From: "AsC 33" 
Date: Fri, 06 Mar 1998 07:59:35 PST

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Critical Blow FAQ
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Version 3.2 Game by Banpresto
Faq written, conducted and tested by : Trey southside33@hotmail.com
All rights Reserved. Ask me if you wish to post this Faq on your web page, I really don't care 
if you use it I would just like to know where my stuff is going to. Thank You.
If there is any comments or additions please email southside33@hotmail.com

Contents:
The AsC-33- Site 2 is the No. 1 place for Fighting game infomation.

First of all, this is my first time doing a faq for a fighting game. I would like to thank Adam
(AKrump1155@aol.com) for all the descriptions and infomation he has given me. Everyone else who 
has this faq on their page is a playa hating lil bitch. I will display who has permission to 
have this faq on their page. This game has so many aspects of ways to play it takes forever to 
break this game down. At any time I found out any thing about the game I will let you know. 
Peace out fellow gamerz. I would like to go ahead and thank everyone that has written to me and 
thanked me for writing this FAQ.

Note -With more poeple helping me I cannot try out all the moves to make sure they work so if 
you find a move that doesn't work email me so I can fixed it. Thankz.

Authorized to have FAQ on their site:
AsC-33- Site 2 : PSX Fighting Chronicls (members.xoom.com/AsC_33/) Always have the latest version.
Playstation Gamer 
GameFAQs (http://www.gamefaqs.com)
Video Game Strategies (http://vgstrategies.miningco.com/)
Absolute Plystation

I.   Character Moves
II.  Card Descriptions
III. Codes & Cheats
IV.  History
V.   Shotouts
VI.  Things To Say


I.   Character Moves
	*NOTE-Although character don't have many moves at first, gaining different card will 
         give the characters additional moves.*

Legend:
	, - right after
	+ - st the same time or end of movement with D-Pad
	U - Up
	D - Down
	F - Forward
	B - Back
	P - Punch
	K - Kick
	A - Action button
	C - Card button
	QCF - Quarter Circle Forward
	QCB - Quarter Circle Bacc
	HCF - Half Circle Forward
	HCB - Half Circle Bacc
	DRG - Dragon move (Forward, Down, Down/Forward)
	RDG - Reverse DRagon Move (Bacc, Down, Down/Bacc)
	
	Critical Moves  - I have found to do critical moves is QCF,QCF+P or K depending on the 
			  characters. So is there is chance there may be more then one per 
			  character.
	Critical Finish - Depends on the chracter.

Basic Moves:
	A+P Throws
	A+K Get Behind
	D,P Super Jump 

Berserker
	QCF+P Monoeye Beam
	DRG+K Face Masher

Bobby
	QCF+P	Keen Slash
	QCB+K	D Vice
	HCF+K	Hell Scissors
	DRG+K	Bloody Axis

	Critical Move: Blades of Plenty

Chiaki
	DRG+K Fuudankyaku
	RDG+K Tenretsukyaku
	QCF+P Tenshin Tousyou
	QCB+P Kuutenthou

	Combos:
	Jump in K,P,P,K, RDG+K

EX Rickey
	A very built up version of the normal Rickey.
	QCB+P	I. Blot
	QCF+K	I. Charge
	QCF+P	Continual Spark
	U+K,K	Flip Kicc Sweep
	F+k	Jump Spin Kicc
	B+K	Jump Kicc
	D+F+K
	D+B+K
	B+P

	Combos:
	P,P,P
	P,P,K
	QCF+P,QCF+P,QCF+P
	P,K 
	F+K,K
	F+K,D+ K,K
	F+P,P,P,K
	F+P,B+P
	F,F+P+K
	F+P,K,K,KF+K,KF+K,D+K,K

	Juggle:
	Jummping k, BD+P, Then F+K,K, Then quickly Judgement Thunder boltP,P,P Then, when the opponent is in 		the air L. Charge


Hagame
	This guy is so much like Heihachi in Tekken 2 its not even funny.
	QCB+K	Hurricane Kicc
	QCF+P	Fire Ball
	DRG+P	Dragon Punch
	QCT+P
	HCF+P
	HCB+P

Kei
	QCF+P Oboro
	DRG+P Zero
	QCB+K Kasumi

	Critical move : ??? QCF+QCF+P
	Critical Finish : ??? HQB+HCF+P

	Combos:
	Jummping K,P,P,Then P 
	Jummping K,P,P,Then Oboro
	Jummping K,P,P,Then Zero
	Jummping K,P,P,Then Kasumi
	Jummping K,P,P,Then HCB+P+K+A,D+B+P



Mao
	QCF+P Ice Fall
	QCB+P Frozen Fan
	DRG+P Vertical Fan
	HCB+K	Solid Heart 

	Critical Move : Vitrify Fan : QCF + QCF + P
	Critical Finish : Solid Flower : B, HCB + K
	
	Combos
	F,F+P+K

Mark
	QCF+P Finger Snap
	QCF+K Elegant Step
	D,D+K Saturday Night
	DRG+K Gale Edge

Markuar
	This is without question is best character in the game.
		Death Wheel
		Death Charge
		Demon Uppercut

	Critical Move: Rocc of Hell

Marry
	QCF+K Lunar Eclipse
	QCB+K Lunar Fall
	HCB+P Noble Shade

Neil
	B,F+P Nut Cracc
	B,F+K Nut Grind
	HCB+P Counter Smash
	D,U+P Head Bash

Reymond
	D,D+P Earth Breaker
	DRG+P Round Knuckle

Ricky
	The main character but he has some flashy moves.
	U+K,K	Flip Kicc Sweep
	F+k	Jump Spin Kicc
	B+K	Jump Kicc
	D+F+K
	D+B+K
	B+P	
	QCB+P	I. Blot
	QCF+K	I. Charge
	QCF+P	Continual Spark

	Critical Move: Lighting Wave QCF+QCF+P
	Critical Finish: Judgement Thunder Bolt : QCB + SCF + K	

	Combos:
	P,P,P
	P,P,K
	QCF+P,QCF+P,QCF+P
	P,K 
	F+K,K
	F+K,D+ K,K
	F+P,P,P,K
	F+P,B+P
	F,F+P+K
	F+P,K,K,KF+K,KF+K,D+K,K

	Juggle:
	Jummping k, BD+P, Then F+K,K, Then quickly Judgement Thunder boltP,P,P Then, when the opponent is in 		the air L. Charge


Sieguei
	QCB+K	Dagger Throw
		Underground Teleport
	QCF+P	Whip
			Trip
			Let go
			Southern Hang

II.  Card Descriptions
	The total number of cards held by one character is unlimited. Each chracter has his/her 
	own limit as of how many cards they can use at once. Cards will either give you special 
	moves or enhance your chracter. The super cards all require 3 levels to activate, except 
	for Full Gauge,which gives you a level 3. Full gauge can only be used once a round, 
	though.

Each Card Has an uses a certain amount of EP. The highest EP known to me is 80.

Character Cards
Berserker	- Gives your character Berserker's Monoeye Beam
Bobby		- Gives your character Bobby's Hell Scissors
Chiaki		- Gives your character Chiaki's Tenshin Tousyou
Kei		- Gives your character Kei's Zero
Mao		- Gives your character Mao's vertical fan
Mark		- Gives your character Mark's Elegant Step
Marry		- Gives your character Marry's Lunar fall (Only when Jumping).
Neil		- Gives your character Neil's counter smash
Reymond	- Gives your character Reymond's Earth Breaker
Ricky		- Gives your character Ricky's I. Bolt
Sieguei	- Gives your character Sieguei's Dagger Throw

Super Cards
Auto Defense	- Character blocc alone.
Auto Guard	- Character stnads up immediately.
Deffense	- Decreases amount to damage your character takes
Executioner	- Do the Critical Finish in any moment (20sec).
Full Gauge	- Gives your character full power
Gravity	- Makes opponent juggle in air lower
Heal		- Gives your character a little heal bacc
Mana Flare	- Built your character's super faster
Offense	- Increases amount to damage your character does
Past Time	- ???
Power Up	- Chraracter get stronger.
Silience	- Disable power charge for both players
Slow Motion	- Makes opponent move slow
Speed		- Increases the speed of your character or thier moves
Super Shield	- Gives Merkuar status
Zero Cravity	- Makes opponent juggle in air higher

Elements Cards
Fire		- Makes opponent catch on fire (adds additional damage to opponent).
Water		- Freezes opponent for a short time (about a 1 sec. stun).
Wind		- Makes opponent juggle in air higher (juggles opponent higher in air).


III. Codes & Cheats

Beat the Theater Mode   : Get access to Hagame
Beat the game on Easy   : Get access to Sieguei
Beat the game on Normal : Get access to Markuar
Beat the game on Hard   : Get access to EX Rickey


IV. History

Version 1.0 - Just Started and really just a place holder for infomation
Version 1.2 - Filled in a little more (more or less moves only). Hey I got things to do too!
Version 1.3 - More special moves added.
Version 1.6 - All special moves added.
Version 1.7 - Added Authorized Sites. Card Descriptions. Cheats for Bosses.
Version 1.8 - Added moves.
Version 2.0 - Added moves, combos, critical move info, things to say.
Version 3.0 - Added alot of shit!!!
Version 3.1 - Added some moves.
Version 3.2 - Added more cards info, moves combos and juggles.

V. Shotouts

V-1.0 I know there is alot missing at first but damn this will get you pretty far at the time.
V-1.0 You got to checc out my chracter!
V-1.1 This game really needs a Time Attacc, Team and Survival Mode!!!
V-1.1 Fucc the story on this game, I not going to translate all that!!!
V-1.2 And you thought this game was easy, huh? Try playing it on hard.
V-1.3 It would be nice for some help. Adam is the only help I have got so far.
V-1.3 Thanks Adam!!!
V-1.5 If you can't beat the game yet, just sell your PSX, you succ!!! 
V-1.6 About time they're all there.
V-1.6 Alot of people have thank me for writing this FAQ (hey don't forget about Adam's help).
V-1.7 Andy  for the Hagame comfirmation, thanks!!!
V-1.8 There is alot to this game.
V-1.8 I know there more secret stuff like options but don't where or how, damn!!!
V-2.0 Damn!!! GAMEFAQ is so slow to update there page.
V-2.0 Andy help. Thanks
V-2.0 There was alot added to this version.
V-2.? Sorry for no updates helping with AsC-33- site.. Checc it out!!!
V-3.0 Here is the biggest update ever.
V-3.0 Thanks for the info on some of the cards man, Michelangelo Rosso .
V-3.1 Checc out the AsC-33- site, please.
V-3.2 Thanks for everyone who helped me.
V-3.2 Thanks to Michelangelo Rosso"  & Felipe Choupay


VI. Things To Say
	This game is very much like Street Fighter EX, Bloody Roar and the Dragon Ball games 
combined. Action and graphics like Bloody Roar with the build up capabilities as the Dragon Ball 
games. The game brings some attributes of Street Fighter EX and Toshinden with similiar combo 
and juggle systems. This game is good for any fighting game lover.   

	The combo system in this game is proably the most realistic (as far as the game is 
concern I have ever seen. You must actually hit the character to combo or juggle not just get 
in the area on connecting. Also you can basically put any chain of a combo together. The combo 
system is also similar to Street Fighter Series, so old gamers can get the hang os combos pretty 
easilty. Some characters have pre-canned combos where they're to easy to do and take off alot. 
Juggle are just as precise as the combos are, you must hit the character.

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