Deities | Portfolio | Alignment | Domain/Plane of Existence |
Akadi | Elemental air, air elmentalists, movement, speed, flying creatures | Neutral | Elemental Plane of Air/The Great Funnel/ |
Amaunator | Bureaucracy, contracts, law, order, the sun, rulership | Lawful Neutral | Mechanus/Keep of the Eternal Sun |
Ao | Creation of deities, maintenance of cosmic balance | None | Unknown(if he even has one) |
Auril | Cold, winter | Neutral Evil | Pandesmos/Winter's Hall/Pandemonium |
Azuth | Wizards, mages, spellcasters in general | Lawful Neutral | Arcadia/Buxenus/Azuth |
Bane | Strife, hatred, tyranny | Lawful Evil | Avalas/Acheron |
Beshaba | Random mischief, misfortune, bad luck, accidents | Chaotic Evil | 13th layer/ Blood Tor/ Abyss |
Bhaal | Death, especially violent or ritual death | Lawful Evil | Khalas/The Throne of Blood/Gehenna |
Chauntea | Agriculture, plants cultivated by humans, farmers, gardeners, summer | Neutral Good | Eronia/Great Mother's Garden/Elysium |
Cyric | Murder, strife, lies, intrigue, deception, illusion | Chaotic Evil | Cocytus/Shattered Castle/Pandemonium |
Deneir | Glyphs, images, literature, literacy, scribes, pictorial and literary art, cartography | Neutral Good | Brux/Library of All Knowledge/Beastlands |
Eldath | Quiet places, springs, pools, stillness, peace, waterfalls, druids groves | Neutral Good | Eronia/The True Grove/Elysium |
Gond | Artiface, craft, construction, smithwork | Neutral | Outlands/Wonderhome |
Grumbar | Elemental earth, earth elementalists, solidity, changelessness, oaths | Neutral | Elemental Plane of Earth/ The Great Mountain |
Helm | Gaurdians, protectors, protection | Lawful Neutral | Mechanus/Everwatch |
Ibrandul | Caverns, dungeons, the underdark, skulks | Chaotic Neutral | Phlegethon/Ibrandyllaran/Pandemonium |
Ilmater | Endurance, suffering, martyrdom, perseverance | Lawful Good | Shurrock/MartyrdomainBytopia |
Istishia | Elemental water, water elementalists, purification through cleansing, wetness | Neutral | Elemental Plane of water/Sea of Timelessness/ |
Iyachtu Xvim | Tyranny, hatred | Lawful Evil | Chamada/Bastion of Hate/ Gehenna |
Kelemvor | Death, the dead | Lawful Neutral | Grey Waste/Oinos/Crystal Spire |
Kossuth | Elemental fire, fire elementalists, purification through fire | Neutral | Elemental Plane of Fire/The Crimson Pillar |
Lathander | Spring, dawn, birth, renewal, creativity, youth, vitality, self-perfection, athletics | Neutral Good | Eronia/Morninglory/Elysium |
Leira | Deception, illusion | Chaotic Neutral | Limbo/The Courts of Illusion |
Lliira | Joy, happiness, dance, festivals, carefree celebration, contentment, release hospitality, freedom/liberty | Chaotic Good | Olympus/Brightwater/Arborea |
Loviatar | Pain, hurt, agony, torment, suffering, torture | Lawful Evil | Gehenna/Mungoth/Ondtland |
Malar | Hunters, marauding beasts and monsters, blood, bloodlust, evil lycanthropes, stalking | Chaotic Evil | Carceri/ Colothys/The Land of the Hunt |
Mask | Thieves, thievery, shadows | Neutral Evil | Niflheim/Deneir/Gray Waste |
Mielikki | Forests, forest creatures, rangers, dryads, autumn | Neutral Good | Krigala/The Grove of Unicorns/Beastlands |
Milil | Poetry, song, eloquence | Neutral Good | Brux/Library of All Knowledge/Beastlands |
Moander | Rotting death, decay, corruption | Chaotic Evil | Abyss/Rarandreth/Offalmound |
Myrkul | The dead, wasting, decay, corruption, parasites, old age, exhaustion, dusk, autumn | Neutral Evil | Oinos/Bone Castle/Gray Waste |
Mystra | Magic, spells, the weave | Neutral Good | Elysium |
Oghma | Knowledge, invention, inspiration, bards | Neutral | Outlands/House of Knowledge in Tir na Og |
Selune | Moon, stars, navigation, navigators, wanderers, seekers, good and neutral lycanthropes | Chaotic Good | Ysgard/Gates of the Moon |
Shar | Dark, night, loss, forgetfullness, unrevealed secrets, caverns, dungeons, the underdark | Neutral Evil | Niflheim/Palace of Loss/Gray Waste |
Shaundakul | Travel, exploration, long-range traders, miners, caravans, windghosts | Chaotic Neutral | Ysgard/Shauniduar |
Silvanus | Wild nature, druids | Neutral | Outlands/Tir na Og(in the Deep Forest) |
Sune | Beauty, love, passion | Chaotic Good | Olympus/Brightwater/Arborea |
Talona | Disease, poison | Chaotic Evil | Carceri/Cathrys/Palace of Poison Tears |
Talos | Storms, destruction, rebellion, conflagrations, earthshakings, and vortices | Chaotic Evil | Pandemonium/Pandesmos/Towers of Ruin |
Tempus | War, battle, warriors | Chaotic Neutral | Limbo/Knight's Rest |
Torm | Duty, loyalty, obedience, paladins | Lawful Good | Mount Celestia/Mercuria/Trueheart |
Tymora | Good fortune, skill, victory, adventurers, and adventuring | Chaotic Good | Arborea/Olympus/Brightwater |
Tyr | Justice | Lawful Good | Lunia/The Court of Ysgard/Asgard/Mount Celestia |
Umberlee | Oceans, currents, waves, sea winds | Chaotic Evil | 13th layer/ Blood Tor/ Abyss |
Waukeen | Trade, money, wealth | Neutral | Outlands/The Marketplace Eternal |
Paladins
are fighters of a higher calling then most common warriors.
They fight for strongly held moral and ethical cod, and are held to
exacting standards in all their actions. Failure
to live up to there moral and ethical alignment results in their downfall, and
the stripping of all special abilities granted by the paladin class.
There is no specific paladin’s code, no set of do’s and don’ts by
which paladin are graded on a pass/fail basis.
The closest thing to such a code is “Quentin’s Monograph,” a short
treatise on the nature of alignment and paladinhood by a retired paladin.
In addition to flowery descriptions of early endeavors and practical
advice on the care of weapons and animals, the monograph summarizes what it
calls the Paladin’s Virtues.
The listing is not all-inclusive, and every paladin grades and emphasizes
these virtues based on his or her own personal ethos and religious background.
Paladins may obey all these virtues to the letter and still lose their
special status, or flout one virtue in the name of and still retain paladinhood.
In this fashion, a paladin ma exist outside an organized hierarchy or
even lead rebellions and wars against unjust or evil causes.
It is possible under these virtues that one paladin may even fight
another, both seeking to defend a different paladin’s virtue or interpretation
of all of them. Paladin’s in the
realms, like priests, are devoted to a particular deity.
The most common paladin deities are those which embody action, decision,
watchfulness, and wisdom. These
deities are usually good and lawful in nature.
Paladins also serve deities who present themselves as being good but not
necessarily lawful in nature, and lawful but not necessarily good.
No gods who claim true neutrality, evil, or chaos in their ethos and
morals have paladins operating in their name.