Math Mathonwy the Magician

Math Mathonwy is the God of Sorcery and Science. He is also the patron of the Weneth peoples who in the distant past showed great skill at science and it is said he often resides there. He believes in Justice and fair play but has been known to be sometimes too harsh in his judgment. He is not a Deity who gives thing easily and expects his followers to work hard for what they get. He seldom uses his magic on behalf of his followers. It is said that Math brought magic back to the humans during this era after they had lost it in the last. Some even say he was the first magician who encountered King Aldin the First and the same person who compiled the great library on the Isle of Caragar.
Roleplaying Notes
Math rarely shows himself to mortal men. When he does it is only with good cause. He is always curios about new magics and new sciences and he will often send his avatar to investigate them.
Statistics: AL Neutral (with Good tendencies); WAL Any; AoC Magic and Science; SY Staff.

Math Mathonwy’s Avatar (Wizard 30th)
Math Mathonwy has many forms and uses different ones depending upon the situation. His favoured ones are either that of an elderly man in heavy robes. Or of a man in his thirties with a well trimmed black beard and wearing purple robes.

Str 12                    Dex 16                   Con 16
Int 25                    Wis 17                   Cha 12
MV 15                  SZ 6’                      MR 100%
AC 0                    HD 30                     HP 180
# AT 1                 Thaco 11                 Dmg 1d6

Special Att/Def: Maths staff is a powerful one. It has the functions of both a staff of Wizardry and a staff of power with out the use of charges plus it can polymorph as the polymorph any object spell. Math Mathonwy avoids combat however if forced into it he will use his staff and considerable magical powers.

Duties of the Priesthood
It is the duties of his Priesthood to oversee magic and science. They are a small priesthood and many mages go into it. They have very close ties with the School of Magic and the Libraries on Caragar and offer their services to them on many occasions. The Priest must spend a month every year in Prayer and solitude or Isle their ability to cast spell until they have done so.
Requirements: AB Int 16; AL Any; WP As Wizard; AR None
Spheres (Major)
All, Animal, Astral, Charm, Creation, Divination, Elemental, Guardian, Necromantic, Numbers, Protection, Summoning, Sun, Thought and Wards.
Spheres (Minor)
Healing,  Time, Plant and Weather.
Granted Powers
1) Gain the Spellcraft, Engineering and Astrology Proficiency. 5) Choose one 1st level Alteration Magic Spell to cast as Priest spell. This spell does not change throughout his/her career. 7) As at 5 but a 2nd level spell. 9) As at 5 but a 3rd  level spell. 11) As at 5 but a 4th level spell. 13) As at 5 but a 5th level spell. 15) As at 5 but a 6th level spell. 17) As at 5 but a 7th level spell.
Turning
Nil or Turn Undead created by the Wizard Animate Dead Spell.