>From: "Onno Meyer" 
Date: Fri, 23 Jan 1998 08:50:32 +0100 (MET)
To: GURPSnet-l@io.com
Subject: Colonial Marines Vehicles


Here come two vehicles for the Alien mini-campaign by Rasmus Wagner.

* The dropship is a TL 9 vehicle with TL 11 standard reactionless engines and
  fusion reactors. Slap a different technobabble and an endurance from six to
  eight hours onto it and you're in business for a quick-and-dirty dropship.
  Without NBC kit and with a limited air supply, it remotely makes sense to
  touch down and open the hatch, and with two crew it is hard to guard the
  door. You might have to remove the LLTVs.

  Note that I'm not sure this bird could penetrate TL 9 aerospace defenses,
  and in space combat it is toast ...

  I wrote only a limited selection of TL 9 ordnance, but you can easily slap
  different warheads onto the ALCM (Air-Launched Cruise Missile). The ship
  can only carry eight of my large missiles, but you could add the smaller TL
  8 stuff to the mix.

* The APC is pure TL 9. It is a mixture between a reasonable GURPS fighting
  vehicle and the look-and-feel of the movie. The weaponry selection isn't
  what I'd choose, and you might have to censor the sensor suite - especially
  the multiscanner and the sound detector could shortcut adventures. Don't
  bother to adjust stats, just delete them from the text.

  The APC is amphibious, but I didn't bother to calculate performance.


Spacemobile Assault Boat v0.1 (TL 9/11)

        The boat is a TL 9 vehicle [Vehicles 2nd edition, Nov. 97 errata] with
    TL 11 engines and power plants.

    Subassemblies and Body Features:  Lifting body with radical streamlining,
        four retractable skids.
    Propulsion:  Four 50-ton vectored reactionless thrusters (HP 175).
    Weaponry:  Two "CIWS Particle Guns" (both F, HP 40) in fully stabilized
        cyberslave mounts (HP 40), two 4-ton weapon bays (HP 250).
    Instruments and Electronics:  Four scrambled very-long-range radios
        (100,000 miles, HP 6), two scrambled tight-beam radios (10,000 miles,
        HP 1), two long-range lasercoms (100,000 miles, HP 6), four LLTVs
        (F/R/L/B, x50, +5/+10, HP 2), AESA (F, 800 mi., scan 28, HP 50), two
        PESA (F/B, 200 mi., scan 25, HP 24), flight recorder (HP 3), precision
        navigation instruments (HP 4), four IFF (HP 1), four INS (HP 2), two
        military GPS (HP 1), terrain-following radar (HP 1), two HUDWACs with
        pupil scanners, laser rangefinder (F, 20 mi., HP 2), two advanced
        radar/laser detectors (HP 3), deceptive jammer (rating 8, HP 16), IR
        jammer (rating 8, HP 10), 12 decoy dischargers (HP 6), four hardened,
        robotic microframes (C5, HP 20), two terminals (Bo, HP 6).
    Miscellaneous:  Full fire suppression system (HP 16), one-person airlock
        (HP 100), hangar (1,600 cf of subcraft, HP 1,200).
    Controls:  Computerized. Crew Stations:  Two "Pilots" with flight controls
        in roomy crewstations.
    Occupancy:  Short. Crew:  2. Accomodations:  Crewstations as above.
        Environmental System:  20 x 12h limited lifesupport (HP 50). Safety
        System:  Ejection capsule (HP 50).
    Power:  Two TL 11 11,000 kW fusion reactors (200 years endurance, HP 125)
        power all systems with 1,765.63 kW excess power. Energy Bank:
        15,000,000 kWs rechargeable power cells (HP 30) power guns for 73.24
        seconds (together 2,344 shots).
    Space:  768 cf engine access, 252.05 cf empty/stowage space.
    Volume:  Body 7,525 cf, skids 376.25 cf.
    Area:  Body 2,500 sf, skids 400 sf, total area 2,900 sf.
    Structure:  Extra-heavy, robotic frame.
    Hit Points:  Body 15,000, skids 600 each.
    Structural Option:  Heavy compartmentalization.
    Armor:  PD 4, DR 120 advanced composite.
    Surface Features:  Seal, radical emission cloaking, radical stealth, rad
        shielding.
    Statistics:  Empty weight 50 tons, crew/payload 30 tons, loaded weight 80
        tons, volume 7,525 cf, size modifier +6, Cost $30,282,300, HT 12.
    Aerial Performance:  Stall speed 0, motive thrust 120 tons, drag 62.5, top
        speed 5,365 mph, aAccel 60 mph/s, aMR 2, aSR 4, aDecel 8 mph/s.
    Space Performance:  sAccel 2.5 G, sMR 2.5.

TL9 CIWS Particle Gun (v0.1, OM 1/98)
    Game mechanics: 3,200 kJ, very-long-ranged N-PAWS.
    CIWS Particle Gun   250 lbs.   5 cf   $45,000
    Malf Type Damage SS Acc 1/2D  Max.  RoF Power
    Crit Imp  6d*15  20 20  3,400 6,800 16  102,400 kW

Ordnance loads include:

TL9 AAM (v0.1, OM 1/98)
    Game mechanics: 215mm huge SAPHE warhead, PEH seeker improved by +8,
    stealthed.
    AAM   2,000 lbs.   40 cf   $1,400,000
    Malf Guidance Type Damage       Speed End Max     Skill
    Crit PEH      Cr   6d*143(0.5)  3,200 123 224 mi. 24
                  Exp  6d*466[12d]

TL9 ARM (v0.1, OM 1/98)
    Game mechanics: 215mm huge SAPHE warhead, ARM seeker improved by +8.
    ARM   2,000 lbs.   40 cf   $250,000
    Malf Guidance Type Damage       Speed End Max     Skill
    Crit ARM      Cr   6d*143(0.5)  3,200 123 224 mi. 21
                  Exp  6d*466[12d]

TL9 ALCM (v0.1, OM 1/98)
    Game mechanics: 270mm normal ICM warhead, brilliant OH seeker.
    ALCM   2,000 lbs.   40 cf   $250,000
    Malf Guidance Type Radius      Speed End Max     Skill
    Crit B OH     Spcl 1,100 yards 1,600 406 369 mi. 16

TL8 EGM LLFK 3 and LLFK 3e, 125mm (v1.1, OM 7/97)
    The LLFK 3 is a dogfighting AAM. It has a millimetric-band imager
    to defeat IR cloaking. The LLFK 3e with a less advanced seeker is
    an export model. Game mechanics: Huge SAPHE warhead, PRH enlarged
    by +6 (cheap seeker on LLFK 3e).
    LLFK 3    200 lbs.   4 cf   $41,000
    LLFK 3e   200 lbs.   4 cf   $29,000
    Name    Malf Guidance Type Damage      Speed End Max    Skill
    LLFK 3  Crit PRH      Cr   6d*31(0.5)  1,200 24  17 mi. 20
                          Exp  6d*244[10d]
    LLFK 3e Crit PRH      Cr   6d*31(0.5)  1,200 24  17 mi. 19
                          Exp  6d*244[10d]

TL8 EGM PARS-6, 150mm (v1.0, OM 7/97)
    The PARS-6 is fired from hardpoints or a revolver launcher in the
    PAH-4 gunship. It uses twin top-attack HEAT warheads to kill MBTs.
    Game mechanics: Two normal 150mm HEAT warheads, cheap brilliant OH
    seeker enlarged by +4 with pop-up option, six-shot revolver. The
    warheads strike the same spot twice, either wasting one charge or
    defeating the reactive armor protection.
    Revolver Launcher   400 lbs.   8 cf   $15,000
      PARS-6            200 lbs.   4 cf   $61,000
    Malf Guidance Type Damage      Speed End Max    Skill SS RoF Shots
    Crit B OH PU  Sxp  2@6d*27(10) 600   47  16 mi. 18    20 1   6

TL8 EGM LLFK 5 and LLFK 5s, 150mm (v1.0, OM 7/97)
    The LLFK 5 is a medium-range AAM. The primary seeker is a passive
    radar imager, with a radio/TV guidance mode for restrictive rules
    of engagement. The LLFK 5s is a stealthy variant. Game mechanics:
    Big SAPHE warhead, PRH enlarged by +8 and RTVG.
    LLFK 5    500 lbs.   10 cf   $110,000
    LLFK 5s   500 lbs.   10 cf   $610,000
    Malf Guidance Type Damage      Speed End Max    Skill
    Crit RTVG/PRH Cr   6d*45(0.5)  1,600 46  42 mi. OG/22
                  Exp  6d*316[10d]

TL8 Fabrique Europa FE-BBU Type 71 and Type 72 (v1.0, OM 7/97)
    Basic Bomb Units are the cheapest ordnance in the EDF arsenal. The
    500-pound 'iron' bomb comes as Type 71 general-purpose and Type 72
    incendiary bomb. Game mechanics: 315mm retarded huge HE bomb and
    315mm huge CHEM/napalm bomb.
    Name                    Malf Type Damage/Radius WPS VPS CPS
    FE-BBU Type 71 (HE)     Crit Exp  6d*3,906[12d] 500 10  $12,000
    FE-BBU Type 72 (napalm) Crit Spcl 1,040 yards   500 10  $10,000

TL8 Fabrique Europa FE-BBU Type 81 and Type 83 (v1.0, OM 7/97)
    Basic Bomb Units are the cheapest ordnance in the EDF arsenal. The
    1,000-pound 'iron' bomb comes as Type 81 general-purpose and Type
    83 cluster bomb. Game mechanics: 500mm retarded normal HE bomb and
    500mm ICM bomb.
    Name                 Malf Type Damage/Radius WPS   VPS CPS
    FE-BBU Type 81 (HE)  Crit Exp  6d*7,812[12d] 1,000 20   $24,000
    FE-BBU Type 83 (ICM) Crit Spcl 3,750 yards   1,000 20  $100,000

TL9 Bandii "Shu Gota Hoopa" AAM (v1.0, OM 2/97)
    A cheap and lightweight AAM for paramilitary forces. The APEX
    warhead is required to harm large craft. Game mechanics: Normal
    150mm APEX with cheap, enlarged IIRH seeker.
    "Shu Gota Hoopa" AAM   400 lbs.   $31,600   8 cf
    Malf Guid Type   Damage                Speed End Max    Skill
    Crit IIRH Cr/Exp 6d*112(2)/6d*210[10d] 3,600 20  41 mi. 23

TL9 Bandii "Shu Gota Juklar Riee" AAM (v1.0, OM 2/97)
    This AAM is intended to defend against those 'pesky natives' who
    dislike bandii trade practices. Game mechanics: Huge 100mm HEPF
    with ABF and cheap, enlarged OH seeker.
    "Shu Gota Juklar Riee" AAM   200 lbs.   $13,800   4 cf
    Malf Guid Type Damage      Speed End Max    Skill
    Crit OH   Exp  6d*188[20d] 2,000 27  30 mi. 21


Spacemobile APC v0.1 (TL 9)

        The APC is a TL 9 vehicle [Vehicles 2nd edition, Nov. 97 errata].
        
    Subassemblies and Body Features:  Body with 30 degree front slope, turret
        (full rotation), six off-road wheels. Flotation hull (flotation 41.25
        tons).
    Propulsion:  500 kW all-wheel drivetrain (Bo, HP 40).
    Weaponry:  "CIWS Particle Gun" (TuF, HP 18) in fully stabilized universal
        mount (Tu, HP 13).
    Instruments and Electronics:  Two scrambled long-range radios (Bo, 10,000
        miles, HP 1), two scrambled tight-beam radios (Bo, 10,000 miles, HP 1),
        long-range lasercom (Bo, 100,000 miles, HP 6), searchlight (TuF, 2 mi.,
        HP 4), five LLTVs (BoF/BoR/BoL/BoB/TuF, x20, +4/+8, HP 1), ladar (TuF,
        15 mi., scan 18, HP 5), three thermographs (BoF/BoB/TuF, 30 mi., scan
        20, HP 5), multiscanner (Bo, 5 miles, scan 15, HP 6), surveillance
        sound detector (Bo, 10 levels, HP 1), flight recorder (Bo, HP 3),
        precision navigation instruments (Bo, HP 4), two IFF (Bo, HP 1), two
        INS (Bo, HP 2), two military GPS (Bo, HP 1), four HUDWACs with pupil
        scanners, laser rangefinder (TuF, 25 mi., HP 2), laser spot tracker
        (TuF, HP 1), two advanced radar/laser detectors (Bo, HP 3), 18 decoy
        dischargers (Bo, HP 6), four hardened minicomps (Bo, C4, HP 7), four
        terminals (Bo, HP 6).
    Miscellaneous:  Compact fire suppression system (Bo, HP 6), winch (Bo, ST
        100, 100 yards, HP 18), one-person airlock (Bo, HP 100).
    Controls:  Computerized. Crew Stations:  "Driver" and "Commander" with dual
        controls and two "Observers" with terminals in roomy crewstations.
    Occupancy:  Short. Passengers:  Up to 12. Crew:  As above. Accomodations:
        Crewstations as above and 12 normal seats. Environmental System:  NBC
        kit (Bo, HP 9) and 16 x 36h limited lifesystem (Bo, HP 100).
    Power:  525 kW RTG (Bo, 14 years, HP 60) powers all systems with 2.75 kW
        excess power. Energy Bank:  6,000,000 kWs rechargeable power cells (Bo,
        HP 17) power gun for 56.4 seconds (902 shots).
    Space:  42.6 cf engine access, 200 cf stowage and 249.65 cf aisles.
    Volume:  Body 1,320 cf, wheels 264 cf, turret 10 cf.
    Area:  Body 800 sf, wheels 250 sf, turret 30 sf, area 1,080 sf.
    Structure:  Heavy frame.
    Hit Points:  Body 3,000, wheels 250 each, turret 90.
    Structural Options:  Total compartmentalization, improved suspension and
        brakes, smartwheels.
    Armor:  PD 4, DR 150 expensive laminate armor (sloped F PD 5, DR 225).
    Surface Features:  Seal, basic emission cloaking, basic stealth, instant
        chameleon, radiation shielding, puncture-resistant tires.
    Statistics:  Empty weight 16 tons, crew and cargo 4 tons, loaded weight 20
        tons, volume 1,594 cf, size modifier +5, Cost $,1774,040, HT 12.
    Ground Performance:  Top speed 90 mph, gAccel 4 mph/s, gDecel 20 mph/s, gMR
        1.25, gSR 5, high GP, off-road speed 1/4.
    
TL9 CIWS Particle Gun (v0.1, OM 1/98)
    Game mechanics: 3,200 kJ, very-long-ranged N-PAWS.
    CIWS Particle Gun   250 lbs.   5 cf   $45,000
    Malf Type Damage SS Acc 1/2D  Max.  RoF Power
    Crit Imp  6d*15  20 20  3,400 6,800 16  102,400 kW





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