Oghma the Glib

Oghma {oh'-muh} - he is the god of language and eloquence, he to is also associated with the sun.
In ancient mythology, Oghma was a god known for his strength; the brother of Daghda, he was one of the Tuatha De Danann, the legendary ancestors of the Garaleyern people. Oghma was believed to be the creator of Ogam, a system of writing used by the druids (the Celtic priestly class). He is also called Ogmios. He is said to symbolise the power of eloquence, a quality especially prized in Celtic society and one associated with mature years. Some identify Oghma's strength with the gift of speech rather than with physical power.

Roleplaying Notes
Oghma is a god who enjoys the good use of language and seeks to teach his followers how to finely craft words. He is a defender or justice and occasionally goes out of his way to see that it is done. He will champion small causes at times even it only effects small villages.

Statistics: AL NG; WAL Any Good; AoC speech, writing and justice; SY Celtic Chalice.

Oghma’s Avatar (Bard 30th, Warrior 18th)
Oghma’s avatar is that of an elderly man. His hair is grey and he is bald on the top. He wears a lion skin as a cloak  and he carries a bow and a club.

Str 18/50               Dex 18               Con 17
Int 22                    Wis 19               Cha 18
MV 12                  SZ 6’                  MR 50%
AC 0                    HD 30                 HP 346
# AT 3                 Thaco  1              Dmg Club 1d6+6

Special Att/Def: Charm by voice, as long as he speaks those that can hear must make a save vs spells or be charmed.

Duties of the Priesthood
Oghma’s Priests act as scribes and translators. It is also their duties to to act as arbiter and in some cases judges. They are great speakers and their words can often move people.
Requirements: AB 14 Int, 12 Wis, 13 Cha ; AL ; WP Standard plus bow; AR Any.
Spheres (Major)
All, Charm, Divination, Elemental, Guardian, Healing, Plant, Protection,Sun, Thought and Wards.
Spheres (Minor)
Animal, Combat andSummoning.
Granted Powers
1) Friends 1/day 3) Charm Person 1/day, Read Languages 1/day 8) Mass charm 1/day 9) Tongues 1/day.
Turning
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