Weapons Master transcribed by Master Archivist

Weaponmasters are specialists in all forms of weapons, whether sword, axe, bow or net. There are few that understand the uses of weapons more than the weaponmasters. Weaponmasters often find work as guards or trainers for guards, but are especially known for their heroic defense of oppressed or besieged towns.

Important Attributes: Dexterity and Perception.

Karma Ritual: To perform a karma ritual, the weaponmaster must place five different types of weapons in a circle, and stand within. Facing one of these weapons, the adept must meditate on the physical characteristics of the weapon and the styles used with it. The adept does the same for each weapon in turn. The ritual ends when meditation on the final weapon ceases.

Artisan Skills: Arrow Fletching, Weapon Rune Carving, Sculpture

FIRST CIRCLE TALENTS

Talents
Air Dance
Karma Ritual
Melee Weapons (D)
Missile Weapons (D)
Throwing Weapons (D)
Weapon History (D)

SECOND CIRCLE TALENTS

Talents
Anticipate Blow (D)
Durability (6/5)
Riposte

THIRD CIRCLE TALENTS

Talents
Avoid Blow
Tiger Spring

FOURTH CIRCLE TALENTS

Karma: The weaponmaster may spend a Karma Point on any weapon attack test.

Talents
Resist Taunt
Thread Weaving (Weapon Weaving ) (D)

FIFTH CIRCLE TALENTS

Initiative bonus: Increase the weaponmaster's Initiative Dice by 1 steps.

Talents
Second Weapon (D)
Stopping Aim

SIXTH CIRCLE TALENTS

Social Defense: Increase the weaponmaster's Social Defense by 1.

Talents
Bank Shot
Spot Armor Flaw

SEVENTH CIRCLE TALENTS

Karma: The weaponmaster may spend a Karma point on weapon damage.

Talents
Detect Weapon (D)
Second Attack (D)

EIGHTH CIRCLE TALENTS

Spell Defense: Increase the weaponmaster's Spell Defense by 1.

Talents
Called Shot
Eagle Eye

NINTH CIRCLE TALENTS

Physical Defense: Increase the weaponmaster's Physical Defense by 2.

Talents
Blade Juggle
Critical Hit (D)
Forge Blade

TENTH CIRCLE TALENTS

Initiative bonus: Increase the weaponmaster's initiative dice by 1 steps.
Recovery Test: The weaponmaster gains 1 additional Recovery Test per day.

Talents
Rushing Attack
Shield Beater

ELEVENTH CIRCLE TALENTS

Maximum Karma: The weaponmaster's Maximum Karma is raised by 25.
Death Strike: At a cost of 2 strain per karma, weaponmaster can spend any or all of remaining karma on any attack or damage test with a weapon.

Talents
Defense
Quick Shot (D)

(D) Discipline Use Talent
* Denotes New or Modified Talent (described below)

Earthdawn is a Registered Trademark of FASA Corporation. Original Earthdawn material Copyright 1994 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.Except where otherwise noted, all other original material is Copyright 1997-99 by L.A. Pride, Bill Hayden, Josh Young, and Chris Brumley.

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