Subject: [Sentimental Graffiti] The Hitchhiker's Guide to Sentimental Graffiti
From: crs1219@infoREMOVEramp.net (Donny CHAN)
Date: 12 Mar 1998 17:24:05 GMT
Newsgroups: rec.arts.anime.games,rec.games.video.sega,tw.bbs.rec.videogame
Followup-To: rec.arts.anime.games,rec.games.video.sega

     The Hitchhiker's Guide to Sentimental Graffiti

     Disclaimer: Correct me if I'm wrong. If anyone
     volunteers to translate this into JIS, go ahead,
     but forward a copy to me.

     Save game. (Duh.)
     Check the arrival time of the bus in the destination city.
If the arrival time is comfortably before 14:00 on the next day,
consider hitchhike, instead of other types of transportation.
Hitchhike (the truck) and the bus have the same travel times,
with one exception (see below).
     "Comfortably" means at or before 12:00, which gives
Protagonist, after he arrives in the destination city, three
chances (12:00, 13:00, 14:00) to random-encounter an heroine.
     Also, allow a few hours for multiple attempts at hitchhiking
and getting the wanted destination city. Reload and re-try
hitchhike when necessary, or when failed attempts force the
arrival time to after 14:00 (q.v.).
     (The abovementioned exception is when the truck sometimes
arrives in the destination city up to six hours later than the
bus. This delay/risk is repeatable in reloaded games, but does
not seem to be city-dependent. Happened to my protagonist more
than twice when he hitchhiked from Tokyo to Kanazawa, and from
Tokyo to Osaka, on different days.)
     BTW, if Protagonist cannot go to a city by bus because his
movement points would become negative, I do not know if
Protagonist can go to that city by hitchhike. Probably not, IMO.)
     If Protagonist is not in Tokyo, unless he does not mind a
random encounter with the local heroine, do not hitchhike at
5:00. If he refuses the hitchhike and stays in the current city,
he may random-encounter the local heroine at 6:00. (Sh_t.)
     The hitchhike destination city is partly random. Regardless
of the current time, if Protagonist is not in Tokyo, and the next
day is not a school day, the hitchhike destination city may not
be Tokyo, and Protagonist can refuse the hitchhike.
     If the current time is before sunset, and Protagonist is not
in Tokyo, and the next day is a school day, the hitchhike
destination city may not be Tokyo, and Protagonist can refuse the
hitchhike.
     If the current time is after sunset, and Protagonist is not
in Tokyo, and the next day is a school day, the hitchhike
destination city is probably Tokyo, and Protagonist cannot refuse
the hitchhike.
     OTOH, if the current time is after sunset, and Protagonist
is not in Tokyo, and the next day is a school day, but the
hitchhike destination city is not Tokyo, Protagonist may approve
the hitchhike. When he arrives in an heroine's city after 9:00 on
a school day, his Move (urban spots), Arbeit, and Rest commands
are in B&W. When he chooses one of these commands, he gets the
message that it's a school day and he should return to Tokyo. His
MP is probably in red and low. As expected, when he tries to
hitchhike again, the hitchhike destination city is always Tokyo,
and Protagonist cannot refuse the hitchhike.
     On a school day, school begins at 9:00. Protagonist does not
miss school when he arrives in Tokyo at 8:00.
     If the next day is a school day, and if some types of
transportation, including hitchhike, cause Protagonist to arrive
in Tokyo on the next day, but at or after 9:00, hitchhike to
Tokyo and save cash. If hitchhike cannot arrive in Tokyo on the
next day, use another type of transportation. Protagonist misses
school on the next day, but may arrive in Tokyo early enough to
do his standard after-school Arbeit.
     (Missing his school does not hurt (to quote an ancient
Japanese proverb, "Jinsei yori isei"), but missing his Arbeit
hurts, IMO. (OK, so that's actually an ancient Hong Kong proverb,
"Yau yi sing, mo yan sing."))
     When Protagonist meets an heroine at or before 14:00, they
may reportedly have a date Event that will be marked in the
Calendar.
     (OTOH, when Protagonist meets an heroine after 14:00, I do
not know if he will have a markable date Event.)
     If the arrival time of the bus is not on the next day,
consider stopping at another city before the destination city. If
Protagonist stops at another city, unless he does not mind a
random encounter with the heroine of the other city, choose a
spot where he is less probable to random-encounter that heroine.
Else, he may accidentally random-encounter that heroine.
     (Note most transportation pass through Osaka to reach Kyoto,
or pass through Tokyo to reach Yokohama. Kanazawa is different
because it is on the opposite coast of Honshu from Tokyo.)
     If Protagonist arrives in the destination city or another
city at or after 14:00, but before sunset, try to get an Arbeit.
     (For comparison, the non-school day Arbeit in Tokyo is
17:00-20:00. Uncertain about the Arbeits in the heroines'
cities.)
     If an Arbeit is unavailable, or if Protagonist arrives after
sunset (e.g., at 20:00 or 21:00), go to the spots anyway and try
to get a rare night date Event. Else, if Protagonist arrives at
night and before sunrise (6:00), consider go to the next city, or
sleep (tent, of course).
     When Protagonist arrives in the destination city at or
between 6:00 and 14:00, be ready to random-encounter the heroine
at the first spot Protagonist chooses, before he can save game.
     (All this hitchhiking about the whole d_mn nation feels more
like Nobunaga no Yabou than Senti. ^_- Except random-encounter
with Yuu-chan during hitchhike and meet an heroine at a spot in
another heroine's city, did I miss other hitchhike conditions?)
     Here are some sample Bus/Hitchhike travel times for
reference. Note most travel times are incremental. E.g., the
Yokohama-Aomori bus takes 15 hours and the Yokohama-Sapporo bus
takes 33 hours, thus the Aomori-Sapporo bus takes 18 hours
(confirmed).

     From      To        Hours

     Aomori    Sapporo   18
     Fukuoka   Nagasaki  4
     Hiroshima Fukuoka   5
     Kanazawa  Aomori    19
     Kanazawa  Fukuoka   19
     Kanazawa  Hiroshima 14
     Kanazawa  Kanazawa  13
     Kanazawa  Kyoto     6
     Kanazawa  Nagasaki  28
     Kanazawa  Nagoya    23
     Kanazawa  Osaka     7
     Kanazawa  Sapporo   37
     Kanazawa  Sendai    13
     Kanazawa  Takamatsu 12
     Kanazawa  Tokyo     1
     Osaka     Kyoto     1
     Osaka     Nagoya    4
     Sendai    Aomori    6
     Takamatsu Hiroshima 4
     Tokyo     Kanazawa  12
     Yokohama  Aomori    15
     Yokohama  Fukuoka   24
     Yokohama  Hiroshima 19
     Yokohama  Kanazawa  13
     Yokohama  Kyoto     11
     Yokohama  Nagasaki  28
     Yokohama  Nagoya    8
     Yokohama  Osaka     12
     Yokohama  Sapporo   33
     Yokohama  Sendai    9
     Yokohama  Takamatsu 17
     Yokohama  Tokyo     1

     (Honestly, my Protagonist was in Yokohama when I began
recording these travel times.)

     REFERENCES

     Dengeki G's Magazine. January 1998. Tokyo, Japan: Media
Works, 1998.
     Dengeki G's Magazine. February 1998. Tokyo, Japan: Media
Works, 1998.
     Sega Saturn Magazine. 1998 Vol.5 (1998.02.13-20). Tokyo,
Japan: Softbank Corp, 1998.
     Yokohama. Area Guide Vol.14. Tokyo, Japan: Shoubunsha
Publications, Inc, 1997.
     Yokohama. JTB no Tabi Note Vol.8. Tokyo, Japan: JTB, 1997.
     Ookura Raita. Sentimental Graffiti ~Saikai. Tokyo, Japan:
Kadokawa Shoten, 1997.
     Ookura Raita. Sentimental Graffiti ~Yakusoku. Tokyo, Japan:
Kadokawa Shoten, 1997.
     Robert Strauss, Chris Taylor, and Tony Wheeler. Japan: a
Lonely Planet travel survival kit. 5th edition, October 1994.
Hawthorn, Victoria, Australia: Lonely Planet Publications, 1994.
     Sentimental Graffiti Link List.
     Various booklets, maps, and pamphlets picked up at airport,
department stores, tourist information centres, and train
stations (subway and surface) in Japan, in December 1997.

     Updated: 5 March 1998
     Created: 2 March 1998
     Thanks: Shinjou Hayato (my cheap Senti protagonist)
__

     "I spent hours and hours walking the streets of New
     York, even at night, and I never felt uncomfortable. I
     can't say that about some areas of downtown Toronto
     right now." - Bob Runciman, Ontario Solicitor-General,
     1997

--

     "Watasi, watasi... Mattemasu kara...
     Itumademo, zutto...
     Watasi niha anata dake desu kara..." (^o^)
     - Sugihara Manami (Takamatu), Sentimental Graffiti (Sega
       Saturn: 1998.01.22)

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