Treasure Hunter
                              Uneventful Day Table
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Oh, the life of a Treasure Hunter! A Treasure Hunter rarely has an uneventful
day, there always seems to be something happening, from being hired to find
an item to being nabbed by the local officials! So, whenever a Treasure
Hunter rolls an Uneventful Day on the Settlement Events Table, roll 1D6 on
this table.

1=You are casually walking down a street, enjoying the smells of the local
  restaraunts, when you see three armoured soldiers a few yards in front,
  walking towards you. You are faced two choices: Run or confront them. If
  you choose to run then you must roll 1D6 every day that you're in town.
  If you roll a 6 then the soldiers have arrested you for stealing and you   are thrown into jail for 2D6+2 days or untill the other warriors bail you
  out at a cost of 3D6X10 gold. If you choose to confront them roll 1D6 on
  the following table.
  1=You are arrested for stealing and are thrown into jail for 1D6+3 days or
    untill the other warriors bail you out at a cost of 3D6X10 gold.
  2-4=You are accused of murdering a local lord's son and thrown into jail 
      for 1D6 days with no bail. On the last of the 1D6 days the officials 
      realise that they made a mistake and the local lord gives you 100 gold
      to apologise for your treatment.
  5,6=The Soldiers simply walk past you! They weren't after you at all! But,
      hey! You didn't have anything to be arested for. Did you?
2-3=It truly is an uneventful day!
4-6=It is getting quite dark out when you start walking down a dark alley
    and you see two men, looking like thieves, conversing and looking quite
    suspicious. As you walk up to them you feel them looking at you. You
    flash out your mithril knives and stab them into a nearby barrel. They
    look at the knives and recognise you as a fellow "Treasure Hunter". They
    then show you their knives to show that they are fellow members. They
    then tell you that they're planning to break into a noble's mansion and
    steal an item. Roll 1D6 to see what item.
    1=A painting
    2=An old pendant
    3=A bag of gems
    4=A golden dagger
    5=An antique sword
    6=A magical icon
    The Treasure Hunter agrees to go with them and they then enter the
    mansion. Roll 1D6 to see what happens.
    1,2=Oh crap! You knocked down a vase and woke up the noble! You and the
        other Treasure Hunters try to run out of the mansion, but failed to
        steal the item. As you run away from the mansion you are brought down
        by a pack of guard dogs and are arrested by the guards. You are 
        thrown in jail for 2D6 days or untill the warriors bail you out at a
        cost of 2D6X20 gold.
    3,4=The Treasure Hunters search around the mansion but fail to find the
        item you were looking for. You do, however, find 1D6X25 gold laying
        around. You then leave the mansion alittle richer.
    5,6=Success! You find the item and get out of the mansion. For your help,
        the Treasure Hunters give you different amounts of gold depending on
        what item it was.
        Painting=100 Gold
        Old pendant=150 Gold
        Bag of Gems=1D3X150
        Golden Dagger=450 Gold
        Antique Sword=500 Gold
        Magical Icon=550 Gold
        

    Source: geocities.com/tokyo/dojo/1529

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