Chapter Two Hundred And
Eleven
Journey To
Olmutz
10 DECEMBER 3460
In order
to have a full day of traveling and so as to finish interring the
bodies as the sun comes up, they are all up at 7.00. The three
clerics head out into the darkness in order to make their morning
devotions outside the evil temple. Upon passing through the hole in
the wall, they see that it has started raining during the night and
there is now a gentle drizzle that has washed away the last vestiges
of the snows. At seeing the rain, the Padre decides that saying his
morning devotions in the temple isn't such a bad idea after all, but
Yaz and Aneira don't seem to mind performing their devotions in the
cold rain at all.
They return to the temple, where Will and Winnacer are packing
away the last of the equipment.
Winnacer looks up at the soaking clerics as they return:
"Right, I think that we should be ready to go now. We just need to
figure out what to do about all of the refugees."
"I thought that we'd already decided on that," Yaz replies. "Mirek
and Marek are going to look after them and feed them until the Lechit
priests come and take care of them."
"Are you sure that the two of them will be able to look after all
of the refugees?" Winnacer asks. "There are a lot of them."
"I checked on Mirek the innkeeper earlier this morning," Aneira
interjects. "His condition is still stable and so I believe that he
should also be able to help the mercenaries take care of the others."
"I also asked Zima to bless me with two more enchantments for
curing disease today. I can use it upon another two of Mirek's
colleagues so that they are able to assist also."
"Aye," Kokal agrees. "Radegast's blessed me wit' another o' the
curin' spells t'day too an' so I can cure another o' them. That'll be
two mercs an' four villagers in total. The six o' them shouldn't 'ave
a problem in lookin' after th' refugees for a week o' two."
Winnacer nods in agreement and the two clerics head off in order
to perform the curing ritual on the shaggy villagers. Upon their
return, they see to the last remaining wounds of all of the injured
party members so that tey are able to start the journey in full
health.
The helpers are then assembled to see off the party and Winnacer
speaks to them before the party departs:
"We are leaving you now in order to obtain help for you all in
Olmutz. I shall see to it that help reaches you in a little over a
week, two at the most. I am confident that the Priests of Lechit
shall be able to reverse your afflictions so that you can then go
home to your families."
"What about us?" asks Marek. "Me an' Mirek ain't got no
inflections."
Yaz speaks to his charmed friend:
"Could you just stay and look after them until the priests arrive?
As a favor to me?"
Mirek and Marek chatter among themselves for a while and then
respond:
"Alright, we'll do it for you as a favor, but it'll cost you.
After all, you did promise to give us a cut into any valuables that
you took out of this place an' we've seen that you've taken loads of
coin and stuff from this place. You're loaded now, so I'm sure that
you can spare a bit for your mates who've been helping you out
through the kindness of our hearts, gods bless us."
They hold out their hands expectantly.
Yaz regards the two of them with his customary neutral scowl, then
shrugs and drives a hand deep into his mostly-empty sack, where coins
can be heard tinkling. He pulls out a handful, and selects one - a
platinum piece:
"Hmm," he says, examining it carefully, "these ones are too
pretty, I like these. Lemme..."
He makes to throw it back in the bag, but stops:
"Ah, what the hell, you guys deserve it. Here."
He holds the coin between thumb and forefinger and drops it into
Marek's hand, then selects another platinum and gives it to Mirek.
The rest of the few coins he carries he drops back into his sack as
he looks up at the mercenaries and winks, with a smile.
Mirek and Marek are less than impressed with Yaz' generosity:
"One lousy plat apiece?" Mirek scowls, shaking his head; "after
all that we've done for you? Sometimes I ask myself why I'm still a
mate of yours."
Winnacer shakes his head and gives them fifty more gold each:
"They'll be another share for you when the relief arrives."
"That's more like it." Marek replies, biting upon Winnacer's gold.
"Looks like we chose the wrong bloke to make friends with."
The party members shake Mirek and his friends by their hairy hands
and then carry out the bodies of the deceased before heading out of
the temple for the last time. Outside the hole in the wall are the
horses, which have been waiting patiently for the party's return.
There are now four more horses than they need, with Barbarrosa, Maire
and Nainie all riderless now. They firstly carry the bodies of the
deceased over the river using the ferry before returning to bring
over the horses, which takes two more journeys until they are all on
the other side of the river. Yaz ties the horses to the wagon and
then Winnacer, Will, Yaz and the Padre carry the bodies of the
deceased towards the tomb that they dug out the previous day.
Carefully, they place the bodies in the grave, which is an inch
deep in water as a result of the rain that has fallen during the
night. They look down at their former colleagues one last time
through the drizzle and then Winnacer's says his final words while
Will strums a sad lament upon his harp:
"When I was a child, my brothers and I would sit around my father
as he told us of the feats of heroes. The men of these tales fought
with bravery and were always described as unstoppable forces of will.
With sharpened steel in hand, they were able to defeat any foe,
occasionally meeting their demise through overwhelming odds or at the
hands of a betrayer. I can remember the tales well, of how Duke
Bohemond slew the Great Flapping Beast or how he defeated the orcish
hordes, but the reasons why he fought never figured prominently into
my father's stories. To my father, a hero was just a great warrior.
Standing here, I realize how those stories trivialize what a true
hero does."
"Today, we stand over those who knew what a hero truly was, even
if the words would have escaped them in real lives. Each of them was
a man of passion, volunteering themselves to a life of hardship and
bloodshed in order to preserve the possibilities of tomorrow. Their
motives were never black and white, as the truths that lay within
each of their hearts can never been fully known by another. We can
speak of what they fought for, the desire for liberty, the
convictions of religion, or the anger at senseless atrocity, but even
this falls short of explaining what they have given us all."
"It is what they have accomplished here, upon this island, that
makes their names overshadow even the greatest of the ancient
legends. They have lost their lives to provide hope for the
multitudes of people who will now have a chance at life due to their
sacrifice. The true hero places himself after the needs of others.
Each of the men we pay our respects to did not blanch from the
prospect of death in a disease-ridden basement at the hands of the
lowest elements to plague the land. They bravely embraced their own
mortality, dying the deaths of true heroes. It is incumbent upon the
survivors to ensure that their sacrifices are not in vain."
"So, with this, I say my farewell to four of the greatest heroes
to grace the lands of Bohavia and promise them that I shall attempt
to walk in their giant footsteps. I know that their gods shall
receive them and reward them well for the shining examples of their
faiths while they walked upon the earth and realize that I can only
aspire to incur such favor with the divinities and wish that one day
that I will be reunited with them. Let each of their tales be told as
well, to allow the principles they have died for spread across
Bohavia and continue to provide hope to those they vowed to protect.
They will be missed by those they have served, and even more by those
they have left behind."
Winnacer steps forward, lightly touching each of the bodies,
taking in their countenance one last time, speaking soft prayers
under his breath. He then takes the clay tablet that he worked upon
the previous night and hands it to Yaz.
The druid takes hold of the tablet and starts to utter an
incantation, continuing to chant for a period of a minute. He then
slaps the soft clay against the largest of the stones surrounding the
grave and the others all watch as the rock morphs into the same shape
as the clay, complete with the engraving that Winnacer spent a couple
of hours working on the previous evening. As the stone starts to
morph, Winnacer, Will and the Padre start to push it over, and the
flat stone covering crashes down on top of the open grave, sealing it
securely.
They all stand looking at the finished tomb for a long moment,
oblivious to the heavy rain pouring down upon them as each pays his
or her last respects to the deceased while dawn breaks over the
horizon.
At this point Yaz raises his hands to the rain, eyes closed:
"My Lady Prirodna hear me," he calls out to the sky and the forest
around them. "Mark this ground as Your own, Lady, as a holy place, a
place for those who, though they did not suffer in Your name,
suffered for Your benefit and the benefit of Your children. Each You
created from the dust of the earth and the spirits of former livings,
and each You endowed with a nature and a purpose. These, here,
fulfilled their purposes surpassing well, and therefore I petition
You, after their time of rest, to take them to Yourself and create
for them new lives in higher forms - give them glorious new bodies;
new life from death."
"I hereby consecrate this ground in the name of Prirodna, by which
does it admit the spirits of my four friends: Bennett, Gronk, Jihan,
and Xavier. May Prirodna bless them and keep them; may She make Her
face smile upon them, and give them peace."
With that, Yaz moves his hands and arms in mystical circles; then,
holy cannabis in hand, drops them to listen. No change is heard --
only the steady delicate roar of hard rain on leaves and rock. Yaz
crouches and lays his palms flat upon the earth as if seeking a
pulse, then with eyes closed, waits.
After a minute, he rises:
"It isn't done in winter, usually," he says, back to his normal
tone of voice. "The winter death is part of the Cycle and can't be
changed. But Prirodna heard us, and She'll keep this place sacred
until their spirits are ready to go."
He pauses:
"I asked for them to become trees in their next lives, and that
they would live a long time in that most-high and rewarding form."
All are quiet once again as they each make their last finals
prayers to those who have departed.
"Come," says Winnacer finally, as he looks over his shoulder back
at the temple complex on the island, "the sooner that we get to
Olmutz, the sooner the refugees can be healed."
They all agree, wanting now to be away from the temple with all of
its bad memories as soon as possible. Faewen'il immediately clambers
inside the back of the wagon, having no desire to ride in the pouring
rain. She finds some space in the back of the wagon that is more than
half full of chests, books and other items. She then pulls out her
spellbooks and proceeds to start copying spells from one book to
another, not stopping the process except to eat and sleep throughout
the entire journey. Oldrich and Will also find some space in the back
of the wagon, much to Faewen'il's annoyance. Will spends a long time
playing with Min, having had to neglect the little dog over the past
few days. Milan and Tadeus haul themselves up onto the footplate of
the wagon, taking turns to drive it while the other rests.
Winnacer and the Padre mount their steeds and take the point
position, riding a short distance ahead of the wagon. Aneira takes up
the rearguard position, trailing the others, quite content in her
solitude.
Before the party moves off, Yaz heads back to the river and says
his goodbyes to the two giant mosquitoes, Schlurp and Slaver. He can
see that the two giant insects are very happy skittering over the
surface of the still dark waters of the putrid river and so decides
to leave them there. He then checks that all of the horses are happy
being tied to the rear of the wagon and then mounts his own steed. As
the party starts to make off, Yaz leads his horse off the pathway,
preferring to travel alone through the forest to either side of the
path so as to feel closer to Prirodna's realm.
And so the party starts off on their four-day journey to the Holy
City of Olmutz.
As they start up the four-mile trail that leads to the main
Brunn-Trebova road, the rain continues to get heavier and heavier,
until it is drenching those not under the cover of the wagon to the
skin. The temperature is just a couple of degrees above freezing and
so it is very cold rain as well. Worse than the discomfort it brings,
however, is the fact that the heavy rain is turning the dirt track
into a quagmire and progress is painfully slow. After a mile, they
stop and harness Barbarossa and Maire to the wagon in addition to the
two carthorses so as to give the wagon a little more power. This
certainly improves the speed of the wagon, but progress is still
quite a bit slower than would be the case were the ground firm.
Winnacer shakes his head as he mutters to the Padre:
"It always seems to rain whenever we are on the move. We'll have
to increase the amount of time that we spend on the road each day if
we are to reach Olmutz by Tuesday night."
The journey continues, but by noon, they have only just about
reached the main road. They stop briefly in order for Tadeus to boil
up some hot broth to warm them for the rest of the day and then climb
back into the saddle in order to carry on with their journey.
As they come to the main road, they see that there are no
travelers in either direction, hardly surprising considering the
weather and the time of year.
"We've got a choice o' direction that we can be takin' now t'reach
Olmutz now," the Padre says as they see the road before them. "We can
take th' road south t'Brunn an' then carry on t'Olmutz by followin'
th' road northeast. T'other way is t' go cross-country. It be a much
shorter route, but it's likely t'be heavy goin' if th' weather stays
like this th' whole way."
Aneira speaks up:
"I would rather go cross-country, if no one objects strongly. We
shall pass through my home village on the way and I would very much
like to see it again."
"Suits me too," adds Yaz. "You civs will get your time in the
city. I need to spend a bit of time out here in Prirodna's realm
after those days in the temple."
Milan turns the wagon to the north and they carry on up the road
looking for a break in the forest to the east. Progress along the
road is much faster than on the mud track, but none of the others
object to Aneira and Yaz' wishes to keep to the countryside. After a
mile, they see an opening in the forest to the east. It seems to be
little more than a track made by deer and boars, but it is just wide
enough to get the wagon through. Unsure as to whether they will be
able to find a better alternative, they decide to take it and so head
off into the forest.
Progress along the track is just as slow as it was along the mud
track and so it is impossible to move at anything faster than a
walking pace. After a couple of hours, they can see that the forest
is starting to thin out and they can see the low range of hills that
the Padre informs them are called the Drahanska hills rising to the
south east. They carry on for another mile and see that the forest is
petering out now and that they are starting to rise up the slope of
the hill. With the memory of the problems that they had in getting
the wagon up the ridge of hills around Trebova,they alter course to
the north, keeping to the edge of the forest much to Yaz' delight.
They carry on riding through the pounding rain through the
afternoon until it starts to get dark around 4.30. Still having not
made sufficient progress during the day, they are forced to carry on
as the light fades around them. As the sun finally sets, the
temperature starts to fall rapidly and the rain turns into sleet,
which is even more unpleasant than the rain and makes the ground
slippery as they try and continue. They carry on for three more hours
until they see that the forest to their left is now about to finish.
"I think that this is far enough for today," says Winnacer
finally, shivering from the cold. "Let us make camp on the edge of
the forest where the trees can provide us with shelter against the
elements."
By now, everyone is feeling well and truly saddle sore and so
don't need to be asked twice. Everyone pitches in to help the squires
get the camp erected, apart from Faewen'il, who casts a spell and
produces a spherical, opaque wall of force which she then enters. She
spends the rest of the evening continuing to pore over her books.
With the rest of the party's assistance, the squires finish erecting
the tents and start work on preparing supper for them all. They eat
the meal in silence, as still no one is in the mood for conversation
after the events of the past few days.
Yaz stuffs his pipe and lights up:
"F***." he says slowly from the back of his throat, smoke curling
out of his mouth. "D'you guys know I haven't had a good solid
non-religious toke-up in over 3 days?? Shit, if I don't start
inhaling more, I'm gonna lose my job!"
Yaz passes the pipe to Tadeus absently, eyes half-closed, an
indulgent grin on his face.
Tadeus furtively looks around, looking towards Milan, then
Winnacer and finally Kokal. Nervously, he reaches out and takes the
pipe from the druid and takes a toke on it. Tadeus is silent for a
moment and then the others see his face go white, before it turns
red, finally ending up turning a pale green color. Tadeus then has a
coughing fit and runs from the camp to hide behind the nearest tree,
from where the others can hear him puking his guts out.
It is obvious that Kokal is far from amused at this display. He
folds his arms, shakes his head and then starts to lecture Yaz:
"I s'pose ye thin's that's clever don't ye?" he starts sternly.
"Poor Xavier ain't been dead for much more than a day an' already ye
teachin' 'is squire ye wicked, evil ways. I can see that I'm goin' t'
'ave t' take th' lad under m' wing t' protect 'im from th' likes o'
ye."
The sleet has now changed to snow, which is falling heavily now
and it is obvious that it will cover the ground in the morning.
Despite the fact that everyone keeps close to the fire, it is still
cold and so a watch rota is quickly arranged and then everyone takes
to their tents.
10 DECEMBER 3460
It is still dark when Tadeus awakens them all from
their slumber and they crawl out of their tents in order to eat the
porridge that he has prepared for them while they were on watch. The
snowfall has lessened during the night, but has left in its wake a
covering of snow more than a couple of inches thick.
Winnacer shakes his head once more as he sees the terrain:
"I can see that we are going to have to journey for more than
twelve hours per day in order to keep time, as the ground is most
definitely going to slow us down."
Aneira, on the other hand, seems to be delighted, and immediately
heads off a distance from the others in order to make her devotion to
Zima. Yaz also doesn't seem to mind, heading into the woods to make
devotions of his own. The Padre, however, prefers to keep close to
the fire in the center of the camp in order to make his blessings to
Radegast. While the clerics are praying to their gods, Will, Winnacer
and the squires strike camp so as to head off as soon as the clerics
have finished.
All then takes their places once more and Milan flicks the reins
and the wagon lurches off to start the second day of the journey. As
the sun comes up, they can see that the forest is behind them now and
the ground is undulating lowlands, with small woods dotted around the
landscape. As they journey through the morning, they start to cross a
number of small streams running down from the Dranskas, the wheels of
the heavy wagon cracking the ice that has formed at the streams'
edges before it splashes through.
Those that are observing Aneira can see that she appears to be
more troubled and moody than usual. From time to time, she leaves her
rearguard position and gives directions to Milan, showing him how to
avoid the worst contours of the hills and to keep to the path that is
now completely covered by the snow. Throughout their journey, they
see no sign of human life or settlement whatsoever, as this area
seems to have remained part of Prirodna's demesne.
As the sun gets high in the sky, the snowfall starts to slow still
further. At noon, Winnacer raises his hand to bring the wagon to a
halt for a lunchbreak, but Aneira stops him:
"Let's carry on a little further," she says. "There is shelter
ahead which would be a better place for you to get out of the snow
than here."
Winnacer nods in agreement and the procession moves on. Aneira
does not return to her rearguard position, but spurs her horse on,
seemingly anxious to increase the pace. Winnacer and the Padre hold
their position a few yards ahead of the wagon, watching Aneira's back
as she gets further and further ahead.
After a couple more hours, they can see the outline of a village
ahead of them, but Aneira has disappeared over the horizon and so
they cannot see her. They continue on to the village, hoping to meet
up with her here.
As they enter the outskirts of the small village, the first thing
that strikes them is the silence, as not a bird seems to sing in the
area. They then notice that the majority of the small thatched
cottages in the village are burned out and roofless, with the white
plaster blackened and crumbling. They continue on into the center of
the village and Milan reins the horses to a halt in what appears to
be the village green. Close to where they stop, they can see that
there is a large patch of disturbed earth, the ripples in it
indicating that it is a series of shallow graves. Opposite them, they
can see that there is a small chapel, not much larger than a shrine.
As is the case with the other buildings, the chapel appears to have
been burned out and it is roofless. The windows of the chapel are in
the form of snowflakes, although most of the glass is broken. From
inside the chapel, they can just about hear the sound of crying being
carried towards them by the wind.
They move away from the chapel and find a cottage that still has
most of its roof left. The squires build a fire in the hearth and
warm up some more piping hot broth for them all. Not wanting to lose
any more time, they quickly finish up the meal and head back for the
wagon. Here they find Aneira waiting for them, sat upon her horse and
looking even paler than ever:
"I'd like to leave now," she says weakly and turns her horse and
starts to head from the village. The squires return to the wagon and
mount up and the procession starts off heading eastwards once more.
The others soon catch up with Aneira, who returns to the rearguard
position after a while.
They carry on riding eastwards throughout the afternoon, with the
wagon and horses plowing through the snow-covered ground as the snow
slows until just a few flakes are falling. As the light starts to
fade, they see that there are more woods ahead of them in a gap
between the Drahanskas to the south and another range of low hills to
the north. At the crest of the northern range of hills, they can just
make out, several miles in the distance, the faint outline of a
castle.
"Castle Bouzov, tha' be," Kokal explains as he sees the others
peering through the snow at it. "Used t' b'long to Earl Yost, one o'
the nephews o'Great King Karel."
"An uncle of Yiri of Podyebrad," Will adds. "In fact, I think Yiri
might have been born there."
"I s'pose there be some Nyemetz scum up there now," Kokal
continues.
They carry on their journey as the light finally dies, but press
on towards the woods, not wanting to spend the cold night out in the
open. Just after 8.00, they reach the edge of the woods at the same
time that the snow finally stops falling. Once again, they set up
camp while Faewen'il takes care of her own shelter. All are tired
after another long day in the saddle and so, after another hot
supper, they retire to their tents once again.
11 DECEMBER 3460
Once again, an early start is required in order for
them to keep to their schedule and they set off just before dawn
breaks after the clerics have returned from their worships. As the
darkness clears, they see that it is a clear day, but another cold
one. They spend the morning traveling through the woods, continuing
to follow narrow paths made by animal tracks and crossing over more
streams. The snows ahead of them is still fresh and they can tell
that no one has been through here recently.
It takes them all morning to traverse the woods, which finally
thin, revealing more undulating, forgotten plains on the opposite
side. Just before leaving the woods, they stop for a light warm lunch
before continuing to travel through the afternoon, heading due east,
traveling north of another range of hills known as the Vurkovinas.
They have now been traveling for nearly three days and the
quietness of the area is starting to get to them and they start
counting the hours before they should arrive in Olmutz. Fighting the
aches in their bodies caused by being so long in the saddle, they
continue riding through the afternoon and into the evening, before
their bodies tell them that they cannot ride on any longer.
Just after 8.00, they find a small expanse of woods close to a
stream and pitch camp for what they hope will be the last time for a
while. As they sit around the campfire eating their supper, Kokal
sees their long faces and cold bodies and attempts to liven things up
a little:
"Cheer up a little all o' ye," the Padre says, sipping from his
mug of herbal tea. "This time on th' morrow we'll nearly be in
Olmutz, on o' the greatest cities in Bohavia, p'raps the greatest o'
them all, save for Mnyesto itself."
"I was naught but a lad the las' time I saw Olmutz, but I could
never forget it. One o' the finest cities in the 'ole o' th' realm it
be. Olmutz stands on the banks o' the River Morava, on a trade route
tha' links the Great Central Sea o' the South t' th' inner Frozen Sea
o' the north. Some folks calls it th' Amber Road. For a while, it
were th' capital o' Bohavia, before it were known as Bohavia tha' is,
an' before Mnyesto took over as th' seat o' th' land."
"It still be a rich city tho' despite it's playin' second fiddle
t' Mnyesto these days. Tha' be one city tha' th' Nyemetz ain't gonna
leave wit'ou' a good fight. But tha' ain't what makes it so special,
it be th' fact tha' it be the 'Oly City o' Bohavia what makes it so
special, attractin' pilgrims from all o' Bohavia an' beyond 'til the
roads o' Bohavia weren't safe t' travel no more."
"Ev'ry legal Church in Bohavia is represented there, an' th' city
'as grown up around its religious nature. Makes things easy t' find,
it does, 'cuz all th' trades associated wit' each o' th' faiths be
'round th' churches. All th' weaponsmiths an' armorers be around th'
Cathedral o' Radegast f'r example, th' courts o' justice an' city
guard base 'round by th' Cathedral o' Spravedelna, an' th'
marketplace an' money changers 'round by th' Temple o' Obkod."
"Aye," Kokal finishes with another sip, "Olmutz be a grand city,
an' I can't be waitin' t'get there."
Yaz doesn't appear to be terribly impressed with Kokal's
description:
"I don't suppose that Prirodna's Church has a presence there?" Yaz
supposes. "I can't see Prirodna having a holy place in the middle of
a city."
"Ye'd be wrong t' thin' tha'," Kokal corrects him. "Jus' inside
the city wall, there's a big area o' parkland tha' serves as
Prirodna's parish inside t'city. T' most beautiful gardens in all o'
Bohavia some say. In the middle o' the park ye'll find th' stone
circle o' Prirodna, and th' druids be 'avin' some buildin's around
it."
"O' course, it ain't the center o' Prirodna's faith in th' land.
Ev'ryone knows tha' th' Arch-Druid o' Bohavia resides just outside
th' elven 'oly city o' Tabor. Still, 'twill give ye a chance t' meet
wit' a Druid if ye be so inclined."
"P'raps," Yaz replies. "I can't think of much else to do in the
city other than finding out what my stuff is."
He fiddles with his bracers and scimitar to see if he can
determine any identifying marks upon them.
Winnacer nods over to Oldrich, who is talking with Milan:
"Perhaps he could be able to shed some light onto the matter. It
will save the Priests of Kitry some time if he knows what they are."
"Worth a try," Yaz replies. "It's about time that he did something
useful for his keep in any case."
He advances upon Oldrich and thrusts his scimitar in his
direction:
"Hey, Olda, y'know what this is?"
The bard looks up:
"It's a scimitar," he replies.
"I know that," Yaz replies with a little annoyance. "I'm not
stupid. I was wondering whether you could tell me anything else about
it."
Oldrich gives a little shrug:
"It's foreign, that's all I can tell. I don't know any foreign
stories, so I can't help you. I'm sorry."
"What about these?" Yaz asks, rattling his bracers.
"Nope," Oldrich says, "don't know anything about those either."
Yaz leaves the bard, shaking his head as he does so:
"A great lot of help you've been."
Will has more patience with his mentor, however, and pulls out the
objects that they took from the temple. Will shows Oldrich the armor
from the priests, but he doesn't recognize anything. Will then shows
Oldrich the flail that was retrieved from the high priest. Oldrich's
eyebrows rise at the sight of the weapon and he carefully picks it up
in order to get a closer look at it. After a couple of minutes, he
drops it in the snow, as if it were a snake:
"Yes, I know what that is. It's called Painwracker and it belonged
to a Nemotz Priest by the name of Pavel Lipavsky. The story dates
back to the year of the last Great Plague of 3346."
"Even though the legend goes that FaithHealer Yan Vrabel stopped
the spread of any more plague after sacrificing his life on the River
Svratka in Brunn, there were still many more cells of the Nemotz
still operating in Bohavia. Another FaithHealer, an elf by the name
of Thanfloriel discovered a Nemotz cell operating in Pilzen.
FaithHealer Thanfloriel and a team of Lechit priests raided the
underground temple of the cell, but there were more of the Nemotz
followers than the FaithHealer had anticipated. Thanfloriel dueled
with Pavel Lipavsky while the priests fought with those of the
opposition. The Nemotz began to get the upper hand in the battle, and
Lipavsky was forced to free with his surviving priests or else the
whole of the Pilzen Church of Lechit would have been destroyed in the
battle."
"It didn't help poor FaithHealer Thanfloriel, however. During the
combat, he had been hit several times by Priest Lipavsky wielding
this flail. After a few days, he began to contract a terrible
disease, from which he was never able to recover. As for what
happened to Pavel Lipavsky, the story does not tell."
Oldrich looks down at the weapon:
"Be careful if you plan on keeping that weapon. It is most
certainly cursed."
Will nods and shows Oldrich the other items from the secret room
that he was unable to identify himself. Will simply shakes his head
in response to each of them, however.
From her pouch, Faewen'il takes the ring that she took off the
finger of the dead high priest. She hands it to the master bard. He
takes it and looks at the three smiling faces engraved into the
silver ring. He looks at it and then starts to grin:
"Yes, I know this item. It's referred to in the comedic story of
Umberto the Unpopular of Uherske Brod. Like most of the Master Mages
in the land, Umberto was incredibly arrogant and bad-tempered. As a
result, it's hardly surprising that he was incredibly unpopular,
despite the fact that he thought he was a highly amusing and
entertaining fellow. Umberto was quite a socialite and loved to go
out on the town of an evening, telling people how wonderful and
clever he was. Because of the fact that he was an arrogant and
utterly boring old windbag, whenever he entered a tavern, everyone
who knew of him quickly finished their drinks and left to go to
another place. This annoyed Umberto immensely and so he spent many a
month creating this ring."
"When the ring is activated by rubbing on the faces, it makes
people act as if they are the best friends of the person wearing it.
The day that he finished making it, Umberto headed for his local
hostelry. As usual, everyone started to finish off their drinks and
head for the door. Umberto rubbed the ring and several of the
drinkers started to act as if Umberto was the most entertaining man
in town. They would gather around him, offering to buy him drinks and
then would spend all evening rolling on the floor in hysterics as
Umberto spent the whole evening telling them one tedious story after
another, begging him to carry on at the end of the night. Umberto
used to use the ring every night of his life after then. The
bastard."
Oldrich hands the ring back to Faewen'il:
"Quite how a scummy Nemotz priest managed to get hold of it,
though, I have no idea."
The ramblings of Kokal and Oldrich make the others even more tired
than they were before and so, shortly afterwards, the night's watch
rota is arranged once again, and all spend one final night in the
tents.
12 DECEMBER 3460
It takes a great effort for everyone to get out of
their blankets and tents to get back in the saddle for another day of
traveling, but Kokal is soon up and about and badgering everyone to
get a move on. Once again, the clerics see to their morning devotions
and the procession moves on into the dark morning.
It is bitterly cold that morning and all save for Aneira start
dreaming of spending the night in a nice warm inn as the horses
continue to trudge through the virgin snows. They round the
northeastern slopes of the Vurkovinas and then carry on eastwards
down a gentle slope.
Late in the morning, they finally see the welcoming sight of the
Olmutz-Hradetz road a mile in front of them, with the River Morava
just beyond it, which spurs them on to finish their trip. Just before
joining the road, they stop for a last lunch on the road, and then
join the road before following the road southeastwards, heading
straight for Olmutz. They can see from the fact that the snow
covering the road is churned up that this is a fairly busy road by
Bohavian standards and they start to come across a little traffic,
mainly merchants and pilgrims, as they continue on their journey.
The wagon makes good progress along the road as they travel
throughout the afternoon, and they start to see the first signs of
civilization as they pass occasional roadside inns and small villages
alongside the road. The terrain is completely flat now, and they can
see many farmhouses and cultivated fields as they continue onwards.
"They call this area Hana," the Padre explains. "It be one o' the
most fertile parts of th' country."
As the light fades, they still have another four hours or so to
travel, but the knowledge that they are now so close serves to spur
them onwards, as they know that, if they are not at the gates of the
city before 11.00, then they will be locked and they will be forced
to spend another night out in the bitter cold.
It is just after 9.00 when they finally see Olmutz ahead of them,
lit by the glowing lanterns of the city and the light of the nearly
full moon. Even from this far distance, they can see that Kokal was
not exaggerating when he described the wonders of the city, as they
can see hundreds of gilded spires pointing up towards the clear sky.
It takes them another hour to travel the last mile of the long
journey, bringing them before the gates as the many clocks in the
city strike the hour of ten. Winnacer brings the procession to a halt
and then dismounts and walks over to the wagon. He opens up the
canvas at the rear and peers inside. Faewen'il ignores him as he does
so, finishing off another page of her spellbook.
Winnacer drops the canvas cover and walks round to the front:
"The gate guards are going to think that St Vatzlav's Day has come
a couple of weeks early if they take a look in the back of this
wagon," he says, taking another look at the gun, the boxes of coin
and other valuables, the stack of books that Will was able to rescue
plus other sundry items, the discovery of which would be the subject
of a Witchfinder's wet dream.
He looks over at Faewen'il, Yaz, Aneira and Kokal in turn:
"Would one of you be kind enough to see to it that our entry into
the city does not arouse anyone's attention?"
"Um," says Yaz a little self-consciously, "I'm gonna go to the
temple of Lechit and get them to meet us here. Where's that sword the
FaithHealer used? Gimme it -- It'll be proof."
Winnacer thinks about this:
"Perhaps that would be best, to give them the blade and ask them
to send some representatives to meet with us at our inn early in the
morning. They won't be able to assemble a relief team in time to
leave before curfew anyway but, with warning, they could be ready to
leave first thing."
"It may be best to charm the guards and bring our belongings to
the Temple of Spravedelna. I believe that they would watch our things
overnight as a favor, and I want them to organize some priests to
accompany the Priests of Lechit."
Yaz nods his agreement:
"Yeah, we can't risk getting all our shit stolen at an inn. I
agree that we park this thing in the Temple out of sight 'til
morning. That way at least no one will see us carting around chests
full of gold and magic up to our rooms."
"From there," Winnacer continues, "we should check in at an inn
that my family used to frequent when we would visit the city, 'The
Pen & Parchment'. I have a sister who is a priestess here and we
used to stay over when we visited her. Lovely place that should be
ameniable to our needs. By the morning, we should have an
expeditionary force ready to relieve those we left behind."
"Let's just worry about getting the ball rolling here rather than
staying out after curfew tonight. A night without trouble would do us
all well."
Will picks up his harp:
"I can attempt to get our way through by charm and good
conversation."
Yaz takes the sword, then climbs into the back of the wagon out of
sight of the guards. Within a minute, a gray pigeon with a curious
orange tuft of head-feathers flutters out and wings casually over the
wall and out of sight.
Faewen'il simply waits for the others to see if Will is able to
get them past the gates before resorting to changing into her
Witchfinder's garb. She was not going to risk her disguise if she
didn't have to... and besides, they could all huff most of the junk
in on their backs with an invisibility spell if need be.
Will takes his harp and drops down from the back of the wagon and
unties his horse from the rear. He mounts the horse and then casually
motions the horse forwards in the direction of the gate. As he gets
closer to the gate, he starts to strum a merry tune upon the harp,
acting as if he were simply entertaining himself and Min, who runs
beneath the hooves of the horse, at the end of a long and dull
journey.
The gate guards, consisting of a company of orc spearmen, look at
Will curiously as he approaches and the sargeant starts to walk
forward in order to stop the bard. As the sargeant raises his hand
for Will to stop, the bard finishes his song with a powerful chord
and the sargeant looks at him with a rather glazed expression:
"Cold out tonight, isn't it, officer?" Will asks the sargeant,
smiling at him politely.
"Yuh," grunts the sargeant in agreement.
"How much more pleasant it would be were you and your troops
inside the tower rather than out here in the freezing cold?" Will
continues.
The sargeant nods in agreement.
Will draws closer to the sargeant and whispers into his ear:
"Why don't you and your troops head off, then? If anyone comes
through the gate, then I'll come and get you."
The sargeant grins, exposing his mouthful of yellowing teeth and
then barks an order to the company around him. They all march off to
the tower, leaving the gate open and empty. Will gestures to the
others, who have been observing the actions of the bard from a
distance, and the wagon moves onwards entering the city. Will keeps
an eye upon the tower, but there is no sign of the guards. As the
wagon comes through the gate, Will flicks the reins and follows the
wagon into the city streets, soon leaving the gate behind them.