I advocate using D10 + SPD, instead of D20 + SPD. This better simulates the greater chance of high speed characters acting first.
Melee Initiative :
The current rules don't allow for the fact that certain weapons are faster than others.
Here are the rules:
|Melee Weapon||Initiative Modifier|
|Small, One-Handed (e.g. Dagger, Knife)||+1|
|Standard, One-Handed (e.g. Sword, Mace)||0|
|Flexible, One-Handed (e.g. Flail, Whip)||-1|
|Stave, Jaka Bastard sword||-1|
|Two-Handed Weapon (e.g. Greatsword, Halberd)||-3|
|Two-Handed Flexible Weapon (e.g. Sauran Warwhip)||-4|
|Giant-sized Weapons (e.g. Kharakhan axe)||-5|
|Unarmed (including Da-Khar, Garde)||-1|
|Readied Missile Weapon||Initiative Modifier|
|Fired Ballistic (e.g. Bow, Crossbow)||+5|
|Small Thrown (e.g. Knife, Bolas)||+4|
|Large Thrown (e.g. Spear, Javelin)||+3|
|Spell Type||Initiative Modifier|
|Eye shot/sever rope||-9|
|Eye shot through visor||-10|
|Heavy Rain/Heavy Snow||-2|
According to standard rules, all characters gain 2 HP per level irrespective of physicality or career. An unrealistic rule that also leaves little difference between warriors and academics at higher levels. Hit Points should instead increase according
|Primary Combat||2HP per level|
|Secondary Combat||1HP per level|
|Rudimentary Combat||1HP every other level|
|Non-Combatant||1HP every third level|
The rules don't state any penalty To Hit while attempting a disarm maneuver. I recommend a -5 penalty.
According to the current rules a shield subtract -2 from the opponents 'To Hit'. This doesn't reflect the true effectiveness of a shield.
Instead, I recommend it adds +2 to any Parry attempt (only when actively parrying) and acts as a further 3 points of armour (when not actively parrying).
It stills adds +1/+2* to the number of opponents that can be actively defended against.
* - for enchanted shields.
Defending vs Multiple Foes
The original rules allow a character to defend against a number of opponents equal to half their BCR. This is obviously ludicrous at higher levels.
For a start, only a limited number of opponents can attack a character at any one time!
I allow 1 opponent, + 1 for every 5 points of BCR.
No more than 6 average characters, 2 giant characters, or 12 whisp sized characters can attack an individual at any one time.