Chapter 4: The Runes
Here is a record of the Runes that I have had the opportunity to examine:
The 27 Runes of Truth
Often called the Cursed Rune or the Rune that governs life and death. Currently owned by Hero (you).
Level 1: Deadly Fingertips -- Instantly kills 1 enemy (except bosses and potential recruits)
Level 2: Black Shadow -- Does 300 damage to all enemies
Level 3: Hell -- Casts "Deadly Fingertips" on all enemies
Level 4: Judgment -- Does 1500 damage to 1 enemy
Said to have the power to link worlds. This Rune is actually composed of two halves -- the "Front" and the "Back." One half is owned by Leknaat the Seer, the other by her sister, the Imperial Magician Windy.
This Rune1s power allows Dragons to exist in this world. Owned by Joshua, Lord of the Dragon Knights.
Doubles speed in the overhead map, and allows dash in towns and dungeons (hold down circle when walking). Owned by Stallion. Note: While it is called the True Holy Rune, I am not certain if it1s one of the 27 Runes of Truth. Anyone know?
Elemental Runes
Elemental Runes draw upon the primal forces of nature to fuel their spells.
Gives its owner the ability to cast Earth spells.
Level 1: Clay Guardian -- Increases 1 party member1s defense
Level 2: Voice of the Earth -- Does 300 damage to all enemies
Level 3: Copper Flesh -- Greatly increases 1 part member1s defense
Level 4: Earthquake -- Does 700 damage to all enemies
Gives its owner the ability to cast Water spells
Level 1: Drops of Kindness -- Heals 1 party member
Level 2: Fog of Deception -- Lowers enemy party's attack level
Level 3: Rain of Kindness -- Heals 300 points to each party member
Level 4: Water of Kindness -- Completely heals 1 party member
Gives its owner the ability to cast Lightning spells.
Level 1: Angry Blow -- Does 150 damage to 1 enemy
Level 2: Rainstorm -- Does 200 damage to all enemies
Level 3: Raging Blow -- Does 600 damage to one enemy
Level 4: Ball of Lightning -- Does 1000 damage to 1 enemy
Gives its owner the ability to cast Fire spells. Undead enemies are weak against this magic.
Level 1: Flaming Arrows -- Does 100 damage to 1 enemy
Level 2: Firestorm -- Does 300 damage to all enemies.
Level 3: Dancing Flames -- Does 400 damage to all enemies
Level 4: Explosion -- Does 700 damage to all enemies
Gives its owner the ability to cast Wind spells.
Level 1: Wind of Sleep -- Puts enemies to sleep
Level 2: The Shredding -- Does 400 damage to 1 enemy
Level 3: Healing Wind -- Heals 1 party member
Level 4: Storm -- Does 500 damage to all enemies
More powerful Earth spells.
Level 1: Voice of the Earth
Level 2: Copper Flesh
Level 3: Earthquake
Level 4: Guardian of the Earth -- Greatly increases defense of entire party
More powerful Water spells.
Level 1: Fog of Deception
Level 2: Rain of Kindness
Level 3: Water of Kindness
Level 4: Mother Ocean -- Completely heals entire party
More powerful Lightning spells.
Level 1: Rainstorm
Level 2: Raging Blow
Level 3: Ball of Thunder
Level 4: Thunder God -- Does 2000 damage to one enemy
More powerful Fire spells. Owned by Alen.
Level 1: Firestorm
Level 2: Dancing Flames
Level 3: Explosion
Level 4: Final Flame -- Does 1500 damage to all enemies
More powerful Wind spells.
Level 1: The Shredding
Level 2: Healing Wind
Level 3: Storm
Level 4: Shining Wind -- Drains an enemy of their HP and heals entire party
Effect Runes
These Runes increase the abilities of characters or grant special powers.
Other Runes
Chapter 5: Master Magicks
The great sorcerer Crowley discovered that there is a way to go beyond the limits of a Rune. By uniting their powers and casting their spells as one, master mages can combine their magicks into one spell of devastating power. Only the most skilled of mages can perform this, and must be able to cast spells of the 4th level. Both must be the strongest spell of each Rune, and at least one of them must be drawn from the second level elemental Runes: the Mother Earth, the Flowing, the Thunder, the Rage, and the Cyclone. Only elements harmonious to each other can unite.
To unite, have the two characters cast their spells during the same round. If you have more than two spells being cast in the same round that can unite (i.e.: one person is casting Fire, another Lightning, and another Water) who unites with who depends on the Attack Order. The first two on the Order will unite, then the next two down, etc.
There have long been rumors of means of uniting more than two Runes to unleash even greater powers, however no one has been able to uncover the secret to this technique.
© 1997 chockbrd@lava.net