The Basics of Combat


By Camille, Lancing Instructor of the Liberation Army

Alright, you Furfurs, listen up! So, you think YOU can cut it in the Liberation Army? Hah! Don't make me laugh! But there is hope. It's my job to whip you sorry excuses for soldiers into lean, mean, Imperial-killing-engines of destruction! So shut up, pay attention, and listen good!

Basic Combat Tactics

Parties are composed of up to six characters. They will be divided into a front and back row of three characters each. You are able at arrange who is in the front or rear row in the Formation menu.

There are three types of weapons: Short range, Medium range, and Long range. The weapon1s range determines where in your party the character can attack from, and which enemies they are capable of hitting. these ranges are represented by three letters: S, M, and L, and are displayed with the character1s stats in the Formation menu.

One of the few problems with this game is that when a character is automatically added to your party, they also tend to be automatically placed in your rear row. Make sure to check their range to make sure that they can attack before continuing.

Combat is broken up into rounds. At the start of each round, you give orders to your party on what you want them to do. Once that1s done, sit back and watch the action unfold. Each member of both parties has one action per round. Once everyone is finished, the round is over and a new one starts.

You1ll have 4 options presented at the start of each round which direct your entire party1s actions:

If you chose to Fight, a new menu appears displaying commands for an individual member of your party. you will have five options:

Once you've made your command the menu for the next member in your party comes up. If you aren1t happy with your orders, you can backtrack one menu by pressing the 32 button.

Another thing to remember is the character1s speed and in what order your party attack. The faster the character, the sooner in the order they attack. Characters who have similar speeds will be attack at the same time, so try to assign them different targets. Two characters can not hit the same target at the same time, so one will have to wait for the other to get out of the way before they attack. (While not all that vital, it does speed things up and produces the coolest looking battle scenes, with characters leaping and slashing everywhere and arrows and knives criss-crossing across the screen =).

It is also important to watch when your enemies attack. This is especially important when healing injured characters. If you assign one of your slower characters to heal them, a faster enemy might attack before they are able to be healed and kill the injured character.

United Attacks

Due to similar fighting styles, years of training together, or who knows why, some characters will be able to combine their attacks into a powerful technique. When these characters are together in the same party, the option 3Unite3 becomes available. These are some of the characters who can Unite:

Guardians

Sometimes a character will have a special bond or relationship with another. Brother to brother, lover to lover, mother to son. When that character is close to dying, the other will selflessly guard the injured character and take the hit. These are some of the characters fortunate enough to have a guardian:

© 1997 chockbrd@lava.net


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