Dwarves are an ancient, mountain-dwelling
race of superb warriors and craftsmen. They are fighting a losing
battle against the Orogs beneath the mountains, their ancestral enemies.
There are few kingdoms of free dwarves these days.
Appearance
A typical dwarf stands around 4'3"
(4'-4'6"), with a stocky build. They have a tan yet slightly greyish complexion,
and are often quite wrinkled. Their skin is cool to the touch. It is worth
noting that dwarves are very dense creatures, averaging 250 pounds (200-300).
Psychology
Dour, taciturn and introverted. Dwarves
are suspicious out outsiders. Yet they are a hearty people, and dwarves
love the beuaty of craft and rock.
Dwarves are creatures born of stone,
and it reflects in their personaltity.
Combat
A dwarf is a formidable foe. They are
strong, sturdy and implaceable, as well as technologically advanced.
Dwarves favor metal armor, and
big, damaging weapons. Most dwarves are skilled warriors, if a bit unimaginative.
Magic
Dwarves are quite incapable of using
wizardly magic due to the racial magic resistance, but they do have priests.
Dwarves treat wizardly magic, like
everything else foreign to their nature, with great suspicion.
Racial disadvantages:
Natural Medium encumbrance (-20) [-2
to dodge, stealth, -4 to acrobatics, climbing]
Chauvinistic (-1)
Attentive (-1)
Incurious (-5)
Oblivious (-3)
Uncongenial (-1)
Careful (-1)
Dull (-1)
Size -1 (0)
Racial advantages:
+2 HT (20)
+2 to some skills (12) (see below)
Magic Resistance +5 (15)
Size -1 (0)
Extra encumbrance (5)
Infravision (15)
Composed (5)
Natural DR 2 (6)
Resistant to poison (5)
Extended lifespan 2 (10)
Move
Move for the average dwarf is penalized
for size (*0.75) and encumbrance (*0.6)
Skills
These are the skills in which dwarves enjoy a +2 bonus:
Masonry, Armoury, Blacksmith, Jeweler, Mechanic, Alchemy, Architecture,
Engineer, History, Mettalurgy, Prospecting, Hiking.