MASAMUNE SHIROW WEAPONS

 

(All weapons use cased ammunition)

The Poseiden Norinco Gong

P/SHT * -1/-3 * J * C * 5D6(10 GAUGE) * 6 * 1 * ST * 650 EB

The Poseiden Norinco Gong is a ten-gauge 6-shot shotgun. This pistol-sized shotgun seems to be Deunan Knute's weapon of choice. It accepts a variety of special ammo.

 

45 ACP

P * 0 * P * C * 2D6+2 (.45 ACP) * 7 * 1 * ST * 480 EB

A .45 caliber weapon used as a backup. Too under-powered for use against most cyborgs.

 

10mm ASSAULT VULCAN

HVY * 0 * N * R * 8D6(10mm) * 300 * 60 * ST * 3700 EB

10mm gattling gun generally used against the more powerful cyborgs. Most opponents give up if it is pointed at them.

 

GOVER

P * +2 * J * C * 2D6+3(10mm) * 12 * 1 * VR * 390 EB

There isn't a whole lot of data on the Gover but I believe it to be 10mm. Commonly loaded with A/P ammo.

 

9mm PARA

SMG * +1 * L * R * 2D6+1(9mm) * 30 * 20 * ST * 480 EB

Submachine gun used against lighter cyborgs, equipped with a large suppressor for quiet fire. Useless against larger combat borgs or landmates.

 

 Seburo Bobsons

P * 0 * P * C * 2D6+2(.45 ACP) * 5 * 1 * VR * 300 EB

Another gun that I'm not too sure about, but based on its size and Shirow's preferance in guns, I would say its a .45.

 

Seburo J9

SMG * +1 * L * R * 2D6+1(9mm) * 35 * 30 * VR * 740 EB

An improved version of the 9mm para, re-enforced to fire HV ammo. This SMG is made for use against armored infantry.

 

Seburo C-25a and C-26a

RIF/SMG * +2 * J * R * 3D6 (5.7mm)* 50 * 20 * VR * 820 EB

The Seburo is probably the weapon Shirow talks about most, and it seems to be his favorite. The C-25a and the C-26a are both submachine guns the only real difference being in the outer appearance. The C-25a appears to be more geared towards combat and rough use, while the C-26a seems to be for security and service in less hostile environments. Both guns are equipped with brass catchers because of the fact that the spent shells are ejected forward (very unusual). These guns are also made to fire H/V ammo.

 

Seburo "SNAB" 5mm

P * +2 * J * R * 1D6+1 * 20 * 1 * VR * 640EB

Yet another Seburo, these are the semi-auto siblings of the C-25a and the C-26 a.

 

Briefcase Gun

SMG * -2 * N * ER * 5D6 (5.56mm) * 50 * 25 * ST * 1400EB

This gun from "GHOST IN THE SHELL" looks like an ordinary briefcase until it is needed, then a switch in the handle is activated and the bottom of the case falls out. In the film the bottom completely falls off, while in the manga it stays attached to the bottom of the gun. To my knowledge Shirow has given no specifics on this gun, but based on the size of the ammunition I would have to guess its caliber to be 5.56mm. (This gun is only considered a submachine gun only because of its size, the real difference between sub guns and machine guns is that subs use hangun rounds and mg's use rifle rounds.)

 

Briareos's Rifle

HVY * +3 * N * ER * 4D10+6 (20mmEHI) * 12 * 1 * R * 3500 EB

Briareos uses a variety of rifles in the 20mm to 30mm range. The rifles so far have all seem to be semi-automatic combat and sniper rifles. I am only going to give the stats for the 20mm here, if you want the stats for a 30mm they shouldn't be too hard to find. There is no way a human could fire this weapon its sheer weight make it too hard to even lift and its recoil would rip the arms off a non-augmented person.

 

Special ammunition types:

Shotgun shells:

X-stun rounds - when fired these rounds spread out into a large x delivering massive amounts of kinetic energy upon impact, shells are 30eb apiece and do 4D10 (stun damage only), this damage ignores all armor.

Busy Bee Shells - not really sure of the name of these, but I guess that's as good a name as any. These were the rounds Deunan incapacitated Sokaku with in chapter 24 of volume 4 of Appleseed. When fired these shoot 4 little devices that upon contact with a cyborg send a send a current through the cyborgs body rendering him completely immobile. The cost is 100eb per shell and there is no damage.

Glue Shells - these are filled with a gooey substance and a fired at the faces of the enemy to blind them. Cost 30 per box of 12. No damage.

 

Handgun and SMG Special ammo:

H/V ammo - hyper velocity is armor piercing and is x3 the damage done to armor. Has no stopping power and these bullets will pass through an unarmored target with very little wound trauma. Cost is 150eb per box of 50, and are unavailable to civilians. Firing full auto may cause the gun to over heat and jam, possibly even blow up.

HESH Rounds - high explosive squash head ammo acts like an explosive hollow point round and it delivers incredible kinetic impact. Damage vs. unarmored target is x2 plus 1D6 due to explosive damage, vs. armored targets damage is normal plus 1D6 due to explosive damage. Cost is 150eb per box of 50. Unavailable to civilians.

Delayed Fuse Explosive Rounds - these are designed to explode after penetration. Used for assassinations these rounds are extremely deadly, very few people shot with these live. 150eb per box of 50, unavailable to public. Damage is normal plus 1D6.

Tracker round - this round is actually a miniature tracer. Does normal damage and costs 100eb for a box of 20.


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