Welcome to the tricky Turtles page.

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    First up, to stop players running rings around you, decide
exactly which books you are using and read them thoroughly. This
will help stop players using books to their advantage.

    Use of the transdimensional T.M.N.T. book should be limited
to games where time travel or interdiminsional travel are
planned, else all hell will break loose.

    In a similar vein use of the "guide to the universe" should
be limited to games where space travel is the basis.

    In the T.M.N.T. Adventures supplement there is an area on
using superpowered mutant animals in the games, this can damage
game balance so be careful on dishing it out.

    Failure to follow these steps can result in your campaign
being ruined by the superpowered mutant T-Rex Scientist/Observer
with the ability to return to his natural form and use temporal
magic and his Ka Trib built time machine/dimension hopper. This
CAN be done!!! Be afraid, be very afraid. Also, be careful, be
very careful.

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