TEST FAQ NOT EDITED OR COMPLETE

  thanks... these are excellent questions: I need to fill up my FAQ to get it started and what better way to do it, huh?

  Don't worry about asking too many questions.  When I was first an ST I thought I would drive Jeff Croft mad with them. What he told me stands: if you don't ask you ANST who would be here to tell you?

   

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1)Anyway, my question of the day was about the Ban rote.  It says the difficulty is 3 times the Arete, but is that the effective Arete at time of casting, or the casters base Arete?  Also, would a grade of success add another 3 traits to the difficulty to break through?

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  C2 Ward w/ C3 create a Ban on LoA pg 144. With Ban and any effect, this is the Arete of the Caster [their Arete always remains the same]

No it would not add to the difficulty with extra grade of success, only distance or duration, not strength. according to Ban on LoA pg 144. 

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2) For a Sanctum, does it just affect whoever bought it, or does it also apply to people following a similar paradigm?

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Sanctum only effects the Mage that possesses this Background.  This is because a Sanctum is a 'Personal Space'.  Consider two fiction authors such as Neil Gaiman and Clive Barker.  They both write books that are sometimes of Modern Fantasy. They both would have computers, written notes, resource books, phone numbers, etc..  However, the books are for different things, the phone numbers are for the wrong people, the notes summurize different ideas... each author would be lost in someone else's office.

*however see below for the notes on Chantries.

 

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3) Can buildings have Arcane (I know I've seen it in the USA, just wondering what approval level that is in Canada)?

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Yes, but it must be a [Tradition] Chantry / Technocracy Construct.  When Mage Version 6 rules are finally out you can use the 'Chantry Background' from LoA:Companion; this allows you to have a location for Mages where they can work together and have access to simalar resouces.  Chantries must have XP spent on them, PCs can share in this cost, So Yes they can have Arcane applied to the building that will help them avoid detection to a certain degree.  Its not really an approval level per se, the backgrounds used in a Chantry are under the same rules and approvals as normal Backgrounds.  However Other Backgrounds can be applied such as Arcane, Sanctum, Resources, Node [which tends to need approval; 2-3 Nodes need Mid App, while 4-5 require High as per Mage 5.1] and so on.

And Yes you can have Sanctum as a shared Background within a Chantry, however common sense will dictate who can use a certain Sanctum; for example if an Order of Hermes, that use Enochian for all his spells casting with wands and such, would not be able to use a Sons-of-Ether Labratory. However a Cult-of-Ecstasy might get away with setting up a Hydroponics section for ahem weeds and such;)

 

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NB)As a seperate note, how many active games/VSSs are there in Canada?

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Currently there are 6 games in canada [are you running one too, where are you, I'm sorry Daniel, I've forgotten]  I have only seen 3 VSS [one in which I wrote]

I'm sure I can send you the links and any help you might need.

 

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4)If according to the Cam currently, you need Life/Matter 2 in conjunction with Correspondence 2 to pull small items about cat size across, but in sit down it was Life/Matter 1 to do the same, would it be reasonable to say that with Correspondence 3 and Life/Matter 3 you could pull human sized animals/objects across?  I know Correspondence 4 does that, but Correspondence 4 doesn't require anything else.  Just a thought.  I hope I explained that properly.  101 ways to do the same thing after all.

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Yeah, the things we could get away with in TT;)

Now, where is this particular Rote? I looked everywhere and could find no information on it, specifically the reference to a 'Cat sized item'

Normally I would simply say yes, it sounds logical, HOWEVER, after reviewing the discriptions in LoA for each sphere level  involved there, its not leading me to the 'size' we need.  I'll explain.  Disciple Cor3 lets you pierce space to touch an item; Disciple Life3 lets you manipulate physical characteristics but the size would stay the same;  DisMatter3 again lets you manipulate the 'Quality' of the substance but not the 'Mass', so I don't feel that the 'Size' would work.

C3 isn't supporting the Portal Size you would need to open. Where as C4 would give you an actual 'portal' to move larger items through.

If I see the actual rote I may be able to reasess this outcome. Please tell me where you found it?

 

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5)Can you get more than your Avatar from just meditating at a Node if you have Prime 1?

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Yes, you must have at least Prime 1 to ever gain more than the ammount from Avatar. 

However, I cannot find the information regarding 'how much more'

I'm looking into that one...

 

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6)With the Child flaw it says suggested you don't get more than 6 physical.  Is that the base for a Mage and then add your Arete for superhuman limit just like the normal base 10 + arete, or max 6, period?

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I keep finding conflicting info, so here we go,

Currently it will depend on the age of the Character, if they are 5-10 yrs old, then

they would be restricted. LoN:R Child [3 trait flaw] cannot have more than 6 phys

traits normally and you suffer a two trait penalty on tests of authority with

adults... must take Flaw: Short.

The conflict lies in LoA:C [not sanctioned yet, until V6]

Child [1-3 trait flaw] there is no mention of the limit, which ticks me off, take

3 traits for age 4-6

2 traits for age 7-10

1 trait for age 11-14

So when we change over to V6 that limit will no longer be in place;

It suggests taking

Aging [5 flaw] which removes Physical Traits

from you starting and Max phys totals.

3 traits for age 4-6

2 traits for age 7-10

1 trait for age 11-14

So this would be deducted from the Mage standard of

base 10 + Arete for Attributes.

ie: 4-6 you would be a 7 phys traits + Arete

Here is what I suggest for now. 6 phys + Arete.  It is the most fair result I can offer, considering the rules will fail after the 5.1 is no longer in play, as of V6.

 

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NB) When I went to Victoria for a game we got to talking about invading Calgery (can't spell) so we could play a game with you.  Either that or get together money so you could visit BC.  Whatcha think?  ;)

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Working on it.  Mr. Michael Dascenzo has offered me crash space in Kelowna.  But money is tight right now.  You're all welcome to storm the fort here, but there are any Cam games running.  My Mage is know as Romaro Tenet of the Order of Hermes from London Ontario, soon to be a travelling errant mage.

___________________

 

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Q7)I'm using my Familiar to learn Correspondence 3 (Familiar level 5), and for the learning time it says 1 session per level if using mentor, so that's 6 weeks, but it also mentions specialty spheres are half learning time in the Laws book, but no mention of that in 5.1, so I was wondering if I learn it in 3 weeks, or 6 weeks?

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With Mentor 3 [famil5=ment3] its 1 session per sphere level

Correspondence 3 = 3 sessions [6 wks]

AND halved by Specialty Sphere; so it is in fact [3 weeks]

 

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Q) About Wonders... It doesn't specify if rotes in a wonder costs "Wonder Traits."  It says you need to spend points for each sphere level, arete, and quintessence, but for effects it just says can't have more than what the spheres allow.  So my interpretation is that you can cast anything with a talisman as long as the max 5 sphere levels it has allows it.  So if a coffee cup has Matter 3, Prime 2 it can always refill, turn rocks into diamonds, deflect bullets, and cause agg damage if splashed on anyone with an arete of 3, and 5 quintessence traits all for 9 points?

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Hey Chris,

I've finally been stumped in a rules question. Can you help me?

original quesion for 5.1:

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Q) About Wonders... It doesn't specify if rotes in a wonder costs "Wonder Traits."  It says you need to spend points for each sphere level, arete, and quintessence, but for effects it just says can't have more than what the spheres allow.  So my interpretation is that you can cast anything with a talisman as long as the max 5 sphere levels it has allows it.  So if a COFFEE CUP has Matter 3, Prime 2 it can always refill, turn rocks into diamonds, deflect bullets, and cause agg damage if splashed on anyone with an arete of 3, and 5 quintessence traits all for 9 points?

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I am going to warn them about the changes to wonders with V6 when she goes live, but in the mean time I'm Not sure if I have this right, so tell me if I am even close with my Math here.

You must have AdeptPrime[4] to create a Wonder [item with Arete]

For 5.1 Wonders you are buying Arete/Quint/Effect of the wonder ie:

cost COFFEE CUP

+3 Arete 3;

+1 Quint 5;

+3 Matter 3|Prime 2 it can always refill; disciple level EFFECT

+3 Deflect Bullets Mat3; disciple level EFFECT [which could be F2]

+2 Turn rocks to diamonds Mat2; initiate level EFFECT

+2 Cause agg damage if splashed on anyone, Forc2 EFFECT keep it hot;

cost 14points [for 3 arete with 4 effects with 5 quint]

Please correct me if I'm wrong there.

Thanks for all you help Chris

It is always appreciated=)

  Bryan McLean

Canada ANST Mage

A Domain of Two in Calgary Alberta CA

NPO#CA2001-10-088 -- WW#CA2002-02-2989