A plate tectonics (continental drift) simulation can be used to
simulate the growth and evolution of continents, like in SimEarth.
The results can be very realistic if your model is realistic;
unfortunately, it usually takes a long time to run if the model is
detailed enough for most uses. Here are a couple of continental drift
simulators available on the net:
This package contains source code for David Allen's Continental Drift
Simulator. Includes ports to: Sun, Unix, Amiga, PC. I tested the PC
version (Turbo C), and it compiles/works fine.
This package is an update to the above. Now includes Clim, a climate
generator, and Globe, an X program to animate the maps. Also includes an
update to Tec. However, this doesn't compile on PC's.
GrimmWare's Genesis Engine
This is a commercial package which claims to use plate tectonics
theory to generate gaming worlds. The Genesis Engine is supposed to be
available for licensing in February 1997. [I have not yet seen this package
to evaluate it; if anyone has experience with this package, I'd appreciate
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