Diancecht {dee'-ahn hakt} - he is the god of healing in all forms.
In the Garaleyern mythology Dian Cecht, the father of Lugh,
was a divine healer, one of the Tuatha De Danann (People of the Goddess
Danann), the legendary ancestors of the Garaleyern people. It is said that
when the king of the Tuatha, lost his arm in the First Battle of Mag Tuired,
Dian Cecht made him fit to rule again by equipping him with a new arm of
silver. In the Second Battle of Mag Tuired, Dian Cecht used his healing
power to revive the slain Tuatha warriors, helping them to defeat their
enemies, the Fomoire.
Roleplaying Notes
Foremost Diancecht is a healer and he is obsessed with doing it.
He heals both the gods and mortals and it is rare that he takes rest from
doing so.
Statistics: AL NG; WAL Any Good; AoC Medicine, Herbalism and Healing;
SY Leaf
Diancecht’s Avatar (Priest 26th, Fighter 18th)
Diancecht can appear in many forms though his most favourite is
that a young man bearing a bag filled with herbs and medicine.
Str 18/00
Dex 20
Con 18
Int 18
Wis 22
Cha 17
MV 12
SZ 6’
MR 35%
AC 0
HD 26
HP 334
# AT 4
Thaco -3
Dmg 1d6+9
Special Att/Def: He is immune to any blow that does less than 1/4 of his basic hitpoints (84). At will he can perform the Heal spell upon any individual he can see.
Duties of the Priesthood
Priests of Diancecht are sworn to Heal all those who need it. They
will only refuse to heal someone if they are a follower of Balor or of
the Devils. Priests must take the Healing and Herbalism proficiency.
Requirements: AB Wis 12; AL Any Good; WP Any Bludgeon plus Dagger
and Knife; AR Any
Spheres (Major)
All, Animal, Creation, Guardian, Healing, Necromantic, Plant, Protection
and Wards.
Spheres (Minor)
Charm, Divination, Sun, Time and Weather.
Granted Powers
1) All healing spells do at least median level effect 6) Heal wounds
using own hitpoints 9) Brew Healing Balms and Poison Antidotes 15) Regenerate
1 hitpoint per hour.
Turning
Nil