The Witch



Hit Die Type: d6

Lvl     Base Attack     Fort     Ref     Wil     Specials
1        +0                  +0       +0       +2      Summon Familiar (as Sorcerer)
2        +1                  +0       +0       +3
3        +1                  +1       +1       +3      Resist Nature's Lure (as Druid)
4        +2                  +1       +1       +4
5        +2                  +2       +2       +5      Create Potion
6        +3                  +2       +2       +5
7        +3                  +2       +2       +6
8        +4                  +3       +3       +6
9        +4                  +3       +3       +7      Tap Ley line
10      +5                  +3       +3       +7
11      +5                  +3       +3       +7
12      +6/+1             +4       +4       +8
13      +6/+1             +4       +4       +8
14      +7/+2             +4       +4       +9
15      +7/+2             +5       +5       +9       Timeless Body (as Druid)
16      +8/+3             +5       +5       +10
17      +8/+3             +5       +5       +10
18      +9/+4             +6       +6       +11
19      +9/+4             +6       +6       +11
20      +10/+5           +6       +6       +12

Class Skills: Alchemy (Int), Concentration(Con), Craft (Int), Knowledge-nature(Int), Knowledge-Religion (Int), Profession (Wis), Scry (Int), Spellcraft (Int), Heal (Wis), Intuit     Direction (Wis), Wilderness Lore (Wis), Sense Motive (Wis).

Skill Points:    4 + Int bonus x4 at level 1
                      4 + Int bonus per level

Proficiencies: Proficient with all simple weapons, and Light armour.

Spellcasting: Wisdom determines how powerful a spell a Witch may cast, how many spells per day the Witch can cast, and how difficult the spell is to resist.  To cast a spell, a Witch must have a Wisdom of 10+ the spell level.  A Witch gains bonus spells based on Wisdom.  The DC to save versus a Witch's spells is 10 + Wis bonus + spell level.

   The Witch's spells per day are given below in a x+y format, where x is the number ofspells that must be memorised from the Witch's spell list, and y is a free spell that may be cast from the Witch spell list without prior memorisation.
 

Witch spells per Level

Level     0         1         2         3         4         5         6         7         8         9
1           3         1+1     -         -          -          -          -         -          -          -
2           4         2+1     -         -          -          -          -         -          -          -
3           4         2+1    1+1      -          -          -          -         -          -          -
4           5         3+1    2+1      -          -          -          -         -          -          -
5           5         3+1    2+1     1+1       -          -          -         -          -          -
6           5         3+1    3+1     2+1       -          -          -         -          -          -
7           6         4+1    3+1     2+1       1+1      -          -         -          -          -
8           6         4+1    3+1     3+1       2+1      -          -         -          -          -
9           6         4+1    3+1     3+1       2+1      1+1      -         -          -          -
10         6         4+1    3+1     3+1       3+1      2+1      -         -          -          -
11         6         5+1    4+1     3+1       3+1      2+1      1+1     -          -          -
12         6         5+1    4+1     4+1       3+1      3+1      2+1     -          -          -
13         6         5+1    5+1     4+1       3+1      3+1      2+1     1+1      -          -
14         6         5+1    5+1     4+1       4+1      3+1      3+1     2+1      -          -
15         6         5+1    5+1     5+1       4+1      4+1      3+1     2+1      1+1      -
16         6         5+1    5+1     5+1       4+1      4+1      3+1     3+1      2+1      -
17         6         5+1    5+1     5+1       5+1      4+1      4+1     3+1      2+1     1+1
18         6         5+1    5+1     5+1       5+1      4+1      4+1     3+1      3+1     2+1
19         6         5+1    5+1     5+1       5+1      5+1      4+1     4+1      3+1     3+1
20         6         5+1    5+1     5+1       5+1      5+1      4+1     4+1      4+1     4+1
 

Witch Spells

Level 0

Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Light
Mending
Resistance

Level 1

Animal Friendship
Animate Rope
Bless
Change Self
Charm Person
Comprehend Languages
Cure Light Wounds
Delay Poison
Entangle
Expeditious Retreat
Featherfall
Goodberry
Grease
Hold Portal
Hypmotism
Invisibility to Animals
Message
Obscuring Mist
Ray of Enfeeblement
Sleep
Spider Climb
Summon Nature's ally 1
Ventriloquism

Level 2

Animal Trance
Arcane Lock
Augary
Blindness/Deafness
Bulls Strength
Calm Emotions
Cats Grace
Cure Moderate Wounds
Endurance
Enthrall
Fog Cloud
Glitterdust
Hideous Laughter
Levitate
Locate Object
Misdirection
Obscure Object
Remove Paralysis
Speak With Animals
Summon Nature's Ally 2
Summon Swarm
Tongues
Whispering Wind

Level 3

Bestow Curse
Call Lightning
Clairaudience/Clairvoyance
Confusion
Contagion
Cure Serious Wounds
Emotion
Fear
Flame Arrow
Fly
Glyph of Warding
Gust of Wind
Helping Hand
Hold Person
Lesser Geas
Magic Circle
Plant Growth
Remove Blindness/Deafness
Remove Curse
Remove Disease
Scrying
Sleet Storm
Snare
Spike Growth
Stinking Cloud
Suggestion
Summon Nature's Ally 3
Vampiric Touch
Water Breathing
Wind Wall

Level 4

Arcane Eye
Charm Monster
Cure Critical Wounds
Detect Scrying
Discern Lies
Dismissal
Divination
Giant Vermin
Locate Creature
Neutralise Poison
Poison
Polymorph Other
Polymorph Self
Quench
Repel Vermin
Rusting Grasp
Sending
Shout
Solid Fog
Summon Nature's Ally 4

Level 5

Animal Growth
Awaken
Break Enchantment
Commune with nature
Contact other Plane
Control Winds
Dream
Feeblemind
Greater Command
Healing Circle
Hold Monster
Ice Storm
Insect Plague
Mind Fog
Nightmare
Prying Eyes
Seeming
Summon Nature's Ally 5
Transmute mud to rock
Transmute rock to mud
True Seeing
Wall of Thorns

Level 6

Banishment
Control Weather
Eyebite
Find the Path
Fire seeds
Forbiddance
Geas
Guards and Wards
Heal
Heroes Feast
Ironwood
Legend Lore
Mass Suggestion
Mislead
Summon Nature's Ally 6
Transport via Plants
Veil

Level 7

Creeping Doom
Greater Scrying
Insanity
Regenerate
Summon Nature's Ally 7
Transmute Metal to Wood
Vision

Level 8

Binding
Demand
Discern Location
Fire Storm
Horrid Wilting
Irresistable Dance
Mass Charm
Mass Heal
Mind Blank
Summon Nature's Ally 8
Sympathy
Whirlwind

Level 9

Foresight
Freedom
Imprisonment
Shapechange
Storm of Vengeance
Temporal Stasis
Transport Circle
Wail of the Banshee

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