Dirty
Kidnappers
Once all are ready
to move out, they spur their horses on out of the village. There are
quite a few villagers assembled to see them off now and the villagers
all smile at the party and wave them off, all in high spirits as they
have not heard the news about the losses in Pardubitze yet.
It is thus quite a relief for everyone to ride out of the village
where there is not the constant sight of the villagers to remind them
all of the results of the previous day's activities. Yaz is
particularly pleased to be moving on as, within ten minutes of
leaving the village, Jihan and Will lead the mounted group due east
into the forests to the north of Holitze.
The ride is a pleasant one for all, as the horses move through the
crisp, tranquil air of the forest. Seeing Yaz's reaction at being
back in the forest tells everyone exactly how much he has been
missing the place. After riding through the forest for around half
and hour, they see the Hradetz to Trebova road which makes its way
through the forest. Not particularly being in any hurry, the others
agree to Yaz's request not to take the road and instead Jihan takes
them across the road and they ride parallel to the road at a distance
of around half a mile from it.
The journey through the forest is uneventful and they see few
signs of any wildlife other than a few small creatures that they can
see scurrying away in the distance. Yaz is slightly disappointed at
not encountering more furry friends along the way, but realizes that,
with more than ten horses crashing through the undergrowth, this is
hardly surprising.
By mid-afternoon, they hit the forest fringes and, much to the
druid's disappointment, they emerge from the trees onto the rolling
plains of central Bohemia once more. For the rest of the afternoon,
it is a fairly dull ride punctuated only by the constant singing,
whistling and lute strumming of Oldrich as he lazily rides along
behind the others.
Bennett yells back at the old bard:
"How about requests? Do you know 'Who want's to live forever?'
Seems appropriate enough."
"You hum it, I'll sing it," Oldrich replies, pleased that his
skills are appreciated by someone.
As the sun starts to set to the west, they can see the gentle
slopes of Vratzlav Hill rising to their left and Will involuntarily
shudders from the memory of his capture. They carry on for another
couple of hours until they can see the lights of Vysoke Myto ahead of
them further down the road.
Since leaving Pardubitze, Gronk has been unusually quite. He has
spent all of his free time cleaning and honing the edge on Thunder.
The others can hear him frequently speaking to Thunder in dwarven in
a soft tone. Those of them who can understand dwarven pick up enough
to realize that he is singing, as best he can, a love song to
Thunder. The others all know that something is definitely amiss when
Gronk doesn't complain once on the journey to Trebova about his
horse.
It is just after 8.00pm by the time that Jihan circles the group
around to the west at a fair distance from the town and then, leaving
Nainie in Will's care, advances to the gap in the wall in order to
determine that the coast is clear. He returns after ten minutes and
tells the others that the coast is now clear for them all to lead
their horses through the gap in the wall and through into the town.
Although the evening is not as cold as the previous one, the
temperature has been steadily falling since the sun went down and is
now just a little above freezing.
"Time to go and see Mirek Rohlik at the Cartwrights' Arms and
arrange some accommodation for the night, methinks," says Jihan with
a smile on his face. "Some more of the Sliprock Heights 3376 would go
down a treat as well."
All are in agreement and so follow the elf as he walks Nainie
towards the inn. After five minutes, he sees the familiar sign of the
cartwheel and heads up to the inn. He is somewhat surprised, however,
to see that there are no lights on in the bar area. With a puzzled
look on his face, Jihan tries the door, but finds that it is locked:
"Strange," the elf says, "Yindrik's doors were never closed and
his son didn't seem to be one for breaking family traditions."
"Let me have a look around the back to see if anyone is home."
Jihan walks around the back and returns a few seconds later:
"There's a light burning in the kitchen, so I imagine that they
have just decided to take the night off. I'm sure that they wouldn't
mind putting us up for the night, however. After all, they were more
than hospitable during our last visit."
Winnacer tells the two squires to takes the horses to the stables
and to look after their needs while the rest of the party follows
Jihan round to the rear of the building, where the elf knocks upon
the door.
Almost immediately, the door is answered by Mirek's wife. She is
rather red-faced, but has a look of hope upon her face. The look
immediately vanishes when she sees that it is the party members,
however.
"I - I - I thought that you were M-M-Mirek and Zuzana," she
stutters and then bursts into tears as she goes running from the door
into the kitchen, where she sits at the table and continues weeping
hysterically.
Jihan immediately follows after the woman and puts his hand upon
his shoulder:
"What's happened?" the elf asks, his voice full of concern.
"Where's Mirek?"
The woman is crying so badly that it takes her a while to calm
down, but then, between sobs, she answers him:
"He just went out to take the dog for a walk along with Zuzana,
our daughter, the night before last and that was the last that I've
seen of them. They go out together every evening, just after closing
down the bar. They're normally only gone for half an hour."
"I've looked everywhere for them, and asked everyone I know if
they've seen them, but no one knows anything."
She looks up through puffy red eyes:
"I don't know what to do now."
"Where did they used to walk the dog, ma'am?" Will asks the woman
politely.
"Please, call me Blanka," the woman answers.
"They used to walk halfway around the perimeter of the town," she
says pointing to the south, "and then walk around for about 20
minutes and then cut back through the Town Square to get back to
here."
"I will be back shortly," the ranger says to those paying
attention.
He then mounts up and begins looking for traces of a trail or any
sign, which might give a clue as to what happened.
With Min scampering along behind him, Will takes to his mount and
begins following the tracks from the inn to the perimeter of the
town. As he gets there, however, he sees that the path around the
outside of the town is a well traveled one, and there are many, many
footprints, making it next to impossible to track any one person. He
notes, from the larger than man-sized boot prints, that the route is
oft-trod by orc patrols.
He spends the best part of an hour combing the area, trying to
pick up the tracks of the man and his daughter, but it is impossible.
Disappointed, he is about to return to the Cartwrights', when he
hears Min whining a short distance away. He spurs the mount over
towards Min, which takes him just the other side of the town walls
through a gap.
In the shallow ditch on the other side of the wall, he sees,
partially obscured by the long grass growing within the ditch, the
corpse of a mastiff. The dog's corpse is an unpleasant sight, as it
is in the process of being eaten by maggots. He sees, however, that
the dog was killed by several blows from a sword, or several swords.
Will looks around momentarily, trying to take in any other
evidence laying around or see any tracks leading from the corpse.
He and Min then go back to the Inn and report. He sees that, while
he has been gone, the rest of the group has been able to comfort the
woman and she has managed to calm down due to a shot of brandy.
Oldrich is currently in the process of finishing off the rest of the
bottle.
"We found the dog," Will reports. "Alas, I'm sorry to say that the
poor fellow has been killed by multiple sword blows."
"Poor Brutus," Blanka replies sadly. "He was such a loyal dog. He
must have died trying to protect Mirek and Zuzana."
"I am prepared to go and continue looking for the perpetrators,"
continues the bard, "but thought it wise to report in and ask for Yaz
and possibly Jihan to accompany me."
"Lady, excuse me, Blanka, do not fret. It seems that whoever has
taken your loved ones wanted them alive, so there is yet hope. Can
you tell us anyone that would want to do such a thing? Any recent
threats or anger between your family and anyone that you can recall?"
Blanka simply shakes her head sadly:
"No one would want to hurt Mirek. He didn't have an enemy in the
world. I can't see why the Nyemetz would want to take him either, as
he did nothing to incur their wrath. In any case, it's not the
Nyemetz style to steal someone away in the night. When they seize
people, they like to make as much of a show about it as possible."
Winnacer looks visibly disturbed at Will news:
"It is not natural for a fresh body to be that quickly infested
with the rot of flies. If what you describe is true, we may be
dealing with things more offensive than family feuds and petty
grudges."
Winnacer's hand falls to his silver gavel.
Jihan nods in agreement:
"That is indeed true. Prirodna does not usually move so quickly to
return her children to the earth, especially not at this time of the
year."
"Hmmmm," he ponders, deep in thought.
Winnacer turns to Blanka:
"Have you ever heard any rumors of strange occurrences in
graveyards of this town or anything similar?"
Blanka shakes her head:
"No, nothing like that," she replies.
"Have you heard of any other unexplained disappearances recently?"
"Actually, while I was asking people whether they had seen
anything of Mirek and Zuzana, a few people mentioned that they had
heard similar tales of people disappearing over the past few years.
Not many, but it seems that it is getting a more regular occurrence.
Most folks simply put the disappearances down to wandering cutthroats
and highwaymen. It's one of the main problems of living in a town on
a major trade route and the Nyemetz are usually paid off to leave
them to their own devices."
Bennett thinks for a moment:
"Couldn't be....You all think it might be slavers? We already know
they exist around here, thanks to the Dobroushkan priest. If they do
their patrols every so often, perhaps this is a place they stop and
make a pick-up. I shiver to think what could happen to a young girl
in the hands of such as those."
Realizing Blanka is listening, he lamely adds:
"Not that she got taken by them or anything. I'm sure she and your
man just got lost, or something."
He smacks himself in the head:
"D'oh!"
Jihan, his face a picture of sympathy and distress for the
situation of Mirek as he talks with the man's wife and then when Will
brings news of his findings, turns his ear towards Bennett's latest
bit of thoughtful speculation:
"Indeed... it is getting around to about that time of year..." he
mutters, his voice filling with a bit of venom.
"Tell me, sister," he asks of Blanka, "do you remember if these
disappearances came only at certain times of the year? Particularly,
around the turn in the mid-winter months? I don't want to alarm you,
but I don't want to lie to you either, my lady. All the Rohlik women
I once knew were always the tough sort. We have heard word of people
coming over the eastern passes to this part of the country seeking
human cargo, though it is early in the year for them... Yet if truly
this is what has befallen them, or indeed, if anything else bad has
happened, you may rest assured that we will do all that is in our
power to put the situation to right."
"The Mordion do not forget their own, nor the sons and daughters
of their own..." he adds almost as an afterthought beneath his
breath.
"I can't be too sure," Blanka replies shaking her head, "but there
doesn't seem to be any pattern as to when the people disappeared,
except for the fact that it is happening a lot more often now than it
used to."
She shakes her head once more:
"No, from what I can make out, people have disappeared at random
and at all times of the year."
Winnacer gently places his hand upon the lady's shoulder:
"Mirek has done us a good turn in our moment of need. And so shall
we try to repay him tonight. We will search for Mirek, and with
Spravedelna's graces, he may be back in your arms by midnight."
"Thank you for all of your help," she replies weakly.
"Come, let us all take a look at the site of the attack," the
young Lord finishes.
Aneira watches and listens carefully. When they go to check out
any clues, she follows.
One by one, the other members of the party all decide to join the
group going out to look for clues, leaving just Oldrich and the two
squires at The Cartwrights' Arms to look after Blanka.
Bennett absently follows Aneira out the door, speaking softly to
the others:
"You don't suppose this is because of us? These people didn't do
anything revolutionary. What use would the Nyemetz have for them?
Something seems funny here."
He then quietens down, walking behind Aneira and to her left,
watching her more than his own footsteps. At the first hole in the
street, he trips, curses loudly and profanely, and then starts
watching where he is going.
Aneira looks at Bennett absently, but sees nothing unusual in his
behavior.
They all leave the inn and Will leads them in the direction of the
spot where the corpse of the dog was found. They reach the quiet spot
by the wall after just ten minutes and Will leads them to the
maggot-infested corpse. They are all looking at the grisly sight,
when they are suddenly alerted by the sound of muffled screams coming
from a distance of a couple of hundred yards away, obscured by the
back of one of the buildings.
All have their weapons in their hands in an instant and turn in
the direction of the screams.
Bennett grabs the haft of Retribution:
"Still in the neighborhood, huh? Bad luck for them."
He smiles grimly and starts to head off toward the scream at a
half-run.
Jihan whispers to them all:
"Let Will and I go ahead in order to check out what's going on.
The rest of you follow behind us at a fair distance."
Bennett abruptly stops:
"Okay, if you say so. Just make sure I get my hands on one of
those bastards!"
The rest of them agree and move slowly forwards as the elf and the
bard scurry quietly towards the spot where the screams emanated from.
They see Will and Jihan stop at the corner of the building and peer
round at the sight before them. They spend less than a minute
watching the sight before the scurry back in order to report their
findings.
Jihan makes the report:
"Looks like we've found our kidnappers," he reports sternly.
"There's a group of them who've managed to capture what looks to be a
courting couple in their late teens. They've caught them in a net and
they're currently trying to extract them from it."
Bennett nods:
"Gotta be the slavers. Looks like they target young people. I hope
they didn't just kill the innkeeper."
"They've got five ogres with them providing the muscle," the elf
continues. "Standing over the ogres are four other characters. Three
of them are dressed in ornate robes of yellow and black. They had
cowls pulled down over their faces and so I couldn't see what race
they are. They have sickles in their hands."
Bennett grimaces:
"Oh, geez. Death priests again! Does that ring a bell with any of
you religious types here?"
"The other one was a big guy," continues Jihan. "He is wearing
black field plate and is holding a scythe. He has his visor pulled
down and so I couldn't see his face either."
"The leader, surely," Bennett thinks out loud. "He sounds like a
tough son of a bitch. He's mine!"
Bennett grins, muttering:
"About time I got into a scrap."
He then asks, almost pleadingly to the others:
"Three priests, though, that means a lot of hold spells. Maybe I
should start there? Or do any of you have magicks to nail them before
they nail us?"
"Behind them is a covered wagon with a couple of draft horses
tethered to it," Jihan finishes. "There's a human carter in the
driver's seat."
Bennett grimaces once again:
"I remember the last time we attacked a wagon. Humiliating, if I
recall correctly. Need to do something about that this time, I
think."
Jihan nods his head at this, and hefts Weitbeissen ominously:
"I will skirt around and see what I can do about stopping those
wagons from bolting, even if I have to cut loose the horses. Perhaps
you'd like to join me, brother?" he asks of Yaz. "It might be a good
thing to attempt and secure the wagon before the fighting begins. We
must definitely find out what they are about..."
Will suggests:
"Let us follow them if they are not going to harm the couple
immediately. Certainly we will intervene if the captured pair is
about to be severely injured. But if not, we may better find the
other missing persons if we bide our time and follow the group.
As Gronk hears about the situation around the wagon he seems to
snap out of his self-absorbed retreat:
"Looks like 'ey be needin' a good whackin', eh! I can be a usin'
Thunder 'ere ta stun 'em as longs as ya let me out in front so nones
of ya get in da way."
Winnacer's eyes glow fiercely as his hand grips tightly the Lord
Protektor's sword:
"Blasphemous cowards. We must take them now, but make sure that at
least one of them survives. There may be other groups as well."
Winnacer looks at Jihan and Will:
"Perhaps it would be best to allow you both to sneak out ahead of
us and onto the cart. Would not want them to bolt with their human
cargoes, nor would we want any unpleasant surprises to hop out of the
wagon."
"Once you both are in position, it may be best to pepper them with
arrowfire. Just be careful not to hit their quarry."
Winnacer looks at Yaz, Aniera, and the Padre:
"From surprise, we will have the benefit of casting spells first
without fear of reprisals. Can we count on your aid here?"
Aneira looks at Winn coolly, but does not answer.
"Haven't much in the way of weapon spells, Lord Winnacer," Kokal
replies. "Radegast prefers his priests to fight more directly, but my
star is ready."
"Be careful approaching these -- I know those colors," the Padre
continues, quietly and gravely, to the whole group. "Minions o'
Nemotz -- the god o' disease. More of a secret society than a proper
church, as I know 'em, but reviled everywhere. They live only
t'spread disease an' death, so those poor captives will suffer a
painful, 'orrid fate if we don't save 'em. But I'd say distance
attacks or spells -- at last again' th' robed ones an' the one in th'
black armor -- would be best. Th' gods only know what could 'appen if
ye touch the vile scum."
Yaz ignores the question. He speaks hurriedly:
"I'll set the horses on the magic-users, then set up a field of
spikes behind the ogres. After that, we'll see."
Aneira looks at Yaz:
"I will summon insects to harrass the mages as well. That should
keep them from their own spellwork."
She turns to Bennett:
"Would you be wanting the strength spell then? I have one of them
today."
Bennett smiles broadly:
"As always, I would love to have such magic."
He then stops for a moment:
"But I fear you will presume I am making ill use of you. If this
is so, my natural talents will quite suffice, though I do love it
when you cast your spell on me."
He smiles again, and the look is starting to suit him more, rather
than the frown or grimace that has always been his status quo before
now.
"I have no problem with casting spells for your benefit, Bennett,"
Aneira replies frostily, as always. "I have a problem with some only
speaking to me when they would make us of my skills. We do need to
kill another giant soon though, or I won't be able to cast it again."
"Be assured that you skills are just one of many reasons I want to
speak to you, and not even the strongest one!" Bennett replies. "As
for a giant, we killed some one-eyed giants over near Hradetz, if I
remember right. Maybe next time we go by there we can see if there's
any of them left."
Aneira nods, her mind on the upcoming battle more than Bennett's
words.
Will speaks to Winnacer and the rest of the party:
"If we can take them out quickly without any escapees, and capture
at least one for charming, then I will go along with this, but we
must have some means of finding the other missing persons, and we
cannot have any of them running off with the knowledge that we are on
to them. Do you calculate that we can do that?"
The plans having been made, everyone starts to get into positions,
moving around the house that obscures the party's position from that
of the enemy so as to be able to approach the slavers from the rear.
Before Bennett starts his run against the armor-clad figure,
Aneira takes a giant hair and a piece of granite and starts to cast
the familiar words of the stone strength spell upon Bennett. The
effects are as good as they have ever been and Bennett feels his
muscles expanding and feels almost as good as he did under the
effects of Petr's spell.
Bennett murmurs:
"Ooh, baby that's what I like!"
Aneira frowns at Bennett:
"If you continue to talk to me in that fashion, I will be forced
to cast my spells elsewhere."
Bennett frowns back:
"I apologize. Caught up in the coming struggle, I guess."
Aneira turns her back to Bennett, already focusing on her next
spell.
While Aneira was casting the stone strength spell upon Bennett,
Padre Kokal is casting upon himself. Then Winnacer looks around and
sees that everyone is now in position. He starts a countdown with his
fingers and, once he gets down to zero, all hell lets loose.
Jihan is the first to react, as he loosens a sleep-envenomed arrow
in the direction of the carter. However, the carter sits back just at
that moment and the arrow misses him by a fraction of an inch. Not to
be outdone, the elf immediately nocks another one into the bowstring
of Weitbeissen and, before the carter has chance to react to the
close miss, Jihan lets another arrow fly.
This one is on target and, with only a buff jacket to protect him,
the arrow hits the carter in the arm. Being a fairly frail old bloke,
this is enough to send him to his maker and the carter topples from
the wagon.
Meanwhile, Gronk once more has little care for self-preservation
and leads the pack towards the priests. As the priests look in his
direction, quite probably somewhat surprised at seeing the fierce
little fellow, although it is impossible to tell as their faces are
still hidden by the cowls, they see Gronk hurl Thunder on the ground
before them.
As the air is filled with a loud thunderclap that sends everyone's
ears buzzing from the noise, two of the priestly types fall to the
ground, totally immobile.
As the third of the priests starts to cast, Will produces his harp
and plays a chord that produces an incredible sound that he focuses
upon the last of the standing priests. Upon hearing the sound, the
priest immediately stops his attempts to cast and Will hazards a
guess that the priest is under his control.
"Surrender!" the bard shouts over the sound of his harp.
Seeing several members of the party bounding towards him with
weapons in hand, the priest doesn't need to think about his decision
twice and so falls to his knees as he puts his hands in the air.
Yaz is following right behind Gronk, muttering an incantation as
he runs. As he comes to a halt ten yards away from the priests, the
druid gestures to one of the stunned priests and then to the draft
horses that are a short distance from the priests.
As Yaz finishes, he is somewhat disappointed to see that the draft
horses don't gallop over and start to stamp all over the stunned
cleric's head. Rather, they look towards the cleric, whinny and then
start to trot off away from the battleground, crushing the carter's
body beneath the heavy wheels of the cart as they lumber off.
While the druid shakes his head, Aneira gestures towards another
of the stunned priests while holding the iron snowflake holy symbol
in one hand with a rose petal and some mud in the others. As she
finishes the long incantation, a swarm of beetles and ants swarm out
of the cold grass that the priest is lying on and start to crawl all
over the prone character, biting him as they go. As the priest is out
cold from the results of Thunder, he can do nothing but let himself
be eaten by the bugs.
Seeing that the others seem to have taken care of the priests for
the time being, Bennett sets his sights upon the mysterious figure in
the black platemail. He grips the haft of his axe and charges towards
the figure.
Bennett smiles, mumbling:
"Just you and me, baby!"
As he closes into the dark figure, he has a strong urge to retch
as he begins to smell its foul stench and feels a chill run through
his body as the hairs on the back of his neck stand upright. Fighting
back the urge to vomit, he raises Retribution and brings it crashing
down upon the dark knight. The blow connects, but the knight is well
armored. Although the axe smashes into the dark knight's shoulder, it
causes him no damage.
Bennett's nose crinkles as he fights, the ghastly odor something
he did not expect, despite the Padre's warning:
"What the hell kind of creature are you?"
Starting to worry that he chose poorly, Bennett redoubles his
efforts, cutting out the jokes. He has never seen an opponent like
this, and this certainly wasn't what he had in mind.
Showing almost unnatural reactions, the black figure brings his
huge scythe around and tries to cut Bennett's legs from underneath
him. Bennett tries to leap out of the way, but the dark knight is
quick and even Bennett's 'Fabio' armor is not sufficient to stop the
evil blade of the scythe from cutting deeply into his legs. The force
of the blow would be enough the hack a normal man in two, but Bennett
simply staggers back and brings 'Retribution' up for another blow
against the dark warrior. The black warrior is bringing the scythe up
for another stroke when Bennett hacks the axe down into his
opponent's chest. This time the force of the strength-enhanced blow
does manage to penetrate the armor and the blade comes out yellow
from pus. This seems to have thrown the dark knight of his stride,
however, as Bennett is easily able to dodge the second swipe of the
scythe.
Bennett looks with grave concern at the wound, hoping it isn't
poisoned or some such. Once he makes his own strike, he does not
exhult in his usual style, but is disgusted by the putrescence of the
creature, and just continues his efforts.
Winnacer notes Bennett's charge at the Plated Man and also charges
forward to support him against the other priests. As Winnacer brings
his blade to bear on the first Filth-Monger he calls out:
"Let the Purity of Law purify your malevolent humours!"
With one of the priests under Will's control and another one
getting slowly consumed by ants, Winnacer has just one stunned priest
to take care of. In his haste to despatch the priest, however,
Winnacer misjudges the distance, as he has not used the Lord
Protektor's sword before, and the blow glances off the chainmail that
the priest is wearing underneath his robes. There is no stopping the
second blow from striking true, however, and the blade cleaves into
the cleric's leg.
Padre Kokal, meanwhile, realizes that there are still the five
ogres to contend with, as they have now dropped the net containing
the struggling couple and are hefting their clubs ready to give a
little payback to the party. The Padre's run of bad luck continues,
however, as he raises his morning star high and attempts to lay into
the ogres, only to have both of his blows dodged by the hulking
brutes.
The ogres' retribution is swift as four of them swarm round him
and start to lay into him with their clubs. The first of the ogres
proves to be as hapless as the Padre was, as he sends his club flying
out of its hands to land at his feet. The others prove to be only
slightly less unlucky, as just one of them manages to land a blow
upon Kokal and this fails to find a way through the Padre's armor.
The fifth ogre, seeing that there is no way to get at the Padre,
decides instead to have a go at Gronk. The dwarf, however, sees the
brute coming and manages to duck out of the way as he sees the ogre's
club coming down upon him.
Jihan nocks another arrow into Weitbeissen and looks around for
more targets. However, seeing that all of the opposition is in melee
with other members of the party, he sees that this would be a very
risky exercise, especially knowing what his luck is like with
friendly fire.
Then he sees that Yaz' spell has spooked the horses, which are now
trotting away from the battle site at quite a fast rate. Casting his
mind back to his failure to catch up with the runaway wagon
containing Horvath back in Hradetz a couple of weeks ago, he decides
to have another try. He quickly puts the shortbow over his shoulder
and then runs after the runaway wagon.
This time he does not fail in his task and manages to grab hold of
the rear of the wagon before pulling himself up onto it. Clambering
onto the back of the wagon, he opens up the canvas covering and makes
his way inside. He is relieved to see that there are no more
opponents inside the covered wagon and sees that it is filled with
metal cages. Quickly, he looks around to see if any of the cages are
occupied, hoping that one of them might contain Mirek and Zuzana.
Much to his disappointment, however, he sees that all of them are
empty.
The elf continues through the wagon, emerging through the canvas
on the other side. He then sits himself in the driver's seat and
pulls hard on the reins, bringing the two runaway horses to an
immediate stop some 50 yards from the battle that is raging behind
them.
Back at the battle site, Will is in a similar predicament to
Jihan. He knows that, without the benefit of armor, he is no match
for an ogre in melee. He has his shortbow in hand and looks around
for a target, but sees none that will not endanger others in the
party. He then sees the one priest laying on the ground being slowly
devoured by the bugs. Not knowing how long Thunder will keep him out
of action for, Will decides to speed the priest to his doom by firing
a couple of arrows into him. With the priest being prone, it is not a
difficult target for the ranger, and both arrows find their mark.
With the additional damage from the ants and beetles that are
crawling all over him, he can see that the priest is already very
close to death.
Winnacer continues to work upon the other of the stunned priests.
He plunges the Lord Protektor's sword into the throat of the priest
and easily manages to finish him off.
Gronk dodges again as the ogre facing him makes another clumsy
swing at the dwarf as he makes to retrieve Thunder from the grass.
The dwarf managed to outfox the ogre leaving him off balance, thus
making it very easy for Gronk to quickly bring Thunder back in hand
before sending it crashing into the ogre's flank, causing it an
horrific injury, but not sufficient to drop it.
Yaz and Aneira both look towards the Padre, who is rather
outnumbered by the four ogres that have surrounded him and are trying
to beat the hell out of him. Yaz grasps his holy ganja and, with his
other hand, pulls forth seven sharp thorns from his pouch while
chanting and gesticulating to the area of ground just to the other
side of the combat. As the druid finishes, he looks over to Winnacer
and gives him a nod.
Meanwhile, the Padre is fighting for his life in amidst the ogres.
He manages to catch a glancing blow upon one of the ogres with his
morning star, but the weapon is ill suited for fighting such large
opponents and the damaged caused is only average. In response, the
ogres continue to try and club the unfortunate Padre to the ground.
He is well protected by his armor and so several of the blows are
deflected by his shield and plate & mail. Still, one of the ogres
manages to catch him a nasty blow and Kokal staggers from the impact.
Seeing that the Padre is making little headway against the huge
greenskins, Aneira begins to cast as she runs up to provide
assistance to the Padre. As she gets to within three feet of the
creatures, she opens her fingers into an arc and says the final word
of the enchantment. As she does so, the two ogres in the arc are
blasted from the rear with a frosty ray of ice. The two ogres bellow
in pain from the horrific damage of the ice blast and turn to face
Aneira, looking far from happy with the ice maiden.
Meanwhile, Bennett is locked in combat with the dark knight. His
nose is starting to run a little now and he is starting to feel a
buzzing in his head. It is not sufficient to distract him, however,
as he uses all of the strength that Aneira gave him to cleave through
the knight's platemail once more in order to inflict a terrible wound
upon his adversary.
Bennett's eyes are wide, and he is starting to panic:
"What the hell are you doing to me?"
This takes the dark knight by surprise as he recoils from the pain
of the blow, leaving Bennett to easily dodge the cutting movement of
the scythe. The dark knight is fast, however and, as Bennett tries to
stifle a sneeze, the plate-clad monster brings the scythe crashing
down upon Bennett once more inflicting a fairly severe wound upon
him.
Bennett is mortified at the new injury, and begins looking around
for help, fear showing in his eyes for all to see.
With the horses and cart now out of the range of Yaz' spell, and
the recipient of it dead in any case, the horses calm as Jihan pulls
them to a halt. Looking over his shoulder and seeing the battle still
raging behind him, Jihan sees that he could be of assistance there.
He drops down from the footplate of the cart and then begins to dash
towards the fight, with both of his shortswords in hand.
Back at the site, the third of the priests finally succumbs to his
wounds, as the beetles and ants nip the last remaining life from him.
All those who were preoccupied by the priests now look round and see
that Aneira and the Padre are very much outnumbered by the ogres.
Gronk continues to slug it out with the ogre that he is fighting.
The dwarf manages to give the ogre a good 'whackin' with Thunder and
the ogre is starting to succumb to its wounds now. The ogre tries to
retaliate, but the dwarf's chainmail manages to soak up all of the
damage from the giant sized club.
The Padre, getting somewhat annoyed at his relative lack of
success with his morning star thus far, lashes out with abandon at
the four beasts surrounding him. He manages to get a good hit on one
of the ogres that has been substantially weakened by Aneira's frosty
fingers, but the blow from the weapon is not sufficient to down the
beast.
Aneira, meanwhile, seeing the two ogres that she injured now
turning towards her, decides that she needs a little help from Zima
in order to put her on an even combat footing with the brutes.
Quickly producing a shard of glass, she starts chanting once again
and is rewarded by her goddess as a swirling sword-shaped formation
of jagged, fast-swirling ice shards extends from her hand. As she is
doing so, however, the two injured ogres try and give her a little
payback for their terrible wounds and both lunge at her with their
clubs. Although one of the ogres' blows is deflected by her borrowed
chainmail, she is unable to spot the club of the other falling upon
her and the ice maiden is momentarily dazed from the force of the
blow.
The other two ogres continue to attempt to pound the Padre into
the ground. Although he manages to avoid a clumsy blow from one of
the two, he doesn't see the other one bringing its club to bear and
the Padre gets hit in the stomach, winding him and knocking him to
the ground.
As the ogres start to menace Aneira, Winnacer, Will and Yaz all
pile in to the melee in order to try and finish the combat as quickly
as possible. Yaz is first into the fray and lashes out at one of the
ogres with his untested scimitar. He is rewarded by seeing the
scimitar plunge into the ogre's scaly hide and hearing the beast
bellow out in rage and pain. Although the ogre does not fall, it is
obviously on its last legs.
Will is the next into the fray targeting another of the ogres with
both The Educator and Teacher's Pet. The ogre is ready for him,
however, and manages to dodge away from the bard's attacks with both
blades.
Winnacer, seeing that two of the ogres are close to falling as a
result of Aneira's frost attack, tries to take out both of them with
two forceful attacks from Strakota's sword. Both of his mighty blows
are on target and the two giant greenskins fall to the ground before
the LawBringer's swirling blade.
Just a few yards away, Bennett is still locked in deadly combat
with the death knight, with both of them having already taken
sufficient damage to drop a normal man.
Bennett is now starting to see red spots before his eyes, his nose
is running like a tap and his throat feels as if someone has been
sandpapering it for the past half-hour. As the sweat starts to pour
from his brow, he realizes that the death knight is a deadly opponent
and that if he doesn't finish off the black armored figure quickly,
then the filthy figure will surely finish him off instead. The sweat
is poring from sickness, panic, and the activity all at once, and
only the strength of Aneira's spell enables him to raise his axe once
more rather than turn and flee this fearsome creature.
As a result, he puts all of his immense, goddess given strength
behind one mighty blow with 'Retribution' aimed at the dark knight's
neck. The dark knight, who is more concerned with attempting to hack
Bennett's legs off with his scythe, does not see the blow coming
until it is too late and is unable to dodge the blow. The finely
honed dwarven blade rips through the plate of the dark knight's
helmet as if it were little more than foil and there is a disgusting
squelching noise as the axehead cleaves through the knight's neck,
sending his head flying through the air, leaving a trail of pus,
phlegm and bile in its wake. From the knight's neck, a spume of blood
and mucus starts to gurgle out, some of it spraying over Bennett.
Bennett falls backward in disgust, grabbing for one of his
cleaning rags to wipe it off with, then realizes that the rags were
left behind when he was captured. He grabs absently at the
much-abused Fabio armor, not remembering it is metal and not cloth.
He falls to the floor and vomits in disgust, shaking and collapsing
into a ball on the ground.
Meanwhile, back amongst the ogres, the party is very much in a
commanding position, with only three ogres left to dispatch. Gronk
rains down a couple of blows upon the one that he is facing and
manages to carve it down to the ground.
In the center, Aneira brings her frosty blade to bear on the one
uninjured ogre. The glittering white sword easily manages to cleave
into the ogre's back and causes the ogre some fairly horrific damage,
but not sufficient to fell it. The ogre swings around in order to try
and beat off the ice maiden, but Aneira sees the blow coming and
easily manages to jump back away from the club. Will attempts to
finish it off, but once again, the injured ogre manages to avoid the
blows from the bard.
Yaz, his confidence in his fighting ability restored at the
terrible blow that he caused to the ogre with his new scimitar, lands
another perfect blow upon the ogre before him. With the ogre in an
already weakened state, the damage is more than enough to send the
ogre to its maker, as it crumples into a heap at the druid's feet.
There is just one injured ogre remaining now and Winnacer tries to
take it down before it is able to cause any more damage. He manages
to land a good blow upon the ogre, but the damage is not quite enough
to finish it off as it clings on to life by its fingertips.
Not for long, however.
Jihan runs up to the combat and sees that there is just one ogre
remaining. Finding a gap between the other members of the party,
Jihan leaps at the ogre from behind, putting all of his force behind
him as he stabs the blade into the back of the ogre's skull. The shot
is right on target and the blade slices through the beast's miniscule
brain before emerging on the other side between its eyes.
As the beast keels over with a surprised look upon its face, it
takes the shortsword with it, as it is embedded in the foul
creature's skull.
All pause for a breath as they realize the short but bloody combat
is over.