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DEITIES | |||||||||||||||||||||||
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Celestials vs. Infernals | |||||||||||||||||||||||
Unlike your normal campaign in which the gods are almighty and the mortals bend to their will, this campaign sheds a different light. In truth, the celestials (gods) have become trapped in their own cosmic creation without the ability to get out of it. Atleast for the time being. Since time is not an issue to them, they set a course to create the power needed to free themselves. Unfortunately, the diversification of the mortals, the manifestation of arcane power, the arrival of dragons and infernals, and the demanding nature of Aerastam, have thrown a wrench in the proverbial gears. Now everything in the cosmos has all but ground to a halt. The celestials originally planned to allow mortals the ability to freely transend to god-like status. This was part of their original scheme and remained so until recently. Infernals, the trouble makers that they are, discovered this means of ascension and a few of the more powerful took advantage of it. Now sitting in the throwns of gods are not only the good aligned celstials that started it all, but a handful of godly infernals. Quickly the celestials collected and re-wrote the laws of ascension making it so that no infernal could transend in this fassion again. Unfortunately that didn't help the matter of the few that already made it. The few infernals that attainted godhood quickly developed their own dark and demented domains and began developing followers of their own. The celestials now struggle for power while the infernals continue to screw things up. This is not to mention the effects the dragons have had on the cosmic flow as well as Aerastam with her "arcane" power. There is now so much available to the mortals that the entire situation has gotten out of the god's control. Now the future of the cosmos lies in the free will of the mortal races. |
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Name | Align. | Domains | Fav. Weapon | Symbol | Portfolio | Sex | Titles | ||||||||||||||||
Aerastam** | TN | Air, Earth, Fire, Water, Wood*, Magic | Quarterstaff | . | . | F | Mother Earth, Queen of the Elements, Goddess of Magic | ||||||||||||||||
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Acklin | NG | Good, Law, Luck | Shuriken | . | . | M | Keeper of the Wheel, God of Fate | ||||||||||||||||
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Dolthinda | LG | Good, Healing, Law, Protection, Strength | Battleaxe | . | . | F | The Guardian, The Shield, The Jury | ||||||||||||||||
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Durn | CE | Chaos, Evil, Strength | Morningstar | . | . | N/A | The Toturer of Souls, The Eternal Bleeding | ||||||||||||||||
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Gerfodden | LG | Good, Law, Strength | Longsword | . | . | M | The Spirit Leader, The Moral One | ||||||||||||||||
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Kalvum | NG | Healing, Knowledge, Magic | Quarterstaff | . | . | M | The Great Sage, The All Knowing | ||||||||||||||||
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Kylnix | NE | Death, Destruction, Night* | Scythe | . | . | N/A | The Undead Lord, Keeper of Eternal Night | ||||||||||||||||
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Lamindin | NG | Chaos, Plant, Sun, Travel | Halberd | . | . | F | The Shadow Chaser, Light Bearer | ||||||||||||||||
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Nabeel | NG | Animal, Chaos, Sun | Longbow | . | . | F | The Huntress, Mother Nature | ||||||||||||||||
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Nebulus | CN | Chaos, Luck, Magic, Trickery | Dagger | . | . | M | The Gambler, God of Odds | ||||||||||||||||
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Nyrul | CN | Destruction, Luck, Trickery, War | Greatsword | . | . | F | Goddess of War, Matron of Battles, The Force | ||||||||||||||||
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Ma'ardock | CE | Death, Trickery, War | Longsword | . | . | N/A | The Sluaghter, Lord of Rage | ||||||||||||||||
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Ornin | NG | Plant, Protection, Sun, Travel | Longspear | . | . | M | God of Omens, God of Wandering, The Crossroads Spirit | ||||||||||||||||
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Peshme | NG | Animal, Plant, Sun | Sickle | . | . | M | The Farmer, The Great Harvest | ||||||||||||||||
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Ryndell | NG | Destruction, Knowledge, War | Spear | . | . | M | The Tactitian, Master of Plans, The Conquerer | ||||||||||||||||
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Sha' Agul | LE | Evil, Law, Night* | Dagger | . | . | N/A | The Shrouded One, The Assassin | ||||||||||||||||
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Stroham | NG | Animal, Healing, Strength, War | Battleaxe | . | . | M | King of Beasts, The Beastmaster, Lord of Monsters | ||||||||||||||||
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Tira | LG | Good, Protection, Trickery | Whip | . | . | F | The Enchantress, The Seductress, Goddess of Love, Goddess of Fertility | ||||||||||||||||
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Torgog | LG | Good, Healing, Law, Strength, War | Longsword | . | . | M | Lord of Might, The Sword, The Executioner | ||||||||||||||||
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Valshe | LG | Destruction, Good, Knowledge, Law, Protection | Warhammer | . | . | F | The Peacekeeper, The Hammer, The Judge | ||||||||||||||||
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Ventis Marn | CE | Chaos, Strength, War | Warhammer | . | . | N/A | The Warmonger, The Maker of Ruin, The Untold Power | ||||||||||||||||
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Xelioth | LE | Evil, Knowledge, Trickery | Quarterstaff | . | . | N/A | Master of Desciet, The Mindbender, The Father of Lies | ||||||||||||||||
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Yalinda | LG | Healing, Law, Protection | Quarterstaff | . | . | F | The Caretaker, Goddess of Life | ||||||||||||||||
* New Domain ** Aerastam is unlike the celestials or infernals in that she is the world itself. She is not really female though that is how everyone refers to her. |
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Descriptions | |||||||||||||||||||||||
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