Weapons Master | transcribed by Master Archivist |
Weaponmasters are specialists in all forms of weapons, whether sword, axe, bow or net. There are few that understand the uses of weapons more than the weaponmasters. Weaponmasters often find work as guards or trainers for guards, but are especially known for their heroic defense of oppressed or besieged towns.
Important Attributes: Dexterity and Perception.
Karma Ritual: To perform a karma ritual, the weaponmaster must place
five different types of weapons in a circle, and stand within. Facing one
of these weapons, the adept must meditate on the physical characteristics
of the weapon and the styles used with it. The adept does the same for each
weapon in turn. The ritual ends when meditation on the final weapon ceases.
Artisan Skills: Arrow Fletching, Weapon Rune Carving, Sculpture
FIRST CIRCLE TALENTS
Talents
Air Dance
Karma Ritual
Melee Weapons (D)
Missile Weapons (D)
Throwing Weapons (D)
Weapon History (D)
SECOND CIRCLE TALENTS
Talents
Anticipate Blow (D)
Durability (6/5)
Riposte
THIRD CIRCLE TALENTS
Talents
Avoid Blow
Tiger Spring
FOURTH CIRCLE TALENTS
Karma: The weaponmaster may spend a Karma Point on any weapon attack test.
Talents
Resist Taunt
Thread Weaving (Weapon Weaving ) (D)
FIFTH CIRCLE TALENTS
Initiative bonus: Increase the weaponmaster's Initiative Dice by 1 steps.
Talents
Second Weapon (D)
Stopping Aim
SIXTH CIRCLE TALENTS
Social Defense: Increase the weaponmaster's Social Defense by 1.
Talents
Bank Shot
Spot Armor Flaw
SEVENTH CIRCLE TALENTS
Karma: The weaponmaster may spend a Karma point on weapon damage.
Talents
Detect Weapon (D)
Second Attack (D)
EIGHTH CIRCLE TALENTS
Spell Defense: Increase the weaponmaster's Spell Defense by 1.
Talents
Called Shot
Eagle Eye
NINTH CIRCLE TALENTS
Physical Defense: Increase the weaponmaster's Physical Defense by 2.
Talents
Blade Juggle
Critical Hit (D)
Forge Blade
TENTH CIRCLE TALENTS
Initiative bonus: Increase the weaponmaster's initiative dice by 1
steps.
Recovery Test: The weaponmaster gains 1 additional Recovery Test per
day.
Talents
Rushing Attack
Shield Beater
ELEVENTH CIRCLE TALENTS
Maximum Karma: The weaponmaster's Maximum Karma is raised by 25.
Death Strike: At a cost of 2 strain per karma, weaponmaster can spend
any or all of remaining karma on any attack or damage test with a weapon.
Talents
Defense
Quick Shot (D)
(D) Discipline Use Talent
* Denotes New or Modified Talent (described below)
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