Deities Portfolio Alignment Domain/Plane of Existence
Akadi Elemental air, air elmentalists, movement, speed, flying creatures Neutral Elemental Plane of Air/The Great Funnel/
Amaunator Bureaucracy, contracts, law, order, the sun, rulership Lawful Neutral Mechanus/Keep of the Eternal Sun
Ao Creation of deities, maintenance of cosmic balance None Unknown(if he even has one)
Auril Cold, winter Neutral Evil Pandesmos/Winter's Hall/Pandemonium
Azuth Wizards, mages, spellcasters in general Lawful Neutral Arcadia/Buxenus/Azuth
Bane Strife, hatred, tyranny Lawful Evil Avalas/Acheron
Beshaba Random mischief, misfortune, bad luck, accidents Chaotic Evil 13th layer/ Blood Tor/ Abyss
Bhaal Death, especially violent or ritual death Lawful Evil Khalas/The Throne of Blood/Gehenna
Chauntea Agriculture, plants cultivated by humans, farmers, gardeners, summer Neutral Good Eronia/Great Mother's Garden/Elysium
Cyric Murder, strife, lies, intrigue, deception, illusion Chaotic Evil Cocytus/Shattered Castle/Pandemonium
Deneir Glyphs, images, literature, literacy, scribes, pictorial and literary art, cartography Neutral Good Brux/Library of All Knowledge/Beastlands
Eldath Quiet places, springs, pools, stillness, peace, waterfalls, druids groves Neutral Good Eronia/The True Grove/Elysium
Gond Artiface, craft, construction, smithwork Neutral Outlands/Wonderhome
Grumbar Elemental earth, earth elementalists, solidity, changelessness, oaths Neutral Elemental Plane of Earth/ The Great Mountain
Helm Gaurdians, protectors, protection Lawful Neutral Mechanus/Everwatch
Ibrandul Caverns, dungeons, the underdark, skulks Chaotic Neutral Phlegethon/Ibrandyllaran/Pandemonium
Ilmater Endurance, suffering, martyrdom, perseverance Lawful Good Shurrock/MartyrdomainBytopia
Istishia Elemental water, water elementalists, purification through cleansing, wetness Neutral Elemental Plane of water/Sea of Timelessness/
Iyachtu Xvim Tyranny, hatred Lawful Evil Chamada/Bastion of Hate/ Gehenna
Kelemvor Death, the dead Lawful Neutral Grey Waste/Oinos/Crystal Spire
Kossuth Elemental fire, fire elementalists, purification through fire Neutral Elemental Plane of Fire/The Crimson Pillar
Lathander Spring, dawn, birth, renewal, creativity, youth, vitality, self-perfection, athletics Neutral Good Eronia/Morninglory/Elysium
Leira Deception, illusion Chaotic Neutral Limbo/The Courts of Illusion
Lliira Joy, happiness, dance, festivals, carefree celebration, contentment, release hospitality, freedom/liberty Chaotic Good Olympus/Brightwater/Arborea
Loviatar Pain, hurt, agony, torment, suffering, torture Lawful Evil Gehenna/Mungoth/Ondtland
Malar Hunters, marauding beasts and monsters, blood, bloodlust, evil lycanthropes, stalking Chaotic Evil Carceri/ Colothys/The Land of the Hunt
Mask Thieves, thievery, shadows Neutral Evil Niflheim/Deneir/Gray Waste
Mielikki Forests, forest creatures, rangers, dryads, autumn Neutral Good Krigala/The Grove of Unicorns/Beastlands
Milil Poetry, song, eloquence Neutral Good Brux/Library of All Knowledge/Beastlands
Moander Rotting death, decay, corruption Chaotic Evil Abyss/Rarandreth/Offalmound
Myrkul The dead, wasting, decay, corruption, parasites, old age, exhaustion, dusk, autumn Neutral Evil Oinos/Bone Castle/Gray Waste
Mystra Magic, spells, the weave Neutral Good Elysium
Oghma Knowledge, invention, inspiration, bards Neutral Outlands/House of Knowledge in Tir na Og
Selune Moon, stars, navigation, navigators, wanderers, seekers, good and neutral lycanthropes Chaotic Good Ysgard/Gates of the Moon
Shar Dark, night, loss, forgetfullness, unrevealed secrets, caverns, dungeons, the underdark Neutral Evil Niflheim/Palace of Loss/Gray Waste
Shaundakul Travel, exploration, long-range traders, miners, caravans, windghosts Chaotic Neutral Ysgard/Shauniduar
Silvanus Wild nature, druids Neutral Outlands/Tir na Og(in the Deep Forest)
Sune Beauty, love, passion Chaotic Good Olympus/Brightwater/Arborea
Talona Disease, poison Chaotic Evil Carceri/Cathrys/Palace of Poison Tears
Talos Storms, destruction, rebellion, conflagrations, earthshakings, and vortices Chaotic Evil Pandemonium/Pandesmos/Towers of Ruin
Tempus War, battle, warriors Chaotic Neutral Limbo/Knight's Rest
Torm Duty, loyalty, obedience, paladins Lawful Good Mount Celestia/Mercuria/Trueheart
Tymora Good fortune, skill, victory, adventurers, and adventuring Chaotic Good Arborea/Olympus/Brightwater
Tyr Justice Lawful Good Lunia/The Court of Ysgard/Asgard/Mount Celestia
Umberlee Oceans, currents, waves, sea winds Chaotic Evil 13th layer/ Blood Tor/ Abyss
Waukeen Trade, money, wealth Neutral Outlands/The Marketplace Eternal

 

 

 

 

 

 

 

 

 

 

 

 

Paladins are fighters of a higher calling then most common warriors.  They fight for strongly held moral and ethical cod, and are held to exacting standards in all their actions.  Failure to live up to there moral and ethical alignment results in their downfall, and the stripping of all special abilities granted by the paladin class.

            There is no specific paladin’s code, no set of do’s and don’ts by which paladin are graded on a pass/fail basis.  The closest thing to such a code is “Quentin’s Monograph,” a short treatise on the nature of alignment and paladinhood by a retired paladin.  In addition to flowery descriptions of early endeavors and practical advice on the care of weapons and animals, the monograph summarizes what it calls the Paladin’s Virtues.

            The listing is not all-inclusive, and every paladin grades and emphasizes these virtues based on his or her own personal ethos and religious background.  Paladins may obey all these virtues to the letter and still lose their special status, or flout one virtue in the name of and still retain paladinhood.  In this fashion, a paladin ma exist outside an organized hierarchy or even lead rebellions and wars against unjust or evil causes.  It is possible under these virtues that one paladin may even fight another, both seeking to defend a different paladin’s virtue or interpretation of all of them.  Paladin’s in the realms, like priests, are devoted to a particular deity.  The most common paladin deities are those which embody action, decision, watchfulness, and wisdom.  These deities are usually good and lawful in nature. 

            Paladins also serve deities who present themselves as being good but not necessarily lawful in nature, and lawful but not necessarily good.  No gods who claim true neutrality, evil, or chaos in their ethos and morals have paladins operating in their name.