Lunar: Eternal Blue Frequently Asked Questions

Last modified:  June 4, 1996

Compiled by Lou Arruda (aka "Dragonmaster Lou," Dragonmaster@brown.edu)
from postings on rec.games.video.sega, and personal experience.

Latest versions available:
	By email:
		(request it from Dragonmaster@brown.edu).
	By ftp:
		ftp://yamato.techhouse.brown.edu.  Look in the 
		/pub/html/lunar/lunar2 directory for lunr2faq.txt
	By WWW:
                http://www.netspace.org/users/drgnmstr/lunar/lunar2
		/lunr2faq.txt
	By Usenet:
		Major updates will be posted periodically to the
		rec.games.video.sega newsgroup.
	By mailing list:
		Updates are also posted on the Lunar mailing list.
		Send mail to LISTSERV@NETSPACE.ORG with
		SUBSCRIBE LUNAR-L 
		in the body (replace  with your full name)
		to subscribe to it.

"Official" Mirror Sites:
	By WWW:
		http://www.primenet.com/~jhill/outpost/lunr2faq.txt

Question:
	I just got the Red Dragon Anger spell from Ruby's cave, and have
	used it a few times, but it doesn't impress me. does it do
	something extra that makes it worth 99 magic points a shot? So
	far all it does is cause about 150-200 points of damage to each
	enemy on screen.  Hiro can do better than that with Battalion
	Sword for only 20 or so magic points.  What gives?  Also, what
	does Black Dragon Shield do? I have yet to see an effect of
	that one. From the name it sounds like a defensive spell, but
	so far it has been less than effective in protecting the party
	from anything.
Answer (courtesy of Vic @ Working Designs):
	Red Dragon Anger and Black Dragon Shield are pretty useless
	compared to other magics you could use instead.  All dragon
	magics are 99 (unless you have the Snake Ring, which makes them
	49), regardless of their power.  Black Dragon Shield is
	supposed to protect you from magic attacks, but it never worked
	that well for me.  And, as you stated, Red Dragon Anger is too
	expensive compared to other "regular" magics.  

Trick (courtest of utmwilliams@cc.memphis.edu):
	Here is a cheap trick I've found to get some quick cash in
	certain areas of Lunar: Eternal Blue.  Just before leaving the
	tower of Azado, have Leo give everything he's carrying to Ruby.
	No one in your party can equip his sword, but you can sell it,
	and the other stuff is quite useful.  Leo will then leave your
	party for a while, and when he comes back a bit later, he has
	all new gear.  You can rip him off in this manner at least two
	more times in Pentagulia, just before freeing the last member
	of your party from the towers, and just before entering the
	second floor of the Pentagulia shrine.  He doesn't seem to
	mind, and keeps getting new gear each time, but I almost felt
	guilty about taking advantage of him like this...

Question:
	I'm having a really hard time beating Zophar in his final form.
	Anyone have any tips on beating him? Especially regarding that
	annoying Hell Wave attack?  And I thought Borgan was hard!
Answer (revised with how I did it):
	OK, there were older instructions here, but I didn't use them
	to beat Zophar myself, so I figured I'd use my own instructions
	as I have used them myself (not that the old ones didn't work
	though).  First of all, it helps to load your characters up
	with as many Silver Lights as possible going into the final
	battles with Zophar.  Also, make sure Hiro has the Phoenix Mail
	and someone other than Ronfar has the Phoenix Ring if you got
	it from the Dragon's Nest.  These items provide the wearers
	with Revive Magic, which can bring back the dead (Ronfar can
	cast it without needing anything special equipped by this point
	in the game).  Angel Tears, which also revive the dead, could
	be useful too, but I didn't use them myself.  This said, here's
	how I beat Omni-Zophar:

	Hiro: Poe Sword Zophar's right arm (the one at the bottom of
	the screen) until it dies, then go after his head.  Occaisional
	Starlight/Silver Light, and use Revive Magic to bring back the
	dead if	needed.

	Leo: Flash Blade Zophar's right arm until it dies, then go
	after the head.  Occaisional Starlight/Silver Light, and if he
	has the Phoenix Ring, Revive Magic as needed.

	Ronfar:  First round use Althena Litany, every round after that
	use Tranquil Litany.  Watch his MP closely, if it drops below
	45 (w/o the Snake Ring) use a Starlight or Silver Light on him
	immediately!  If needed, have him cast Revive Magic on any
	dead, but only do this if no one else in your party can.

	Jean:  Blue Dragon Vigor/Attack the right arm, then go after
	the head like with Leo and Hiro.  Also occiasional Starlight/
	Silver Light and/or Revive Magic if she can cast it.

	Lemina:  Pressure Cooker constantly on his head.  This lowers
	its level, making it easier to finish off when you get to it.
	Lemina was also my first choice to use a Starlight or Silver
	Light as Pressure Cooker does the the least amount of raw
	damage of all the spells here.  The Revive Magic rules also
	apply to her, in the same way as for the Starlights/Silver
	Lights.

	OK, now that you know what spells to use, the final problem is
	the infamous Hell Wave.  What you do is look for a little dark
	shadow on the ground, which is usually accompanied with a
	forboding sound as well.  This shadow shows where Zophar is
	going to cast Hell Wave.  If it appears near his head, run away
	using the DFND option on the battle menus.  If it appears far
	from his head, have everyone attack the head with their
	weapons.  Sometimes your characters may not get away though.
	This is where Revive Magic comes in.  However, most of your
	characters should be able to escape.  At one point I lost all
	my characters except Ronfar, and I was able to still defeat
	Zophar thanks to Revive Magic.

Information (courtesty of Mike Reynolds,with a small correction by me):
	People seem to be confused about Lucia's Tear. Lucia's Tear is
	in the Dragon's Nest, I think the confusion is because it
	doesn't show up until the Epilogue. If you go through Dragon's
	Nest during the normal quest you can get Phoenix Ring. Go back
	to Dragon's Nest in the Epilogue and you'll find Lucia's Tear
	in the chest the Phoenix Ring was in (the one surronded by gold
	and jewels).

	Similarly, you can get a Snake Ring from Lion's Head during the
	normal quest. But if you go back during the Epilogue you can
	get the awesome Dimension Ring, which lets you attack 2 more
	times than usual. Equip the Dimension Ring and Lucia's Tear to
	the same character (preferably Leo or Hiro) and get ready to
	kick some serious butt!  Equipping the Dimension Ring, Lucia's
	Tear, and Althena's Sword (duh) to Hiro makes the fight with
	the Star Dragon a cakewalk, since you can take around 2000 hit
	points off him in one round if you get some heavy attacks.
	Just use Althena's sword to heal when necessary.

	So it pays to do the Lion's Head and Dragon's Nest in *both*
	quests, even though the Dragon's Nest is a b***h the first time
	around. 

Question (more on Zophar):
	Ok folks...  this is just too much.  I hear all these
	complaints about the _second_ time you have to fight Zophar...
	well...  HOW THE HECK DO YOU KILL THE FIRST!?
	I personally do not see the possibility in it.  I have to use
	ALL of my Starlights and all by one Silver Light to regain
	everyones magic (and Ronfar's isn't even completly full)!  So,
	if nothing else...  I don't see how it is going to be possible
	for me to win the second time -- unless I am healed after the
	first fight!
	So, I have two questions...

        (1)  Do I even have a chance?  If not...I'm not going to
	bother -- I'll just start over (not something I am particularly
	found of, but what choice do I have).
        (2)  If I do have a chance...  How the heck do I kill Zophar --
	the first time!?  He always casts his BAD DREAM right off, and
	I don't have time to heal or WD Protect before he hits me
	again -- so I lose one Angel Ring (on everyone but Hiro)!  Then
	I keep hitting him with Poe Sward, Leo's first attack and BD 
	Vigor/ATK -- with Ronfar healing constatly and Lemina casting
	WDP every other attack.
        I know that it takes more than three rounds to kill him -- but
	that's how many chances I have with WDP and even then, Zophar
	will attack 2 people so	it is a waste to cast WDP again -- so
	two people die when Zolphar attacks again!
Answer:
	Oh yea the one in Zophar's lair at level 43! (hehe) Hiro should
	be a lot higher than that.  I'd say about 45.  And...  even
	though Lemina's Magic Shield doesn't compare to WD protect, but
	it works.  That saved me even on the SECOND Zophar many times.
	Here's how I did it, but you seem skilled to be able to weasle
	by the bosses and go to there at level 43!

	Hiro:  level 46, Poe Sword every time, occasinal Starlight/
	Silver Light on	others.  Also had the Snake Ring and cast WD
	Protect whenever you see a "halo" or "disco ball" near Zophar's
	head (these tip you off to his nastiest spells, Bad Dream and
	Ultra Vortex).

	Ronfar:  level 44, Althena Litany 1st turn, Tranquil Litany
	every other turn after.

	Jean:  level 43, Blue Dragon Vigor, fighting, and occaisional
	Starlight/Silver Light.

	Lemina:  level 44, Pressure Cooker and occaisionaly Starlight/
	Silver Light.

	Leo: level 46, Flash Blade and occaisional Starlights/Silver
	Lights.

Question:
	Ok...I finally beat the Sentry and I got the Dragon Eye, but
	where is the second one?  Hiro's father said that I have seen
	it before somewhere (or so it seems), but I do not remember it!
	Is it already at the Star Tower, or out in the world somewhere?
	I  would appreciate any help!
Answer (courtesy of Vic @ WD):
	One eye is in the Dragon Ruins from the beginning of the game
	(the one Hiro didn't get before he fell), the other is in the
	Sunken Tower Nall tells you about near the White Dragon's cave.

Question:
	Where is the Black Dragon Cave?  Borgan said it was in the
	Zaback Mines, but I searched around the mines attached to
	Neo-Vane and didn't find anything.  Could someone please direct
	me to this cave?
Answer (courtesy of Nicholas Pappas):
	It is on the level just under/over the first level you appear
	on when	entering the mines from the Neo-Vane Transport City.  I
	do not remember if the stairs take you up or down, but take the
	stairs and then the door to the Black Dragon Cave will be
	_immediatly_ to your left (in the next corridor), you just have
	to get there.
	The door doesn't show up very well, which is probobly why you
	didn't see it.  I didn't know that a door was present until I
	was right on top of it (I thought I had hit a dead end at
	first).
	Good Luck!  (Stock up on Dover Nuts!) :)

Question:
	Can some kind soul (hello Vic) please tell me how to kill the 
	Snow Mongrels?  These bastards always ran away. 
Answer (courtesy of Vic @ WD):
	You need pretty high levels and the luck of an attack advantage
	(it'll say "ADVANTAGE" when the battle starts, that gives you
	first crack at them).  IF you get that, use Poe Sword and
	whatever the strongest attack spells everyone else has to take
	as much damage on ONE as possible (group spells only dispel the
	attack and will pretty much guarantee you won't kill one). 
	Equipping a Shiro tail might help.

	They're worth it, though.  GREAT experience.

Question:
	I can't find the port town to take me to Pentagulia.  When I
	leave western Nota (the side without a temple to Althena)
	Ronfar says we need to head north to a port town called Azado
	that will.  Anyway I leave and head north up this little pass
	through the moutains.  I come to a cave and inside is a town
	named Zulan.  Then I killed the missing link and I am now very
	stumped!  I've walked around for literally hours looking for
	the way on but there is none.  I can't go back south because
	I've already been there and there is no	port town there and I
	can't go north because the trail stops there.  Nobody gives me
	clues except for Ronfar saying lets go north when we leave Nota
	for the port.  However that is impossible because there is no
	port town.  I've even explored the entire snow cave complex in
	hopes of finding a way through to continue north.
Answer 1 (courtesy of Vic @ WD):
	You're looking for Azado.  The Snow town you're in is Zulan.
	IF you finished off the Missing Link, there should be a cave
	passage open just Down and to the Right of the cave entrance
	that led to the Missing Link.  Some kids were blocking it
	before.
Answer 2 (courtesy of Nichoas Pappas):
	You are on the right path!  You need to kill the Missing Link
	(save the city) and then you need to head out of the city via
	the WESTERN exit!
	There are a total of three exits from the city.  The first is
	where you come in, the second takes you to the mountains, the
	third takes you towards Nota.
	Head out that way and you should be able to get to the city as
	long as	you follow the paths.

Question:
	How do I beat the Star Dragon?  I can't seem to heal myself
	fast enough, and I'm running out of Dover Nuts fast.
Answer (courtesy of David D'Auria):
	Ok, I guess you forgot about the same thing I did.  Do you
	remember Althena's Sword?  You know that it can be used to heal
	you in battle, right?  Basically, use the sword to heal and
	attack when you have alot of HP.  Since you can use it with out
	limit there's no point in using nuts.

Question:
	How can I get the Lunar art book?
Answer (courtesy of Phil Theobald):
	The ISBN # is: ISBN4-89052-662-5.  The title is mostly in
	Japanese, but the English part is called Lunar I/II The Silver
	Star & Eternal Blue.  The publisher is Softbank Books.  This
	book is frickin' beautiful.  I paid $60 for it, and it's worth
	every penny.  I really don't feel that I have to praise this
	book.  Any true Lunar fan should be more than willing to drop
	sixty bucks on this thing.  Get it!  You shall not regret it.

Question:
	After winning the tournament, I pushed the buttons a little too
	quickly	and missed the directions to the Blue Dragon Pagoda.
	This was complicated by the fact that I missaved while trudging
	back to the dojo city... I tryto keep a slot or two saved
	before some of the cooler cinemas to show off to my friends -
	dumb, in a practical sense i know but the aesthetic must win
	out sometimes even in video games.  Anyway, can someone give me
	the lowdown on the pavilion location?  I've tried around the
	river, on the island and even everywhere the Destiny can take
	me and no immediate signs... help me or Zophar may win!!!
Answer (courtesy of Nichoas Pappas):
	The Blue Dragon Cave is _directly_ North of the Hidden City --
	but you have to take the Destiny, since it is across the sea.
	Head back to the Destiny and get back onto the Sea (at the city
	you first arived at) -- head SOUTH-EAST.
	There are few areas that the Destiny can get through, so it is
	just a matter of finding the right path out of the two or three
	available.  There is a way there -- so make sure that you
	weasel your way through those tight fitting spots!
	Also -- the Fiend is an effort to defeat...  you may want to
	visit Meribia before you head in!

Question:
	Could somebody tell me what the four dragon spells do?
Answer (courtesy of Nichoas Pappas):
	Yes... again.  The Red Dragon Anger will damage everything on
	the screen.  While useful against bosses who have multiple
	"parts" to them -- the 99 magic points that it costs can be
	used much more effectivly in some other way.

	So, all you wanted to know was what the Black Dragon Shield
	spell does...you got all the others down.  :)
	The BD Shield spell is almost as useless as RD Anger.  It acts
	kinda like Lucia's Soul Rush -- but costs 99 Magic Points.  It
	only works on "normal" enimies, which makes it really
	ineffective since you can cast Hiro's Dark Sword spell (for 30)
	and do the same thing for less.

Question:
	Where is the Epilogue?
Answer (courtesy of Vic @ WD):
	It sounds like you've missed the Epilogue entirely.  After the
	credits roll and the game resets (or any time after you've beat
	the game), select "CONTINUE" from the title screen and you'll
	have a NEW option called "Epilogue" that will let you wander
	the countryside and tie up all the loose ends from the story.
	If you check out everything, it adds 4-6 hours to the game, and
	you get another end anime and new credits (longer, more
	complete) with the outtakes coming up after "THE END" has been
	on the screen for 2 minutes.

Question:
	Sorry if this has been asked already. I am in the Forest of
	Illusion.  I have made it to the clearing and found the
	traveling carnival. Now, however, I can't go any farther
	because of a thicket of thorns and a hole in the floor of the
	next opening. I've talked to everyone in the carnival & know
	that there is something in the woods probably about to attack.
	Is there another path past the clearing or did I miss something
	I needed to advance? Any hints or help will be gratefully
	accepted. Thanks in advance.
Answer (courtesy of Vic @ WD):
	You've probably already figured this out, but talk to EVERYONE
	in the group at least twice, both inside and outside the
	caravan coaches.  Then, try to get in the tree at the top
	right.

Question:
	I'm trying to find the children after meeting Nall.  I think
	the right way to go is going in the sewers and that's where I
	am.  When I save it says (something) Sewers 2.  I need help
	desperatly.  ThanX!
Answer (courtesy of Vic @ WD):
	You're in the right area, just keep exploring.

Question:
	BTW I wonder if anybody was as surprised to learn about
	Althena's suicide as I was.

	Huh?  What Suicide?
Answer (courtesy of David D'Auria):
	Well, It all depends on your point of view.  (Of that
	particular part	of the plot Lunar:EB.)  In general it could be
	said that any goddess choosing to become mortal is an act of
	suicide.  Remember that Althena	chose to remain as Luna.  As
	Althena she was a goddess and immortal.  As the human Luna she
	was quite mortal.  Her decision to become truely human had one
	irrevocable result, she died.  When I think of suicide I think
	of an act that results in the death of the one doing the
	action.  In effect, by becoming mortal in the first place she
	allowed herself	to die.  (If she hadn't made herself mortal she
	would still be around.)  So, from a particular point of view a
	goddess deciding to become totally human and also gain all 
	human weakness is, in effect, suicide.

Question:
	Help!  I've cured Mauri but don't know where to go next.
Answer (courtesy of Vic @ WD):
	Head into the door behind her in the Palace.  That's the Red
	Dragon's cave.

Information (courtesy of utmwilliams@cc.memphis.edu):
	For all you people who have been posting about having blown
	through	the epilogue in an hour, be warned, you are missing out
	on some cool items.  Many of the chests in the game reset in
	the epilogue.  Aside from the things in the Lion's Head and
	Dragon's Nest, I stumbled across something called a Sinistron
	in Zaback Mine, which can be used as a weapon by Ronfar and
	casts some kind of meteor shower spell.  After finding that in
	such an out of the way place, I had to back up and start
	searching all the other little treasure troves in the game.  So
	far, I have come across a Mystra Bracelet in the treasure cave
	near the Haunted Mansion which works like the Snake Ring for
	Lemina, and I plan to go back through the dragon caves next. If
	any of you come	across any other cool hidden items out there,
	let me know.

Question:
	Well, i just finished the epilogue for Lunar II and heard the
	outtakes, they are pretty funny.  It makes me kinda curious as
	to the whole voice casting process.  I mean, how do you choose
	voice actors?  How long did it take?

	Also, the voice actor who played Ghaleon was the same who
	played Galem, no? It HAS to be, I'd recognize that cunningly
	evil voice anywhere.

	Seriously, the guy who playes Ghaleon is really good. Kinda
	reminds	me of the guy who played Kagato in the English version
	of Tenchii Muyo...  hey...  *wonders*

	Also, Vic, have YOU ever played any parts? *grin* And, are any
	of the female characters in L:EB from previous games? I haven't
	been able to recognize any, and when I went back to check out
	CF2, I couldn't recognize exactly Laura's voice as being anyone
	else's.

Answer (courtesy of Vic @ WD):
	Ghaleon and Galem were played by two different actors, though I
	use them both quite frequently.  Actually, the actor that did
	Galem did Borgan on LUNAR:EB.  And you're right, gotta love
	that Ghaleon.  It was a BREEZE writing his parts because I
	identify with his character so much.

	I have done a few characters, but they were *always*
	uncredited, and shall remain so. :)  My primary vocation is 
	writer/director, definitely NOT actor.  Hehe...

Question:
	Where are the four ice chests in the White Dragon cave?  I
	can't find the one in the SW cave, the one with the
	teleporters.
Answer (courtesy of Nicholas Pappas):
	This is a tough one, and I really can't help ya out by 
	saying -- "go here, here and here" -- since I just used the
	teleports until they took me where I needed to go! :) I can
	tell you that they do not always take you to the same place.
	If memory serves there are two teleports that you need to re-
	enter after you exit them.  Exactly where they are, I can not
	remember (sorry).  One thing that helped me were Dragonfly 
	Wings.  I got about 6 of those and whenever I got the chest I
	left!  Didn't want the pain of finding my way back out of any
	of those places.  :)

Question:
	When traveling through the mountain caves on way to Nota,
	something weird happened a few times.  During battles, one of
	my characters took a hit of 999, yet did not die, nor lose any
	of his/her hit points.  I don't think I'm at a level to
	withstand that force .
Answer (courtesy of jhill@primenet.com):
	It's a bug...  Reported as well (Vic knows about it but I don't
	think it is corrected in the 1.01 disk fix).

	It happens with a 'Banshee Foul' (or monster of the same type)
	does it's attack where it shoots it head at a party member.  If
	it does a -critical- hit (shows the stars) it will hit for 999,
	but your character will -gain- 1 hit point (even above max HP).

	I had this happen to Hiro in my game; he had 90/89 HP after
	that. :)

Question:
	Are the Dragon Ruins that Hiro starts the games in the same as
	the Star Dragon Tower?

	Grandpa Gwyn says that the Star Dragons Tower is int he Salayan
	Desert, but the only notable feature there is the Dragon Ruins.
Answer (courtesy of Vic @ WD)
	The Salyan Desert extends beyond the Dragon Ruins past Larpa
	and Dalton.  
	The tower is NE of Dalton.

Question:
	Hey, Vic, any chance of having a music player or a Lunar 2
	music CD?
Answer (courtesy of koyu@cs.cuhk.hk):
	There are already 3 music CDs of Lunar II. The First one is
	called 'Prelude' which has released even before the Game! It
	consists of two	songs (one by Goddess Althena and the other by
	Lucia) and mostly Japanese drama (sound drama of course). The
	second one is called 'The Eternal Blue' which consists of two
	songs (one by Hiro and one by Lucia) and mostly BGM in the
	game.  The third one is "Lunatic Paradise I" which consists
	mostly drama and songs by Lemia and her stepfather, the Black
	Wizard.

	I strongly recommend the second one. (though I have got the all
	three!)

Question:
	I've gotten to the point of the game where Ghaleon has turned
	Hiro into a giant crystal.  Everyone keeps telling me to go to
	the Blue Spire, but how do I get there?  Ronfar suggested going
	to Dalton to rent a boat, but no one in Dalton is saying
	anything they weren't saying several hours earlier in the game.
	And once I figure out how to get there, which direction is it
	in?
Answer (courtesy of Bob Tomasevich)
	Use the ship you got from White Knight Leo to go to the Blue
	Spire and attempt to park the ship right in front of the Spire.
	The plot will go on from there.

	If you do it wrong, Ruby will say "But Lucia, Hiro's still on
	the ship and you shouldn't go on," or something to that effect.

	If you look at the map in the game manual, look at where Hiro's
	house is.  The Blue Spire is north of his house.

	Note that you can make it to the tower with Leo's ship, the
	path is	just convoluted.

Question:
 	I have heard these two things mentioned before, and have found
	them both in the game -- but have yet to figure out what they
	are for?  Am I sent to these places at a specific point...  or
	do I have a choice as to if I want to go in or not?  I tried
	them both -- only fought once in LH, wasn't too bad, but
	Dragon's Nest SUCKS!  I hope I don't need anything in these
	places for a LONG time -- so I can build everyone up.

	Are they worth the hassel?  I am in the Lion's Head right now
	and am not enjoying myself very much. :)  I am just wondering
	if my effort is worth the result...
	Do I get something REALLY usefull, or is it just something
	neat?
Answer (courtesy of jhill@primenet.com):
	Yes it is -very- useful and helpful.  Just stick it out and
	you'll be glad you did.

Question:
	This may have been asked before, but I'm in need of help on 
	Lunar, so here goes!  I'm in the Haunted Mansion.  I've passed
	all the enemies that were defeated by using wind magic (the
	Imps).  I go through the door that is now able to be opened. 
	They talk about closing the shutters and something about the
	soul.  Anyway, when I fight the Susie Deaths I can't take any
	damage off of them.  I've tried looking around and everything,
	but can't figure this one out.  Someone help me... please!!
Answer (courtesy of Lemina Ausa):
	Oh them! They're Mega-easy! Just use sleep (Herbal Breeze),
	then kick them while they're down!  Now you shouln't be in such
	mega-big trouble and you can meet ME!...  _IF_ you pass a tiny
	test with a creature programed with an age old spell.

                           TROUBLE BUBBLE

Question:
	Where is Althena's Sword?
Answer (courtesy of koyu@cs.cuhk.hk):
	Althena's Sword is given by Nall in the Epilogue. Find Nall in
	the "Big Tree."

Question:
	I need some help on the Zaback Mines.  I have passed through
	the mines to the town of Zaback, but where do I go next?  The
	people in the town talk of the Lion's Head in the west.  The
	guy by the Althena Statue tells you to go East.  There is also
	a transporter to Neo-Vane in the town.

	The mountains block the way west.  I don't have the key to open
	the Black Dragon's Cave.  The sea blocks the way East.  The
	Destiny has been disabled by the blast from Neo-Vane.  When I
	transport to Neo-Vane, Jean and Ronfar get thrown because they
	do not use magic.
Answer (courtesy of jhill@primenet.com):
	Go to Neo-Vane.  Let Jean and Ronfar get tossed.  Go into 
	Neo-Vane and talk to everyone.  In the north west of the town
	there are stairs leading to the slave mines.  Jean and Ronfar
	will end up in here.  Pick them up and then talk around to find
	out what to do.

Question:
	Could anyone tell me exactly where Dragon's Nest is? I can't
	seem to find it.
Answer (courtesy of Vic @ WD):
	Dragon's Nest is near Raculi.  The path to it is just below
	the start of the path to Serak Palace.

Information:
	If your fighting mummies, the easy way to get rid of them is to
	attack the "head mummy," which is in a different color than the
	rest of the mummies.  Once he's dead, the rest of them follow.

Question:
	Hi.  I need help with Lunar II: Eternal Blue.  I am stuck in
	the mountain temple/fortress on the east side of the carnival
	site.  i.e. the characters crash landed there.  Please help me
	get through.  BTW, the blue warp passages work, but the red
	ones don't work.  (Do I need a key for these?)
Answer (courtesy of Nicholas Pappas):
	The temple is a treat.  What you need to do is find the correct
	combination of warps to get you out!  Someone warps don't
	always take you back to where you came (if memory serves you
	have to enter two different warp you exited from two time) --
	so you really have to remember where you've been.  The red
	gates are EXITs -- you can't do anything with them.

Question:
	Hey Vic, something has been bugging me about Lunar II.
	Currently, I am just past where I revived the Black Dragon, but
	I remember passing a tower waaaay back near the Illusion Woods.
	The door looked like the one on Lucia's tower, but I couldn't
	retrieve the Dragon Gems from the earlier one to open this one,
	and I never got into it. At the point where I am currently, it
	doesn't look like I will be going back that way, and I have the
	feeling I missed something.  Will the plot ever take me back
	there, or should I try harder the next time around?
Answer (courtesy of Vic @ WD):
	Remember where it is, you'll need to go back there in the
	Epilogue.

Question:
	This is something that I've been wondering about. Lucia's
	background wasn't gotten into as much as I've liked. Who
	exactly is she? It points to her being Althena's daughter but
	then why didn't she know about love, etc. at the start of the
	game?  Any ideas?
Answer (courtesy of Vic @ WD):
	It was left ambiguous on purpose.  She may be her daughter or
	her sister. 
	Perhaps LUNAR 3 will say.... :)

Question:
	I have found Lucia's Tear... but what do they do?  The
	"explaination" is "???," which isn't much help.
Answer (courtesy of jhill@primenet.com):
	When equiped, Lucia's Tear will cause damage done halved and
	applied all enemies.  (ie, if Hiro attacked and hit for 300 to
	one enemy, each other enemy will get hit for 150).

Question:
	Have reached the top of mountain (north of Zulan) and released
	the big snow ball down the mountainside.  Can't seem to find
	creature responsible for weather.  Returned back to town, but
	no help there.
Answer (courtesy of Vic @ WD):
	There are TWO blockages and TWO snowballs.  Walk back down the
	mountain and cross the area now smoothed over with snowball
	splat and find the other snowball (at the top right), then drop
	it and cross into the area with the boss.

Question:
	Hey guys...  Wondering where to go after finishing the White
	Dragon Maze...  It seems the Dragon didn't melt anything for
	me...
Answer (courtesy of jhill@primenet.com):
	Go just south of that island (in the Destiny).  You'll pass
	between the ice island on the left and dry mainland on the
	right.  It's a tight fit but you can't miss it.

Question:
	Ok...  I had to take a week off and go on travel and I forget
	what I'm supposed to do specifically in the first (white)
	Dragon Cave...  There are four corners, but do I have to get
	something specifically?  Part of a key?  Those battles in the
	White Dragon cave are pretty fierce relative to everything else
	I've done...
Answer (courtesy of Cpt. Blake):
	You have to find a white chest in each of the four corners so
	the door to the White Dragon's Lair will open.

Question:
	How do you get past Zophar's Palace?  I've been down every
	possible path and they all just dead end, is there something
	I'm missing?
Answer (courtesy of Cpt. Blake):
	Theres a couple of switches you have to throw.  Also when you
	get to the "tubes" part you have to find 4 more switches.  Keep
	trying paths and keep an eye out for "flickable" looking things.

Question:
	I am getting my butt kicked by my Dopples!  Any suggestions? 
	They seem to always attack first.  Should I equip my group with
	Shiro Tails?
Answer (courtesy of "Rand"):
	Dopplegangers are the worst aren't they?  A very creative enemy
	though, I must say.  They don't copy things you have equipped,
	so if you equip Hiro and Jean with Plasma Rings (agility +10,
	you should have 2) and a Shiro Tail (agility +20, should have
	one) they should go first.  Use Dark Sword or Battalion Sword
	followed by Blue Dragon Chop, this will kill every Dop (great
	for when there are 4 of them).

Question:
	I couldn't find Leo anywhere during the epilogue, so I finished
	it without him.  For sake of closure, if he is available to
	join the party again, could someone tell me where to find him?
	I imagine he's gotta be around somewhere since 1) Mauri
	mentions him and 2) Leo is one of the Dopplegangers in the
	party at the top (or is it bottom?) of Dragon Ruins.  I'm sure
	he's somewhere obvious, and I just missed him...
Answer (courtesy of Vic @ WD):
	Leo is in the Mystic Ruins.

Question:
	I've beaten Lunn, beaten the Blue Fiend and freed the second
	Dragon power.  The only question I have is where to head to
	next, since all the towns and sites I've visited offer either
	old news or useless news.
Answer (courtesy of Vic @ WD):
	Explore to the SW area of the map.  You should find Zaback Mine
	and be on your way.

Question:
 	Ok...  Got everything taken care of in the Red Dragon Cave and
	I am wondering where do I go!?  Ronfar's grandpa says that
	Pentagulia is "Across the ocean."  What direction is that...
	exactly!?  I've found that the only place I have not been is
	south and west (which is just the Lion's Head) -- but a
	waterfall blocks my way if I try to go south!!
Answer (courtesy of Kural):
	Pentagulia.  This was a big pain.  Leave from the port east of
	Raculi, and head north along the western coast.  You should
	come to an inlet that leads further north to Pentagulia (the
	town that Leo took you to in the Destiny, remember?)  It's in
	the sea south of Vane. (The one with the directional compass on
	the map in the instructions.)

Question:
	How the heck do I beat Borgan?
Answer (courtesy of Nicholas Pappas):
	First Round:
	Ok.  First thing is first.  When Borgan raises his arms he is
	going to cast Gravity Bomb.  This is your queue to cast White
	Dragon Protect with Hiro -- this will protect the party from
	that attack.
	
	Cast Blue Dragon Vigor with Jean.  Cast Preist Litany with
	Ronfar (or whichever gives health back after each round) and
	have Lemina use a magic attack on the Left Hand Ball.  Note:
	Some may say leave this ball alone.  It hurts you...  I don't
	see why you would want to keep it around!

	Second Round:
	Have Jean go balistic on the Left Handed Ball.  With any luck
	she will kill it on this turn.  If not, the thing will be dead
	by the end of the third round.
	
	Have Ronfar heal (whatever you feal is needed) and have Lemina
	attack again... the Rear Ball.
	
	Have Hiro attack the Rear Ball too.  You can have him attack
	the Left, but if Jean kills it Hiro will attack Borgan himself
	(and Borgan will heal the next round... so it is wasted).  If
	you need to cast WDP, do that instead!

	Remaining Rounds:
	Cast BDV with Jean as often as possible.  You can use a
	Starlight or two with her, if you really want her to kick butt!
	Have her get rid of the Left Handed Ball First, then have her
	go after the Rear Ball.
	
	Lemina...  At this point I used Lemina as a Starlight user.  If
	Hiro drops below 99 MP have Lemina use a StarLight on him
	IMMEDIATELY!  If Borgan pulls a Gravity Bomb when you are under
	99 MP, your history.  Have her attack whenever possible.
	
	Ronfar...  Keep on healing.  He can't attack very well, so just
	keep him healing everyone else!
	
	Have Hiro attack with Poe Sword as often as possible.  Starting
	with the Rear Ball and then going to Borgan.  If you need to
	cast WDP, do it...  Keeping everyone alive is more important
	then hurting Borgan just a little more this round!
		
	Note:  Leave the Right Hand Ball alone.  This is a magic
	shield -- does nothing to you directly.  It does slow down how
	quickly you can kill Borgan, but the time you spend on killing
	it is not worth the added convienence!

	One of the most important point (IMO) is keeping Hiro above 99
	MP.  Do the math EVERY round...  If he is going to drop below
	99 have someone use a Silver Light or a Starlight on him, just
	keep him above 99!
	
	Once the Left and Rear Balls are dead, start in on Borgan.
	Have Jean go crazy on him and attack with Hiro and Lemina
	whenever you can.  Once you get a pattern down you should have
	much less trouble killing him!

Question:
	I'm fighting Blue Master Lunn right now, but whenever he turns
	invisible he nails me and there's nothing I can seem to do
	about it.  How can I counterract this move of his?
Answer:
	If you've powered up your dance magic enough, use the 4th
	dance spell (Dopple Dance, Punk Dance, or Slam Dance, depending
	on Jean's Dance Magic level) whenever he turns invisible.  The
	"shadow" will nail Lunn even when he's invisible.  Be sure to
	make sure you have enough Dover Nuts to heal yourself just in
	case he gets a couple vicious blows in too.

Question:
	OK, I'm near the end of the Epilogue, and I'm trying to find
	the Star Dragon Tower.  I've had no luck yet, so can anyone
	help me find it?
Answer (courtesy of Nicholas Pappas, with a few minor corrections):
	It is Northeast of Dalton.  If you head WEST Northwest from
	Dalton to Azado and them head EAST from there you will find a
	single path that will take you to the Star Tower.  It is a
	narrow fit, and you have to wiggle through (with the Destiny)
	so make sure you try *every* opening.  One path will take you
	to the Illusion Woods, if you get here you went North too
	early...  Keep going east for a bit longer.

Question:
	Lord Leo just captured Lucia near the beginning of the game,
	and I don't know where to go from here.
Answer:
	You gotta board the Destiny and rescue here.  Stock up on
	supplies, and the easiest way to get by Leo's guards is to use
	Hiro's Boomerang.

Question:
	I got Lunar 2: Eternal Blue for X-mas and have been playing it
	almost non-stop since.  That was until I got stuck.  I am in
	the tunnels under Pentagulia.  I've got all my characters back
	and I'm searching for the secret exit. But I can't seem to find
	it. I've been searching for like 2+ hours, and it's getting
	quite frustrating.  Any help would be appreciated.
Answer:
	There's a place where all the paths to all the towers meet and
	there is a space on the North wall with 2 statues between it if
	I remember correctly.  The secret entrance is there.

Question:
	Is there any connection betweent he Dragon Helmet, Armor, and
	Sheild you find late in the game and in the epilogue, and the
	original Dragonmaster Items?
Answer (courtesy of Vic @ WD):
	Yep, they are either the genuine article, or replacement
	articles made after the originals were lost.  Depends on the
	specific item.  Check out LUNAR:  Eternal Blue Director's cut
	for details... :)  hehe...

Question:
	Help, I'm lost in the frozen caves outside Zulan!
Answer (courtesy of Vic @ WD):
	Get to the top, push the snowball, walk to the bottom, cross
	the crevasse plugged by the pushed snowball, go to the next
	top, push the snowball, go down, cross the next crevasse, go to
	the top to the boss.
	This is one of the most tedious areas in the game, as far as
	I'm concerned.  The game REALLY rolls after you pass it.

Question:
	How do you get to the Red Dragon Cave after freeing the Black
	Dragon?
Answer:
	OK, hop back on the Destiny and head east across the sea.
	You'll eventually make landfall and after passing through a
	large tunnel of sorts, keep heading east until you reach the
	village of Raculi.  Once there, you'll find out about the Serek
	Palace, which is where the doorway to the Red Dragon Cave is.
	Before hitting the Palace though, stop by the Lion's Head
	(somewhere south and east of Zaback Mine Town), a rather easy
	(if you know the trick to beating the enemies) treasure cave,
	and the Dragon's Nest (there's a path to it just past the
	"tunnel" leading to Raculi), which is a real pain in the butt
	to get through but they do have some good treasure there as
	well.

Question:
	I am stuck in the Zaback Mine looking for the Black Dragon.
	Anyway, I am lost as heck, and any tips on finding who I'm
	looking for and getting out would be greatly appreciated.
Answer:
	Have you been to Zaback Town yet?  In the South Eastern part of
	the Mine's 1F you'll find a spot that's brighter than the rest.
	This is a door that takes you to Zaback Town.  From there, you
	eventually head to Neo Vane and take out Borgan before trying
	to free the Black Dragon.

Question:
	I have noticed a castle/town between the Lion's Head and Raculi
	just south of the large cave that we drive the ship through.  I
	have been trying to get into that structure but I can't find
	any way of doing it.  As I see it, if this place is not just
	for looks, then there must be a warp zone or something that
	will take us there. I am now doing the Epilogue for the second
	time, so I have a pretty good grasp of the game (although I am
	learning new things every day).
Answer:
	Yeah, actually this place is Neo-Vane after it crashed.  You
	can get to it still by using the teleporter in Zaback Mine
	Town.

Question:
	How do you get around in Lionhead?  I've searched high and low
	but have found no Snake Ring, nor any Dimension Ring in the
	epilogue.  I've only gotten to the point of the third room
	where there are two buttons...
Answer:
	Hmm, well you do have to play around with the buttons a bit up
	at the top of the Lion's Head, and if you wait too long before
	leaving the rooms I think the platforms switch back, but
	eventually you should be able to reach the outside of the
	Lion's Head, right near the lion's face.

Question:
	How do you beat Ghaleon when you face him in Vane after
	Zophar's return?
Answer:
	First make sure your characters have a few Dover Nuts handy.
	Second, the first time through (when you have no magic), just
	keep attacking, though you may want to keep Lemina fleeing (her
	attack isn't that strong.  Once you get your magic back, use
	Hiro's Poe Sword, alternate between BD Vigor and Attack for
	Jean, Leo's Flash Sword, Ronfar use Althena Litany first round
	and Tranquil Litany each later round, and Lemina use Pressure
	Cooker (if you don't have Pressure Cooker try your best Ice
	spell).  You might want to have White Dragon Protect handy for
	those times when Ghaleon is about to cast a spell (watch for a
	color change or something).


Question:
	Where is Ronfar in the Epilogue?
Answer:
	Ronfar is in the village of Raculi.

Question:
	How do you beat the Phantom Sentry in the Sunken Tower 7th Level?
Answer:
	He's not that hard to beat.  Just make sure you save up spells
	and beat up on him like you would on any other Boss.  Also keep
	an eye on him, after seeing him for a while you'll know when
	he's gonna cast a particularly devastating spell and for you to
	use WD-protect.  At this point I had also gotten Hiro the
	Dimension Ring, Lucia's Tear, and Althena's Sword.  Here's how
	I beat him:

	Hiro:  Just use regular attacks (4 hits add up to more than 1
	Poe Sword blast from what I've seen though I could be wrong),
	healing occaisionally with Althena's Sword if needed, or giving
	a Silverlight or Star Light to someone if needed.  If you don't
	have the Dimension Ring and Lucia's Tear, use Poe Sword.

	Jean:  BD Vigor/Attack constantly

	Lemina:  Pressure Cooker constantly w/ occaisionaly Silver/
	Starlight

	Ronfar:  First round use Althena Litana, then after that use 
	Tranquil Litany every round, or perhaps Althena's Love (the
	Goddess Crest spell) if you have the Snake Ring equipped.

	Leo:  Flash Sword constantly, with WD Protect on occaision and
	occaisionaly Silver/Starlight.

Question:
	Are the Mystic Ruins the same as the Dragon Ruins near Gwyn's
	House?
Answer:
	No, the Mystic Ruins is that cave with all the mirrors you first met
	Ghaleon in.

Question:
	How do I defeat the 5 dopplegangers in the Dragon Ruins?
Answer:
	Here's what I did to beat the Dopplegangers in the Dragon
	Ruins:

	Hiro:  If you have the Dimension Ring and Lucia's Tear, just
	regular attack constantly, occiasionally healing with Althena's
	Sword or using a Silver/Starlight on someone else.  The 4
	attacks and hits on all enemies these items give you add up to
	tons of damage, almost like a Poe Sword per enemy.  I recommend
	you start the attack on "Evil Hiro" as his own Poe Sword can
	take out just about anyone you got in one hit.  Jean would be
	the next most dangerous enemy, then Leo.  If you don't have
	these items, use Battalion Sword constantly, though it's not as
	effective.

	Jean:  Blue Dragon Chop constantly.

	Lemina:  I had both Lemina's Ice and Fire spells fully leveled
	up at this point, but the Ice spells are more powerful, so I
	used her most powerful Ice spell that can hit everyone on
	screen, the Nitro Dagger I beleive it was called.

	Ronfar:  Althena Litany first round, Tranquil Litany or Althena's 
	Love (Goddess Crest spell, too much MP if you don't have the Snake 
	Ring) every round after that.

	Leo: Grizzle Gash constantly.

Question:
	Where in the Lion's Head is the Dimension Ring?
Answer:
	It's on the top floor, though not outside.  Check out all the
	rooms with the switches that rearrage the paths.

Question:
	The FAQ says that there is a snake ring for Lemina in the
	Haunted House.  Where is this Haunted House?  I can't seem to
	be able to find it in the epilogue.
Answer:
	The Haunted House is where you first met Lemina.  It's not in
	there though, but it's actually in a cave near the Haunted
	House.

Question:
	Who can use the Silver Sharion?
Answer:
	Leo

Question:
	Where is Jean in the Epilogue?
Answer:
	Remember Nota, that desert trading town near the Mystic Ruins
	where Leo is?  Head north of those Ruins and you'll find Jean's
	carnival more or less in that area.


Question:
	Any good tips to build up to Level 99 in Lunar:EB?
Answer (courtesy of Jason R. Warner):
	Building up to Level 99 in Lunar EB is actually pretty easy, provided
	you have a good technique down.  Hey everyone, I'm Jason, and this is
	my first contribution to this list.  OK, back to my little story.
	The best way to charge up in the game, aside from those mirror
	enemies, are beating those blasted Snow Mongrels.  (They are found
	near the White Dragon cave area).  These are by far the hardest
	regular enemies in the game to kill.  They have 740 HP, and are
	incredibly resistant to almost all attacks, as probably all
	of you know.  Beating them requires Level 30 Magic for Lemina and 
	Ronfar, fairly high levels to begin with, probably more than 50,
	Lucia's Tear and the Dimension ring, and the bracelet that gives the
	Black Storm power to Jean...OK, here's what you do, remember to
	concentrate on just ONE!

	Hiro- Poe Sword (equipped with red dragon crest for extra attack 
	power)
	Jean- use Black storm on Hiro, or, if the purple dogs show up with
	the Snow Mongrels, just attack the purple dogs and the damage will 
	be enough so that one Poe Sword attack should finish the dog off
	Ronfar- Shining Litany on the dog
	Lemina- Cast Fire Bomb on the dog
	Leo- Use Soul Blade

	Combined, all this should put the dog away and net you over 13000
	experience points and Magic Points!  You don't get any money, but
	what do you need it for at that stage of the game?  Eventually, you
	can kill 2 Ice Mongrels in one round, but only around Level 80 or so.
	Jean has to use her Blue Dragon Chop, Hiro use his Poe Sword, and
	the same attacks for the other three, but on the dog that Hiro
	ISN'T hitting!  OK, I hope that helps you!

	Here are the bare stats:
	Hiro and Leo-         Ronfar-       Jean-          Lemina-
	HP-963                 872            888             775
	MP-777                 820            879             960
	ATK- 255               192            192             112
	DEF- 128               112            112              96
	AGL- 124               115            135             108
	WIS- 192               224            224             215 (I have
		Lemina's Wisdom at 270 with all the equipment on!)
	LUCK- 255              224            192             192  
	MAG ENDR- 96           128            112             133
	# ATKS- 3                2             4!               1
	RANGE- 20               19             21              18
	(With Hiro at Level 99 with the Dimension Ring and Blue Dragon Vigor
	casted, I can beat the Star Dragon in under 2 minutes...

Question:
	Where are the secret rooms?
Answer (coutesy of NStranger@gnn.com):
	#1 has the Silver Sharion, and it's in sunken tower 2F, where
	you can see a room with 2 treasure boxes.  You head straight
	down.

	#2 is NE of the Haunted Mansion, and has several things, most
	importantly the Mystra Bracelet,

	#3 is in the sunken tower.  You know the two treasures next to
	each other (one is spiked jacket)?  The room IMMIDIATELY before
	that is #3!!!!

Question:
	Where is the Flame Fist?
Answer:
	The Flame Fist if I remember correctly is in the Epilogue, in the
	Sunken Tower near Nall's cave.

Question:
	Any tips to make Lion's Head battles easier?
Answer:
	OK, here's what I did in Lion's Head.  In Ruby's menu, change
	your alignment so that all your characters are bunched up next
	to each other at the top of the screen (don't forget to change
	it back to what you had before later).  The Serpent Eye, which
	is the nastier of the 2 monsters can't move so you're safe
 	here.  Then just use Poe Sword, Haduken, Leminia's most
	powerful Ice Spell, etc, and just have Ronfar Shining Litany
	(the spell that drains HP from monsters and trasfers it to the
	party) himself.  For the other monster, just pound on him.
	About all he does is turn your characters to stone, which you
	can defend yourself against if you have a tri-ring or something
	like that.

========

The following is an item list both me and I beleive Jason Hill 
(jhill@primenet.com) have been compiling (I haven't talked to who provided
this list in a while, and my memory fails me as to who it was).  This 
current version is entirely by him, with a few minor changes by me.

========

  I'm trying to get a good list (and maybe someday a walkthrough) of all 
the items and spells plus what they do together.  I've gotten the list 
half-way done now, but it only has the standard info the EB displays (taken 
directly from the data file.. Thanks Vic for not compressing it).  
  If anyone wishes to help and though effects data in (or even locations), 
please do..  Here is the list:

****************************************************
--------------
Special Items
--------------
Left Eye Jewel       | Left Dragon Eye Jewel
Right Eye Jewel      | Right Dragon Eye Jewel 
Right Dragon Eye     | Right Eye Jewel from Tower
Left Dragon Eye      | Left Eye Jewel from Ruins
Mask                 | Masked Man's Disguise 

White Dragon Aura    | White Dragon's Power Essence
Blue Dragon Aura     | Blue Dragon's Power Essence
Black Dragon Aura    | Black Dragon's Power Essence
Red Dragon Aura      | Red Dragon's Power Essence

Entry Pass           | Tournament Entry Pass 
Borgan's Key         | Opens the Zaback Mine Door to the Black Dragon Cave
Tears of Althena     | Althena's Holy Power
Lucia's Pendant      | Lucia's Special Pendant 
Luna's Letter        | Special Letter to Hiro

White Dragon Wings   | Reusable Warp Device (warps outside of caves)
Special Wine         | Special Wine to Deliver
Delivery Receipt     | Wine Delivery Receipt

-------------
Unknown!
-------------
Needles              | ????   <- (Have no clue!)

-------------
Shop Items
-------------
Vitality Vial        | Recovers from Disability
Hern                 | Recovers a Bit of HP
Dover Nut            | Recovers a Lot of HP
Star Light           | Recovers a Little MP
Silver Light         | Restores MP Completely
Angel Tears          | Resurrects the Dead
Holy Water           | Restore Status to Normal
Sprint Water         | Heal Freeze
Sunflower Seeds      | Heals Stone Condition
Purity Herb          | Poison Antidote
Dragonfly Wing       | Warps Out of a Dungeon

-------------
Rings
-------------
Fire Ring            | Decreases Water and Wind Atk
Heal Ring            | Recovers HP while battling
Snake Ring           | Reduces Spell Cost by 1/2
Angel Ring           | One-Time Auto-Resurrection
Fresh Ring           | Defends from Frez, Pois, Slep
Refresher Ring       | Defends from Ston, Mute, Conf
Plasma Ring          | Reduces Eathe and Water Atk
Tri-Ring             | Defends all Status Attacks
Heat Ring            | HP Recovery Magic Enabler
Phoenix Ring         | Special Magic Enabler (Revive Magic)
Illusion Ring        | Special Magic Enabler
Dimension Ring       | Gives you double the attacks and teleports you around
		     | the battle screen.

------------------
Special Equipable
------------------
Shiro Tail           | Attack Agility Increases
Lynx Tail            | Range Increases in Combat

Althena's Letter     | Enables Clean Magic Spell
Dragon Angel Crest   | Defense from Dragon Breath

Goddess Pin          | Special Magic Enabler
Love Pendant         | Reduces Thunger and Fire Atk
Wind Pendant         | Fire and Earth Atks Lessen
Earth Crux           | Wind and Thunder Atks Lessen
Lucia's Tear         | Regular attacks damage all enemies
Party Mask           | Def +9  *Special Magic (Soul Swiper)

White Dragon Crest   | White Dragon Magic Enabler (White Dragon Protect)
Blue Dragon Crest    | Blue Dragon Magic Enabler (Blue Dragon Vigor)
Black Dragon Crest   | Black Dragon Magic Enabler (Black Dragon Shield)
Red Dragon Crest     | Red Dragon Magic Enabler (Red Dragon Anger)
Goddess Crest        | Althena's Magic Enabler (Althena's Light)

-------------
Daggers
-------------
Dagger               | Atk Power +4   +1 Attacks
Ancient Knife        | Atk Power +16  +5 Agility
Ritual Dagger        | Atk Power +60  *Freeze Attack
Silver Dagger        | Atk Power +20  +2 Attacks
Fabulous Dagger      | Atk Power +80  *MP Absorb

-------------
Swords
-------------
Short Sword          | Atk Power +26
Long Sword           | Atk Power +38
Great Sword          | Atk Power +50  *Blasts Enemy
Iron Scimitar        | Atk Power +67
Battle Shadow        | Atk Power +80  +1 Attacks
Flame Saber          | Atk Power +86  *Tool Effect (Fire Magic)
Platinum Scimitar    | Atk Power +116 *Freeze Atk
Platinum Blade       | Atk Power +130 *Blast Enemy
Dark Scimitar        | Atk Power +140 *Kill Attack
Wind Sword           | Atk Power +150 +1 Attacks
Onyx Sword           | Atk Power +156 *Mute Magic
Ice Blade            | Atk Power +180 *Equip Effect
Grim Saber           | Atk Power +190 *Kill Attack
Ghaleon's Sword      | Atk Power +210 *Equip Effect
Althena's Sword      | Atk Power +230 *Equip Effect + Heal Magic

White Fang           | Atk Power +130
Battle Saber         | Atk Power +140 *Equip Effect
Blood Saber          | Atk Power +200 *Equip Effect 
Grim Rapier          | Atk Power +180 *Dragon Damag
Silver Sharion       | Atk Power +220 *Surefire Atk

--------------
Fans/Fist
--------------
Feather Fan          | Atk Power +17  +1 Attacks
Iron Fan             | Atk Power +28  +1 Attacks
Glass Fan            | Atk Power +50  +1 Attacks
Razor Fan            | Atk Power +68  +1 Attacks
Goddess Fan          | Atk Power +99  +1 Attacks

Atomic Punch         | Atk Power +82  +1 Attacks
Hell Spike           | Atk Power +98  +1 Attacks
Thunder Claw         | Atk Power +116 +1 Attacks
Kaiser Knuckle       | Atk Power +180 +4 Defense
Flame Fist           | *Equip Effect

---------------
Bows
---------------
Bow                  | Atk Power +50  +Distance Atk
Mystic Bow           | Atk Power +60  +1 Attacks
Dark Bow             | Atk Power +80  +1 Attacks
Fury Bow             | Atk Power +145 *Kill Attack
Immortal Bow         | Atk Power +160 +1 Attacks

---------------
Staffs
---------------
Staff                | Atk Power +4  +2 Wisdom
Water Staff          | Atk Power +14  *Equip Effect
Thunder Staff        | Atk Power +25  *Equip Effect
Soul Staff           | Atk Power +38  *Equip Effect
Onyx Staff           | Atk Power +54  *Equip Effect
Dragon Staff         | Atk Power +68  *Equip Effect
Holy Staff           | Atk Power +85  *Equip Effect
Shaman Staff         | Atk Power +130 *MP Absorb

---------------
Blunt Weapons
---------------
Mace                 | Atk Power +42
Flail                | Atk Power +80
Battle Hammer        | Atk Power +70  +1 Attacks
Iron Mace            | Atk Power +120 *Equip Effect
Magic Rod            | Atk Power +136 *HP Absorb
Thor's Hammer        | Atk Power +140 *Enemy Flip
Pick Axe             | Atk Power +150 +1 Attacks
Justice Rod          | Atk Power +170 *Equip Effect
Sinistron            | Atk Power +200 *Equip Effect

--------------
Armor
--------------
Leather Armor        | Def Power +5
Scale Armor          | Def Power +7
Iron Armor           | Def Power +10
Shell Armor          | Def Power +12 *Anti-Poison
Steel Armor          | Def Power +13
Plate Mail           | Def Power +16
Knight Armor         | Def Power +20 +3 TRANSFER
Lightning Armor      | Def Power +24 +8 Agility
Platinum Armor       | Def Power +28 *Anti-Poison
Thunder Armor        | Def Power +32 *Anti-Freeze
Onyx Armor           | Def Power +40 *Anti-Mute
Angel Armor          | Def Power +45 *Anti-Breath
Phoenix Mail         | Def Power +50 *Special Magic (Revive Magic)
King's Mail          | Def Power +55 *Special Magic
Dragon Armor         | Def Power +60 Atk Power +18

--------------
Dresses/Wraps
--------------
Pretty Dress         | Def Power +8
Flared Dress         | Def Power +10 *Anti-Sleep
Aura Dress           | Def Power +13 *Anti-Freeze
Graceful Dress       | Def Power +18 +5 Agility
Battle Dress         | Def Power +24 Atk Power +5
Goddess Dress        | Def Power +45 *Counter Atk
Seal Wrap            | Def Power +28 *Counter Atk
Eagle Wrap           | Def Power +34 +10 Agility
Tiger Wrap           | Def Power +38 Atk Power +10
Immortal Wrap        | Def Power +42 *Counter Atk
Spiked Jacket        | Def Power +48 *Counter Atk

--------------
Robes
--------------
Wisdom Robe          | Def Power +9  *Anti-Sleep
Judgment Robe        | Def Power +16 +8 Wisdom
Aura Robe            | Def Power +20 *Anti-Freeze
Blazing Robe         | Def Power +24 +14 Wisdom
Immortal Robe        | Def Power +40 *Special Magic
Ice Robe             | Def Power +30 *Anti-Poison
Flame Robe           | Def Power +35 *Anti-Sleep
Robe Of Eyes         | Def Power +45 *Magic Absorb

--------------
Clothes
--------------
Cloth Tunic          | Def Power +1
Peasant Clothes      | Def Power +3   +5 Luck
Priest's Clothes     | Def Power +20 *Anti-Confuse
Saint Clothes        | Def Power +32 *Anti-Confuse
Justice Clothes      | Def Power +38 *Anti-Stone
Gamblin' Suit        | Def Power +45 *Counter Atk

--------------
Shields
--------------
Wood Shield          | Def Power +2
Iron Shield          | Def Power +4
Steel Shield         | Def Power +6
Platinum Shield      | Def Power +9  *Anti-Poison
Thunder Shield       | Def Power +12 *Anti-Freeze
Onyx Shield          | Def Power +15 *Anti-Mute
Flaming Shield       | Def Power +18 *Anti-Sleep
Storm Shield         | Def Power +25 *Anti-Confuse
Dragon Shield        | Def Power +30 *Counter Atk

--------------
Bracelets
--------------
Iron Bracelet        | Def Power +3
Steel Bracelet       | Def Power +6
Onyx Bracelet        | Def Power +10 *Anti-Mute
Aura Bracelet        | Def Power +16 *Special Magic
Goddess Bracelet     | Def Power +20 +12 Agility
Justice Bracelet     | Def Power +15 *Special Magic
Life Bracelet        | Def Power +20 *HP Recovery
Psycho Bracelet      | Def Power +15 *Special Magic
Mystra Bracelet      | Def Power +20 *1/2 Spel Cost

--------------
Helms
--------------
Chain Helm           | Def Power +2
Iron Helm            | Def Power +4
Steel Helm           | Def Power +6
Platinum Helm        | Def Power +8  *Anti-Poison
Thunder Helm         | Def Power +10 *Anti-Freeze
Onyx Helm            | Def Power +12 *Anti-Mute
Safety Helm          | Def Power +12 *Counter Atk
Pyro Helm            | Def Power +15 *Anti-Sleep
Dragon Helm          | Def Power +20 *Special Magic

-------------
Bandannas
-------------
Bandanna             | Def Power +1
LuckY Bandanna       | Def Power +10 +20 Luck
Studly Bandanna      | Def Power +12 +5 Magic Endr
Justice Bandanna     | Def Power +15 *Special Magic

-------------
Misc?
-------------
Headband             | Def Power +3
Pink Bow             | Def Power +5  *Anti-Sleep
Gold Clip            | Def Power +12 Atk Power +4
Goddess Clip         | Def Power +18 *Special Magic
Wisdom Cap           | Def Power +9  +5 Wisdom
Wisdom Tiara         | Def Power +10 +5 Wisdom
Mystery Tiara        | Def Power +16 +7 Magic Endr

--------
Magic
--------
Hiro
     Level 1     |     Level 2     |      Level 3      |  Area Effect:Type
 ------------------------------------------------------+-----------------------
   Boomerang    -> Multi-Boomerang -> Cross Boomerang  |  1E:Boomerang Attack
     Squall     ->     Tempest     ->   Gale Vortex    |  AZ:Flip By Wind
 Rushing Breeze ->    Force Wind   ->   Bladk Storm    |  EZ:Attack by Tornado
    Cyclone     ->  Super Cyclone  ->  Soul Blaster    |  AE:Attack by Causing 
						       |  Tempest

  Learned Magic
  ------------- 
    Poe Sword             1E:Jump Attack 
    Sybillum Sword        EZ:Split-Spirit Attack
    Battalion Sword       AE:Fast Multi-Attack
    Dark Sword            AE:Split Battle Mode

Ronfar
     Level 1     |     Level 2     |      Level 3      |  Area Effect:Type
 ------------------------------------------------------+-----------------------
   Heal Litany  -> Recovery Litany ->  Purity Litany   |   1A:Recovers HP for 1
						       |   Person
   Calm Litany  ->   Rest Litany   -> Tranquil Litany  |   AA:Recovers HP for 
						       |   Party
   Light Litany ->  Bright Litany  -> Shining Litany   |   1E:Steals HP --> 
						       |   Party
  Priest Litany ->   Saint Litany  -> Althena Litany   |   AE/AA:Goddess' 
						       |   Assistance
   Chance Dice  ->    Lucky Dice   ->  Destiny Dice    |   AE/AA:Attack/Heal 
						       |   Crapshoot
  Risk Roulette ->  Sword Roulette -> Destiny Roulette |   1E/1A:Attack Same
						       |   Party
   Anger Flame  ->    Rage Flame   ->  Immortal Flame  |   1E:BIG Damage 
						       |   Crapshoot
   Hades Wager  ->  Recovery Wager ->   Purity Wager   |   AA:Brings the Party 
						       |   to Life

  Learned Magic
  ------------- 
    Herbal Breeze         1E:Pleasant Sleep-Inducer
    Clean Magic           1A:Heals most Conditions
    Loki Magic         	  1E/1A:Uncurse Subject
    Revive Magic          1A:Wakes the Dead

Jean
     Level 1     |     Level 2     |      Level 3      |  Area Effect:Type
 ------------------------------------------------------+-----------------------  
Butterfly Dance ->  Swallow Dance  ->  Vulture Dance   |  EZ:Poison Attack
    Needle Step ->   Needle Kick   ->   Needle Chop    |  1E:Freeze Attack
    Charm Dance ->  Tempting Dance ->  Fantasy Dance   |  EZ:Creates Confusion 
   Dopple Dance ->   Punk Dance    ->   Slam Dance     |  OS:Creates Ghostly 
						       |  Sidekick 

  Learned Magic
  -------------
    Haduken                 1E:Offensive Energy Ball
    Aura Wave               EZ:Energy Shockwave
    Comet Tail              EZ:Attack with Flying Kick
    Blue Dragon Chop        AE:Quick Attack Skill 

Lemina
     Level 1     |     Level 2     |      Level 3      |  Area Effect:Type
 ------------------------------------------------------+-----------------------
      Flame     ->    Flame Shot   ->   Flame Bomb     |  1E:Throws Fire at 
						       |  Enemy
    Fire Ring   ->     Hot Zone    ->  Burning Rage    |  EZ:Creates Deadly 
						       |  Fire Ring
   Power Flame  ->  Power Factory  ->  Power Drive     |  1A:Increases Attack 
						       |  Power
   Pyro Pillar  ->   Pyre Pillar   ->  Crematorium     |  AE:Shining Flame 
						       |  Attack
     Icepick    ->    Ice Arrow    ->   Ice Lance      |  1E:Drops Ice on 
						       |  Target
     Ice Wall   ->   Freeze Trap   ->  Freeze Claw     |  EZ:Cascading Ice Wall
						       |  Attack
    Ice Shell   ->   Ice Barrier   ->  Cryo-Shield     |  1A:Increases
						       |  Defensive Power
     Blizzard   ->    Ice Driver   ->  Nitro Dagger    |  AE:Creates a Raging
						       |  Blizzard

  Learned Magic
  -------------
    Spell Sucker            1E:Seals off enemy's magic
    Pressure Cooker         1E:Lowers opponet's level
    Magic Swiper            1E:Hijacks MP from enemy
    Magic Shield            AZ:Barrier against attack

Leo
     Level 1     |     Level 2     |      Level 3      |  Area Effect:Type
 ------------------------------------------------------+-----------------------
   Rock Viper   ->    Rock Cobra   ->   Rock Riot      |  1E:Attack by Dropping
						       |  Rocks
   Earth Spike  ->  Earth Knuckle  ->  Earth Fangs     |  EZ:Attack by Earth
						       |  Power
 Asteroid Break ->   Comet Break   ->  Solar Break     |  1E:Meteor Attack
    Crackpot    ->   Crack Point   ->   Crack Zone     |  AE:Earthquake Attack 
 
  Learned Magic
  -------------
    Flash Blade             1E:Sliding Blade Attack
    Buzz Blade              EZ:Round Blade Attack
    Soul Blade              1E:Recover HP from Enemy
    Grizzle Gash            AE:Multi-Enemy Round Blade

Lucia
  Pulse Laser, Napalm Shot, Plasma Rain, Thunder Blow, Plasma Shock,
  Lightning Bomb, Spark Cannon, Soul Rush, Atomic Burn, Soul Finger,
  Iron Tiger, Mystic Defender, Althena's Love

Crest Magic
  Red Dragon Anger        AE:Damage to Enemies
  Blue Dragon Vigor       OS:Additional Attacks 
  White Dragon Protect    AA:Negates Enemy's Spell 
  Black Dragon Shield     AE:Removes "Living" Enemies
  Althena's Light         AA:Major Healing for Party

    Source: geocities.com/tokyo/flats/4578

               ( geocities.com/tokyo/flats)                   ( geocities.com/tokyo)