the 09th MS Platoon: Gundam Wing: Endless Duel
B a s i c M a n e u v e r s
Basic moves... like your booster jets!!

S p e c i a l M o v e m e n t s
Moving around the screen... think it's just back, towards, and jump...? >:)
 
D a s h i n g
 
Dashing is the normal routine (tap towards twice to dash, back to jump backwards).  You can also attack while charging, which will allow you to do a short sliding/skidding attack... very useful for charging in quickly!  If you press both kick buttons and either forward or back simultaneously, your Mobile Suit will dash with it's shield up (see the pics to he right and left).  Unfortunately, there is a split second pause before you defense dash forwards, and you can't follow up either defensive dashes with an attack... but, hey, it's no big deal, right? ^_^ It's really fun to surprise ppl who are firing their beam rifles at you by going straight through the shots and nailing them with a knockdown hit :D
 
B o o s t e r J e t s
 
Booster Jets allow your Mobile Suit to make higher, calculated, directional jumps.  In the Gundam world, every Mobile Suit is essentially flight-capable, but seeing as this is a fighting game, it would certainly... mess up the scheme of things. ^_^;;;  To engage your boosters, hit both kick buttons (but don't hit forward or back, otherwise you'll do a defensive dash :P).  You can do this while you're still on the ground, but that would kinda defeat the purpose of the boosters ^_^;; (although the fast boost from the jets might be used as a rather unsuccessful dodge ^_^;) From the first booster jump, you can hit both kick buttons a second time in any direction that doesn't point downwards... This will give you a boost in the direction indicated, which can amount to one really really high jump.. ^_^  If you do the math, basically, you can do a triple jump using your boosters!  It's a really great way to dodge all that stuff flying at you, not to mention air juggles. :D  Another cool tech to do is using your boosters to float down to the ground. Just simply hold down while you're falling from your booster jump and you'll float down to the ground.   you can direct the mobile suit to the place where you want to land.  This gives you a distinct advantage because slow descents can really shake off your opponent's rhythm.  When you attack while descending, you'll drop to the ground as if landing from a normal jump (other than special or super moves that make you float a bit...)
Air combos are quite easy to perform, due to your ability to move swiftly throughout the air.  In fact, you CAN do unlimited air juggling to your opponent... ^_^ (not that I'm good enough... ;_;)  The common "combo" would follow the pattern of regular attack, Special move, Super move which MUST go in that order; you can skip steps preceding the one you're performing, but you can't avoid, say, the special move... Otherwise the hits won't count towards a combo! ^_^;  For example, you can't flying kick, then use the Wing Zero's dual beam rifle Super; it wouldn't count as a combo.  But you CAN go from the Wing Zero's Beam Rifle attack to the Super or, better yet, add a hit in the beginning.  This is the same pattern as on the ground, by the way. ^_^
 
2 0 m m V u l c a n C a n n o n
 
Ever since the creation of the original RX-78 Mobile Suit Gundam, the 20mm Vulcan Cannon have been standard issue for Gundam and other Federation Mobile Suits; all the Gundam of New Chronical War Gundam W are equipped with 20mm Vulcan that are housed within the head of the Gundam (see right); the Gundam Heavy Arms houses it's Vulcan inside it's chest in the form of dual gatlings.  The members of .... carry a 20mm or 30mm Pistol as a small arms weapon.  As shown, at a good distance apart, a large targeting crosshair will appear.  The crosshairs are, of course, the aiming for the Vulcans, but after you fire your Vulcans, the 20mm slugs will never travel farther than the position of the crosshair prior to shooting.. which means jumping back is a good way to dodge ;p.  If you duck, then the crosshair will aim slightly higher than your opponent's head at minimum range, which is, actually, kinda useless, cause the angle is never steep enough to hit jumping enemies very well, but it knocks a charging enemy back and into the air.  Hit strong or weak kick to fire your 20mm Vulcans when you're in range.
 
 
Main Page - Title screen, Fighting screen, etc. etc. ^o^
Basic Maneuvers - Basic Fighting Maneuvers... learn what these MS' can do!
Pilot/Mecha Profiles and Moves - The pilots, their MS', and their attacks!
FAQ v2.0 - FAQ written by Jacob Poon [mail]


return to the 09th MS Platoon at Lond Bell.
'Gundam Wing: Endless Duel' copyright Sotsu Agency and Sunrise Productions, a division of Bandai, and TV Asahi Tokyo
'New Mobile War Chronicle Gundam Wing' and 'Mobile Suit Gundam' copyright Bandai
These pages are based upon Jacob Poon's extensive Gundam Wing FAQ.  Without them, I'd only be able to do move lists.. ^_^;;