Chapter 4: The Runes

Here is a record of the Runes that I have had the opportunity to examine:

The 27 Runes of Truth

Elemental Runes

Elemental Runes draw upon the primal forces of nature to fuel their spells.

Effect Runes

These Runes increase the abilities of characters or grant special powers.

Other Runes

Chapter 5: Master Magicks

The great sorcerer Crowley discovered that there is a way to go beyond the limits of a Rune. By uniting their powers and casting their spells as one, master mages can combine their magicks into one spell of devastating power. Only the most skilled of mages can perform this, and must be able to cast spells of the 4th level. Both must be the strongest spell of each Rune, and at least one of them must be drawn from the second level elemental Runes: the Mother Earth, the Flowing, the Thunder, the Rage, and the Cyclone. Only elements harmonious to each other can unite.

To unite, have the two characters cast their spells during the same round. If you have more than two spells being cast in the same round that can unite (i.e.: one person is casting Fire, another Lightning, and another Water) who unites with who depends on the Attack Order. The first two on the Order will unite, then the next two down, etc.

There have long been rumors of means of uniting more than two Runes to unleash even greater powers, however no one has been able to uncover the secret to this technique.

© 1997 chockbrd@lava.net


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