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Designation:
MSN-04 Sazabi Experimental Mobile Suit

I. Dimensions
Total Height: |
23.0 meters |
Total Depth : |
7.8 meters |
Total Breadth : |
13.8 meters |
Dry Weight : |
15.3 metric tons |
Operational Weight : |
metric tons |
II. Type
- Design: Tirolian Republican Labs, Robotech Research and Development, Axis Industries,
and Anaheim Electronics
- Builders: Axis Industries
- One man, all weather, experimental telekinetic heavy assault mobile suit.
III. Service Use
- MSN-04: Served with the Tirolian Republican Guard in
extremely limited numbers in 2067.
IV. Propulsion
Engines:
Note: all plasma-shock expansion engines draw their plasma from a single
fusion pile.
- 2 x Ilran OID-170 plasma-shock expansion engines mounted on the lower back, total thrust
137.2 kN each.
- 2 x Ilran OID-171 plasma-shock expansion engines mounted on the upper back, total
thrust 130.3 kN each.
- 8 x Ilran OID-172 plasma-shock expansion engines with four mounted in pairs on either
waist and four more in pairs on either shoulder, total thrust 116.6 kN each.
- 28 x Polar K'nart OIF-20 high maneuverability vernier thrusters
mounted at key locations on the mobile suit, total thrust, 92.6 kN each.
- Assorted small reaction thrusters and gyroscopes for all-environment
maneuvers, attitude adjustment, and stability.
Powerplant:
- 1 x Tirolian Republican Labs TRS-7 anti-matter reactor. Maximum output,
20000 kW
each.
Fuel Capacity:
- 580.1 liters of D
2
O reactant for fusion
engines.
V. Performance
Running speed: |
201 kph |
Max loiter time: |
1200 seconds |
Jump distance:(*) |
450 meters |
Generator Endurance:(**) |
2 years |
Acceleration: |
G |
Delta-v capacity: |
589.6 kps |
* = Earth-normal conditions and without thrusters |
|
** = Continuous operational use. |
|
VI. Electronics
Radar tracking:
- TMRGR-10(*) head mounted phased array with spherical coverage, for various
scan/track, and battlefield surveillance options.
- TMRIFF-3 IFF friend or foe interrogator
Optical tracking:
- TMRCS-8
Multi-band digital camera system, for medium range all attitude infra-red
imaging, optical and ultra-violet band detection and tracking.
- TMRLD-8 Multi-frequency laser ranger and designator.
Tactical Electronic Warfare System (TEWS):
- TMRRW-6 Radar Warning Receiver (RWR)
- TMRIR-6 Infra-red Warning Receiver (IRWR)
- TMRAJ-6 Active sensor jammer
- TMRECM-6 internal countermeasures system
- TMRDD-6 Chaff/flare dispenser
- Multiple VHF and UHF antennas
Other:
- TMRPC-6 psychic communications systems
VII. Armament
Cannons
- 1 x Zanscare RA-12 406mm tachyon cannon: This devastatingly
powerful cannon is nearly as powerful as some of the full size cannon seen
on capital ships. This weapon gives the Sazabi the power do severely
damage any type of capital ship and destroy smaller ones on its own.
The powerful punch of this cannon is thanks to the anti-matter reactor
onboard the mecha. The maximum output of the cannon is 2 TJ(!) per
burst and each burst lasts a full five seconds and has a range of 100,000
km. Of course this kind of power is not without drawbacks. The
rate of fire is only once every minute and the cannon can only operate for
ten minutes before needing to shutdown for cooling. The cannon is
mounted in the abdomen of the mecha.
Hand Held Weapons
1
x Zanscare TA-15 single-barreled 150mm tachyon shotrifle: A weapon
unique to the Sazabi is this new tachyon shotrifle. While it is for
the most part like any other kind of tachyon rifle, it can be toggled
between rifle and shotgun mode. In shotgun mode the rifle can fire a
spread pattern much like a regular shotgun. This proved highly useful
when dealing with the massive numbers of Marduk mecha present in most
engagements. In rifle mode, the rifle can fire a 600 MJ burst twice
every second. In shotgun mode is can fire a 400 MJ burst every
second. Either way the shotrifle ha a magazine cel with enough energy
for 50 bursts. Two spare magazine cel is carried behind the projectile
shield. When not in use this weapon can be placed on a special mount on the
back of the unit.
Melee Weapons
2
x Zanscare 2.4 MW tachyon saber: The beam saber works on the same principle
as the tachyon rifle, except that the tachyons are captured and stored in a
strong electromagnetic field instead of projected in a beam. The result is a
concentrated energy blade which is one of the deadliest mecha weapons. The
beam saber only contains enough energy and tachyons for about 60 seconds of
continuous use. When not in use, the beam sabers are stored in the forearm
of the mecha, where it's are recharged by the Sazabi's reactor. The Sazabi
can switch the beam saber on and off while holding it, in order to conserve
power. Once totally depleted it takes 5 minutes for a beam saber to recharge
to full capacity. The Sazabi carries two tachyon sabers mounted in its
forearms.
1
x Zanscare 6.0 MW tachyon tomahawk: Yet another
unique weapon in the Sazabi's arsenal is the tachyon tomahawk.
Basically nothing more than a regular saber resembling a tomahawk. The
tomahawk can be used as a melee weapon or can be thrown as a projectile
weapon. The tomahawk is high output weapon and can only run for 30
seconds continuously before needing to recharge for 3 minutes. The
tomahawk is stored on the shield when not in use.
Missiles
- 1 x Triple Missile Launcher: 6 inboard variable warhead,
short range infra-red imager passive radar homing missiles. Launch port is
three 3-tube launcher located on the projectile shield. 3 missiles ready,
with one reload. Various warhead options.
Remote Weapons
- 6
x Remote Funnels: These weapons, dubbed funnels sport a tachyon cannon
which can fire a 1 GJ burst 10 km every second. The number of bits
able to be deployed at once varies from pilot to pilot with the average
being four. As the funnels do not use an onboard reactor they must
return often to refuel with additional reaction mass which is drawn from the
suits own supply. Secondly, as the cannon is no longer hooked directly
to a reactor they must be recharged often as well because there is only
enough energy stored onboard for twenty bursts from each funnel. Each funnel sports a
tachyon cannon which can fire a 1 GJ burst 20 km every second.
The number of bits able to be deployed at once varies from pilot to pilot
with the average being four. The six funnels are stored on the back
when not in use.
VIII. Armor
The armor on the Sazabi is a low-mass lunarium titanium composite plating,
however this armor differs from pervious mobile suits and is dubbed Gundarium Gamma.
Aside from the superb protection provided against projectiles, missiles, and
other kinetic weapons, this armor is also very resistant to plasma globes
(annihilation discs), lasers, and particle guns too, owing to the fact that the
armor can flake off and evaporate in layers under fire from such high-energy
weapons, taking much of the weapon's energy and converting it into the latent
heat of sublimation in the armor. The armor stops all small arms fire, and has
good resistance to all weapons commonly mounted on combat mecha. This new armor
is also much lighter than most armors weighing a full two thirds less than the
traditional armor's mounted on mecha but is almost ten times as expensive to
make.
The Sazabi provides full protection from nuclear, biological, and chemical
hazards, using an overpressure cockpit environment activated by radiation and
hazardous chemical sensors, or manually when biological warfare conditions are
anticipated. The internal consumables supplies can provide atmosphere for three
days maximum.
IX. Development
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Index
Robotech (R) is the property of Harmony Gold. This document is in no way
intended to infringe upon their rights.
Layout adapted from Robotech
Reference Guide
Content by Jeffrey R. Spillner
and Ron Ferrara
Copyright © 1998-2001 Jeffrey R. Spillner and Ron Ferrara
Page Last Updated on November 26, 2001 @ 11:00 GMT