Daghdha {daw'-duh} - he is the god of fertility, crops and druids.
Daghdha is one of the eldest of the gods and due to his wisdom, power and
years he enjoys a position of leadership within the pantheon.
In the Garaleyern religion Daghdha (Dagda, "the good god") was the
god of the druids (the priestly class) and of warriors as well. He controlled
the heavens, the climate, and time and was the protector of contracts,
friendship, and those things necessary for the orderly functioning of society.
His wife was Morrighan ("the great queen"). With Lugh and Oghma, Daghdha
helped organise the victorious war of the Tuatha De Danann (the divine
ancestors of the Garaleyern people) over their enemies, the Fomoire. Daghdha's
stronghold was said to have been the Bruigh na Boinne but according to
legend, he was tricked into surrendering it to his son Oenghus (Mac ind
Og).
Roleplaying Notes
Daghdha, despite his authority is still a jovial figure and is interested
in the welfare of the Garaleyern peoples. He can act as a stern and wise
advisor or comical entertainer what ever his mood dictates. He has a weakness
for women and can be quite the charmer. He has been known to send his avatar
onto the battlefield when opponents of his peoples have been attacking
and use his charms on important female figures on the enemies side. He
has also been known to send his avatar during times of pestilence or crop
failure.
Statistics: AL CG; WAL Any Good; AoC Crops, Weather, Time and Protection;
SY Celtic Shield
Daghdha’s Avatar (Warrior 21st, Priest 30th,
Bard 18th)
Str 18/76
Dex 18
Con 18
Int 18
Wis 24
Cha 18
MV 15
SZ 6’
MR 90%
AC -2
HD 30
HP 406
# AT 4
Thaco -5 (-11 with Club) Dmg 1d8+13
Special Att/Def: Daghdha wields a +6 Club. He has the ability to kill any being he has struck with his club. (No saving throw) He can also use the club to touch someone and bring them back to life. He has the ability to charm any woman, mortal or otherwise and bend her to his will. (No saving throw)
Duties of the Priesthood
The Priesthood of Daghdha bear the title of Druids. They are the
performers of ceremonies and creators of standing stones which act as worship
sites, calenders and where they exercise magical powers. The standing stones
are usually built on nexus points. The Druids tend to keep to themselves.
Only men can join this priesthood.
Requirements: AB Wis 14, Cha 14; AL Any Good; WP Bludgeon,
Dagger, Knife, Sickle, Scythe, bow and dart; AR Any non metal.
Spheres (Major)
All, Animal, Charm, Creation, Divination, Elemental, Guardian, Healing,
Necromantic, Numbers, Plant, Protection, Summoning, Sun, Time, Wards and
Weather.
Spheres (Minor)
Travellers
Granted Powers
1) Predict Weather (Up to a week in advance) 6) Immune to adverse
time effects 7) Charm woman 1/day 9) Heroes Feast 1/day 12) Immune to Charm
15) Raise Dead 1/day.
Turning
Nil