The rest
of the night was without incident. They are awoken just after 6.00 by
Winnacer, who taps upon each of their tents in order to rouse them:
"We need to make an early start today after the slow progress of
yesterday," the LawBringer says a little apologetically. "We should
be on our way just after 7.00 so as to make a large part of the
journey today. If what the Nemotz priest said was true, then we
should be around two days' travel away from the laboratory now."
Each of them rise and dress themselves while the squires re-light
the fire and start to warm up a large bowl of porridge for breakfast.
Will and Faewen'il both stay in their tents while the others go about
their business, with Faewen'il reading from her spellbook, while Will
gets in a little more practice in with Oldrich. The three priests all
head off away from the camp in order to make their devotions. For
both Aneira and Yaz, it is a pleasure for them both to make their
devotion out here in the middle of nowhere, in amongst the snow. For
the Padre, however, it is not such a pleasant experience, as he would
rather prefer to make his devotions within a Temple.
Once they have finished their devotions and the spellcasters
finished their reading and practicing, they join the warriors around
the fire where they have been putting on their armor and honing their
blades.
While they eat, the squires take down the tents and stow them upon
the wagon before cleaning the cooking utensils. A little after 7.00,
while it is still twilight, they mount your steeds once more while
the squires climb into the back of the wagon to catch up with their
sleep and then they all start to head off due east in order to join
the Trebova to Brunn road that is six miles away.
The journey across the flat plain to the south of the hills is a
lot easier to travel across than the hills of yesterday, but progress
is still far from swift, as the wheels of the wagon struggle to gain
traction, meaning that the four horses tethered to the cart are more
dragging it than pulling it. As a result, they make slow but steady
progress throughout the morning. After slightly under an hour of
traveling, it is light and the sun is shining, which is rather
annoying, as they are riding straight into it and it burns their
eyes. As it continues to rise, however, it starts to warm their cold
bodies. The temperature is slightly warmer than yesterday, as it is a
few degrees above freezing, still not sufficient to do much about
melting the layer of snow beneath thei feet.
Visibility is good in the open landscape and they would be able to
see anyone approaching them from a fair distance away. However, they
seen no one on their journey across the plain and see no tracks other
than for those of the occasional deer or rabbit. It is just before
noon when they see the road ahead of them and decide to make a brief
stop in order to take a light cold lunch before joining the road.
Just before remounting, Yaz once more puts a sprig of pine into the
fire and sprinkles it around them all so as to disguise their tracks
as they lead onto the road.
A little after midday, they reach the road. They see that here the
snow has melted quite a bit, leaving churned up gray slush in its
place. Jihan can tell that there have been several travelers down
this road since it stopped snowing some 48 hours earlier. The heavy
wheels of the wagon have little trouble in cutting through the slush
and progress down the road is a lot faster than it was while
traveling across the plain.
They continue heading southeast down the road before it starts to
turn due south. After an hour, Jihan sees that there are some fresh
tracks ahead of them in the slush and realizes that they must be
catching up with a medium sized group that are on foot.
After half an hour, they can see the group ahead of them, 17 of
them in total. The members of the group are moving quite a bit slower
than the party is, and so they catch up with the group after another
fifteen minutes.
As they get closer, they see that the group ahead of them consists
of holy men and women. The partymembers see that they are carrying a
red banner which contains both the symbol of a fox's and horse's
heads and you realize that these are priests of Zlodey, the god of
trickery and deception that hail from Pardubitze, a church that they
know is associated with the Black Diamonds. From the direction that
they are heading, it is likely that they are making a pilgrimage to
Olmutz. Faewen'il and Xavier recognize them as the group that they
passed on their way to Vysoke Myto some 48 hours earlier.
As the members of the clergy hear the party coming up behind them,
the priests of Zlodey look round to see who it is that are following
them. They appear to be fairly nervous upon seeing such a large group
containing a number of armed and armored men and so immediately walk
to the side of the road in order to let the party pass on their way.
As the party passes them, they stare at Faewen'il and Xavier and
start to whisper to each other while not taking their gaze off the
two of them. The priests of Zlodey do not resume their journey until
the party is a fair distance ahead of them. The party continues their
journey southwards and can now see the edge of the Shumavan forest
ahead of them. From time to time, they look over their shoulders to
check upon the priests of Zlodey, who are falling further and further
behind them. They pass a wide trail that leads in an easterly
direction after another 15 minutes and see, after a while, that the
priests of Zlodey turn off here, confirming their thoughts that they
are on a pilgrimage to Olmutz.
Bennett mutters something about them being up to no good, and them
knowing where they are, and probably being able to figure out who,
can't bode well. However, his recent apathy continues, and he shrugs
his shoulders, not saying anything to anybody else.
Another hour later and the sun is starting to set as they enter
the Shumavan forest at the same point where they made their initial
assault upon Kurtek's elite force. They are all quiet as they pass
through the area, reliving the memories of the battle that took place
on this spot some ten days' ago, their thoughts with Lenyn and Sylva.
They take a little look around the area, but there are no signs of
the battle that are not covered by the snow.
Bennett, not realizing where they were until he actually sees the
site of the battle, allows his horse to fall behind the others,
detouring toward the site of Sylva's ambush of Lenyn. He dismounts
briefly at the site of Lenyn's death, kneels, and speaks, though none
of the others are close enough to hear what he says. He seems both
troubled and relieved as he remounts, and his expression becomes even
more thoughtful, trailing the rest of the group with little desire to
catch up.
Not wanting to linger any longer, they continue their journey
through the fringes of the great forest as the sun goes down and
night falls. Upon entering the forest, the delight upon Yaz' face is
evident to all. He immediately leaves the rest of the party and walks
his horse through the forest at a distance of a couple of hundred
yards parallel to the rest of the group. It is obvious that he is
glad to be home.
They continue the journey throughout the late afternoon and early
evening, seeing no other travelers during that time. Just after 8.00,
when they are roughly six miles into the forest, Winnacer reins in
his mount:
"I think that's far enough for the day as we've made some pretty
good going. We should be able to make the sight of the Nemotz Lab by
the end of tomorrow if we don't run into any unexpected delays."
With the majority of them feeling saddlesore after the day's
travel, they are only too glad that it is time to rest now and ride
their horses a short distance into the forest so as to spend the
night out of sight of the road. It is a fairly tricky exercise to get
the wagon through the trees, but after several attempts, they manage
it.
Soon the squires have the tents erected with the assistance of the
others in the party. They then start a fire and start to cook up
their evening meal.
All are tired after a second day in the saddle and so head for
their tents shortly after the meal has been finished. Once again, a
watch rota is established in order to keep an eye out for any
nocturnal denizens of the forest that may decide that they fancy
making an evening snack of them. The night, however, is without
incident and only small animals are observed by those on watch.
The day starts in precisely the same way as the
previous one started, with Winnacer waking everyone at 6.00a.m. in
order that everyone is ready to depart at 7.00a.m., following their
morning devotions and a quick warm breakfast.
Jihan carefully drives the wagon out of the forest fringes and
they continue to follow the road south in the direction of Brunn. As
the sun rises, so does the temperature, as it once more rises to just
above freezing, thus still having little effect upon the blanket of
snow covering the ground.
The first hour of the journey is without incident. Shortly after
the sun has risen, however, Jihan's attention is raised at seeing a
lone horse a short distance into the forest.
"That's strange," the elf says to those riding close to him. "It's
unusual to see a lone horse in the forest."
Jihan's words arouse the attention of Bennett. He looks towards
the horse, and a look of surprise comes to his face. He blinks, looks
towards the horse once more and then his expression changes to that
of a smile:
"I don't believe it," he says to himself. "It's Maire!"
Bennett is truly astonished, believing he would never see the fine
steed again. For the first time in the journey, he seems very
interested in something besides his own thoughts.
With that, he immediately dismounts from his replacement horse and
rushes over towards the horse. The horse looks up as she sees the
warrior running towards him. However, instead of fleeing, she
recognizes her master and slowly starts to trot towards him. Bennett
gets up to her and checks her over.
In a manner most unlike the brooding warrior, Bennett embraces his
faithful mare's head, his affection for her clearly showing. Those of
the others who are closest can see some moisture in his eyes and he
briefly mutters, looking skyward:
"Thank you."
He then calls over to Yaz:
"Hey, druid, can you come and take a look at Maire' for me. I need
to know whether her legs are better now."
Equally happy to see that the horse has managed to survive being
left to her own devices for the past 11 days, the druid rushes over
and spends a couple of minutes checking her over and neighing to her.
He then turns to Bennett and smiles:
"She's absolutely fine now. She got over her lameness a few days
ago and decided to head down the road in order to try and find some
company. That's how she ended up a few miles away from where we had
to leave her."
Bennett smiles:
"Well, thanks to your goddess for keeping her safe, then. Please
tell her for me, would you?"
Yaz's smile fades, replaced by a look of wonder mixed with
distrust. He looks Bennett up and down.
He then replies guardedly:
"She hears kindness to all her creatures. She heard you fine."
Yaz watches him thoughtfully as the warrior turns back to stroking
the horse.
Bennett shrugs his shoulders:
"If you say so. Haven't had much luck with gods listening to me in
the past."
Maire follows the pair of them to join up with the rest of the
party. Bennett then tethers his previous mount to the rear of the
wagon along with the other spare horses and takes off the tack, which
he puts on Maire. Still beaming with happiness, the warrior then
climbs up into the saddle and they carry on with their journey.
After Bennett's reunion with his faithful mount, the rest of the
day passes without incident as they continue to make good progress
through the morning, encountering no other travelers on the way.
While the party travels, Jihan tells Gronk to keep watch every once
in a while, and then drifts off into reverie. His eerie waking sleep
is accomplished with eyes open and face held up, though a nudge from
the dwarf is all it takes to break him from it. Such an event is
accompanied by blinking of eyes and reorientation similar to when a
human wakes up from regular sleep. At noon, they break their journey
in order to rest the horses for a while and to take a bite to eat,
and then they remount in order to continue.
Bennett seems to pay little attention to the others, smiling and
chatting with Maire, until he realizes that Yaz can speak with them.
He canters over toward Yaz during the ride and asks Yaz to translate,
trying to tell her how much he missed her and how happy he is that
she is back. He feels funny about it, but participate nonetheless.
Yaz gladly obliges, of course.
As the afternoon continues, several of them are starting to tire
from the journey now, as the pace of the wagon is slower than their
usual riding pace and this is one of the longest journeys that they
have taken for a long while. They start to get tired of the journey
and hope that it is not too much further until they get to the Nemotz
Lab.
As the sun starts to set once more, Winnacer rides forwards in
order to ride alongside Jihan and asks Will if he can also come with
him:
"We can't be too far away from the Lab now, if what the priest
that we interrogated said is true. As we have already found out only
too well, traveling with a wagon is not an easy task and so there
must be a route from the Lab to this road, as I can't believe that
they would try and take one through the forest. We should all be
keeping a good eye out to the west to see if we can see any sign of a
trail towards the Lab."
Will and Jihan both nod their heads in agreement and then continue
on with the journey. The sun finally sets completely and all within
the forest is dark. Although Will and Jihan are looking closely at
the forest for signs of a trail, they can see nothing as the party
journies through the late afternoon and early evening.
It gets to after 7.30 and they are all starting to think that it
is time to camp for the night, when Will, who is now leading the
party, raises his hand in the air signaling that everyone should
stop. He then rides his mount a little further down the road and then
comes to a stop as he sees a 20' wide gap in the trees to the west.
As the rest of them come up behind him, Will dismounts and ties
his horse to a tree. He then peers through the gap in the trees and
then crouches on the ground, looking at it carefully. He then returns
to the others in order to report his findings:
"I think that we have found our trail. I can't see how far it
leads because of the darkness, but it looks as if it leads off the
road for a fair distance."
"There are also some wagon tracks in the snow, accompanied by some
large footprints, perhaps ogres. It's hard to say how old they are,
but I would say around 48-72 hours old, as they were quite faint."
Bennett shudders grimly:
"Three days in the hands of these monsters? I hope there is still
something left to recover. I knew we should have left earlier!"
Winnacer nods his head in agreement:
"The River Svratka must be around five miles down the trail, if it
goes that way. It certainly all seems to fit with what the Nemotz
priest told us and what we know for ourselves."
The LawBringer looks around at the others, and sees that they are
all weary from another full day in the saddle:
"So what should we do now?" Winnacer asks. "We are all tired, so
perhaps it would be best to rest for the night and then go down the
trail in the morning, once we are refreshed. Or do you all think
that it might be better to press on this evening and try to scout out
the place under cover of darkness?"
Gronk speaks up immediately, tired of bouncing along on the cart
all day:
"I say we gets outta sight an' camp for da night. Maybe
nature-boy can send his pet bird ta try an' find da lab. 'at ought
ta give us a better idea for whats we needs ta do in da mornin'."
Will addresses the group:
"Everyone who is not stealthily attired or who does not wish to
accompany me, stay here and set up camp. I will go scout out the
situation with Jihan, Yaz, and whoever else would accompany me
stealthily. It is a good ways, so give us several hours to return
before you begin to become concerned."
"Sounds good to me," Jihan says, standing and stretching after
having retrieved Weitbeissen from its place by his feet. "Yaz?"
"Will, I'm no scout," replies Yaz. "I may be able to get through
bushes and briars like they weren't there, but I can't do it quietly.
If you're gonna do it, you two should go alone."
"But Gertrude's been bugging me to go shopping for rodents. And
she can do the night thing better than any of us. Why don't we just
send her? I'm getting pretty good at speaking owl now, so I should
be able to get a good description of the site from her. She can also
move faster, so it'll win you guys more sleep tonight, too. And it
won't risk your butts."
Will nods:
"A fine idea. After Gertrude has seen what is to be seen from
above, then we can decide about further investigations."
Yaz starts filling his clay pipe with weed:
"Let's move part-way down this side path, and off to the side, and
make camp... so we're not so near the intersection. Then I'll send
Trudy on her way."
He strikes his flint and gets his pipe going, sending smoke
billowing out his cheeks until the bowl is lit.Then he dismounts and
tromps down the trail about 50 yards, then ducks off to the side
until he's out of sight of the main way. His smoke trail wafts
behind him, lit by the moonlight shining through the barren trees.
Shrugging his shoulders, Jihan follows the druid, moving as only
elves can in the forest, leaving barely any trail to follow on the
hardening snow:
"Let's find a spot that'll give some good cover for our animals.
They may make a very tempting target to any preds the woods have to
offer in this area. We don't want them or the boys getting into any
more trouble than they have to."
The rest of them follow the elf and half elves, with Gronk driving
the wagon. They continue down the trail for five minutes until they
are well out of sight of the road. Then they turn off the trail
heading into the forest. It is a major struggle to get the wagon off
the trail into the thick forest that surrounds it, and it takes
several attempts to find a route that takes them well out of sight of
the trail. After ten minutes, however, they have managed to guide
the wagon through to a small clearing between the trees, which cannot
be seen from the trail.
Once they are all gathered around the wagon, Yaz starts to caw and
hoot with Gertrude and then gently launches her into the air. He
then watches as she flies off into the distance, heading due west
towards the site of the Lab.
Knowing that it will take the owl a couple of hours at least to
fly there and back, the squires start to erect the tents around the
wagon, with everyone else pitching in to help get the camp
established as quickly as possible. Once the tents have been
erected, the squires cook up another large pan of steaming hot broth
for everyone over the fire and pass out loaves of bread and cheese in
order to supplement the soup.
They spend an hour around the campfire, giving each other their
thoughts as to what they are likely to be facing in the laboratory.
Once the meal is finished, the squires clean up the plates using
melted snow and then retire to the back of the wagon in order to
sleep for the night. With everyone tired after the third day of
travel, they hope that Gertrude will be returning shortly so that
they can catch up on some well-needed rest for the night.
Shortly after the meal has been finished, they hear a fluttering
of wings coming towards them and look up to see Gertrude returning,
as she swoops down to land gracefully upon Yaz' shoulder.
As they gather around the druid, Yaz starts to screech and crow
with the bird, while ruffling her feathers in a comforting manner.
The two of them continue to screech away for the best part of ten
minutes, during which time the smile that was on the druid's face
starts to wane as he finds about what they have to face. Eventually
he finishes his conversation with Gertrude and sighs as he turns to
them all:
"It's not going to be an easy exercise," he says with a shake of
his head. "They've got themselves a position that makes it difficult
to get at them."
With another sigh, he picks up a stick and begins to draw a
diagram in the snow, as he tells the others what he has learned from
the owl:
"The lab is on a small island in a small lake fed by the River
Svratka. The island is sort of oval shaped, about 150 yards long by
75 yards wide. There's 60 yards of water between us and the island,
and I'm not sure how we're going to cross it. On either side of the
lake is swamp, which goes for 75 to 100 yards before the forest
starts."
"The island looked kinda strange to me. It didn't look like it
was Prirodna's work, as it seems unnatural. No grass or anything
grows upon the island and it seems to be the work of man or of
magic."
"The lab, or at least all that is visible of it, is very small.
It's a little over 100' square, with walls that are 40' high. There
are no windows to the place and the roof is gently sloping. Joining
onto the lab is an entry chamber, the roof of which is open.
Gertrude could see that there are about 10 guards hiding behind the
battlements there, with one of them just peeping over the wall to
keep watch."
"The way that they get on and off the island is by ferry. There
is a flat-bottomed ferry tied up to a jetty on the island. It
doesn't have any oars or a pole to punt it with, but there is a chain
next to it, so I guess they simply use it to pull themselves across."
"On the opposite side of the lake, there's another jetty which
joins with the trail. Next to the jetty is a large bronze gong. I
guess that visitors bang the gong when they get there and the priests
send the ferry over to get them."
"That's bad enough, but they also have someone on watch on the
edge of the forest overlooking the trail. Gertrude says that she
almost missed them, as they are on a platform that was really well
hidden in amongst the trees. She spotted five guards, all armed with
swords and longbows keeping a watch on the trail."
He pauses for a moment:
"That's all she saw."
He shakes his head:
"It's going to be tough to get in there without raising an alarm."
Gronk is the first to comment:
"Seems ta me da first order o' business oughts ta be gettin' rid
o' 'em lookouts in da trees."
Gronk pauses for a moment as a thought comes to him:
"Iffin we be able ta get on da island sneaky-like, 'en maybe
nature-boy could use one o' 'is stone bendin' spells ta open us a
door. What direction be da river flowin'? Mayhap we's could build
our own flat from da cart 'ere an' float ta da side o' da island
aways from da guards. 'course it won't be workin' iffin da river be
flowin' da wrong way."
"The River Svratka rises in the north near Trebova and runs
southwards, brother, which should serve our purposes fine," Jihan
interjects.
Gronk nods, then takes a deep breath and shakes his head when he
continues:
"Da last 'ing we needs is for 'em ta see us an' have 'em sicky
priests startin' ta breathe alls over us. We done saw what 'em could
do ta Bent. It ain't gonna do us no good ta all 'ave our brains
runnin' out our noses an' 'ackin' up our lungs."
Gronk looks around at everyone:
"So, when do we's 'ead out?"
Winnacer shakes his head in the negative:
"I'm pretty sure that the guards will have to rotate at some
point. If we strike at the guards now, they'll know something's up."
"If we are to cannibalize the wagon, it's going to take quite a
bit of time, considering we are probably poorly equipped for
carpentry. I have 30 nails in my pack and a hammer, but that may fall
short if we are not careful in removing the nails. Building a flat
barge is going to take time, enough that hitting the guards now is a
poor idea."
"We may want to use this time to better scout out the island,
seeing how they change guard and so forth. The best way to cross
would be by hand built boat under the cover of invisibility and
penetrating the laboratory using the manipulation of stone, instead
of going in the front door. The problem is we would not know where we
are entering."
"We also may wish to wait until the guards bring the barge over to
this side of the island to change the guard. We could hit all ten of
the guards, then return under the guise of guards ourselves. This is
a bit riskier, but could work using invisibility or bringing part of
the party over through the water. Saves a lot on time, but is more
likely to go sour on us."
Gronk shakes his head at this:
"Ain't no good. 'em guards on da battlements be sure ta hear any
fighting 'at be goin' on near da barge. Iffin we's can't take 'em
out sneaky-like 'en we needs ta leave 'em alone or else da whole
place be know we' 'ere."
"In any case we need to set up camp off a bit from here," Winnacer
continues. "The squires and the bulk of our supplies need to stay
behind. No fires from here on out as well. Unless anybody else has a
better idea, let's get to work on making a raft. We can hit the
guards right before we seek to gain entry onto the island, to give us
the largest window of time for surprise."
"We also may be best served in taking some captives. We should try
to get a rough idea of the layout and what obstacles lie ahead of us,
and the guards are likely be able to help us here."
"If we're takin' captives an' wearin' their clothes, than I sure
'ope ye all took ye vitamins t'day, 'cause we're 'eadin' fer some
misery," Kokal says. "Radegast 'as lately granted me th'ability t'end
pestilence ... but I c'n only do it once 'tween sunrises, an' I'd
rather not do it at all. An' it's bound n'likely that whate'er filth
an' rot th'others 'ad, it'll be worse 'round their reekin' 'ole. I
thought our purpose 'ere was t'rescue yer young friends, not take the
walkin' filth on daytrips?"
"Not all of us is safe fr' disease, milord."
"An' won' our buildin' a boat be a little on the noisy side, too?
I'm all fer scoutin' more an' waitin' fer a change o' th' guard. We
c'n take out the new shift -- 'without gettin' too close, 'opefully
-- an' then figure 'ow t'get 'cross an' in, mebbe one o' th'
spellcasters 'as some ideas on that? But I know I don' fancy tryin'
the water in th'cold and in armor t'boot. An' wouldn't buildin' a
boat be TOO noisy? We ain't that far away..."
Kokal stops mid-sentence.
"Plus it won't help any sick or injured we rescue that may need
more specialized medical attention than we can provide out here in
the cold to be forced to jounce around on horseback," Jihan inserts.
"Tho' maybe we WANT th' 'tention of th'guards?' Padre Kokal thinks
out loud, cocking an eyebrow upwards. "I thin' p'raps our advantage
would be best if we got as many o'th' vermin as we c'n t'come out
t'US. Yaz and the priestess an' Jihan an' th'bard all seem
well-suited t' pick off th' Nemotz without much risk o' exposure. If
we 'ave t'take most of 'em on in tha' blasted place, they got a 'uge
edge ... in their element, y'know?"
"What d'ya all thin'?"
"This is not an easy situation any way we look at it," Jihan
comments. "But it appears as if not creating a commotion on the
shore will be all but impossible unless we get more information. I
think our top priority should be charming one of those guards and
finding out about watch rotations and the lot, and then work from
there. Perhaps we can find a way to use that barge yet."
Thinking for a moment, the elf turns his eyes to the Padre's own.
"You used a silencing enchantment at some point during our
Pardubitze fiasco, didn't you, Padre? We could cover up any
construction with that if necessary. Actually, between Will and I
and our little talents with knots and the like, I'm sure we could
lash something together without much noise at all. The silence would
probably be better for covering up us dragging deadfall to get one
together. The planking of this wagon isn't the sturdiest for such
constructions in the first place, and I don't imagine it floating all
that well on its own, especially if you large warrior types are going
to be using it. We'll definitely need some supplemental material if
we're going to make that tenable."
He stares around at the rest for opinions.
Fae listens dispassionately to the various suggestions of what to
do, a scowl upon her face that deepens whenever Winnacer comes into
her line of sight. Apparently, she had reached some inner limit to
the amount of straw grasping and finally spoke up, her tongue freshly
acidic as if it were simply a morning ritual she enacted to make her
tone bitter each day.
"Should na our priority be ta rescue thar victims an then parhaps
get aid ta level thar temple?"
"Aye," Gronk agrees.
"Since ye all are HPEFULLY waitin until tha mornin ta do thins,
then we should be able ta do them without so much as gettin within
breathin distance o tha priests," the magess continues.
"... in tha LIMITED amount o me spare time I was able ta use me
new status ta have some o tha magic items identified tha we be
carryin with us. Tha boots o Sylva's will allow ye ta walk on water
as iffen it war solid ground. So by havin a strong parson wear them
an me makin them invisible an Aneira makin them silent, SOMEONE
should be able ta get over ta tha island without any problems at all
WITHOUT killin this and charmin that. Then they simply have ta carry
tha victims back over one at a time."
Fae says the entire thing with no little amount of cynicism.
"O course, it would make better sense iffen I war ta go over an
scout it out better givin me spell selection far taday, tha amulet an
tha nice staff tha Horvath be leavin us should I find meself in any
trouble."
Fae folds her arms across her chest and waits.
Yaz looks at the girl askance:
"F*ck..." he says under his breath.
"Sounds better 'an lettin' all 'em snot-rags know we's 'ere by
killin' 'em guards out in da open," replies Gronk. "Iffin we' can
get 'em inside rescued first, 'en we's can decide 'bouts da rest o'
da scum."
"Sounds better t'me too," the Padre says, though careful not to
look at or directly address Faewen'il.
Aneira remained silent, her gaze distant. She stayed aloof from
all. To any who noted her eyes, they looked grim and troubled.
Will looks resignedly to the group:
"I have suggested before a bloodless attempt against foes, but it
is always decried as too slow and boring. Between us, we can charm
in excess of a dozen men per day with a little luck."
"Yeah, and then what?" asks Yaz. "Let 'em all keeping hanging out
here, spreading their unnatural diseases all across Bohavia? Hey,
I'm for that. Pus is cool."
"Actually bloodless on our side is what I had intended," Will
replies.
"I can see that most of you are already looking tired and not
really in any condition to start work on a raft," says Jihan, looking
around. "I got most of my rest on the wagon today, so I can do some
late night reconnaissance if we want a little more information before
heading in."
Winnacer nods in agreement:
"It could be useful to know what the guard's habits are. Are they
circling the compound or do they just sit in the front? Do the
platform guards do anything but sit? By the by, if Yaz were to use
his ability at warping wood, it may make the attack on the guards a
quick exercise if they are high up, or maybe even rope mastery could
be useful if they used rope to tie it up there."
Bennett starts to smile, an idea occuring to him.
"Um," Yaz interjects, "how's this for a plan for those five
guards. Get Kokal or Aneira..." he glances at the priestess, who is
apart from the group, left to her own thoughts, and lowers his voice
a notch, "...to cast a silencing spell on the platform. At the same
time I do one of my entangling numbers, which hopefully will wrap
them up pretty good so they can't run or use their bows. Then we peg
them with arrows 'til they're dead, or ready to surrender. That way
we don't get too close to 'em. We can leave one alive for questions."
If Aneira heard Yaz, she gave no indication of it at all.
Bennett looks at Yaz, still smiling:
"It seems to me there's an easy way to take care of these guys,
though it'll all be on you, tree-hugger. Why not lay one of your
thorn fields underneath the treehouse, then warp the boards so that
they fall into it? Chances are that one or more of them will find
something to grab onto, leaving us a survivor. One of the priests
knocking out the sound around the treehouse at the same time, then we
got dead guards and no blood on us. What do you say?"
Yaz shrugs:
"The guards on the building are a bigger problem. But it seems to
me that if we take care of the one on watch, we don't have to worry
about the rest. Either Jihan could sneak up and kill him
sneaky-like, or Maire' could put him to sleep. Or Will could sing
them all a little song... Although that has its own problems."
"Once we deal with the ones in the treehouse, we worry about the
ones in the building," suggests Bennett. "They are in a good
position, but if we can get the one who is watching, then the others
aren't such a problem. Seems an ideal spot for one of those charm
spells. If we can nullify him, then we can head inside with ease.
Alternately, we can use one of your stone bending spells to access
the building from another part of it and avoid the battlement guys
entirely."
"Getting across the water is easy," Yaz continues. "One of us can
wear Sylva's boots, but I can make it so three of us can walk across
the same way. Maire', Jihan, me, and one other maybe, with one of
those area-invisibility spells of Maire's. Once we get to the wall
we should be OK, since the watch-guy won't be able to see us if we
press against it. I can shape the stone to make steps up the wall,
so Maire' can get close enough to cast her sleep spell if she needs
to."
Bennett looks somewhat doubtfully:
"Why not use those waterwalking magics on the larger of us, and we
can carry the smaller? Say Winnacer, Kokal, Xavier, and I carry you,
Will, Jihan, Aneira, and Fae? I dare say that the Padre could
probably carry both Fae and Jihan, and I could carry Aneira."
He smiles devilishly at that:
"You and Will are both smaller fellows with no armor, so it
shouldn't be too much trouble. It won't get us back across with the
captives, but hopefully we can commandeer the ferry or use the magic
to get back across a group at a time? In any case, I don't think it's
a great idea to have half the group cross by themselves. We should
try to stick together."
Gronk scowls as he hears Bennett speak:
"Sure, an' leave da dwarf on da other side ta miss out on all o'
da fun, not a chance!"
"Sounds good enough to me. Certainly a lot easier than trying to
get a raft across unnoticed," Jihan comments.
"I don't really think it matters if we enter through the door,"
Yaz continues, "Prirodnasson's pretty good with locks; he can get us
in. Right brother?"
"Well, if I can't, I'm sure Old Bessy can," the elf says, hefting
the small crowbar from a hanger on his battle harness.
"Once the watching guard is taken out, one of us can take the
ferry across and pick up you blade-swinging types," Yaz continues.
"As for the raft, I ain't waitin' around for you to make it when we
got other ways of getting across the water. And I'd prob'ly screw
the whole thing up if I did it myself, so consider that a threat."
The druid's grimy face, surrounded by now-matted, scraggly, and
twig-entwined hair, grins slightly.
Yaz pauses for a second:
"The big thing I don't like about this plan is that it doesn't use
the f***ing cart we f***ing hauled up to the sky and back for no
f***ing reason. That thing was a major hassle! If we end up not
using it to get in to the place then I'm gonna be pissed!"
Bennett smiles:
"Even though we didn't use it for what I thought we were going to
use it for, it'll still serve well to transport the captives back.
They certainly won't be in any shape to walk!"
After all fell silent, Aneira turns back toward them:
"If you wish I will cast the Silence spell. My priority though is
to get Blanka's family back to her."
Although her words are strong, those who look at her notice that
her hands are shaking slightly. Then she turns way from them once
more.
The conversation goes quiet and then Winnacer tries to stifle a
yawn:
"I doubt that the majority of us are going to be able to achieve
much while we are so exhausted. As Jihan does not need to sleep as
the rest of us do, perhaps he can spend the night watching the guards
while the rest of us get our rest. In the morning, once we are fresh
and the spellcasters have a chance to ask their gods for useful
blessings, and Faewen'il to read up on some useful spells, then we
shall be in a much better condition to make an assault upon the
laboratory, one way or another."
Jihan nods in agreement and then takes his equipment. He says his
farewells and then starts to head off stealthily through the forest
in order to scout out the guards.
The others, meanwhile, organize a watch rota and then take to
their tents in order to get some well-needed rest.