carries either a spear or a large sword which he put to good
use.
Str 21 Dex 18
Con 21
Int 21 Wis 17
Cha 18
MV 18 SZ 12’ to 20’
MR 70%
AC -10 HD 26
HP 421
# AT 4 Thaco -8 Dmg
1d20+12
Special Att/Def: Balor can both cast magic and attack in the same round. He is immune to all forms of illusion, mental and sleep attacks and takes only minimum damage from all forms of heat and electricity.
Duties of the Priesthood
The priesthood of Balor seeks to gain power
through whatever means. They infiltrate other organisations and usurp positions.
They collect great wealth to be used in the future and they are all readying
themselves for the day they can reclaim the Garaleyern lands. If given
the opportunity they are to slay the followers of Lugh and Diancecht but
not if it will jeopardise other plans.
Requirements: AB Int and Wis 15+; AL Any Evil;
WP Any; AR Any.
Spheres (Major)
All, Charm, Combat, Divination, Elemental,
Healing, Necromantic, Summoning, Thought, Time, War and Weather.
Spheres (Minor)
Creation, Guardian, Protection and Wards.
Granted Powers
1) Cause Light Wounds 1/day. 4) Cause Serious
Wounds 1/day. 7) Cause Critical Wounds 1/day. 9) Immune to all forms of
charm, Animate Dead. 12) Immune to all forms of Death Magic. 15) Finger
of Death 1/day.
Turning
Controle