Chrono Trigger! Here's quite a nice walkthrough to help CT
players. Note: there are no frames so you can print this page
without any trouble.
1000 AD
You start in Crono's home. Go downstairs and get your
allowance from Crono's mom. Go to the mayor's house and get
the money from the upstairs. Talk to the people if you want to
learn something. Go to the south continent to the Porre Shop.
Buy whatever defense items you can afford. Don't buy the
sword. Now go to the Fair. Go directly up. Bump into the girl.
This is Marle. Talk to her, grab her pendant and give it to her.
She will ask to join you. Say yes. Now go to Guardia Forest
and fight the Hetakes (the mushroom-looking things) and build
your level to at least five. Go to the lower lower right part of
the forest. You'll see a sparkling object. Press "A" above it and
receive a power tab.Go back to the fair and earn silver points.
However you like. You can fight Gato, bet on the races, the
hammer challenge or the soda guzzling contest. Trade the
points for gold and when you have enough, buy a Lode sword
from Melchior. The Sword will help a lot. Four things to do at
the fair. Don't ask Marle to sell her pendant. Have the cat
follow you to the little girl. Don't take the pink package near
the old man. And when you go to see Lucca's invention, Marle
will want candy. Wait until she buys something. Don't move
until then. This will help you prove your innocence later on.
You will want to get the clone by paying 40 silver points at the
Tent of Horrors if you want Crono back later. Get the cat for
80 points if you want kittens. Keep paying 80 points for cat
food. When you get enough, your cats will have kittens. When
you are ready, go to north to Lucca's invention. When Taban
finishes talking, talk to Lucca and use the telepod, then talk to
Marle. She will disappear. Get her pendant and go into the past.
Don't go into the right telepod or you will die in the hands of
Lavos (only in game+).
600 AD
You'll find yourself in a canyon. Go to the upper left and you
will be attacked by imps. They are easy and can't do more than
10 points of damage each. Kill them and go though the upper
left corner. Continue moving, fight whatever enemies and exit.
Go to each building and talk to everyone. Now go through
Guardia forest. Tip: when you see bushes rustling press "A" in
front of them and be attacked or get a shelter. At the lower right
part of the forest you will see two sparkling objects. Don't go
for the lower one. It will cause two roly riders to appear.
Anyway, go north and go to Guardia Castle. You will be
stopped by soldiers but Queen Leene will stop them from doing
anything. Go talk to everyone. Don't open any chests in the
castle. You can get better stuff in 1000 AD. Now head for the
Queen's room which is to the right of the thrones. Talk to the
Queen to discover she is really Marle. She will disappear. Head
downstairs and meet Lucca. She will tell you that Marle is
actually Princess Nadia in 1000 AD but history has changed.
Now you must rescue the real Queen to get Marle back. Go to
the Truce store and upgrade whatever you need to. You will
need 2 shelters, about 20 tonics and maybe a revive or two.
Build up Lucca until she learns flame toss. Go to the cathedral
and talk to the nun near the organ. You will then see a sparkling
object. Pick it up and you'll be attacked by the nuns, who are
really naga-ettes. Use the fire whirl combo to kill them easily.
When you do, a hidden naga-ette will appear and strike Lucca.
Frog will come to the rescue. Join him and leave. Go to
Guardia forest and build up Frog until he gets slurp cut and
learn the X-Strike combo. Play the organ to open up a secret
door. Go to the right and go north. open the door and open the
chests. Equip whatever upgrades you get. Go to the drawer with
the egg on it and press "A". You will get the secret naga-ette
bromide. You will be attacked. The bromide will not appear on
your inventory list, but don't worry, you have it. Above is a
door surrounded by spikes. Use the skull on the wall to lower
them. Go inside. The bucket on the left contains a tab. Take it.
Go to the right into the monsters' dining hall. The upper room
contains three monsters. Try to leave and you will be attacked.
Go to the right to find a door. Don't talk to the monsters. Go up
and open the chests. Leave and go to the center door. There is a
save spot. Save and use a shelter if you need to. Go to the right
and fall down the stairs. Go up and push the skull. Go around
and back to the save spot. Go to the door above and you'll be
attacked. Destroy them and play the organ. Now go around and
you'll find a new door. Run through the enemies and to the save
spot. If you need to fight, fight. Use a shelter and save. Now go
through the door to fight Yakra. Then, open the chests to find
an item and the real chancellor. At Guardia Castle, Frog will
leave. Go to the queen's room to get back Marle. Go to the
canyon where the gate was. Lucca will open it with the gate key
and you will return to your own time.
1000 AD
Take Marle home to the castle. You will be arrested for
kidnapping the princess. Now the trial will start. Depending on
what you did in the fair you will be pronounced guilty or
innocent. Either way you will be sent to jail and setup to be
executed. When in the prison cell, drink from the cup and take
the pack. Don't bother the guards. And if you do, don't hit the
guard back. If you do, you'll have to fight every guard in the
prison. Wait for execution. Lucca will burst in and knock the
guards out. Outside, release the man. He is Fritz, the Truce
merchant's son. He will give you stuff later. Look at the
unconscious guards to get mid tonics. When you see the
supervisor on the floor, look at him for 5 mid tonics. Read the
top secret document on the floor. Now go out. You will fight
the Dragon Tank. Then, you'll be joined by Marle again and you
will run into the woods. You'll find a gate. Open it and escape
from the guards.
2300 AD
You find yourself in the Bangor dome with a sealed door and
the gate. Don't bother going through the gate. The woods are
blocked of. Go south to the Trann dome and buy whatever you
need and talk to the people. Use the enertron and go north to lab
16. Caution: if you stay outside too long, you'll take damage.
Pass through the lab and open any chests you find. They will
contain weapons and useful items. Don't touch the rats or
they'll steal tonics from you. The shadows can only be hurt by
magic, so use fire whirl to kill all of them at once. Through the
lab, you'll see Arris dome. They are waiting for food to be
delivered from the basement. Use the enertron and save. Go to
the basement and look at the rat. Keep moving and fight the
Guardian and the two Bits. Then, when you go into the food
compartment, you'll find a dead man clutching some seeds.
Take it and look at him to read about the rat. Chase the rat and
press "A" to catch him. He'll tell the secret code of the info
center. Go to the right console and press "L" and "R" at the
same time press "A". Go through the maze and find the central
computer. You see the time gate is in the Proto Dome. Marle
presses another button and you watch in horror as Lavos comes
from the Core and destroys the world. There you decide to
change time to prevent the Day of Lavos. You give the seeds to
Doan for the Jet Bike key. Go to Lab 32 to the east. You can go
through Sewer Access to meet Belthasar in the Keeper's Dome,
but you won't get anything from him. In Lab 32, you meet
Johnny, a human-like robot. Race him. Doesn't matter if he's
winning for the beginning but when the very top meter reads
about 20, you must turbo boost in front of him to win. When
you win, go back into the race course on foot and get the Race
Log. With it, you'll earn items if you have high scores. Here's a
way to get high scores: when the robot asks which race mode
you wish, choose "without turbo boost - L & R change view".
Then, when you start the race, press R until you see them from
the back. Now, you must race and hit Johnny from the front
again and again. We have been able to go all the way "on his
head", getting 2371 pts. You can get 1 PowerTab (once) if you
have more than 1500 pts, and (Mid-)Ethers if you have more
than 1300, 2000 or 2300 pts. Go east then south into the Proto
Dome. There is an enertron inside if you need it, but you must
fight two groups of debuggers. First a group of three and then a
group of four. Keep going up to find a robot. This is Robo.
Lucca will repair him and he will join you. Since the door to
the gate is unpowered, a party of three must go to the factory to
power the door and one person must stay to keep it open. We
suggest taking Marle. The Aura Whirl combo will come in
handy. Go to factory and have Robo deactivate the laser. An
acid will fall and you'll have to fight him. Be careful. It has
about 10 h.p. but it has an unbelievable high defense. Go to the
right elevator. enter the conveyor belt and touch a robot. The
crane will pick you up and put you on another conveyor belt.
You must fight through three rooms of debuggers and Proto 3s.
When you finish, the conveyor belt drops you off. Go down and
fight the Bugs. Go to the computer room on the right to learn
the crane control codes. Go to the left to the crane controls.
Press "B","B" to remove one barrel and "X","A" to remove the
other barrel. Go to the room you couldn't access before because
of the barrels and use the computer. It will tell you the power
activation code. Go back up and go to the left elevator to the
lab. You'll fight alkalines and acids. Destroy the monster that
has only one in its number since they can do a powerful combo
attack. Use the computer to open the hatch. Continue until you
reach another computer access it, fight the monsters and go
down. Activate the power by pressing "X","A","B","Y" at the
last computer. Pull the switch to power up. Then run out since
the security will go haywire. Run to the exit. You will be
stopped by the R-series. They will scrap him for being a defect
and come after you. Then, you will take Robo to Lucca to be
fixed. Go through the the door and into the Gate, which will
malfunction and send you elsewhere.
The End of Time
You end up in a room with three pillars. Go down to the door
and talk to the old man. You are at the end of time, where lost
time travelers end up. Go up and the old man will say "Hey".
Always talk to the old man when he says that. It means he has
new info. Now he will tell you to go behind him. The door will
be unlocked and you will see a furry creature. This is Spekkio.
Answer his question and run around the room clockwise to
learn magic. He is tough, but gives tabs when you beat him. The
old man says to go to 1000 AD.
1000 AD
You come out of a closet in a home of imps. They won't fight
you. If you plead with the merchant or innkeeper, you'll have to
fight. Go to the mayor's house. The lower floor has a tab on the
kitchen counter and another on a desk upstairs. Go west to
Melchior's hut. Buy upgrades and mid tonics from him. You
will need them. About 20 should do. Go north into the cave.
Fight through the enemies until you reach the save point.
Prepare for a grueling battle with Heckran. Defeat him to find
out about the connection between Lavos and the Magus. Jump
in the pool behind the chamber and go to Lucca's house. If
Taban isn't near the door, go see Lucca's mom. Wait till Taban
comes up and leaves. Go down and get the Taban Helm from
him. Visit Fritz, if you saved him, at the market. He will give
you 10 mid-ethers. Go to the Fair and use the gate to 600 AD.
600 AD
Go to the bridge and talk to the knight captain. Then go to the
kitchen in Guardia castle and talk to the chef. When you leave,
he will give you a power tab and a jerky. Take the jerky and give
it to the captain. A guard will come warning that Magus' troops
are launching an attack. Talk to the knight captain and say you'll
help to get a gold helm. Go across the bridge and meet Ozzie.
Don't hit him, and use magic on the skeletons. At the end, you'll
fight Zombor. When you kill him, he will use M.P. Buster to
drain all of one member's M.P. Recover at an inn and continue.
In the house with sparkling locked drawer, look at the drawer
and talk to the old man. He'll trade you the secret naga-ette
bromide for a tab. Continue south and head into the Denadoro
Mountains. Go through the mountains. When you meet the
creature that looks like spekkio, keep talking to him and he will
give you a magic tab. Continue down until you get to the save
point. Go all the way down and to the left, you'll find a speed
tab. Find Masa and Mune's cave and challenge them for the
Masamune. When you defeat them, you will receive the broken
blade of the Masamune. Masa will send you down to the base
of the mountain. Go to Tata's house and get the Hero Medal
from him. Go to the Cursed Woods and behind the last bush
push down to enter Frog's secret home. He'll see the Hero
Medal, but not join you. He will move away from the chest.
Open it to find the hilt of the Masamune. You'll read Melchior's
name from it. Go visit him to find you need Dreamstone. Go to
the end of time and go to mystic mountain.
65,000,000 BC
You'll be attacked by a group of 5 reptites. They are weak
against lightning. After that, 7 reptites will attack you, but Ayla
will come to the rescue and kill 3 of them. You can finish the
other 4 easily. Ayla will ask you to go to her village. Go to Ioka
and the chief's hut and enter the party. To get the Dreamstone,
you must beat Ayla in a soup guzzling contest. After you win,
you'll wake up and your gate key will be missing. Go to Ayla's
hut and wake her up. She'll join you. Take Robo along. You'll
need his Heal Beam. Get the strongest weapons and armors at
the trading shop. If you need more items for trade, fight Nu's at
the hunting range (when it rains): Nu can be at three places.
Wait at the bottom of the hunting range. When it rains, RUN to
the right. Here's a "homemade" map so you can see what we
mean. If he's in the southeast, run up, climb the roots and run
down. If he's not, see whether or not he's in the northeast. If not,
climb the roots, go left, climb down the other roots and go left,
through a path hidden by leaves, to meet him in the northwest.
Sometimes he's not there at all... After that, go south into the
forest maze. You'll find Kino, who stole the gate key. You
must go through the maze and into the reptites' lair, because the
reptites stole the key from Kino. In the Lair, you'll meet Azala
and you must fight his champion Nizbel. Then, Azala will give
you back your Gate Key. Leave and return to Melchior.
1000 AD
Melchior will fix and give you the Masamune. Take it to Frog.
600 AD
Give the Masamune to Frog and he will join you. Take Frog to
Spekkio and learn water magic. Now go to the prehistoric
hunting range and fight Nu's until Frog learns Water 2 and you
learn Delta Storm triple tech. Now go to the Magic Cave in 600
AD and Frog will equip the Masamune and open a secret door.
A bat will follow you. Go through the cave and read the
soldier's note by looking at him. Exit the cave and enter the
forest. You'll enter the Magus' castle. Go through both
corridors and get back to the main hall, step on the save point
and Ozzie's shadow will appear and taunt you. He will summon
two Vamps and four Henchs, so be ready to fight. After that go
to the left corridor. This is important. Don't touch any monsters
and they won't attack you. At the throne, the people will turn
into skeletons and attack. Defeat them to fight Slash, master
swordsman. If you defeat him, you receive the Slasher Sword
and a save point. Go to the right corridor. Talk to the children
to fight four Shadows. Fire Whirl will get rid of them. Open the
chest and get the treasure. Don't touch any people and go to the
throne. Attack Flea ?? with Lucca since it will do M.P. Buster
and drain all the M.P. of the member that defeats it. The real
Flea will then attack. Defeat Flea for a tab. Go back to Slash's
throne and use a shelter to recover lost M.P. points. Go step on
the save point in the main hall and be transported into another
part of the fortress. The toughest enemies are the Outlaws and
Jugglers. They can use Fire Whirl combo. The Jugglers start
with physical defense up so hit them with magic. If they don't
die, they'll shift magic defense on. Then fight them with
weapons. When you meet up with Ozzie. Then, use the right
save point to recover and use the left one to teleport into
Magus' lair. Run down and enter. Lights will appear and you
will fight Magus. When you defeat him, you'll be sucked into
an enormous Gate.
65,000,000 BC
You wake up from a dream in Ayla's hut. She'll leave and after
the night, Kino comes in as the North Woods start to burn. Go
to the Laruba ruins and Ayla will leave. Get more upgrades for
the trading hut. They have new weapons. Go north into the
Dactyls' nest and go find Ayla at the peak. She'll join you. Add
Robo to your team. You'll need his Heal Beam. Go to Tyrano
Lair. Go to the basement and rescue the Laruba villagers and
Kino. He'll open up the skull on floor one and you'll be able to
go up. You'll meet Nizbel II. Then, you'll fight Azala and the
Black Tyrano. When you defeat them, you'll fly of on dactyls
and Lavos will crash into the Tyrano Lair and burrow deep into
the ground. A Gate will have formed. Head into it.
12,000 BC
You are in a cave. The earth is in an ice age. Go east and into
the Skyway. You be transported to the magical kingdom of
Zeal. In Enhasa, find and open the elemental books in this
order: Water Wind and Fire. A door will open. Go inside and
challenge the Nu. 6 will appear and attack. Don't worry and
fight them. They can't kill you. After you beat them, you'll
receive two tabs. Go north into the Landway north of Enhasa
and enter it. Go west to another Skywalk. You are on the other
continent (you can't get to the other continents). Go to Kajar
and find the elemental books and open them in the same order.
A secret door opens. Take the poyozo doll and get the Black
Rock from inside. Go to the caves and go to the Castle. Tell the
lady near the spring of recovery and tell her to plant the sapling.
Her soul will reincarnate into Fiona's. Scratch the Nu's back.
Go to the bedrooms and follow Schala into the middle hall
where she'll open a door with her pendant. Go to the left wing
and charge up Marle's pendant with the Mammon Machine.
Now change you party so you have Lucca, Crono and Robo.
Make sure they all have fire protection, like ruby vests. Head
into the door and you'll fight the Golem. Then, the queen will
capture you and imprison you. Schala will release you but the
prophet will catch you. You are sent through the Gate you came
from and it will be sealed by Schala.
2300 AD
Go to the Future and open up the sealed doors in the Bangor
Dome, the Trann Dome and the basement of the Arris Dome.
Collect the treasures and pick up the tabs from the floor. Now
go to the Keeper's Dome through the Sewer Access and open
the door there. You have to fight Sir Krawlie. Then, you find
that Belthasar has passed away and has left messages. Go
through the door and look at the top of the Wings of Time. Try
to leave and Belthasar's robot will come with the seats to it and
you'll name it. Don't use the Epoch yet. Leave and pick up the
magic tab and then go to the end of time. Visit all the sealed
chests in 600, say "no", take them in 1000 AD and then open
them in 600 AD. You'll get the item powered up and twice.
Don't forget the chests in the Magic cave and Heckran's Cave.
And go to the Blue pyramid north of Medina. You can get a
swallow sword or a safe helm. The swallow sword increases
your speed while the safe helm reduces physical damage by 1/3.
Now go back to 12,000 BC.
12,000 BC
Go north until you reach the Terra cave. Buy new equipment
but don't sell you ruby vests. Go save and go into the beast's
nest. Kill them with magic and when you meet the Mud Imp and
his blue and red beasts. Then, go up the chain. Attack the rubble
with someone with high strike points, like Ayla to get 1000
exp. points each. This is a great way to build up levels. You'll
need high levels. Forty is nice. Have Ayla Crono and Robo on
your team. Go through the mountains and save at the second
save point. You'll fight Giga Gaia. The Guru of Life is
Melchior and you'll return to the Terra cave. Schala will come
but will be captured by Dalton. Talk to Melchior to get the ruby
knife. Go to the skyway to the east and go to Kajar and talk to
the shop keeper and say "No" and he'll sell you new stuff. Don't
sell your ruby vests. Go to the laboratory and scratch the Nu's
back for a magic tab. Now go to the Castle and the throne
room. Fight Dalton. Then, he will flee. Go recover and change
your party to Crono, Lucca and Frog or Marle. Go to the
Dalton's escape and talk to Mune. Continue in. When fighting
scouters, use lightning. On red scouts use fire and on blue
scouts use water. Don't attack the scouters with other magic or
they'll counterattack. Against the twins, attack Jinn's brother
first but don't attack when they're near each other. After Jinn's
brother is dead, Jinn's shield will fall so you can kill him. Go to
the upper right and upper left rooms and step on the switches.
Go down and step on the switch in the southern room. To get
the Demon Hit for Frog, go to the western wall of the southern
room. Walk down along this wall, right, and you will find a
secret passage in the southern wall. Go to the door you couldn't
go before and go through to the elevator. After the elevator, go
to the right and left rooms and flick the switches. Then step on
the middle switch and go in. Equip ruby vests and change your
party to Crono, Robo and Lucca. You'll fight the Golem Twins.
Then, go to the Mammon machine and launch the ruby knife at
it. The knife will turn into a Sword and you'll fight Lavos. Die
and the prophet, who is Magus, will challenge but lose. Crono
will attack Lavos and will die. Schala will warp you to safety.
Lavos will destroy Zeal and wipe out most of the land. You'll
end up in the Last village. Put Robo in lead and change to
whomever you like. Go to the Commons and be taken by
Dalton. You'll end up in a prison cell with no equipment,
money or items. Go up the ladder to find you on the Blackbird.
You'll find a air duct. Go to the right and up. look in the grates
until you see a knocked out guard with a treasure chest. Open it
for Robo's stuff back. Go around and get your items, money,
and other people's equipment. Go onto the wing and fight the
cannons only if you have Ayla or someone with high strike
points. They give out 1500 exp. points each. Have Marle and
equip everyone with ruby vests.Go to the end and fight the
GolemBoss. Then, you'll fight Dalton Plus. After that, he will
call on GolemBoss but will be sucked into the void. You'll
destroy the Blackbird and land. Go to the Commons and talk to
to everyone. Go to North Cape and examine the sparkling
object. Magus will appear and you'll see his past. He is Janus.
Fight him to get an amulet. Don't fight him to make him join
you. Go to the Epoch and fly. The Black Omen will rise.
Crono's Return
If you wish, you can now go to Laruba Ruins (in 65,000,000
BC), to get the Silver Rock from a Nu. Go to the End of Time
and talk to the old man. He is Gaspar and he'll give you the
Chrono Trigger. Go to the Keeper's Dome and talk to the robot.
Go to Crono's house and get the clone. If you didn't get the
clone before, you cannot get Crono back. Take the clone to the
robot and he'll activate three robots to help you climb Death's
Peak. Turn the robot off and go to Death's Peak and have three
physically powerful characters like Robo, Ayla and Frog. Talk
to the first robot. It'll turn into a tree. Hide behind the tree to
keep from being blown of the mountain. You'll encounter three
Lavos Spawns. The last Spawn, push the shell the under the
ladder and climb up. Then get Crono from the summit.
The Forest Comes Back to Life
The desert in 600 AD should have a whirl pool there. If not, go
to 12,000 AD and tell the lady with the plant to plant it in the
Commons. Go down into the maze. Go to the bottom floor.
You need Crono, Marle and Ayla. Catch the Retinite and fight
it. Then, the forest should stop deteriorating. Pick up a power
tab near the exit. Go to Fiona and leave Robo. Go to 1000 AD
and get Robo from the shrine. Buy the powerful vigil hats for
everyone. They will be a reunion and everyone will sleep in the
woods. Lucca wakes up and finds a gate. Go into it and you'll
be in Lucca's house. Go downstairs. Go into the kitchen and
read the note. It says the password is Lucca's mom's name. Go
into the main room and you'll see how Lucca's mom lost the
ability to walk, but you can keep that from happening. When
she gets stuck face the sparkling object. It will say to enter the
password. Type in "L","A","R","A" to stop the machine. Go
back into the portal and talk to Robo who will give you a green
dream.
A Stone Shines
Go to the future and go into the sun palace. Wear red
vests/mails and ruby armors from the Ioka trader and get the
silver rock from the Nu in the Laruba ruins. Fight the Son of
Sun. When you defeat him, you'll get the moon stone. Take the
moon stone to prehistoric time and leave it at Sun Keep. Go to
the future and find the stone missing. Go to 1000 AD and go to
the Snail shop in Porre. Buy the Jerky and go to 600 AD and
give the woman the jerky for free. Go to 1000 AD and get the
moon stone from the mayor. Take it to the Sun Keep and leave
it there. Go to the future and have Lucca look at the sun stone.
She'll make the WonderShot gun for herself and Taban will give
you Sun Shades.
A Rainbow Shell
Go to 600 AD and talk to Toma in the Choras cafe. You'll get
Toma's Pop. Go to 1000 AD and his grave. He'll tell you where
the rainbow shell is. Go behind his grave for a speed tab. Go to
the Giant's Claw. Go get the Blue Rock inside (in a chest) and
fight the Rust Tyrano. Then, get the Rainbow shell. Go to
Guardia castle and ask the King to keep it for 400 years. Go
to1000 AD. Have Marle in your party. You'll find the king on
trial. Go to him. He'll explain he's being framed. Go to the new
wing in the east part of the castle. Learn of the chancellor's
plans. Go forward and fight. You get a piece of the shell. Take
it to the court room. Marle will burst through the stained glass
window and prove her father is innocent. The chancellor will
change into Yakra XIII and attack you. Defeat him and Marle
will apologize to her father. Go to the court room again and get
the key from the floor. Open the locked chest to find the real
chancellor. Go to the basement and Melchior will make you
new weapons and armors. You can get a Rainbow sword, a
Prismspecs and you have a choice between a Prism Dress or
three Prism Helms. The Prism Dress reduces magic damage by
1/3. The Prism Helms lock your status and ups Mdef.
A Knight Slain by Magus
Go to the middle ages and talk to the patrons at Choras cafe.
Return to the present and talk to the patrons at the cafe. One
man will offer you tools. Go to his house which is southwest
of the cafe and get the tools from his wife. Go to the middle
ages and give the tools to the man in the cafe. Go to the
Northern Ruins and defeat all the monsters in the basement. Go
to the carpenter's house and have him fix the northern ruins.
Take Frog to the basement and have him put Cyrus' soul to
peace and you will get Masamune 2. Clear the upstairs of
monsters and pay the carpenter 2000 G to have him go there
again. Say "no" to the sealed chests in 600 AD. Go to 1000 AD
and collect the treasures in the ruins: the Siren, Kali Blade and
Nova Armor will be powered up, becoming the Valkerye, Shiva
Edge and Moon Armor! And then collect them again in the past.
Go to the Denadoro Mountains and have Frog lead your party.
Where the Free lancer throws rocks at you go right next to the
treasure chest. Frog will catch a rock and it will turn into the
Gold Rock.
Ozzie's Hideout
Have shadow protection and head in. Fight Flea, then Slash.
Don't go for the treasure yet. Walk toward the staircase and an
imp will take out the trap. Take the treasure now. Go to the
right wall and then walk down: you enter a secret room with
Doom Sickle, Gloom Helm, Gloom Cape and 1 MagicTab!
You must now fight Super Slash, Flea Plus and then both with
the Great Ozzie. Use Ayla's Charm spell on them to get a Flea
Vest, an Ozzie Pants and a Slasher 2. Then, he'll go upstairs.
Follow and attack Great Ozzie (you can get a second Ozzie
Pants by using Ayla's charm spell). You'll fall: climb upstairs.
A cat will press the right switch and Ozzie will be defeated. If
you go to the Medina, the Imps run the town and they are
friendly.
Where Machines Originated
Have Robo lead your team. Fight the robots on the conveyor
belt and enter. This is a great place to build experience. Go to
the right through the dust chute if you want to leave or fight the
robots again. You get around 8,000 exp. every time around.
Collect the dolls and go upstairs. Robo will meet Atropos XR.
Robo must fight her alone. Defeat her so she remembers and
she will give Robo a ribbon that gives him 3+ speed, 10+ magic
defense and then she dies. Put the two dolls on each side of the
door. Go fight Mother Brain. Then, the factory will close down
permanently. You get the Terra Arm and the Crisis Arm.
Someone Close Needs Help
The person is Queen Zeal, Magus's mother. You must go
through the Black Omen. Through this "palace", you'll have to
beat lots of guys: so wear GoldStuds and nail them with magic
attacks such as Flare, Luminaire, Shock and Dark Matter. When
you have to beat Ruminators, use Ayla's Charm spell on them
to get MegaElixirs, and then finish them with Flare. The first
bosses to beat here are three mutants, Mega Mutant, Giga
Mutant and Terra Mutant. When you beat the top section, the
bottom one dies. After these mutants, you'll have to destroy the
last of the Lavos Spawns, the most powerful one. Attack the
head only. After this battle, you can get the White Rock from a
chest. Then, you must fight Zeal. This boss only weakens you,
but doesn't kill you. You'll then fight the Mammon Machine.
Finally, you will fight Zeal again, but now she'll have another
form. When she loses, Lavos will attack. Before you fight it,
you can change your party.
How to Defeat Lavos
a) The Shell: he will take forms of the Dragon Tank, Guardian,
Heckran, Zombor, Masa&Mune, Nizbel, Magus, Black Tyrano
and Giga Gaia. Defeat them like you did before. Attack Lavos
repeatedly and heal up and his head will fall. But you are not
done yet.
b) The Core 1: you must fight his core. Make a party that
utilizes attack and healing magic. Try Crono, Lucca and Robo.
Use Flare, Shock and Luminaire until it dies. Make sure to heal
with heal beam. Remember: You need everyone to have about
99 magic defense.
c) The Core 2: now you'll attack the Lavos core. Use Flare,
Shock and Luminaire until the middle bit dies. Then attack the
right bit only with Confuse and DoublevBomb to avoid
counterattack, and only when it shuts off defense. The right bit
will eventually revive the other bits. Just repeat the process
until the right bit dies. If the right bit dies, the rest of them die.
If you think you need experience points, go to Geno Dome
(2300 AD), kill the series of Proto4 on the conveyor belt, they
give lots of experience points (and then go to the right through
the dust chute to repeat the process)! And in the Black Omen:
all creatures (except orbs and side kicks) give a bunch of
experience points.