Diancecht the Healer

Diancecht {dee'-ahn hakt} - he is the god of healing in all forms.
In the Garaleyern mythology  Dian Cecht, the father of Lugh, was a divine healer, one of the Tuatha De Danann (People of the Goddess Danann), the legendary ancestors of the Garaleyern people. It is said that when the king of the Tuatha, lost his arm in the First Battle of Mag Tuired, Dian Cecht made him fit to rule again by equipping him with a new arm of silver. In the Second Battle of Mag Tuired, Dian Cecht used his healing power to revive the slain Tuatha warriors, helping them to defeat their enemies, the Fomoire.
Roleplaying Notes
Foremost Diancecht is a healer and he is obsessed with doing it. He heals both the gods and mortals and it is rare that he takes rest from doing so.
Statistics: AL NG; WAL Any Good; AoC Medicine, Herbalism and Healing; SY Leaf

Diancecht’s Avatar (Priest 26th, Fighter 18th)
Diancecht can appear in many forms though his most favourite is that a young man bearing a bag filled with herbs and medicine.

Str 18/00                   Dex 20                   Con 18
Int 18                        Wis 22                   Cha 17
MV 12                      SZ 6’                      MR 35%
AC 0                        HD 26                     HP 334
# AT 4                      Thaco -3                 Dmg 1d6+9

Special Att/Def: He is immune to any blow that does less than 1/4 of his basic hitpoints (84). At will he can perform the Heal spell upon any individual he can see.

Duties of the Priesthood
Priests of Diancecht are sworn to Heal all those who need it. They will only refuse to heal someone if they are a follower of Balor or of the Devils. Priests must take the Healing and Herbalism proficiency.
Requirements: AB Wis 12; AL Any Good; WP Any Bludgeon plus Dagger and Knife; AR Any
Spheres (Major)
All, Animal, Creation, Guardian, Healing, Necromantic, Plant, Protection and Wards.
Spheres (Minor)
Charm, Divination, Sun, Time and Weather.
Granted Powers
1) All healing spells do at least median level effect 6) Heal wounds using own hitpoints 9) Brew Healing Balms and Poison Antidotes 15) Regenerate 1 hitpoint per hour.
Turning
Nil