Manannan mac Lir is the God of the seas and is the custodian of knowledge
of the oceans. Manannan mac Lir is actually to separate entities. Lir is
the god of the oceans and the custodian of knowledge and Manannan is his
son the traveller of the seas and oceans. Lir is a popular deity particularly
among the Earlish peoples who are renowned for their affinity with the
seas. Manannan is said to reside on an Island named after himself just
north of Caragar where he watches the seas and it from here where he sometimes
sails out on his boat riding the waves. The white crest of waves are called
the Horses of Mananna and it is said that Lugh is unable to perceive them.
Roleplaying Notes
Lir rarely travels the seas himself anymore. He observes them through
the eyes of his son Manannan who often travels them and watches over sailors
who pay patronage to his father. He has great respect for those who have
mastered the seas but little pity for those who fail and fall into the
seas.
Statistics: AL LN; WAL Any; AoC Oceans, Seas and the creatures within
them; SY Fish.
Manannan mac Lir’s Avatar (Fighter 24th)
The avatar of Lir is in fact his son Manannan who is a gigantic
man who wears shell armour and wields a large bastard sword.
Str 25
Dex 20
Con 25
Int 18
Wis 18
Cha 18
MV 15, Sw 24 SZ 7’8”
MR 40%
AC -10
HD 24
HP 433
# AT 4
Thaco -13
Dmg 1d10+17
Special Att/Def: Manannan’s sword Retaliator has the ability to slay any fire based creature. He is able to call apon 100 HD of sea creatures. He is immune to water based attacks and can control sea creatures.
Duties of the Priesthood
Lir’s Priests reside at coastal locations and it is their duty to
look after the seas and the creatures within them. The often take up the
duties of blessing ships and boats for sailors. Most Priests of Lir are
men. Though on occasion a woman has arose to be a priest.
Requirements: AB Dex 12, Wis 12; AL Any; WP Any; AR Scale
Mail or less.
Spheres (Major)
All, Animal, Charm, Combat, Creation, Divination, Elemental Water,
Elemental Air, Guardian, Protection, Summoning, Travellers and Weather.
Spheres (Minor)
Healing, Sun, War and Wards.
Granted Powers
1) Create Salt Water 3/day 5) Swim Move Rate 12 7) Breathe Water
1 hour per level per day 12) Control level in Hit Dice os Sea creatures
1/Day.
Turning
Nil