Speciality: Actor/Writer/Storyteller/Poet.
Qualification: Standard ability scores.
Role: The playwright is Bard involved in two forms of theatre,
Acting and Script Writing. They are also well known for their storytelling
in their spare time. Most of them stay at one theatre where they work the
whole of their but occasionally you get the odd one that serves as a freelance
travelling the country for the sheer frill of adventure or to find material
for their plays.
Weapon Proficiencies: All, due to their profession a knowledge
of all weapons are proffered.
Nonweapon Proficiencies: Bonuses: Acting, Disguise, Read/Write
and Poetry. Suggested: Artistic Ability, Crowd Working, Dancing, Etiquette,
Jumping, Ancient Languages, Musical Instrument, Singing, Tumbling, Ventriloquism.
Armour/Equipment: Playwrights can don all Armours and their equipment
varies greatly.
Special Benefits:
Influence Reactions this gives the +3 reaction Adjustment.
Legend Lore: similar to the True Bards except it works on Myths and
Legends and true tales. A playwright can use this in many ways for example
he can use it as a source of material (Shakespeare got many of his plays
from Ancient Greek and British Legends).The player could also ask the G.M.
whether he can find a way around the current situation based upon a tale
he has heard before.
Observe Motions (as Thespian).
Story telling: This is the Ability to come up with a tale fast
on the spot which can come in handy in many situations particular when
the Playwright wants to lie or get themselves out of a sticky situation.
The way it works is the listener gets a save at -1 per every three levels
of the playwright. If the save fails then a reaction roll is made with
the table moving one factor in the playwrights favour. If the save is made
then the table is unmodified but a reaction roll is still made.
Special Hindrances: None.
Thief Skill Adjustments
Pick Pockets Detect Noise
Climb Walls Read Languages
-10
+10