ARTICLES
The
AEGIS Discussion Archives
These are compilations of discussions collated from the aegis mailing
lists. If you would like to join our mailing lists, contact our list
managers.
The
Toolkit
Tips, tricks, and ideas to use in your games.
Rambles,
Rants, and Ravings
Excerpts taken from the private musings of the mad - or the enlightened.
Seriously, these articles are the crystallization of many a late-night
conversation or sudden flash of insight on gaming. We hope that they
will be as useful to you as they have been to us.
The
AEGIS Discussion Archives
These are compilations of discussions collated from the aegis mailing
lists. If you would like to join our mailing lists, contact our list
managers.
#001
What makes your ideal game system?
#002 My designs are inadequate and so are
yours ...
#003 The nature of rpg's
#004 On being in character
#005 How do you evoke fear?
#006 Why did AD&D lose its charm?
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The
Toolkit
Tips,
tricks, and ideas to use in your games.
Tactics
of the Wild
by
Dariel Quiogue
If you've been running your wildlife encounters by the rulebooks, chances
are you're missing a lot ...
An
Analysis of Magic
by
Dariel Quiogue
An attempt to categorize the various types of magic found in both RPGs
and literature according to how each type draws or uses power.
Character
Creation Methods
by
Dariel Quiogue
Exploring the different means by which players come up with their character
concepts.
An
Inventory of Situations
by
Adrian Martinez
Different situations place different requirements on the characters
which they in turn try to meet using their abilities. It therefore useful
to inventory the various situations ...
Encounter
Formats
by
Adrian Martinez
A notation-based approach to managing encounters for clarity in mood
establishment and resolution.
[back
to top]
Rambles,
Rants, and Ravings
Excerpts
taken from the private musings of the mad - or the enlightened. Seriously,
these articles are the crystallization of many a late-night conversation
or sudden flash of insight on gaming. We hope that they will be as useful
to you as they have been to us.
The
Four Faces of the Role-Player
by
Dariel Quiogue
Every gamer has four faces; Internalizer, Externalizer, Tactician, and
Jester. Players create characters and play them according to how each
prioritizes these faces.
Role-Playing
Games as Collaborative Fiction
by
Dariel Quiogue
RPG's are more than just games, but also works of collaborative fiction;
if we realize that and make use of it, we can have better games.
On
Expectations
by
Dariel Quiogue
We come to a game carrying a set of expectations. If those expectations
are met, we enjoy the game. But what happens when the GM's expectations
are totally different from yours?
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