Lugh of the Shining Light

Lugh - he is the most famous gods amongst the Garaleyern religion and is known as the “Shining One”. He is believed to be by some people the sun god yet others do not think this so. He is the patron of arts and is also known to be an expert on craftsmanship of all sorts, storytelling and heroism.
In ancient mythology Lugh was a major divinity, a member of the Tuatha De Danann, or "People of the Goddess Danu," who, after much fighting, displaced two earlier divine races, the Fir Bolg and the Fomoire. The other leading divinities of the Tuatha were the Dagda and Nuadu, who served as their chief. Like them, Lugh was omnicompetent, and the myth that relates how he became a member of the Tuatha underscores this. When asked by the gatekeeper of the royal palace to identify himself, Lug replied that he was, among other things, a warrior, a harper, a poet, a sorcerer, and a carpenter. Hearing this list of accomplishments, Nuadu readily admitted him into the fellowship.
Lugh's chief weapons were the spear and the sling, with which he cast a stone into the single eye of the Fomoiran chief Balor, his grandfather, in the second battle of Mag Tuireadh and thus insured the triumph of the Tuatha.
Roleplaying Notes
Lugh of the Shining Light wanders the Garaleyern lands with his avatar and takes on many roles as a patron of the arts and as a powerful warrior who stands for good.
Statistics: AL NG; WAL Any non evil; AoC Excellence, Arts, Crafts, War, Horsemanship, Commerce and Travel; SY A shining eight pointed star.

Lugh of the Shining Light (Warrior 29th, Wizard 18th, Bard 19th)
Lugh usually take on the form of a young warrior dressed in clothing appropriate to the country he is in. He carries with him a spear and a sling at all times. When his avatar reveals himself as its true form he has an almost blinding light around him. It is said his enemies can not long look upon him. He sometimes also appears as a crafter. When his avatar is around there is usually a cock, a goat or a tortoise nearby.

Str 18/00                           Dex 18               Con 18
Int 19                                Wis 18              Cha 21
MV 18                               SZ 6’                 MR 70%
AC -5                                HD 29               HP 410
# AT 4 Spear, 5 Sling      Thaco -11          Dmg 1d10+9 (Spear) 1d6+9 (Sling)

Special Att/Def: Lugh can choose to avoid one attack per round. Lugh can choose one attack around to become an automatic critical.

Duties of Priesthood
The priesthood of Lugh are patrons of the arts and crafts, They must erect mounds to Lugh and perform ceremonies in his honour. They travel the lands and help its peoples against threats.
It is there duty to seek out evil.
Requirements: AB Int 10, Cha 12; AL Any Good or Neutral; WP standard plus sling and spear; AR Any.
Spheres (Major)
All, Charm, Combat, Creation, Divination, Elemental, Guardian, Protection, Sun, Thought, Travellers and War.
Spheres (Minor)
Animal, Astral, Healing, Necromantic, Plant, Summoning, Wards and Weather.
Granted Powers
1) create darkness or light in a 100’ radius 1/day. 3) Traval at thrice normal speed for 4 hours each day. 9) Enchant an Item 1/Week.
Turning
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