(Snake.... Showtime!)
,------<<------------.
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|------+------<---------------+<<----------------------------+-----------.
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,-----+<<0O0
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'--->>--------------+-------------------+--------------------->+------------------|
S O L I D |
'--->>------'
---+>> Metal Gear Solid FAQ and Walkthrough 1.1
<<+---
---+>> Everything in here is (c) Johan Henriksson (crayon)
1998 <<+---
[please note that I am swedish and any spelling or grammatical errors are
therefor justified and excusable]
If anything is wrong, gomenesai. Please inform me at hson@hotmail.com
last update: 17th Sep. 1998
[introduction / general info]
0.0.0 Updates
0.0.1 Intro
0.0.2 Story
0.1.0 Controls
0.9.9 Fuck Enigma Gaming Central
[walkthrough]
1.0.0 The Docks
1.0.1 Heliport
1.0.2 House 1 - Tank Garage
1.0.3 House 1 B1 - Cells
1.0.4 House 1 B2 - Storage [boss - Revolver Ocelot]
1.0.5 Tank Garage
1.0.6 Tank Yard [boss - Tank]
1.0.7 House 2 01 - Nuclear Weapon Storage
1.0.8 House 2 B1 - Office
1.0.9 House 2 B2 - Lab
1.1.0 House 2 B1 - Office [boss - Psycho Mantis]
1.1.1 The Caves
1.1.2 Sniper's Grounds [boss - Sniper Wolf]
1.1.3 House 1 B1 - Torture / Prison
1.1.4 House 1 B2 - Storage [getting a few bonuses]
1.1.5 Tower 1
1.1.6 Tower 2 [boss - Liquid Snake]
1.1.7 Sniper's Grounds 2 [boss - Sniper Wolf]
1.1.8 Molten Metal Room
1.1.9 Elevator Shaft
1.2.0 Freezer Room [boss - Vulcan Raven]
1.2.1 Passageway
1.2.2 Metal Gear Rex [boss - Metal Gear Rex,
Liquid Snake]
1.2.3 The Chase
[additional]
2.0.0 Frequencies
2.0.1 Characters [intense spoilers]
2.1.0 Equipment
2.1.1 Cardboard Boxes
2.1.2 Camera
3.0.0 Secrets / Mysteries
3.0.1 The Funny Stuff
3.0.2 Meryl's Frequency
3.1.0 The Premium Package
3.1.1 Metal Gear Solid for Dreamcast?
,--------------------------------------------------------------------------------------------------.
|
Updates
0.0.0 |
'--------------------------------------------------------------------------------------------------'
News: Thanks for the numerous "want to help" mails I have recieved over the
last few days. It really
does mean alot to me and this FAQ if I get as much help as possible.
Right now I could use
some help with the Character descriptions, any info on when the
walkthrough is too vague. I
would also like to recieve a few thoughts from people like; How do
you like the game? What
about MGS for other systems like N64 or Dreamcast?
As always, if you have anything to point out, any corrections or any
tips or whatever.
Know what? Just email me at: hson@hotmail.com
Sayonara ^-^
>>> 17 sept. 1998
Added all the stuff that wasn't in the last version (too much to list)
>>> 12 sept. 1998
First FAQ stolen and sent to several sites by a certain Jonathan Leissler
>>> 12 sept. 1998
FAQ started, walkthrough and partial inventory lists added
,--------------------------------------------------------------------------------------------------.
|
Intro
0.0.1 |
'--------------------------------------------------------------------------------------------------'
Metal Gear Solid is Konami's latest action adventure released for the
Playstation. Like the logo
states it's "Tactical Espionage Action" where your goal is to rather than
kill everyone, you need
to hide from enemies, sneak around and find stuff and rescue people, your
ultimate goal being to
stop Fox Hound. This doesn't mean that you can't get any killing action if
you want it, there is
plenty of killing going on. You get a ton of weapons and you can even break
peoples necks.
This game is the third in the series, the first two (Metal Gear and Metal
Gear 2: Solid Snake)
appeared on the japan-only console MSX. Like this game the goal was to
sneak around a military
and to defeat the enemy, basically. I remember spending weeks on the first
Metal Gear on the NES,
I loved every minute of it and hated when I had to return it to the rental
store. Being more
of an experience than a game, this game has to be seen and lived before you
can get an accurate
view of it. My text can't begin to imitate the experience, so I wont. All I
can say is that if
you can stand Japanese, you need to import this game ASAP! If you don't
like japanese, or if you
think japanese games are hard to play, wait for the american version. Or
you can do it like me,
get both! :D
My opinion is that this is easily the game of the year, if not the best
game for the playstation
altogether.
Anyways, thanks for giving this FAQ a chance and reading it. If you'd like
to contact me for any
reason I can be reached at hson@hotmail.com or on IRC as crayon (or
crayonFLG, crayon_Q0, or...you
get it right?).
Best regards (to anyone I don't hate that is :)
Johan Henriksson a.k.a Crayon
(another small disclaimer: I only know hiragana and katakana, basic H&K
that is, and like 5 kanji
and how sentences are built in japanese. That's it, so please don't
verbally kill me if something
is wrong, ok? O_O)
,--------------------------------------------------------------------------------------------------.
|
Controls
0.1.0 |
'--------------------------------------------------------------------------------------------------'
You control Snake basically the same you would control him in a NES game.
In other words, you don't
control him like in Resident Evil, where up is forward. Here each direction
on the d-pad is the
direction where Snake will head if you hold it.
All the buttons on the controller are used as well.
Cross Press this once to squat. Hold a direction on the d-pad to start
crawling, useful for
hiding under objects like trucks or tanks and for going through
air ducts.
Triangle Hold this to look through Snake's eyes, sometimes pretty useful
to get a better look at
whats going on in front of him. VERY useful if you have the
Radar turned off.
Square If you don't have a weapon equipped, you will grab people with
this button. When you have
them grabbed you can do three things; Hold them, drop them or
break their necks. You can
hold them and use the enemy as a human shield by holding the
Square button pressed and
walking around. You drop them by letting go of the Square
button, then press a direction.
Breaking their necks is done by repeatedly pressing the Square
button until the enemy
gives in and dies.
With a weapon equipped this will fire it.
If you hold a direction and press this close to an enemy, you
will throw him in the
direction you pressed. Excellent for use in the 1st tower,
during the chase sequence.
Circle If you're close to a button, or a console you can use this will
activate it.
If you're not, this is the fighting button. Press the button
once to swing with Snake's
right arm, press it twice to make him punch with each arm once.
And press it three times
to make him make a combo with two punches and a kick.
L1 Quick selection of the last item you had used.
L2 Hold and press directions on the d-pad to go through your
inventory
R1 Quick selection of weapons
R2 Hold and press directions on the d-pad to go through your
weapons
If you start shooting and hold down Square, you can also hold the Cross
button, now you can run
around shooting! Only practical with the Fa-Mas, very usable in the 1st
tower, during the chase
sequence.
,--------------------------------------------------------------------------------------------------.
| Fuck "Enigma Gaming
Central"
0.9.9 |
'--------------------------------------------------------------------------------------------------'
OK, this has to go in. This FAQ was stolen from me, I have not stolen it
and continued the
writing on it. The fact of the matter is that I started writing this and
let various people on IRC
see it. Some people like Darklore, Gloone, Bobby Conover of Intense
Playstaion saw it and thought
it was some pretty good writing. I was also approached by a man named
"EnigmaJon" in #mgs on EFNet.
He said he wanted to see it, because he needed help with something. He also
said that when I
finished it, he would be glad to put it up on his site, called
EnigmaGaming. I thought 'what the
heck, what could happen' and sent it to him. We kept talking for perhaps an
hour, I answered his
questions when he got stuck (he had some problems understanding the FAQ).
Then he said something to
the effect of 'Thanks, see you around' and left the channel. I went on,
spoke to people on IRC and
read message-boards to find out what I could about this game that I hadn't
found out myself yet. I
continued writing away on it, spending hours and hours. Then after a few
days when I went to
gamefaqs.com to check for the new Brave Fencer Musashiden FAQ, I thought I
should check the Metal
Gear Solid section to see if there was any competition for me yet. I
noticed a new FAQ that had
been put up and I opened up the link and started reading, after about 1.5
seconds it hit me that
this was my FAQ. With someone else's name on it. I thought perhaps the top
part was just who sent
it to GameFAQs, and that my "(c) crayon 1998" line at the bottom was still
there. It wasn't. Instead
there was a lie about that Jonathan Leissler had written it and that he
spent days on it, and that
he didn't think it would be fair if someone stole it! SAYS THE GUY WHO
STOLE IT FROM ME! This
naturally angered me beyond belief, how could I be so gullible? I have been
on IRC long enough to
know that you can't trust anyone but your closest friends. I guess I
thought noone would stoop as
low as to steal this, my biggest project ever, straight from me and
probably ruin my chances of
ever getting recognized for having written it. I know I do not have any
proof of all of this except
for my friends backing me up, they were there, they know me. I wouldn't
just lie about something
like this. I also know that me having a hotmail account is not very serious
either. Furthermore, I
know that I will probably never make everyone believe me, but I swear to
you on my LIFE that this
is my work, my thoughts, my guidance, it was me spending hours in front of
the computer I hate to
write this. Not some guy from IRC called 'EnigmaJon'. A thing that might
prove that this really is
my FAQ is that his will never ever get updated, he is totally clueless when
it comes to MGS. He
could never write this, I could and you will see this FAQ being updated
frequently.
"Writer of this FAQ: Jonathan Leissler"
"Please don't remove my tags from this walkthrough I have spent long hours
doing this so others can complete the game with our help"
^^ Quotes from "his" FAQ that enfuriated me.
I poured my heart into writing this FAQ to help people out with beating the
game as well as finding
secrets. I also this is a pretty good compendium, with inventory lists and
weapon lists and such. It
really hurts when the first thanks you get is someone who steals your work
to use it as a commercial
ad for his crappy gaming site. (I lied Jon, the site looked like shit, I
suggest you take it down if
you haven't already)
I can only hope that you, the MGS players out there who need the help from
someone who knows can see
the truth and that you will know who really brought this MGS FAQ to the MGS
gaming community. Thanks
to those who supported me through this.
If you would like to send either of us an e-mail, to support or to chew me
out because you probably
think I'm lying.
crayon: hson@hotmail.com
EnigmaJon: EGMGdemon@aol.com
Please, do not resort to mailbombing and such if you do believe me and want
to support me. That is
not the way to solve anything.
I'm sorry I even had to include this in the FAQ, but you have to see it
from my point of view, if
someone stole something you worked hard on and called it his own, you'd get
pretty damn pissed too.
Right?
,--------------------------------------------------------------------------------------------------.
| The
Docks
1.0.0 |
'--------------------------------------------------------------------------------------------------'
[Ration]
[Ration]
[Ration]
Run down the stairs into the water to get a Ration.
The best way to go through here is this way:
Crawl under the pipe, run to the wall and wait until the coast is clear for
you to
run to the right side of the room. Stand to the right of the big vent and
wait for the
guard to come stand to the left of it. Crawl under the pipe and run
straight up.
Wait on the right side of the Forklift until the elevator comes down and
the guard who
comes out leaves and the coast is clear. Run into the elevator and it'll
automatically
go up. If the alarm is on, the elevator will not leave.
,--------------------------------------------------------------------------------------------------.
|
Heliport
1.0.1 |
'--------------------------------------------------------------------------------------------------'
[Rations ]
[Chaff Grenades x3]
[Stun Grenades x3]
[Socom [gun]
Run to the right of the helipad, and wait until the two spotlights are as
far away from each other
as a possible, then make a run for it. Pick up the Chaff Grenades while you
run. Run into the room
on the left, and sneak along the top crates then make a run for the Stun
Grenades when the camera
isn't looking. Sneak back outside then run up the left wall and make sure
the guard in the upper
left corner is sleeping. If he is, make a run for the truck. While inside
pick up the Socom and
wait for the right moment to run outside, past the camera and up the stairs
to the right. Sneak
past the guard up here and crawl into the air vent.
,--------------------------------------------------------------------------------------------------.
| Tank
Garage
1.0.2 |
'--------------------------------------------------------------------------------------------------'
[Thermal Goggles ]
[Socom Bullets x12]
Sneak past the camera in the top right corner and then down and into the
cargo room. Watch out for
the camera and pick up the Thermal Goggles. Run out of the cargo room and
follow the bridge. Ignore
all closed doors since you do not have a keycard yet. Sneak down the stairs
at the end of the
"bridge" while watching out for the camera. Sneak behind the stairs and
pick up the Socom Bullets.
Then wait until the coast is clear and run right to the elevator
(double-doors saying "EV." with a
yellow button next to it) Go down to B1.
,--------------------------------------------------------------------------------------------------.
| House 1 B1 -
Cells
1.0.3 |
'--------------------------------------------------------------------------------------------------'
[Socom Bullets x12]
[Level 1 Keycard ]
[Socom Bullets x12]
[Socom Bullets x12]
Follow the passage-way down and right until you reach a ladder, then climb
it. Explore this vent and
look down through all the grates. After the long talk scene with the leader
of DARPA, there will be
a short shooting sequence. Just shoot everyone you see and pick up the
ammo/rations they drop. Use
rations if necessary. Now you'll have a Level 1 Keycard. You can open all
doors that have a 1 on
them now. Go back inside the door you just exited and pick up some more
ammo inside. Go back to the
elevator now and go down to B2.
[remember that you need to equip keycards for them to function]
,--------------------------------------------------------------------------------------------------.
| House 1 B2 -
Storage
1.0.4 |
'--------------------------------------------------------------------------------------------------'
[Socom Bullets x12]
[Socom Bullets x12]
[Grenade x04]
[Grenade x04]
[C4 x02]
[C4 x02]
[C4 x02]
[Socom Bullets x12]
[Socom Bullets x12]
[Chaff Grenades x03]
[Stun Grenades x03]
[Socom Bullets x12]
[Socom Bullets x12]
[Socom Bullets x12]
[Level 2 Keycard ]
[Fa-mas ]
[Fa-mas Bullets x25]
[Fa-mas Bullets x25]
This floor consists of one big room with 2 exits, and 6 smaller rooms. The
smaller rooms are the
ones I'm talking about.
Go out of the elevator and down to the room in the mid-low part. Watch out
for trap-doors. Run out
of the room and to the room on the left, there pick up the grenades and run
out. Go to the mid-high
room and pick up the C4. Now, look at the walls on each side of the
elevator. Notice the blueish
cracked ones? Place a C4 in front of one of them and blow it up. Get all
the bonuses and run down
to the lower left corner, here blow up the wall and go in. In this little
hall find the wall you
can blow up and do so. And in this next hall blow up the upper wall that
you can destroy, the
rightmost one is for later.
You will now face Revolver Ocelot.
He will run around the cubic room and fire at you, after he has fired 6
shots he has to reload. Try
to get a shot in on him and then advance after him while he's stunned, just
keep doing this and
watch out for his shots. Pretty easy eh?
After the very lengthy talking sequence with Kenneth Baker you will have
the Level 2 keycard. Go
back the way you came and enter the Level 2 room in the big B2 room. Equip
the Thermal Goggles and
evade the alarm beams and you'll have yourself a new weapon, the Fa-mas. Go
out and take the
elevator back up to the Tank Garage [level 1]
,--------------------------------------------------------------------------------------------------.
| Tank
Garage
1.0.5 |
'--------------------------------------------------------------------------------------------------'
[Socom Supressor ]
[Cardboard Box A ]
[Chaff Grenades x3]
[Mine Detector ]
[Ration ]
First off call Meryl on the radio. [Her frequency is 140.15]
She will tell you to wait and she'll open the big door to the right of the
elevator.
While you wait I suggest you do the stuff below.
Go out of the elevator and through the door on the right, sneak up on the
sleeping guard and
kill him. Get the supressor and use it (if you have the Socom equipped it
will be used automatically).
Go out of this room and go up the stairs to the 2nd floor of the Tank
Garage. Go through the first
door on the 2nd floor. Pick up the Cardboard Box and the Chaff Grenades. Go
out of this room and
follow the bridge back to the top right room, go inside and pick up the
Mine Detector and perhaps
the rations. Now you you can go downstairs, kill the guards and go through
the big door.
When you're through the big door, equip the Thermal Goggles and avoid the
alarm beams and go
through the door on the other side, welcome to the Tank Yard.
,--------------------------------------------------------------------------------------------------.
| Tank
Yard
1.0.6 |
'--------------------------------------------------------------------------------------------------'
[Ration ]
[Ration ]
[Grenade x4]
[Grenade x4]
[Ration ]
Here you will fight a boss, a tank, so I suggest you make sure you're ready
before you go ahead.
You have to make your way pretty far up, the best way is alongside the left
wall. You can just
equip your Mine Detector and avoid the mines. Either way you have to go
upwards. When you've
reached the tank simply run around it throwing grenades up on the tower to
take out the gunner.
Watch out for the machine gun fire. You will now automatically enter the
Nuclear Weapon Storage.
,--------------------------------------------------------------------------------------------------.
| House 2 - Nuclear Weapon
Storage 1.0.7 |
'--------------------------------------------------------------------------------------------------'
In this entrance just run down the passage and crawl under the door. Watch
out in here because if
the alarm is set off the place will be filled with gas and you will die.
Stick to the bottom wall
and creep into your cardboard box and hide from the patrolling guard. Once
he passes you continue
to the right and sneak up the stairs. Pick up any bonuses along the way but
don't bother with any
out of the way bonuses because they can easily get you spotted and killed.
Once up the stairs, run
to the elevator and take it down to B1.
,--------------------------------------------------------------------------------------------------.
| House 2 B1 -
Office
1.0.8 |
'--------------------------------------------------------------------------------------------------'
[Ration ]
[Socom Bullets x12]
[Stun Grenade x3 ]
[Nikita Launcher ]
[Nikita Missile x4]
[Nikita Missile x4]
Run to the left and into the bathroom and kill the guy taking a leak. Now
run through the lower door
and into the office room. Kill the guard and enter any doors you can. Get
the Nikita and run out to
the elevator, take it down to B2.
,--------------------------------------------------------------------------------------------------.
| House 2 B2 -
Lab
1.0.9 |
'--------------------------------------------------------------------------------------------------'
[Ration ]
[Gas Mask ]
[C4 x2 ]
[Grenade x4 ]
[Grenade x4 ]
[Nikita Missile x4]
[Nikita Missile x4]
[Chaff Grenade x03]
[Ration ]
[Fa-mas Bullet x25]
[Chaff Grenade x03]
[Fa-mas Bullet x25]
[Fa-mas Bullet x25]
[Ration ]
[Level 4 Keycard ]
Go to the right wall and press against it then go through the door on the
bottom wall. When you get
through the second door you will enter a gas-filled room with an electrical
floor. Fire a nikita
missile and guide it to the left and up to the switch box on the wall. (the
one shown in the little
animated sequence). Run out and get some air, then run in again and enter
the two rooms you can enter
on the right wall. Get the Ration and the Gas Mask and run down the
passage, here you can either go
right and fight a boss or go left and pick up a few bonuses. Even if you go
for the bonuses you should
go to the right and through the door afterwards. Go through a few doors and
see a few pretty busted
up bodies and your old friend Ninja slice a few guys up. Follow him through
the door then get ready
to fight him.
Fighting Ninja isn't too hard. Just watch out for his attack and hit him
when you can. Don't use
any firearms in the beginning, only throw punches. When you beat him up a
little he'll start hiding,
just equip the Thermal Goggles and keep beating him up. When he starts
walking around calmly and
throwing punches that HURT, just throw Chaff Grenades to stun him and beat
him up. When he is
starting to break down and stands in a big blue ball, fire at him with the
Fa-mas and he'll soon be
out of the way.
After a lengthy talk with Lee 'Otakon' Emmerich (some of it concerning
anime! :) you will have a
level 4 keycard. Now go back the way you came and go to the elevator. Take
it up to B1.
,--------------------------------------------------------------------------------------------------.
| House 2
B1
1.1.0 |
'--------------------------------------------------------------------------------------------------'
[Level 5 Keycard ]
[PAL key ]
[Socom Bullet x12]
[Ration ]
[Fa-mas Bullet x25]
[Fa-mas Bullet x25]
[Socom Bullet x12]
[Ration ]
Go into the big office and kill the guard patrolling on the right. Then let
the guard on the left
see you. He will flee, follow him. Run up to the last booth in the ladies
bathroom and look in it.
You will now meet Meryl again (she was the guard in disguise, see). You
will talk for a while and
she will equip you with a level 5 keycard and the PAL key. After this it's
time to enter the
double-doors in the corridor to the left of the elevator and fight Psycho
Mantis.
Mantis will control Meryl at first, throw a Stun Grenade and he'll come out
and introduce himself
and the real fight will begin.
[NOTE: at the beginning of this fight, and sometimes during it, the screen
will go black and display
3 japanese signs. These say 'Hideo'. Now this is obviously meant to
be a joke, since Japanese
TVs display similar message if there is something wrong with the
video input, it is meant to
be like a joke about Mantis being so powerful that he even controls
your TV! :]
Ok, so there is a REALLY easy trick to beating him. As I said earlier, he
is so powerful that he
controls your TV, right? He can even predict what you're doing, by reading
what buttons you press
through controller port 1. So if you have a second controller (or you can
just switch places with
one controller) you can just pick that up and beat him up. Equip the
thermal Goggles and follow
him around. Duck under any flying furniture.
He will wake Meryl up again later on, just keep stunning her with stun
grenades and Mantis will
give up trying to control her.
When you beat him you exit through the hidden door behind the top right
bookshelf. (opens
automatically, don't worry).
,--------------------------------------------------------------------------------------------------.
| The
Caves
1.1.1 |
'--------------------------------------------------------------------------------------------------'
Meryl walks off to the right, you should follow the snowy path and crawl
under that low bridge.
Then run through the caves (keeping to the right) until you reach the point
in the lower right
corner where you can crawl under and met Meryl again. You can place a
bullet in the wolves if they
bother you too much. Exit through the door to the north.
,--------------------------------------------------------------------------------------------------.
| Sniper's
Grounds
1.1.2 |
'--------------------------------------------------------------------------------------------------'
Meryl will get shot by Sniper Wolf here. After all the talk and automated
sequences, run all the
way back to the very first house (you know, with the tank Garage) and go
down to B2. Enter the
level 5 (up-left) room and get the PSG1, then run all the way back to where
you just were, where
Meryl got shot.
While on your way either forth or back, you can stop by in the Office room
in B1 in the 2nd House,
the nuclear weapon storage. Here you can now pick up Cardboard Box B.
Now get ready to start some sniper-fighting with Sniper Wolf. She will keep
shooting and running
around, all you have to do is hit her a few times. There are a number of
usable tactics here, all
I can say is that it's pretty easy if you concentrate.
After you beat her, follow the passageway and try to enter the door on the
right. You will be
captured and get to play the "Torture Scene"
,--------------------------------------------------------------------------------------------------.
| Torture /
Prison
1.1.3 |
'--------------------------------------------------------------------------------------------------'
[Ketchup ]
[Scarf ]
[Level 6 Keycard]
During torture, all you have to do is keep pressing Circle to survive. If
you can't hack it you
must press select before you die, since there is no Continue option in this
part of the game!
[NOTE: The torture scene will decide which ending you get, if you endure it
or surrender, you will
recieve different endings. If you endure you get the "good" ending]
Between the torture sequences you will be in a cell, the first time nothing
will happen. The 2nd
time Otakon will come and give you some Ketchup, a Scarf and a level 6
keycard.
During the 2nd time the guard will also run to the bathroom which gives you
the chance to hide
under the bed and get him to open the door. If you don't do this, you can
wait 'til the third time
in the cell and let Ninja smash the door. Either way, if you survive the
torture you will get to
escape.
Follow the passage-way back into the torture room when you escape, don't
forget to grab the big red
box which contains all of your old belongings. Go out through the door and
watch out for the cannon
above it. Leave using the Elevator. Take it down to B2.
,--------------------------------------------------------------------------------------------------.
| House 1
B2
1.1.4 |
'--------------------------------------------------------------------------------------------------'
[Camera ]
[Stun Grenades x3]
[Chaff Grenades x3]
Run down and enter the door in the southern wall. In here you should run
out through the hole you
made in the wall and blow a new hole to the right of it in the next
passage. In here you need to
watch out for the cannons and enter the two locked doors. One contains a
camera and the other
contains some grenades.
[NOTE: Doing this during the 2nd you play through it is useless, since you
have the camera from
the beg.]
Now go back up to the 1st floor, the tank garage. And go back all the way
to where Meryl got shot
and you fought Sniper Wolf.
Now you can enter the door on the right.
,--------------------------------------------------------------------------------------------------.
| Tower
1
1.1.5 |
'--------------------------------------------------------------------------------------------------'
Run down the corridor and enter the door. This will sound an alarm and
basically the only you're
supposed to do is grab the Rope and Stun Grenades and run like hell. Run up
the stairs as far as
they go, killing enemies on the way. Ignore the door you will see half-way,
you can't open it yet.
Just keep running and shooting. Pick up anything you see along the way, but
keep running.
Once up, go outside and up the stairs (upper left). After the satellite has
been destroyed, equip
the rope and walk up to the edge. This will start the Rappelling sequence.
Watch out for steam and
bullets here. When you've hit the ground the helicopter will stop following
you.
Here you can blow the door open, but you shouldn't enter it now. You should
equip your PSG1 and
take out the guys who're waiting for you on the other side of the bridge
you're on. Run up the path
when they're gone and enter the door.
,--------------------------------------------------------------------------------------------------.
| Tower
2
1.1.6 |
'--------------------------------------------------------------------------------------------------'
[Stinger Launcher ]
[Stinger Missile x5]
Get the Stinger and the ammo and run out through the lower door. Here, run
to the right and follow
the stairs down until you reach the broken stairs. Now turn and run back up
and go down where you
went right earlier. You will meet Otakon and have a little chat with him.
Continue running up the
stairs now, avoid the cannon towers as much as you can. When you reach the
top, get all the
missiles and ammo and climb the ladder.
Use the door and go outside. You will now face Liquid Snake in his chopper.
All you have to do is dodge his shots, run as far up as you can when he
shoots missiles and fire
Stinger shots at him. It's pretty easy, it just takes a little while since
he's flying all over the
place.
Once you beat him, enter the tower and run all the way down to the elevator
and take it down to the
1st floor. On the elevator you will face 4 invisible enemies, just put on
your Thermal Goggles and
fight them. After you get off the elevator I suggest you run right and pick
up the Ration and the
PSG1 bullets. Then run right and exit through the door. Run through the
corridors, dodging the
cannons.
,--------------------------------------------------------------------------------------------------.
| Sniper's Grounds
2
1.1.7 |
'--------------------------------------------------------------------------------------------------'
Run around for a bit, once you get too far you will be shot down. It's time
to face Sniper
Wolf again. This time it's alot easier than the first time, so just equip
your PSG1 and take
her out.
Enter the mid-top building (level 6 door) and run to the top right, then
run down the stairs.
Congrats, you just beat the first disc. Now hurry, exchange the discs.
,--------------------------------------------------------------------------------------------------.
| Molten Metal
Room
1.1.8 |
'--------------------------------------------------------------------------------------------------'
Take out the first guard with a few Socom shots and pick up any ammo and
such. Then run to
the right and follow the longer of the two bridges, when you reach the wall
press against it
and walk up the wall (keep pressing against it!). You need to duck for the
metal thing that
passes by. Once you've made it across, follow the bridge down the stairs.
To the left here
there's some ammo and a ration. I suggest you go down the right bridge and
enter through the
opening in the south wall.
In here you need to watch out for the steam. Run, duck and crawl through.
Once outside pick
up the body armor and ammo and make your way back. Now enter the big door
in the north wall
(opposite of the opening you just came from).
,--------------------------------------------------------------------------------------------------.
| Elevator
Shaft
1.1.9 |
'--------------------------------------------------------------------------------------------------'
All you need to do in here is run up to the shaft and wait for the elevator
to come up. Then
you get on it and activate it using the control panel on the right. During
this ride you get
to kill some guards.
Once the elevator lands, simple run up and to the right and get on the next
elevator. You
might want to look out for mines on the ground here.
When this elevator lands, run through the doors to the north.
,--------------------------------------------------------------------------------------------------.
| Freezer
Room
1.2.0 |
'--------------------------------------------------------------------------------------------------'
Here you fight Vulcan Raven. There's one easy tactic to use here, just one.
Get in behind him
and fire a stinger missile at him. He's never hit me, so he's pretty darn
easy!
[now you find out that the first DARPA leader you met was a fake]
After Raven's done for, exit through the northern door.
,--------------------------------------------------------------------------------------------------.
|
Passageway
1.2.1 |
'--------------------------------------------------------------------------------------------------'
Throw a Chaff Grenade and make a run for it, exit through the northern
door.
,--------------------------------------------------------------------------------------------------.
| Metal Gear
Rex
1.2.2 |
'--------------------------------------------------------------------------------------------------'
Follow the passageway out to the REX, go right and up the ladder. Go left,
up and climb the ladder.
Climb the next ladder, climb down on the other side. Follow the passage and
shoot the guard.
Keep following the passage until you find the stairs, go up and watch the
sequence. Since Snake
dropped the PAL key you're gonna have to run back down to the base of the
REX room, and run around
the water trying to find it. If you pick up an item called 'BOMB' open your
inventory and use it
the way you use Rations, otherwise you will die. If you can't find it, try
to find a swimming rat
instead and shoot him to pieces. He will most likely have it!
Now, run all the way back up to the control room and go inside. Equip the
PAL key and go to the
leftmost laptop computer and use the PAL key. After that, check the other
computers and find out
that you need to change the card itself. For this you have to visit 2
different rooms and change
the cards in there.
To make the card blue and usable on the blue laptop: Go to the Freezer Room
(where you fought
Raven) and run around a bit 'til it has changed. Now run back to the
control room and use it on
the Laptop.
To make the card red and usable on the red laptop: Go back to the Molten
Metal Room and equip the
PAL key and run around there for a bit until it changes to red. When it has
changed you need to go
back to the control room and use the key.
This will set off the alarm and you will find out that your 'friend' Master
Miller has been
Liquid Snake in disguise all along! Anyways, the alarm will be set off and
gas will fill the room
you will need to call Otakon at 141.12 and he'll get the door open.
To beat the Rex, all you have to do is throw a Chaff Grenade, and shoot him
with the Stinger.
You can only lock onto the radar satellite during the first time you meet
him. The second time you
can only lock onto the booth where Liquid Snake is sitting.
Now you have to fight Liquid Snake in a one-on-one fist fight. It's pretty
easy.
,--------------------------------------------------------------------------------------------------.
| The
Chase
1.2.3 |
'--------------------------------------------------------------------------------------------------'
This is your escape from the complex. First off you should go back through
the door you just came
from, to get a ration. Then you should run left. Now follow Meryl's lead
and get into the car.
First shoot the barrels, and then at the next stop shoot everyone then
shoot the barrels. At the
last stop you only need to shoot everyone.
Enter Liquid Snake. You just have to keep shooting him and eating up
Rations if you lose HP.
If you survive this. All i can do is congratulate you on beating one of
Konami's finest. :)
,--------------------------------------------------------------------------------------------------.
|
Frequencies
2.0.0 |
'--------------------------------------------------------------------------------------------------'
Deep Throat [140.48]
Master Miller [141.80]
Mei Ling [140.96]
Meryl Silverburgh [140.15]
Naomi Hunter [140.85]
Nastasha Romanenko [141.52]
Roy Campbell [140.85]
There is an extra slot in the 'Memory' section in the radio menu, which I
haven't filled yet.
,--------------------------------------------------------------------------------------------------.
|
Characters
2.0.1 |
'--------------------------------------------------------------------------------------------------'
Deep Throat:
Just like in the X-Files, Deep Throat is Snake's informant. Deep Throat
will contact you when he
has something to say. Deep Throat is really Gray Fox (Ninja).
Liquid Snake:
The leader of FOX HOUND, the special force group behind this incident. He
looks exactly like Snake,
and seems dedicated to getting revenge on Snake.
McDonald Miller:
"A.K.A. Master. Gives tips on survival techniques, nature and animals."
Master is really Liquid Snake in disguise.
Mei Ling:
"A College student who is in charge of commmunication and processing of
graphics. Also in charge of
saving data." Call her to save, when she has given you some info or said
'Hi', you will get two
choices. The top one is 'Save' the other one is 'Dont Save'.
Naomi Hunter:
"A medical staff of FOX HOUND. Gives information on enemies." Was
apparently raised by Gray Fox
(Ninja) after he killed her parents. I do believe she's a traitor.
Nastasha Romanenko:
"A Military analyst. Provides information on weapons and nuclear arms."
She will tell you all about the weapon you have equipped when you call her.
Ninja (Gray Fox):
"A cyborg ninja whose identity is unkown. Covered with stealth camouflage,
cuts through steel and
even bullets with his sword. He is actually Gray Fox who fought a deadly
fight with Snake. After
the battle with Snake, the armed forces has kept him as a subject of
experiments of exoskelton and
gene therapy technologies which pretty much disable him. Now he lives
solely to finish up what he
has to with Snake. That is the reason why he goes to Alaska."
"A mysterious stealth cyborg. Seems like it is infiltrating the same base,
but nothing else is
known is it friend or foe?"
Ninja is actually an old enemy of snakes, they had a fight which got cut
off and now Ninja wants
to finish it. Someone said that Ninja also took care of Naomi Hunter when
she was little, because
she thought he was her brother.
Roy Campbell:
"The former commander in chief of FOX HOUND. Provides playerrr with tips."
"As an operation commander in chief, he gives advice to Snake. The
information provides tips such
as operation methods and stages"
Solid Snake:
"The main character of this game. Infiltrates enemy's base all alone to
accomplish his mission."
,--------------------------------------------------------------------------------------------------.
|
Equipment
2.1.0 |
'--------------------------------------------------------------------------------------------------'
,--------------------------------------------------------------------------------------------------.
| Bandana | Gives you infinite ammo when
equipped |
| | A reward for beating the game [Meryl
ending] |
| Body Armor |
??? |
| | Go through the steam room in the Molten Metal Room
[House 3] |
| Camera | You can snap shots of people, uses 2 memory card
slots for one picture |
| | In a secret room to the right of where you go to
meet Revolver Ocelot |
| | You'll need a level 4
keycard. |
| Cardboard Box A | For hiding, and
transportation. |
| | Top left room of the Tank Garage [house 1] lvl 1
keycard required |
| Cardboard Box B | Same as
A |
| | B1 in house 2, the big office room, the top left
office |
| Cardboard Box C | Same as
A |
| | Bottom left room of Snipers Grounds
2 |
| Cigarette | Smoke them where there might be infrared sensors,
you'll see |
| | You have them from the
beginning |
| Diazepam | Calms you down when you're using the PSG1 (sniper
rifle) |
| | A few different
places. |
| Disc |
??? |
| | Given to you by Kenneth
Baker |
| Gas Mask | Filters the gas, so you lose your breath at half
the speed |
| | Third room on the right in the gasfilled corridor
of B2 in House 2 |
| Ketchup | Lie down and use it in the prison cell, then lie
very still |
| | Otakon gives it to you when you're locked in the
cell |
| Mine Detector | Shows mines on your
radar |
| | Top right room (upper level) of Tank Garage, House
1 |
| Night Vision Goggles | Lets you see clearer when it's
dark |
| | On B2 of House 2 [Nuclear Weapon Storage] in the
rightmost corridor |
| Scarf | Wolves love this smell,
obviously |
| | Otakon gives it to you when you're in the
cell |
| Scope | Lets you zoom in on stuff and check it
out |
| | You have it from the
beginning |
| Stealth Suit | Makes you invisible, like Ninja or Otakon, not
from bosses though! |
| | Reward for beating the
game |
| Thermal Goggles | Lets you see everything you need to see, like
items, enemies and mines |
| | Bottom right room (upper level) in Tank Garage,
House 1 |
'--------------------------------------------------------------------------------------------------'
Stuff worth noting:
Using the Bandana or Stealth Suit detracts from your final score.
The Stealth Suit makes you completely invisible to normal enemies, but
wolves and bosses still can
still know you're there (wolves smell you and bosses just see you as if you
weren't invisible),
in places where you MUST fight to survive (breaking out of the first cell
with Meryl, 1st Tower)
the guards will see you.
The Body Armor and Gas Mask do not totally eradicate injuries, they only
make them milder.
Diazepam wears off pretty fast.
,--------------------------------------------------------------------------------------------------.
| C4 | Place explosives and blow them up from a
distance |
| | Can be found
anywhere |
| Chaff Grenades | Blocks certain electronics and makes them
non-functional, mostly cameras |
| | They're
everywhere |
| Claymore | Normal
mines |
| | Crawl over mines you see with the Thermal G. or
Mine D. |
| Fa-Mas | Machine gun has lots of room for ammo and fires
fast |
| | Level 2 room on B2 of House 1 [need a level 2
keycard] |
| Grenade | Throw an old-fashioned
grenade |
| | They're
everywhere |
| Nikita | Rocket launcher with controllable missiles, use
the d-pad |
| | the big Office room on B2 in House 2, need a level
3 keycard |
| PSG1 | Sniper rifle, limited room for
ammo |
| | the Level 5 room on B2 in House 1 [need a level 5
keycard] |
| Socom | Small gun with a laser-pointer and a silencer
option |
| | The first truck, in the
Heliport |
| Stinger | Shoots hard-hitting
missiles |
| | Bottom floor of Tower
2 |
| Stun Grenades | Stuns certain enemies and gives you an opening for
a neck-snapping |
| | They're
everywhere |
'--------------------------------------------------------------------------------------------------'
,--------------------------------------------------------------------------------------------------.
| Cardboard
Boxes
2.1.1 |
'--------------------------------------------------------------------------------------------------'
You can do more than just hide with the boxes, you can also use them for
quick transportation
between the games three trucks.
All you have to do is to climb into a truck, equip the right box and wait a
little.
Cardboard Box A used in Truck 2 and 3 drives you to Heliport
Cardboard Box B used in Truck 1 and 3 drives you to House 2 [Nuclear Weapon
Storage]
Cardboard Box C used in Truck 1 and 2 drives you to Sniper's Grounds 2
,--------------------------------------------------------------------------------------------------.
|
Camera
2.1.2 |
'--------------------------------------------------------------------------------------------------'
The camera is a neat addition to the game. It doesn't have any use besides
taking fun pictures as
far as I have seen. You can find the camera in the first house, Bottom
floor (B2) through the right
wall where you blew your way through the upper wall to fight Revolver
Ocelot and free Kenneth Baker.
You will need a Level 4 keycard to get the camera.
The camera will also give "ghost" pictures, like the ones you can see on TV
shows like Unsolved
Mysteries, with a mysterious "person" suddenly appearing on your photograph
when you view it.
The "ghosts" are most likely members of the production team or something
like that.
Some places where I can find "ghosts":
Kenneth Baker when he's all tied up [some guy
doing double peace signs]
The guy taking a leak [some
other guy taking a leak]
The twitching dead guy in the corridor [cant
tell what this guy is doing]
Second Policenauts poster in Otakon's office (the mecha
one) [a madman!]
Mirror in the womans
bathroom [a guy with a
cat-head]
The pictures on Psycho Mantis' northern
wall [another madman]
,--------------------------------------------------------------------------------------------------.
| Secrets /
Mysteries
3.0.0 |
'--------------------------------------------------------------------------------------------------'
There are two endings. One with Meryl and one without, which you get
depends on your actions in the
Torture Scene. (Surrender or Endure + Escape)
The two different endings also give you two unique items, Bandana for
rescuing Meryl and Stealth
Suit for letting her die, I have also heard of people who get great scores
and get both in one
ending. I can not confirm nor deny this.
Ninja turns RED when you have beaten the game at least twice and gotten
both endings. (He looks
like spider-man, I think that's basically is the whole point of him being
red)
Is there a real and direct use for the Night Vision Goggles? I haven't seen
any places that
actually requires the use of them.
,--------------------------------------------------------------------------------------------------.
| The Funny
Stuff
3.0.1 |
'--------------------------------------------------------------------------------------------------'
Hal Emmerich, the gaming otaku, has got policenauts posters and a
playstation in his office.
Guards can yawn, rub their necks (as if they have an ache), sneeze and
sleep.
'Deep Throat' is a name from the X-Files
,--------------------------------------------------------------------------------------------------.
| Meryl's
Frequency
3.0.2 |
'--------------------------------------------------------------------------------------------------'
The most frequently asked question on both Messageboards and IRC has to be
something like:
"I just fought Revolver Ocelot and got the Level 2 Keycard, what do I do
now?"
In case you didn't know, this is where you go up to the first level and
call Meryl.
But where do you get her Frequency number? It's on the back cover of the
game. Why is this? Did
Konami forget to put it in the game somewhere? Is it a copy protection?
Because if it is, it's
sure as hell working.
Don't ask me why I put this section in here, I just wanted to share a few
thoughts on it I guess.
:)
,--------------------------------------------------------------------------------------------------.
| The Premium Package [hey, i
paid $123 for this!] 3.1.0 |
'--------------------------------------------------------------------------------------------------'
Those who pre-ordered the Metal Gear Solid import could throw in an
additional $50 or so and
recieve the Premium Package, a big silver box with a bunch of promo stuff
in it.
It contains:
Metal Gear Metal Gear 2 Solid Snake Music Collection [more info below]
Metal Gear Solid Classified [Thick 60 page or so Artbook]
Metal Gear Solid T-Shirt [pretty ugly]
Specially Issued Fox Hound Dogtag [small!]
Card Collection [what the hell are these?]
This box is pretty neat and a great collectors item, or a cool thing for
any MGS fan to own.
The music collection is neat if you like old 8-bit songs, which I happen to
do. Those older games
have got some pretty damn good songs, too bad I only ever played the NES
version of Metal Gear
(it seems like no music from the MSX version was in the NES version, and
this music collection is
from the MSX games). The artbook has to be the coolest thing about the
whole package, it is huge
and the quality of everything in it is awesome. Print, paper, pictures,
everything! It contains
info on the guys who made the game, the earlier Metal Gear games,
characters, music and a slew of
other stuff. Noone should even mention the T-Shirt really, cause it's butt
ugly. It's white with
some ugly silver/black print saying "MGS - Metal Gear SOLID" (not even the
normal logo!). Dogtag
is cool I guess, it's pretty small and it's numbered. But these Manual
Pages are pretty weird,
they come in a little black Sony envelope labeled "Card Collection", and my
front cover had 003
written on it. Are these perhaps collectable? Maybe you can buy the binder
and more pages
separately. The pages are basically more detailed manual pages, in
green/white.
Music Collection track list:
METAL GEAR Yori
1 Operation Intrude N313 (Opening BGM) [00:34]
2 Theme of Tara [02:09]
3 -!- Red Alert [01:43]*
4 Sneaking Mission [01:52]
5 Mercenary (Boss BGM) [01:12]*
6 TX-55 Metal Gear (Metal Gear ?? BGM) [01:11]*
7 Escape -Beyond Big Boss- (Last "Patoru" ~ ???? BGM) [01:51]
8 Return of Fox Hounder (End Theme) [01:15]
9 Just Another Dead Soldier (Game Over BGM) [00:08]
METAL GEAR 2 SOLID SNAKE ORIGINAL SOUNDTRACK Yori
10 Theme of Solid Snake (Opening BGM1) [03:13]
11 Zanziber Breeze (Opening BGM2) [03:07]
12 Frequency 140.85 [02:25]
13 Level 3 Warning [01:13]
14 Killers (Boss BGM4) [01:37]
15 The Front Line [02:10]*
16 Advance Immediately [02:08]
17 Mechanic (Boss BGM2) [01:11]
18 Nighit Fall [01:39]
19 Level 1 Warning [02:19]*
20 Natarsha's Death [02:21]
21 Zanziberland National Anthem [00:17]
22 Spiral [01:33]*
23 Return [02:20]
24 Farewell (End Demo 2) [01:52]
25 Disposable Life (Game Over BGM) [00:13]
SNATCHER JOINT DISK Yori
26 Theme of Metal Gear [00:53]*
KONAMI ALL STARS
27 Zanziber Breeze [04:32]*
SNATCHER >< POLICENAUTS
28 Policenauts -????- from Policenauts [01:56]
29 Danger Dance & Justice All from Snatcher [02:05]*
[50:59]
* = the best songs
The Premium Package also comes with the game, naturally. It is a double
jewel case with coated
paperback-ish covers, with the Metal Gear Solid logo in silver on the
front. Inside there are the
black/white MGS discs. A limited edition full color manual all in japanese
and a normal black/white
manual in japanese/english. They both say pretty much the same things, only
the limited edition one
is more detailed and has a gazillion pictures. Bundled in here are also
metallic stickers and a
GensoSuikoden II demo disc + manual.
And no, the Suikoden II demo is not that much to get wet over. It sucks if
you ask me.
,--------------------------------------------------------------------------------------------------.
| Metal Gear Solid for
Dreamcast? 3.1.1
|
'--------------------------------------------------------------------------------------------------'
As you probably know, Sega is putting out a new console at the end of 1998.
Now rumours are flying
that a version of Metal Gear Solid will be in the first batch of games
released in 1999. Konami
hasn't, as far as i know, confirmed nor denied this. But, wouldn't it be
really cool? MGS on a
machine like the DC (is supposed to be) must be a dream for any MGS fan.
Question is if we would
want a port that is fixed up to fit the machine, or if we would rather have
a new game. Personally
I would much rather see a new game, because MGS will be pretty tired by the
end of 1998, for me at
least.
Well, I'm hoping that they don't pull a Dracula X on us. Since that Saturn
port was apparently
terrible.
Hey, mail me your thoughts, if I get some good ones I'll put them in here.
,--------------------------------------------------------------------------------------------------.
| All that other crap that noone ever reads
anyway |
'--------------------------------------------------------------------------------------------------'
Metal Gear, Metal Gear Solid, Snake Solid, Snake's Revenge and any other
names written in this
document are (c) Konami or their respective owners. All other above text is
(c) Johan Henriksson
1998, no reprinting or selling allowed under any circumstances. This was
written for free,
distributed for free, and you should have gotten this for free. If you
didn't, you're a sucker ^-^
useless info: I wrote this while listening to: "Metal Gear Music
Collection", Korn's "Follow the
Leader", Marilyn Manson's "Mechanical Animals" and Rob
Zombie's "Hellbilly Deluxe"
I also ate massive amounts of Ramen and watched alot of Anime
the last few weeks.
My first time through this game i got a total time of 7:40
and the rating "Grizzly"
Second time i made it in 3:31 and advanced to "Leopard", I
lost track after that.
many thanks to my real life friends (you know who you are, if you'd ever
read this! :), and
equally as many thanks to my "IRC friends" which I have made and abandoned
over the years.
hiya gloone, scumdog, shonen, post & the satimg crew, darklore, the #av
crew, my really old homies
who I never see anymore from #ansi and #sweart. I would also love to thank
Konami and The Rage,
one for making the game and one for delivering it in 4 (!) days! A big
thanks should go out to
the japanese culture, for bringing me anime which always seems to get me in
a very good mood.
FFLG power!@
The biggest Fuck You ever to mr Jonathan Leissler (or whatever his name is)
for stealing my FAQ,
calling it his and posting it all over the web, basically. I hate you and I
really wish you the
worst. If you ever see this, and if you ever dear creep out from under the
rock where you live and
say that you were wrong for stealing this, post an apology. Clear both our
names and your consience.
But what am I saying, how can a heartless motherfucker like you care about
what happens to me?
As long as you get your 15 minutes of shame, right?
People like you are the ones who make this earth so rotten.
_ ___ _ _ _
__ ___ _ _
/
/ \ \
( ( 06 21 14 14 25 06 21 14 14 25 12 09 20 20 12 05
07 09 18 12 ) )
\_\____ _ _ _
_ _ ____/_/
"livet är bara slut när man vill att det ska vara det, så varför
är inte mitt det än?"
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geocities.com/tokyo/fujigeocities.com/tokyo
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