HardCore Fuzion:
Complications, Talents and Balanced Traits

Removing a racial complication cost the double of OP value.
If you increase the level of a racial complication, you'll receive the difference of OP between these two levels. For example Humans receive a Infrequently Strong Major Racial Intolerance (value 7.5 OP) complication, for an Intolerance of Severe intensity (value 10 OP) they receive 10-7.5=2.5 OP.
You earn nothing for removing a racial Talent.

Talents are an innate ability, (but not necessarily superhuman) that cannot nor-mally be learned or taught, such as a bump of direction or the ability to see in the dark. The list of Talents below is a general one; which ones are available depends on each GM’s decisions about the campaign setting. Each one of these Talents costs 3 points each. If levels (indicated by a X) can be taken in the Talent, each additional level will cost another 3 OP:


3.1 Talents

Ambidexterity:
You can use tools and weapons with either hand at no penalty (normally -3 for using off-hand).
Beautiful:
You are extremely good looking; people will automatically stop and stare at you when you pass, and you are generally surrounded by admirers. In addition, you automatically have a +1 bonus to your Persuasion, Performance, and Wardrobe/Style skills for each level taken.
Common sense:
You always look before you leap; the GM must give you warning whenever you’re about to do some-thing particularly foolish, even if there are no perceptible clues present. He doesn’t have to specify the danger, just that "this might not be a smart idea..."
Direction sense:
You are never lost, always know where North is and can orient yourself easily without any external clues.
Environment resistance [X]:
Gives a bonus of +1 per level to CON rolls when testing physical reactions to a type of environment effect:
High Pain Threshold:
You are especially resistant to pain and shock. When wounded, you will reduce the amount of STUN taken by 2 points each time and the effects of Impairing wounds (when used) by -2.
Intuition:
You have an uncanny feel for hunches; the GM will give you a chance to make a Perception roll whenever he thinks you might get a hunch, even if there are no perceptible clues present.
Perfect Pitch:
You always know if something's in tune, and automatically gain at +3 bonus in any musically relat-ed task (singing, playing instruments, etc).
Toxin/Disease resistance [X]:
Characters with this talen have a bonus to resist the effects of toxins or diseases (bonus of +1 per level to your CON rolls).

3.2 Balanced Traits

Balanced Traits are neither talents nor complications. Each Balanced Trait is a mixed bag, containing both good and bad traits.

Devoted
+1 to WILL whenever the character is working directly a cause he believes in.

-1 to WILL whenever he isn't working for a cause he believes in.
Honest face
+1 to Persuasion skill when telling the truth.

-1 to Persuasion skill when telling lies.
Independant
+1 to WILL when resisting attempts to coerce character in doing something against his will.

-1 to PRE when dealing with authority figures.
Intimidating
+1 to Intimidation rolls.

-1 to all other PRE related rolls when trying to make friends, persuading people peacefully or setting people at ease.
Harmless looking
-1 to Intimidation rolls.

+1 to all other PRE related rolls when trying to make friends, persuading people peacefully or setting people at ease.
Strange appearance
+3 to Intimidation rolls.

-3 to all other PRE related rolls when trying to make friends, persuading people peacefully or setting people at ease.
Methodical
+1 to all INT related rolls when the character have time to thinks through calmly.

-1 to all INT related rolls when the character has to think fast or under extreme stress.
Quick witted
+1 to all INT related rolls when the character has to think fast or under extreme stress.

-1 to all INT related rolls when the character have time to thinks through calmly.
Nocturnal
+1 to Perception check during the Night (sight only).

-1 to Perception check during the Day (sight only).
Diurnal
+1 to Perception check during the Day (sight only).

-1 to Perception check during the Night (sight only).
Romantic
+1 to seduce or persuade someone under a romantic guise.

-1 to resist romantic advances.

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