TEST
FAQ NOT EDITED OR COMPLETE **** 1)Anyway,
my question of the day was about the Ban rote.
It says the difficulty is 3 times the Arete, but is that the effective
Arete at time of casting, or the casters base Arete? Also, would a grade of success add another 3 traits to the
difficulty to break through? **** No
it would not add to the difficulty with extra grade of success, only distance or
duration, not strength. according to Ban on LoA pg 144.
**** 2)
For a Sanctum, does it just affect whoever bought it, or does it also apply to
people following a similar paradigm? **** Sanctum
only effects the Mage that possesses this Background. This is because a Sanctum is a 'Personal Space'.
Consider two fiction authors such as Neil Gaiman and Clive Barker.
They both write books that are sometimes of Modern Fantasy. They both
would have computers, written notes, resource books, phone numbers, etc..
However, the books are for different things, the phone numbers are for
the wrong people, the notes summurize different ideas... each author would be
lost in someone else's office. *however
see below for the notes on Chantries.
**** 3)
Can buildings have Arcane (I know I've seen it in the USA, just wondering what
approval level that is in Canada)? **** Yes,
but it must be a [Tradition] Chantry / Technocracy Construct.
When Mage Version 6 rules are finally out you can use the 'Chantry
Background' from LoA:Companion; this allows you to have a location for Mages
where they can work together and have access to simalar resouces.
Chantries must have XP spent on them, PCs can share in this cost, So Yes
they can have Arcane applied to the building that will help them avoid detection
to a certain degree. Its not really
an approval level per se, the backgrounds used in a Chantry are under the same
rules and approvals as normal Backgrounds.
However Other Backgrounds can be applied such as Arcane, Sanctum,
Resources, Node [which tends to need approval; 2-3 Nodes need Mid App, while 4-5
require High as per Mage 5.1] and so on. And
Yes you can have Sanctum as a shared Background within a Chantry, however common
sense will dictate who can use a certain Sanctum; for example if an Order of
Hermes, that use Enochian for all his spells casting with wands and such, would
not be able to use a Sons-of-Ether Labratory. However a Cult-of-Ecstasy might
get away with setting up a Hydroponics section for ahem weeds and such;)
**** NB)As
a seperate note, how many active games/VSSs are there in Canada? **** Currently
there are 6 games in canada [are you running one too, where are you, I'm sorry
Daniel, I've forgotten] I have only
seen 3 VSS [one in which I wrote] I'm
sure I can send you the links and any help you might need.
**** 4)If
according to the Cam currently, you need Life/Matter 2 in conjunction with
Correspondence 2 to pull small items about cat size across, but in sit down it
was Life/Matter 1 to do the same, would it be reasonable to say that with
Correspondence 3 and Life/Matter 3 you could pull human sized animals/objects
across? I know Correspondence 4
does that, but Correspondence 4 doesn't require anything else.
Just a thought. I hope I explained that properly. 101 ways to do the same thing after all. **** Yeah,
the things we could get away with in TT;) Now,
where is this particular Rote? I looked everywhere and could find no information
on it, specifically the reference to a 'Cat sized item' Normally
I would simply say yes, it sounds logical, HOWEVER, after reviewing the
discriptions in LoA for each sphere level involved
there, its not leading me to the 'size' we need.
I'll explain. Disciple Cor3 lets you pierce space to touch an item;
Disciple Life3 lets you manipulate physical characteristics but the size would
stay the same; DisMatter3 again
lets you manipulate the 'Quality' of the substance but not the 'Mass', so I
don't feel that the 'Size' would work. C3
isn't supporting the Portal Size you would need to open. Where as C4 would give
you an actual 'portal' to move larger items through. If
I see the actual rote I may be able to reasess this outcome. Please tell me
where you found it?
**** 5)Can
you get more than your Avatar from just meditating at a Node if you have Prime
1? **** Yes,
you must have at least Prime 1 to ever gain more than the ammount from Avatar.
However,
I cannot find the information regarding 'how much more' I'm
looking into that one...
**** 6)With
the Child flaw it says suggested you don't get more than 6 physical.
Is that the base for a Mage and then add your Arete for superhuman limit
just like the normal base 10 + arete, or max 6, period? **** I
keep finding conflicting info, so here we go, Currently
it will depend on the age of the Character, if they are 5-10 yrs old, then they
would be restricted. LoN:R Child [3 trait flaw] cannot have more than 6 phys traits
normally and you suffer a two trait penalty on tests of authority with adults...
must take Flaw: Short. The
conflict lies in LoA:C [not sanctioned yet, until V6] Child
[1-3 trait flaw] there is no mention of the limit, which ticks me off, take 3
traits for age 4-6 2
traits for age 7-10 1
trait for age 11-14 So
when we change over to V6 that limit will no longer be in place; It
suggests taking Aging
[5 flaw] which removes Physical Traits from
you starting and Max phys totals. 3
traits for age 4-6 2
traits for age 7-10 1
trait for age 11-14 So
this would be deducted from the Mage standard of base
10 + Arete for Attributes. ie:
4-6 you would be a 7 phys traits + Arete Here
is what I suggest for now. 6 phys + Arete.
It is the most fair result I can offer, considering the rules will fail
after the 5.1 is no longer in play, as of V6. **** NB)
When I went to Victoria for a game we got to talking about invading Calgery
(can't spell) so we could play a game with you. Either that or get together money so you could visit BC.
Whatcha think? ;) **** Working
on it. Mr. Michael Dascenzo has
offered me crash space in Kelowna. But
money is tight right now. You're
all welcome to storm the fort here, but there are any Cam games running.
My Mage is know as Romaro Tenet of the Order of Hermes from London
Ontario, soon to be a travelling errant mage. ___________________ **** Q7)I'm
using my Familiar to learn Correspondence 3 (Familiar level 5), and for the
learning time it says 1 session per level if using mentor, so that's 6 weeks,
but it also mentions specialty spheres are half learning time in the Laws book,
but no mention of that in 5.1, so I was wondering if I learn it in 3 weeks, or 6
weeks? **** With
Mentor 3 [famil5=ment3] its 1 session per sphere level Correspondence
3 = 3 sessions [6 wks] AND
halved by Specialty Sphere; so it is in fact [3 weeks] **** Q)
About Wonders... It doesn't specify if rotes in a wonder costs "Wonder
Traits." It says you need to
spend points for each sphere level, arete, and quintessence, but for effects it
just says can't have more than what the spheres allow.
So my interpretation is that you can cast anything with a talisman as
long as the max 5 sphere levels it has allows it.
So if a coffee cup has Matter 3, Prime 2 it can always refill, turn rocks
into diamonds, deflect bullets, and cause agg damage if splashed on anyone with
an arete of 3, and 5 quintessence traits all for 9 points? **** Hey
Chris, I've
finally been stumped in a rules question. Can you help me? original
quesion for 5.1: **** Q)
About Wonders... It doesn't specify if rotes in a wonder costs "Wonder
Traits." It says you need to
spend points for each sphere level, arete, and quintessence, but for effects it
just says can't have more than what the spheres allow. So my interpretation is that you can cast anything with a
talisman as long as the max 5 sphere levels it has allows it.
So if a COFFEE CUP has Matter 3, Prime 2 it can always refill, turn rocks
into diamonds, deflect bullets, and cause agg damage if splashed on anyone with
an arete of 3, and 5 quintessence traits all for 9 points? **** I
am going to warn them about the changes to wonders with V6 when she goes live,
but in the mean time I'm Not sure if I have this right, so tell me if I am even
close with my Math here. You
must have AdeptPrime[4] to create a Wonder [item with Arete] For
5.1 Wonders you are buying Arete/Quint/Effect of the wonder ie: cost
COFFEE CUP +3
Arete 3; +1
Quint 5; +3
Matter 3|Prime 2 it can always refill; disciple level EFFECT +3
Deflect Bullets Mat3; disciple level EFFECT [which could be F2] +2
Turn rocks to diamonds Mat2; initiate level EFFECT +2
Cause agg damage if splashed on anyone, Forc2 EFFECT keep it hot; cost
14points [for 3 arete with 4 effects with 5 quint] Please
correct me if I'm wrong there. Thanks
for all you help Chris It
is always appreciated=)
Canada
ANST Mage A
Domain of Two in Calgary Alberta CA NPO#CA2001-10-088
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