A combination of four hobbies. Design: Starblade's
design was finalized in 1988. Model Making: The model
was scratchbuilt in plastic in 1989. Photography: The model
was photographed with normal flash, the background was photographed
at 36,000 feet just out of Singapore through the window.
Both photos taken on digital camera. Computer
Art: The background was cleaned, the model was matted in,
the model lighting was altered all within Photoshop. (there
will be futher lighting fixes and a little special effect
From concept to rendering. The Mecha head was sketched
with ballpen onto drawing paper. Using the scanned
drawing as a guide the Photoshop rendering was made. Layer
work and masks made from paths greatly reduced the rendering
time. The painting is of low detail because this is
just one piece that will be used in a larger graphic. The
final size of this piece will be about one-third that of
size: 36.3k) click on left side of image
(rendering size: 32.3k)
click on right side of image
One of four pieces that will be composed into the Genre
graphic for the splash page.
The work began as two photos; one for the head and one for
the arm. Images and concept were brought together
within Photoshop. Work here involved colorized negatives,
layer masks, layer transparency, and using the desaturated
picture as an airbrush mask.
A familar graphic for those who've seen the old AEGIS website.
clouds are by Photoshop and the dice were scanned. The
manipulations were all done in Photoshop.
This was a concept that slept for nearly four years before
seeing light. It was meant to go on a T-Shirt but
the commissioned printer could not reproduce the artwork
off with a figure in the right pose, the artwork was completely
done from within Photoshop.
page from ARCHON
book coloring in Photoshop. This is a scene from Virtual
Media's ARCHON (#2). The graphic is of the work in progress.
art is by the artists of Virtual Media.
Rokugan's Twilight ensemble
The Fat-Man's line art was scanned and sent to Tommy for faster
coloring of the characters including hair and other textures.
The completed work was zipped off back to FV for framing,
background, and finer details such as the Clan Mons and specific
scanning, all work was executed in Photoshop.