Date: Thu, 19 Feb 1998 17:56:22 -0700 (MST)

From: Michael Lo 

Reply-To: Michael Lo 

Subject: move faq for Super VG, a Super NES fighting game



Super VG is one of those Super Famicom games only from Japan

and it's not particularly great but I'll post this for completeness

sake.  The game is from a company named TGL by the way.



Satomi-she's the tavern-maid with short hair, she has a whirling

dragonpunch type move that fries your foe and a an attack from above

punch that ignites people too.  Fairly decent fighter overall

Dragon punch-back,down,down-back and punch.  The reach isn't great but

it has high dominance and knocks enemies down plus goes through fireballs

but it's still mainly an anti-air attack

Fire crash-half circle forward and punch.  She leaps off the screen and

comes back down.  This move will knock enemies down but highly inaccurate

Satomi also has a slide by going down-forward and punch







Yuka-she's the waitress with a ponytail.  She's essentially a Ken/Ryu clone

with some differences.  That said she's one of the toughest characters

Fireball-quarter circle forward and punch.  Standard fireball

Dragonpunch-forward,down,down-forward and punch.  Watch out this move

does not knock enemies down.  It has high dominance, good range and goes

through fireballs so I rate it above Satomi's but use it mainly for anti-air

Hurricane Kick-quarter circle back and kick.  This is a nice move, it

doesn't send you flying over fireballs but it hits 3 times.  This move is

actually a rushing energy punch that ends in a big kick.





Ayako-she's the techno dancer with the fan and micro-miniskirt.  Very quick

and agile but lacks power and good moves.  She has an antiair kick and

a rush move.

Drillkick-quartercircle forward and kick.  This is the antiair kick, up

close it hits 2 times and she also does damage coming out of it too, but it

doesn't knock down.

Belt attack-quartercircle back and kick.  She does a flip forward lashing

out with her belt.  It doesn't knock down either but it's the only range

move she has



Jun-wrestler girl with the blouse and headband, she's the Zangief character

ubiquitous to all SF clones.  A real so-so character with a throw move and

energy field.

Energy field-quarter circle back and punch-keeps foes away and hits twice

Flying backbreaker-full circle and punch-it's got good range and three

of these will knock out your foes.



Elirin-she's the girl in the playboy bunny costume.  Dangerous character

with a fair assortment of moves.

Wall kick-charge down,up and kick.  She jumps to a wall bounces off in

a jump kick.  Useful against fireballs especially with good timing

Flying punch-charge down,up and punch.  She does a little jump ending with

a big punch.  It has high dominance, hits about twice and goes through 

fireballs.  Really good move

Flamethrower-charge back,forward and punch.  She takes her lighter and

out pops a big flame.  It has twice the reach of Dhalsim's Yoga flame but

it doesn't stop fireballs, but if you time it right this move lets fireballs

pass harmlessly through you

Brass Knuckles-punch rapidly-she does a bunch of rapid punches



Chiho-she's the ninja girl in lederhosen.  Not the greatest characters

Fireball-quarter circle back and punch.  Your standard

Rush-charge back, forward and punch.  Quick attack but if blocked you do

a back flip a la Mortal Kombat making you vulnerable.

Chiho also has a air throw, forward and fierce punch when in air near aerial

opponent



Manami-she's the waitress girl with two ponytails and the big mittens.

As quick as Ayako, she has good moves and is a good character

Roll attack-charge back,forward and punch.  Roll attack ala Blanka or Kano

Retreating pounce-charge back,forward and kick.  She leaps back then pounces

forward on the opponent

Mitten strike-quarter circle forward and punch.  She shoots out her mittens

on a string.  Note that it does damage coming back too so your opponents

have to watch their jumps.

I think she has a slide like Satomi that is done the same way too but I'm

not sure as it has been a long time since I played this game.



Kaori-she's the barmaid with the glasses.  She's a dangerous character too

Kick Fireball-quarter circle forward and punch.  Fireball done with the leg

Rush Kick-quarter circle back and kick.  Like  Yuka's but doesn't knock down

Air Stomp-down and kick in air.  This can several times if done right

Air Stomp 2-down and punch in air.  This is a drill kick that hits several

times



Reimi-she's the girl who's dressed like a classical pianist.  She's

dangerous too.

Fireball-quarter circle forward (or was it back) and punch.  Your standard

Shoulder Ram-charge back, forward and punch.  Hits several times for heavy

damage!!

Flip Kick-charge down, up and kick.  Surprisingly good range.  It knocks

down, has high dominance and yadada.  See dragon punch.  Very good move



Hope this helps




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