Hi I'm Vinnie V here's what rules lawyering in mage is like.

Note: i would like to thank Alex (u know who u are) for your help here.

you are one of to visit this site.


Firstly, be very wary about many players taking Entropy of 2. This is because of the nature of coincidental magick. Coincidental magick is making magick in the form of unlikely events, Entropy 2= make unlikely event happen. Thus it is dangerous when everyone has it.

Secondly do not let everyone have a carte blanche, they are a little too cheap for the power they give.

Thirdly, do not let a starting char have more than one (or possibly 2) abilities at 5. And make the player give background reasons for Abilities at either 4 or 5(must be good reasons).

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