Console : Nintendo 64
Genre : Fighting/Action
Difficulty : Variable
Move List Version 2.0 beta2
Created 7/29/98 Rivised 5/1/99
Author : Loserb
In this fighter, the battles are split into air-to-ground or ground-to-air. You can fly or land using the top L and R buttons. You can fake them out by pressing up immediately after pressing L or R in the air or down when you're on the ground. Take note that when you fall from the sky or after being thrown you also take damage from hitting the ground. Also You can only block normal moves like punches and kicks, but not SPECIALS! When you see one coming, sidestep it or fly/land. DODGE IT COMPLETELY! And another thing, when performing SUPERS and certain SPECIALS, not only are you temporarily INVINCIBLE, you will also inflict DAMAGE if you are close to them. You are extremely open to throws though.
Start Screen
After watching the opening storyline and animation you will be presented
with the Start Screen. Press start and you will be presented with these
options :
Story Mode : Fight opponents in an order
depending on who you are and learn why you are fighting.
VS Mode : Slug it out with another player
and find out who throws a mean laser sword.
64 Mode : Beat the computer in no particular
order.
Guts Mode : In other words, Survival mode.
Time Attack Mode : Finish all nine stages
as fast as you can, you only have one round per stage.
Training Mode : Enhance your skills here.
Press start and you are given these options:
Normal Mode :
Play as Player 1. Press the Z button to make 2P crouch, jump, fly or land.
Key Sosakiroku : At the bottom of the
screen, you will see the words "Training Robot Use 2P" and in the
black box is the word start (in Katakana.) At this point, you will
be able to use 2P. When you press the Z button, the computer will record
your actions for five seconds. The computer will keep repeating those actions
until you choose normal mode again.
Character Sentaku
:
Change your Mecha.
Training ni Modoru
:
Return to training.
(if you already recorded the movements
and accidentally pressed start, go here to continue)
Title ni Modoru : Return to title screen.
Options : See below.
Options : You are presented with
these options,
Game Options
Sound Options
Ranking Options
Memory Clear
Key Config
Return Everything to Default
Return to Title Screen
Game Option
CPU no Tsuyosa : Computer Difficulty,
how good are you exactly?
Down Count :
Select how many rounds to fight.
Time Limit : How long do you want to fight?
Damage Meter :
How much damage is inflicted. Default is medium, left is high, right is
low and infinite.
Spirit Charge :
How much spirit is used in a special move. Default is medium, left is small,
right is high.
Explanation: when set to small, you use more spirit than normal, less
when set to high. Don't ask why.
Judge Voice : 1 is Yosuke
Akimoto (Master Gundam), 2 is
()
Return to Default
Return to Options Screen
Sound Option :
Sound Mode : Stereo is default.
Music Test : Listen to all the background
music.
Sound Effects Test : Check out all the
sound effects.
Volume Control : How loud do you want
it?
Music
Voice
Sound Effects
Return to Default
Return to Options Screen
Ranking Option : Its all in english
anyway so i'll skip this. The last option in the bottom is...
Return to Options Screen
Memory Clear : Erase all records. Message
reads: "Hontoo ni yoroshii desu ka?"
hai: yes
iie: no <----- Default button.
Key Config :
How this works: First, hold the button you want to change, It will be highlighted
on the screen. Next, press left and right to change the configuration.
When you decide to change it, Remember the Kana for the buttons or else
return it to default.
From top to bottom of the Key Config screen the buttons are:
L button: Field Idou : basically fly up or down.
R button: Field Idou : basically fly up or down.
C UP button : Spirit
C DOWN button: Spirit
C LEFT button: Spirit
C RIGHT button: Spirit
B button: Punch
A button: Kick
Battle Commands: (facing right)
GROUND | SKY | DOWN you can combine directions |
t,t F = Forward Step | t,T B = dash back | Hold P to stay down |
t,T F = Forward Dash | t,T F = dash forward | Hold B = roll back |
t,t B = Backward Step | Hold U = roll right | |
t,t D = sidestep left | Hold D = roll left | |
t D,U = sidestep right | Hold F = roll forward | |
t,T + P = Dash Attack | ||
t,T + K = Sliding Kick |
Spark = S damage is minimal but you can knock them back when
close, knock them down from above.
Strong downward attack = U or UB or UF + S
Ground-to-air attack = QCF + S
Air-to-Ground attack = DF + S
"Change-of-Field" attack = Press L or R to Fly/Land,
Immediately press P or K. You can also control where you land by pressing
left or right.
Other Basic Moves:
From a crouching position, release D, press K or P
while getting up.
DF + P DB + P
DF + K DB + K
To stay in the air after getting hit by projectiles, hold when hit. This will also release you from grappling weapons.
Miscellaneous:
Color Change:
Press A for original colors , C for alternate colors,
start for second alternate color. (see bottom of page)
Return to Start Screen:
Press and hold L and R buttons to return to the start
screen from the Character Select screen.
Move Pause Menu Screen:
Use the Analog Stick to move the window that appears when you press
start while playing the game.
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R-1 |
Daitarn-3 |
Dancougar |
Shining Gundam |
Master Gundam |
Dunbine |
Walker-Galliar |
Voltes V |
Devil Gundam |
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