Rallying
The Dwarves
They start to walk
towards the hillside, heading for the open iron doors. As they get
closer to them, Winnacer speaks to Rolex once again:
"Do you think that we are likely to have any problems getting
through the gate?"
Rolex shakes his head:
"I would doubt that very much," he replies. "The Nyemetz don't
really care about it so much. As long as you don't act suspiciously,
then they should have no reason to stop you. A lot of people passing
by wander in to have a look at what it's like inside."
"They don't usually stay very long once they've found out," he
adds with a sad smile. "Just act as if you're curious travelers and
you should be fine."
Bearing Rolex's advice in mind, they pay no attention to the
guards as they approach the gigantic gates, walking through acting as
if they are curious as to what is inside, which is not at all
difficult, as they are. The goblins on the gate, which they see are
all armed with shortbows, pay little attention to them either. They
appear to be more concerned with trying to keep warm against the
freezing cold temperatures outside and those that are keeping a watch
are more interested in looking inside the city than out.
Having passed the gate without incident, they head on into the
city. As they walk through, the city does not appear to be quite as
miserable as they expected. They walk down a wide boulevard with a
high ceiling, lit at the sides and in the center by flickering
torches. It is still fairly dark inside the city, but visibility is
not a problem. The streets are lined on either side by shops.
Despite what Rolex says, the shops seem to be as busy as any other
city that you've been to.
"The top level is the wealthiest area in Opava," Rolex explains.
"It's really not too bad at all. It gets worse the more you descend.
Needless to say, the eighth level, at the bottom, is very bad
indeed. Or so, I've been told. I've never had need to go down more
than a level or two."
They carry on walking towards the cathedral. Several of the
dwarves they pass look up at them with curiosity, particularly at the
two half elves, but no one makes a big deal about it.
It reminds Rolex to have a word with Yaz and Aithne:
"It might be advisable for you two to hide your faces a little if
you are planning to go down to the lower levels. You are unlikely to
have any problems on the top levels, but they are quite xenophobic
down below."
Aithne nods and pulls the hood up on her cloak. There had long
been enmity between her father's race and the dwarves, but she had
been lucky not to have been a victim of that prejudice up 'til now.
In addition to the numerous dwarven pedestrians, they see a few of
them riding on small carts pulled by tiny, but sturdy ponies, hauling
goods along the boulevard.
Porter looks around and then speaks to the others:
"Look," he starts, "I can't see what good I'm gonna be to you
sitting and listening to another priest spouting off. That's not the
way I usually use to find out what's going on anyway. I'm heading
down to find some of that information that I promised you. I'll meet
you back at 'The Boar's Head' before curfew."
Rolex shakes his head:
"You don't have to worry about curfew here in Opava," the dwarf
interjects. "Day and night just doesn't have the same meaning to
mountain dwarves as it does to Bohavians."
He smiles weakly:
"Opava used to be described as a city that never slept, as the
forges and mines worked around the clock. Now the joke is that it's
the city that never wakes."
"They never bother to close the gates either," he continues.
"They are so heavy that it takes 100 dwarves more than 10 minutes to
shut them, and so they don't bother closing them except in the case
of a real emergency. I doubt that they have been shut since the
Nyemetz invasion."
As they continue to walk, fascinated by the look of the dwarven
city, Rolex comes up to Winnacer and has a quiet word with him:
"I noticed that you hid the signs of your goddess after your
encounter with the coachman," he starts. "That is probably a wise
move. Apologies for not having told you earlier, but Spravedelna is
not held in high regard within the city."
"It is true that the dwarves in general tend to worship the old
gods more than the new, but Spravedelna in particular has found
little favor. From time to time, missionaries visit Opava to try and
find converts, but they have found little success. As you have
surmised, the population has become very bitter about their lot in
life as a result of the dire situation in the city and so it is,
perhaps, not difficult to see why the concept of Justice is not an
easy one for them to grasp."
"Perhaps all they need is a change of fortune," Winnacer replies.
"It seems that one is coming, whether they like it or not."
"Getting poisoned and turned into zombies, or hacked to pieces by
ratmen is probably not quite the change in fortune that they were
hoping for," Rolex replies a little wryly.
Winnacer nods appreciatively:
"There is nothing like a foreign threat to pull a community
together. Victory goes a long way to restoring a city's pride. Now
only if we can ensure that we are victorious here..."
After a few minutes of thought, the LawBringer approaches Joy
privately, his face vaguely apologetic.
"Hi there Joy. Do you mind if I can have a few brief words with
you?"
Joy's face reflects her suprise, but she nods slightly.
"I realize that you've sort of been caught up with our problems
without really having a good understanding of them," Winnacer starts.
"I also know that my problems are not particularly your problems,
especially considering the wide difference in our ethos. So, I would
like to take a few minutes to answer any questions you may have about
things, as you deserve to know what is going on as well as any of
us."
Joy's response is tentative:
"Well, I can't think of anything right now, but if I do, I'll be
sure to ask."
"I'm counting on it," Winnacer replies.
"I also wanted to implore you for your help here," the LawBringer
continues. "Spravedelna's word gains respect in most circles, but I
believe that Opava may not have a receptive ear to Her supplicants,
no matter if it is in their best interests or not. It seems that the
citizenry have much more respect for the mantle that you wear."
"I was hoping that perhaps you can make some inquiries for us at
the local place of worship here. If the parishioners of Zlodey do not
know the whereabouts of our quarry, they likely will be able to put
you in touch with those that do. Considering the lack of organized
resistance in town, the various underground crime syndicates may be
Opava's best hope for providing military organization quickly in
light of the impending ratman invasion."
Joy nods with a slight smile. She replies:
"This fits in well with my own plans. I'd hoped to visit the
church soon so that I could be more in touch with Zlodey. He
probably misses hearing anything but my desperate plea for help
nowadays. Are you looking for a meeting? I don't know if I can
arrange that. I'm sure you can imagine that my friends would not
exactly be pleased to meet with a sword of the law. If I have your
word as a devotee of Spravedelna that you will not act against my
fellow priests and brethren using my information, I will try to gain
some information for you."
"As long as they take no actions that I could not ignore, I
promise to withhold Judgement for now," Winnacer replies. "I would
think that they would know better than to break the Law in front of a
stranger, so it shouldn't be a problem."
"You'll be walking into a group of known thieves and possibly
hearing them speak of actions that might be held against them," Joy
replies. "I stress that this information can NOT be used against
them. I might be banned from my church and my god might never hear
my prayers again. Imagine how you would feel if Spravedelna never
listened to you again. That's a loss I couldn't deal with for the
sake of any or everyone. Should you hear something, I must have your
word you will not bring judgement against them, nor will you admit to
being a LawBringer. It might not only be my religion that I lose,
but my life also."
Joy's face pales drastically as she thinks of the church's
reaction to bringing a paladin there might be.
Winnacer looks sympathetic:
"It is a heavy mantle that we both wear, that of the
responsibilities of faith. I will ask you to warn your comrades to
watch their tongues in my presence and I will do my best to avoid
interfering myself in their business. Spravedelna understands that we
must work with what we have to provide for the overall good. I just
ask that you make some proactive measures for my comfort as well."
"I'll see what I can do," Joy says doubtfully to Winnacer.
"You might be surprised to hear this, Joy," Winnacer continues,
"but I have worked closely with criminals in the past. The Blue
Dragons out of Hradetz speak highly of me, despite my position. The
Law exists to provide an outline to maintaining Justice, but it is in
the hearts of men themselves that create it. Even the thief can work
for Justice in his or her own way."
"I would definitely appreciate your help. It may be best to
'forget' my position in the Church of Spravedelna for the time being.
They may feel more comfortable meeting with Lord Stradheim rather
than LawBringer Stradheim."
Joy stares speculatively at the LawBringer. She asks:
"Your family name doesn't have any connection to ruling or laws,
does it? If the name is held in high regard for righteousness, that
might be difficult too. Please don't think I'm trying to prevent
this meeting, I do want to help you. I detest the idea of this city
being ruined. I'm just afraid for my life in this situation."
Winnacer laughs:
"I don't think that my family name will be a problem here.
Although it would be nice if it was a problem."
"The fate of Opava may lay more within your hands than within
mine," continues the young Lord. "I pray that you find yourself ready
for the challenge of saving the populace."
Winnacer pauses for a second.
"I also want to apologize for my cold greeting when we first met.
I cannot deny that I have burning anger at your cousin for his
inconsiderate handling of my sister, but it really should not reflect
upon you. It is hard to separate such things sometimes, but that is
why we are human, I guess. Anyway, you've been a pleasure to travel
with so far and I just wish to make amends for previous thoughtless
actions."
After thinking this over, Joy nods and says in a wry tone:
"I wouldn't overly worry. At this point, I'm quite becoming used
to cold greetings from this group. Well, perhaps I also have been
slightly harsh in turn, though I'm sure you can imagine how I would
feel seeing the one kin who ever defended me being kicked after
receiving numerous wounds. I will be pleased to forget all this,
however, since arguments between people who work together serve no
purpose. As mother often said, 'Civility is the soul of Nobility.' "
"It seems your mother was a wise woman," Winnacer replies. "I hope
your manners can withstand this group, for mine have deteriorated
terribly since I started traveling with them."
Joy pauses at the memory of her mother and says:
"Becoming angry only makes those who have tried to anger you
happy."
"If they have the capacity for happiness, that is," the young Lord
replies. "I worry that some of us have lost that ability over the
last few months."
Winnacer shakes his head.
"Did you know today is my birthday? I've reached my twentieth year
today, and I'm going to spend it hiding my identity and skulking
around a city unfriendly to my ideology. Not much of a celebration."
Looking somewhat depressed by his outburst, Joy exclaims:
"Oh, surely it's not that bad."
She looks at the ground for a second, before saying:
"Well, happy birthday."
"Thank you for your time and for your help. It is really
appreciated," Winnacer finishes.
After walking for 15 minutes, they see that the boulevard leads to
a huge building cut into the rock, with the boulevard circling it on
either side. They can see that the building is covered with
incredibly ornate carvings all over it. It stretches up to the roof
50' above the boulevard. It is quite obvious that this is the
Cathedral of Zemnye.
Rolex leads them through the large iron doors of the cathedral and
they enter. To Winnacer, Yaz and Aithne, they see that it is quite
similar to the temple of Zemnye that they visited in Olmutz, although
on a much larger scale. The dwarven clerics attending to their
business inside look up and greet Rolex warmly. He speaks to one of
them in dwarven. Faewen'il understands that he is just asking to
speak with the CornerStone. The cleric disappears and comes back a
few minutes later, beckoning Rolex to follow him. Rolex, in turn,
beckons them to follow him.
They all follow the dwarven neophyte and Rolex up some stairs
towards the back of the Cathedral. The stairs lead into a warren of
passageways above the main chancery. The dwarves lead them up higher
and higher until they reckon on being some 100' above the bottom of
the Cathedral. The neophyte opens the door and bids them all to
enter.
The CornerStone's office is large and spacious, appearing to be
quite empty. They see the CornerStone sitting at the far end of the
office, sat behind a massive table of polished granite. From the
fact that the CornerStone's gray beard flows nearly to the floor,
they can tell that this is not a young dwarf.
CornerStone Rockrender gets up from behind his desk a little
painfully and walks over to greet Rolex. The craggy face of the
CornerStone breaks into a smile as he starts to talk to the Bastion.
He glances over at them while greeting Rolex, but does not speak to
the party members until he has finished speaking to Rolex. The two
dwarves chatter away for the best part of five minutes, leaving the
others to stand around waiting for them to finish. Faewen'il can
understand that the CornerStone is asking Rolex what brings him to
Opava and who the Bohavians are. Rolex gives him a quick summary of
all that transpired in Litultovitze and the reasons as to why the
party has come to Opava.
They can all see the CornerStone's eyes widening as Rolex tells
him of the situation. His pallor was already fairly gray to start
with but, as Rolex finished filling him in on the details, the
CornerStone appears to be quite white with shock. He walks back to
his desk and slumps back into his chair.
Rolex turns to the party:
"Please be seated. I doubt that this is going to be a very quick
meeting."
He indicates towards a number of polished stone stools around the
CornerStone's desk. They all take a seat.
The CornerStone is silent for while. He is holding his head in
his hands, obviously letting all that Rolex told him sink in.
The fact that the CornerStone has not acknowledged their presence
yet is making Rolex a little embarrassed and he coughs obviously,
nodding in their direction. Rockrender takes the hint and starts to
apologize:
"I'm terribly sorry," the CornerStone says in a gravelly voice.
"Where are my manners? I was just a little alarmed by what the
Bastion had to report."
"I am CornerStone Durian Rockrender," he continues, "I'm very
pleased to meet you all."
He starts to shake them all by the hand. Winnacer introduces
himself first of all, and then the rest of them do so also. Once all
of introductions are out of the way, the CornerStone speaks:
"The Bastion has given me all of the information that he has
regarding why you are here. It is obviously a very serious matter
indeed and so I will obviously do all that is within my power to try
and assist you in putting a stop to this heinous crime."
He looks over to Winnacer:
"Bastion Quartz-Movement tells me that you have some questions
that he was not able to answer. I will attempt to any questions that
you might have."
Winnacer nods and then starts to ask the questions that Rolex was
unable to answer:
"While we are here," Winnacer starts, "I was hoping that it might
be possible to meet with some metalsmiths, which I have heard this
city is famous for. Rolex said that you might be able to provide an
introduction to the Head of the Church of Zelezny, who Rolex says is
sure to make contact with such smiths."
CornerStone Rockrender nods sagely:
"That shouldn't be a problem at all," he replies. "Dranthor
ArcWelder is a close personal friend of mine and the churches of
Zelezny and Zemnye work closely together. I shall write you a letter
of introduction before you depart. I am sure that Dranthor will be
able to put you in touch with the right dwarf for the job."
Winnacer nods and continues:
"I was also interested to know the composition of the Nyemetz
forces here. Rolex said that perhaps you might know."
Rockrender nods again:
"Yes, I do know," he replies. "There are around 300 troops
garrisoned in the city, all of them goblins. The Nyemetz tried
putting orcs here, but they had trouble in getting through some of
the more confined spaces in the city, a situation that the local
population took great advantage of. That's why there are only
goblins here now. The great hatred between goblins and dwarves is
something that the Nyemetz use to their advantage."
"In addition to the regular troops, there are a number of shamen
and witchdoctors. The 'Lord Protektor' is actually a goblin
witchdoctor of great repute, supposedly. Very few dwarves have ever
seen him. He tends to keep to his own affairs, not wanting to bother
with the problems of the city. There's also a couple of companies of
worgriders that patrol the outlying areas garrisoned in 'Tall Town'."
"As you can see, the Nyemetz are really not so much of a threat to
us as they are in other places. However, Opava has more than enough
problems of its own to contend with."
"My other question was regarding the existence of underground
organizations within the city; a resistance movement, Thieves' Guilds
and the suchlike."
"As for Thieves' Guilds," The CornerStone replies, "There are two
of them in operation in the city from what I know. 'The Crips', as
they are known, have control over the top three levels of the city,
while 'The Bloods' have control of the bottom four. The level in the
middle is controlled directly by the church of Zlodey and is thus
considered by both sides to be neutral."
"I really wouldn't know how to contact either of them," he
continues, "not that I have any desire to do so."
He throws a glance at Joy, looking at her a little distastefully:
"If you really wanted to try and contact them, then I suggest your
'colleague' speak to the 'church' of Zlodey. I'm sure that they will
know how to contact both sides."
He looks at all of them, particularly Winnacer:
"I advise you to watch your step in dealing with them, however.
They are not to be trusted."
He pauses for a moment:
"As for a resistance movement .. ."
His voice trails off. He glances around the room at all of them,
obviously feeling very nervous. Faewen'il's hands reach up for her
amulet as it's obvious that the CornerStone knows something. Before
she has need to use it, however, Rockrender speaks:
"If I tell you this, then I need to have your sworn agreement that
you will not mention this fact to anyone - anyone at all - for
whatever reason."
He looks deep into their eyes, particularly Joy's:
"Do I have your agreement?"
"On my father's honor," replies Aithne, enjoying the irony of
swearing to a dwarf by an elf's honor.
Rockrender obviously does not share the xenophobia of most of the
city as he smiles politely back at Aithne, nodding his head.
Fae speaks her answer in Dwarven, glad to have a chance to
practice the language again. The last time she had had any practice
was around Tharnald and Darry.
"Solid rock bear witness that it so being long-beard."
Both the CornerStone and the Bastion look highly impressed at
this, having met few Bohavians who have taken the trouble to study
the difficult dwarven tongue:
"Your heart is more precious than a 17-carat diamond," is the
rough translation of Rockrender's response in dwarven.
"I swear upon the Tome of Law itself," Winnacer replies in a
serious tone.
Joy nods sincerely, purposely keeping her face innocent looking.
She sighs softly as he stares at her with suspicion and says:
"Since invoking Zlodey's good name probably wouldn't go over too
well, I can merely promise you on my own name and honor that I will
tell no one."
Rowan and Yaz both give their agreement. Once the CornerStone has
heard from everyone, he takes a deep breath and looks over his
shoulder before bending forwards. He speaks to them all in a low,
over-dramatic whisper:
"Yes, there is a resistance movement in this city, and I am part
of it."
Rolex looks quite surprised at this. It's obvious that this is
news to him too.
"It is known as the Council of Seven," Durian continues to
whisper, "and is comprised of seven of the most influential dwarves
in the city."
He glances over at Joy once again:
"Well the most influential honest, reliable and decent dwarves in
the city, in any case."
He then continues to address the group of the party:
"The names of the members are kept secret to the Council so that,
should any of us be captured, then there is no danger of revealing
the identities of the others. When the Council convenes, we all wear
masks."
"Only one person knows the identity of all of the council members,
a Silesian woman by the name of Zosia Snehurka."
His face breaks into a smile:
"She's a very attractive woman, is Zosia; her skin is as white as
fresh driven snow, her hair as black ebony."
Rowan looks to have taken an intense interest....
"She's had a rough life," the dwarf continues. "She was born to
the King and Queen of Silesia just 20 years ago, her mother sadly
dying during childbirth. After a few years of mourning, the King
took a second wife, Zosia's stepmother. Apparently she is a
beautiful woman, yet proud and haughty, not to mention incredibly
vain. She could not bear the fact that anyone else could surpass her
beauty."
"Being well connected, she possessed a mirror of scrying which she
used to regularly use to determine who was the fairest in the land.
For years and years, the mirror always informed her that it was the
Queen who possessed this accolade. However, upon reaching adulthood,
the mirror informed her that Zosia's beauty had surpassed hers."
"The enraged Zosia's step-mother so much that she planned to do
away with the Princess. She ordered her huntsman to take Zosia far
away from the Royal Palace in Krakov and to kill her, bringing back a
lung and a liver as proof of her death. The huntsman did as he was
bid and took Zosia to the forest. However, when it came time to kill
her, he found that he could not bring himself to perform the task, as
it would have been against his alignment."
"Instead, he told Zosia to flee, certain that the creatures of the
forests would kill her, thus saving him the task. And so Zosia fled.
The woodsman, needing to bring proof of Zosia's death to the evil
Queen, easily slew a young bear because of his ability to use a sword
in each hand and brought the unfortunate creature's lung and liver
back to the Queen as proof of Zosia's death. The wicked Queen had
them salted and then ate them, believing that she had eaten the lung
and liver of Zosia."
"The King, who adored his daughter more than anything else in the
realm, was unaware of all this at the time. He was too occupied in
fighting the gnolls and bugbears of the Russ on the Silesian borders
to pay much attention to what was happening back in the palace.
Zosia believes that there has been a cover-up operation since then,
with her father believing that she died in a hunting accident."
"Despite all of the odds, Zosia was able to survive in the forest
and she made her way across the border to Bohavia, knowing that she
would never be safe in Silesia. Half dead from exhaustion, she came
across the Council's secret meeting place and fell asleep there. We
discovered her at the next Council meeting. Discovering of her royal
connections, we all took her under our wing, knowing that Silesian
support could be vital in overthrowing the Nyemetz in Sudeten when
the time for revolution comes. She proved to be a very capable woman
in matters of planning, if a little naive at times, and so we
appointed her as Head of the Council, swearing to protect her from
any possible reprisals should word get back to the Queen of Silesia
that Zosia still lives."
"This is actually a difficult time for her right now. She was the
victim of an assassination attempt recently when an old-peddler woman
sold her some laces of bright-colored silk and then proceeded to tie
them so tightly that she almost died of asphyxiation."
"It was lucky that the next Council meeting was held just a few
hours later, or else she would have most definitely have died. We
told her to be more careful in future."
"Clearly, this young woman is in no small need of protection!"
Rowan says.
Durian pauses and then looks up:
"So, that's the story of Snehurka and the Council of Seven."
"So what else do you need to know?"
"Just... when do we meet this Zosia?" Rowan asks, supremely
confident that the others will be more than occupied with strategems
and schemes to worry about a beautiful young woman.
"I once knew a Zosia once," he continues, half to himself. "Fair
of hair and face she was, and full of life. We loved-- but a brief
dalliance, I'm sorry to say-- and then parted, leaving me only the
memory of her sweet lips to comfort me in my wanderings. Whatever
became of her, I cannot say...."
He sighs, and looks to be quite lost in his own little world.
The sound of grinding of teeth emanates from Winnacer.
"You shouldn't do that, it's really bad for your teeth," murmurs
Aithne to Winnacer.
Winnacer pauses a second, taking in all of the Cornerstone's
words:
"Is there any way to call a meeting of the Council? Opava's fate
may rely on the efforts of the Council."
Rockrender grimaces a little, tossing his head from side to side
as he looks first at Rowan and then at Winnacer:
"Normally the answer to this would be no," he finally replies.
"There are no more Council meetings planned before St Vaclav's Day.
However, these are most certainly very unusual circumstances.
Perhaps we could go and have a word with Zosia. Only she knows the
identities of the Seven, and so only she would be able to convene a
meeting."
"As you know," Winnacer continues, "the Nemotz plan on poisoning
the wells of Opava on St. Vaclav's Day. The agent they will be using
turns humanoids into zombies, easily placed under the control of the
Nemotz and their ratmen allies. My companions and myself will try our
best to prevent this, but nothing is certain in this world."
"From what we are told there are three Nemotz priests in the town
currently. It is possible there are more. There are also only three
functioning wells. I would imagine that the Nemotz plan on
contaminating the three operating wells, ignoring the fourth well. It
may be in our interests to jury rig the well in secret to provide a
safe source of water in case things go sour. Such repairs would be
beyond our capacity."
The CornerStone ponders this suggestion and then nods:
"That would be a very wise precaution. The wells are operated by
the Teamsters' Guild, which is closely linked with the Church of
Seela, with which our relations are only neutral. I think that this
is going to be a matter for the Council. I'm afraid that it is
outside our Sphere of Influence."
"We also could use whatever help you can provide in locating these
human disease cultists as well as the breakthrough site of their
ratmen allies," the young Lord continues. "With your aid and
abilities to understand stone, we can anticipate the ratmen's
movements and make ready for them when they finally come."
Rockrender looks a little confused once again:
"And how would you propose that we do that?" he asks. "We're
certainly willing to help in any way we can."
"Bastion Rolex figures that the ratmen excavation is likely coming
from either the south or the west, looking to connect with the lower
tunnels on the outskirts," Winnacer explains. "I would imagine mining
on the scale necessary to make such a large passageway would make a
lot of noise and disturb a lot of rock. If we could recruit sounding
crews to scour the outskirts to listen for disturbances, perhaps we
could pinpoint their location. That is, if the sounds of mining could
be feasibly heard by dwarven ears."
"Or perhaps you could call upon the powers of the Earth Lord to
provide us with an answer. I do not understand the mysteries of rock
and stone, but I trust that its servants have a chance at elucidating
an answer."
Rockrender looks over at Rolex:
"You think that the ratmen are likely to be coming in through the
lower levels?" he asks.
Rolex nods:
"Yes, that is what I believe. According to Brother Timex'
calculations, the ratmen's city was almost half a mile below the
surface. This is why we believe that they will be coming in through
the lower levels in the city."
The CornerStone sighs:
"This really is very bad news indeed," he replies. "The lower
levels of the city are controlled totally by the 'Bloods' and are
little better than a warzone, where anyone walking on their own is
easy prey to the scoundrels who use the place as their hunting
ground, high on 'Suck'."
He shakes his head once more:
"I fear that it is not going to be easy to get any of our
congregation to go down there unaccompanied, for fear of their
lives."
"It looks like we'll need to have a talk with these 'Bloods'
unless you can figure out another way to discern the entry point,"
Winnacer replies.
The CornerStone sighs and nods:
"I cannot believe that they are going to be easy people to deal
with," he replies, "yet their control of the lower levels is total.
The defense of the city will, I believe, be impossible without coming
to some agreement with them, as the majority of the city's
inhabitants would not risk going down there."
"By the way, what is 'Suck'?'" Winnacer asks.
The CornerStone frowns and shakes his head once more:
"The scourge of this city, that's what 'Suck' is," he replies.
"The real name of the substance is Threakston's Old Bastard
Peculiar XXXXXXXXX, the most potent, concentrated ale in the whole of
Sudeten. It's banned all over the country for its addictive
qualities and for what it does to the brains of those that become
hooked upon it. It is sold in small earthenware vials, each one as
potent as nine pints of regular ale."
"It is commonly imbibed by means of a straw, as it reaches the
bloodstream faster this way, thus the street name of 'Suck'."
He shakes his head once more:
"'Suck' use is rampant throughout the whole of Opava. Due to its
highly addictive qualities, once dwarves are hooked on it, they will
do anything to get more of it. I suppose that, with the demise of
Opava's industries and the hopelessness of the populace, it was bound
to become a problem."
"It is 'Suck' that is responsible for the fast growth of the two
rival gangs in the city as well as the Church of Zlodey here.
'Suckhouses' are the main sources of revenue for both of the gangs,
particularly the 'Bloods'. With money being so scarce here, it's
hardly surprising that so many citizens have resorted to a life of
crime in order to feed their 'Suck' habit."
"Even if we are successful in preventing the Nemotz from poisoning
the wells," the LawBringer continues, "we still will have a fight on
our hands with the ratmen hordes. We are going to have to find a way
to organize an effective resistance or else the city will fall to the
vermin hordes."
"It would be something if we could somehow manipulate the Nyemetz
to take the brunt of the attacks. But the politics necessary to
arrange for that lie within your Council, not within our group."
Durian nods once again:
"It certainly would be good to arrange that, but I haven't got the
foggiest idea how to do so. It's really not quite as simple as
knocking on the Lord Protektor's door and asking for his assistance."
Winnacer smiles:
"I have a few ideas, but we'll need to know where the ratmen are
coming through first."
"These tasks are quite a lot to ask for," Winnacer concludes. "But
if we do not take proper steps, hunger and poverty will take a back
seat to enslavement. But if we play our cards right, Opava may soon
have a new industry and a chance at prosperity, raiding the treasures
of the malignant civilization beneath the stone."
The CornerStone does not look too optimistic:
"If that were the case, then this would be excellent. However, I
would set our sights on simply stopping these disasters from
happening rather than starting a new industry here."
"My grandfather used to say 'Set your sights very high, so if you
fall short you've still done well'." The LawBringer responds.
"Justice is not simply in averting disaster, but in turning imminent
misfortune into benevolent opportunity. At least we can hope."
The CornerStone simply nods at this:
"Perhaps," he replies, not sounding over-confident, "perhaps."
"Also, I was hoping you could take a look at this rock sample of
something called 'warpstone'," Winnacer adds. "The ratmen use this
in many capacities and perhaps your knowledge of the earthen elements
may aid us in dealing with the rats."
The dwarf looks a little confused, but Rolex interjects, speaking
to the CornerStone in dwarven while producing the purplish rock
contained in a glass jar from his pack.
Rockrender stares at the rock intently through the glass, seeming
very interested in it. After a few moments examining it, he shakes
his head once more:
"I've certainly seen nothing like that at all," he says. "It
looks like a rock, but I have never come across anything like this in
Zemnye's realm before."
He continues to investigate it:
"You'll have to leave it with me, I'm afraid. We shall try and
find out as much as we can about it."
Durian then looks around:
"No more questions?" he asks.
There is a long pause.
"Good," he continues, 'in that case, I suggest that we make haste
to meet with Zosia in the hope that she can arrange a Council meeting
as quickly as possible."
Rockrender stands up and walks over to a large iron wardrobe, from
which he takes a nondescript looking dark-brown cloak and a droopy
looking hat, which he pulls down low over his head. He then heads
for the door:
"Please follow me," he says.
They follow after the CornerStone as he heads out of his office
and starts to walk down the staircases that lead down to the
Cathedral floor. He stops briefly to have a quick word in dwarven
with the priest standing behind the altar and then continues on out
of the cathedral with the others following on behind him. They then
start to walk down the boulevard, heading back towards the huge iron
gates that they passed through in order to get into the city proper.
Along the way, Joy speaks to Rowan:
"I'm not sure that I'm really needed to meet this Zosia," she
says.
"I think that she will be much more interested in you than me,
cousin," she adds with a smile.
"I think I could be more help to this situation by having a word
at the Temple of Zlodey. I shall meet up with you before the day is
through back at the inn," she says.
Rowan nods:
"Very well, but be careful, this sounds like a very dangerous city
from what we've heard."
Joy nods and then says her farewells to the CornerStone before
leaving the others and heading off into the city by herself.
Ten minutes later, they reach the gates once more. They look up a
little nervously at the goblins on the towers and the goblins look
back at the party members with a bored expression on their pale green
faces. They do not stir, however, as they head out through the gates
and into 'Tall Town'.
Rockrender looks nervously around as he walks into the light
outside, wincing slightly. He wraps his cloak tighter around his
shoulders and pulls his cap down lower, covering half of his face.
They follow him right across 'Tall Town' passing the Chapel of Obkod
and passing close by the Moravia Coaching Company where they were a
little over an hour earlier. They can see that they are heading for
the riverbank. They continue onwards until they reach the River
Opava itself. The river is flowing very slowly and ice has formed on
the still waters at the sides due to the freezing cold temperatures.
The CornerStone turns east as he gets to the riverbank and they
walk onwards until they get to the wharf. The whole area seems to be
almost deserted and they can see no one at all as they pass by a row
of empty, tumbled down warehouses on the edge of the wharf. He comes
up to one warehouse that seems to be in slightly better condition
than the others and beckons them to follow him towards it.
As he gets closer to the warehouse, he suddenly stops in his
tracks:
"The door's open," he says with some alarm. "Zosia never leaves
the door open, especially after that incident with the laces last
month. Something is definitely wrong here."
He advances towards the door, which is just slightly ajar. He
pushes it open just a little and peers inside:
"Zosia?" he calls out softly. "Are you there?"
There is no reply.
He looks back at the others, looking very worried now:
"There's definitely something very wrong here."
Aithne draws her cloak tightly around her and draws her sword. She
too steps to the door and looks in. Seeing nothing, she walks in and
begins to look around.
Reflexively, Winnacer draws forth 'Old Bohavia', his eyes
narrowing as he too steps forward.
He turns to Yaz, Rowan and Faewen'il:
"We should fan out and search. Be careful not to ruin any tracks
that may have been left behind."
Aithne walks inside the warehouse with Winnacer following close on
her heels and the Bastion and CornerStone. She sees that it looks
totally different inside to how it looks from the outside. Instead
of being one large empty area inside, there are several rooms, all
looking very neat and clean. She passes through the entry hall into
what appears to be the dining room, considering the fact that it
contains a table, upon which is a white cover, and seven little
plates, and on each little plate a little spoon. Around the plates
are seven little knives and seven little forks together with seven
little mugs.
Aithne walks around the table. As she does so, she sees a girl,
presumably Zosia, lying on the floor. She is wearing a yellow shirt
and a black bodice with blue puffed sleeves. As Durian described
her, her skin is as fair as the driven snow, her lips as red as blood
and her hair, which is held in place by a golden comb, is the color
of ebony. She is either unconscious or dead.
Winnacer and the others crowd around her. The CornerStone looks
down at her in alarm:
"Zemnye below!" he exclaims, "her skin isn't usually THAT white.
What are we to do?"
"Yaz, get in here," shouts Winnacer. "We found her and she doesn't
look very well."
Winnacer then rummage through his belongings for Jihan's unguents
as the others rush into the room.
As Winnacer hurries to find an unguent, Rockrender continues to
look at the prone form of Snehurka, shaking with worry. He then
looks a little confused:
"That's strange," he says. "I've only ever seen her wearing her
hair down before. I wonder where she got that comb from?"
He bends down and studies it more carefully. Then, he wraps his
hand with his cloak and pulls the comb out of her hair before
investigating it carefully.
"As I feared," he says as he looks at it. "It's poisoned."
He quickly looks over at Rolex:
"Bastion, did you ask Zemnye to bless you with the powers of
neutralizing poison today?" he asks.
Rolex shakes his head:
"I'm afraid not, CornerStone," he replies sadly.
"Dash it," Rockrender replies, "neither did I."
He looks at the rest of the party:
"How about you?" he asks.
Yaz shakes his head sadly:
"'Fraid not," he replies. "It's not something that I usually ask
Prirodna for."
"Wait a minute," Winnacer says, reaching into his bag.
He pulls out one of the vials:
"Try this," he says handing it to Durian. "We got it from the
Guildmistress of the Herbalists' Guild in Vysoke Myto. It's an
emetic. It might just save her from the effects of the poison."
"It's a long shot, but it might just work."
The CornerStone takes the vial and kneels down next to the girl.
He cradles her head in his hands and begins to pour the emetic
between her blood red lips. Once he has done so, he starts to pray to
Zemnye that she may live. All of a sudden, Zosia starts to moan and
her eyes flutter for a moment. She then starts to retch, vomiting
forth a stream of chunder over the CornerStone.
"Thank Zemnye!" he cries. "She lives!"
Zosia moans again. She opens her eyes and looks around her,
seeing them all standing over her:
"Wh-wh-what happened?" she asks.
Rockrender comforts her:
"There, there, Zosia, dear. Everything's all right. You had a
close escape there."
"Again."
She looks up at the dwarf:
"Oh, Holy, it's you. I didn't recognize you without your mask
on."
"Who are all these other people with you?" she adds, looking up at
them all.
"They're friends, Zosia," the CornerStone replies. "Now tell us
what happened."
Zosia blushes red with embarrassment and looks away for a moment,
but then looks back at Rockrender:
"Are you sure that you won't be angry with me if I tell you?" she
asks nervously.
The CornerStone sighs:
"No, Zosia, I won't be angry. Just tell me what happened."
"This time."
"W-well," she starts hesitantly, "there was this old woman .. ."
Durian rolls his eyes and sighs deeply:
"You know what we told you after the laces incident, don't you?
Not to open the door to any strangers."
"Especially strange old women."
"I didn't," Zosia protests.
"At first," she adds meekly.
The dwarf shakes his head in disbelief.
"It was just that... that the comb that she wanted to sell me was
just... so... so beautiful," the girl continues. "The old woman
seemed so harmless, and so I let her comb my hair, which is as black
as ebony, with it."
She pauses:
"And th-that's all that I remember."
The CornerStone shakes his head disapprovingly:
"Oh, Zosia," he sighs, "I really can't believe how naive you are.
Just promise me that you'll never, ever, do anything as stupid as
that again."
Zosia continues to stare at her feet:
"I'm sorry, Holy," she replies sadly. "I promise."
"Very well," Durian replies with a nod. "Now, I'm afraid that we
have a most grave matter that needs your attention."
He looks at the party:
"These people have come to me with news of a terrible tragedy that
is set to befall Opava unless we use all of our resources in order to
do something about it."
The CornerStone introduces them all to Zosia, who politely shakes
them all by the hand. She tells them all to take one of the seven
little seats at the little table. Rockrender then proceeds to tell
her everything that he has learned regarding the Nemotz and ratmen
threats to Opava.
Zosia looks highly alarmed at the story, and her face would have
blanched were it not for the fact that it was already the color of
driven snow:
"This is terrible," she says once the CornerStone has finished,
"Absolutely terrible. What are we to do about it?"
"Well," Durian replies, "I thought that perhaps we could call an
extraordinary meeting of the Council of Seven."
Zosia nods:
"Oh yes," she replies, "that's a very good idea. I hadn't thought
of that."
Durian rolls his eyes once more:
"So do you think that you are able to do it?"
Zosia thinks for a moment and then nods:
"Y-yes, I think so," she replies, "but I won't be able to manage
it before tomorrow evening. It's very difficult to convene a meeting
at short notice."
Durian shakes his head:
"Well that's cutting it a bit fine, to say the least," he says
looking around at the party members. "Tomorrow is the 22nd. That
only gives us a little more than 24 hours to put a stop to this
heinous act."
Zosia shakes her head:
"I'm really sorry, but that really is the best that I can do."
"Hush, now," Rowan says gently. "We know you will do all you can,
and for that we are immeasurably grateful. You're a brave young
woman-- and a strong one, at that, to fight off the effects of that
poisoned comb as you did. For my own peace of mind, though, I beg
you, do be more careful in the future."
Zosia smiles demurely, flutters her eyelids and looks away,
blushing a little:
"Thank you for your words of comfort, kind Sir," she replies. "As
I promised Durian, I shall ensure that I take more care over myself."
Winnacer looks at Rowan and frowns:
"Comfort is one thing, but a better way of assuring Miss
Snehurka's future safety would be to bring the culprit to Justice.
We should see whether there are any tracks around the warehouse that
would lead to her assailant."
He looks over at Aithne:
"I would imagine that your experience would make you the best
candidate for the task. Are you willing to give it a try?"
"OK," she replies. "Let me see what I can find out."
With that, the half elf leaves the warehouse. While Aithne is
gone, Winnacer turns to the others:
"There is much to do in order that Opava may be saved and little
time to do it in. If the Council meeting cannot be convened until
tomorrow evening, then we shall have to pursue other lines of
questioning."
"I believe that there are two tasks that we need to perform before
the day is through. Firstly, I believe that we should meet with the
Church of Seela to discuss the possibility of getting the fourth well
operational again. I think we should also head for the Black Rock
Inn in order to meet with this Emsee Hammer character. From
FaithHealer Geisler's notebook, it appears that this dwarf is able to
locate the answers to a number of questions. Perhaps he will be
willing to perform a similar service to us."
"The Black Rock Inn?" questions the CornerStone.
He shakes his head:
"That place is infamous throughout the whole of Opava as being the
roughest tavern in the city. It's on the eighth level, the worst of
them all and firmly under the control of the 'Bloods'. I'm afraid
that I won't be able to accompany you down there."
Winnacer nods:
"Will you at least be willing to provide an introduction to the
Church of Seela?" the LawBringer asks.
The CornerStone nods hesitantly:
"If you believe that it would help, then I will," he replies. "As
I have said, the relationship with the Church of Seela is only
neutral and so I do not have any influence upon them, but I can try
my best."
Winnacer nods once again:
"Thank you, CornerStone," he replies. "Your assistance will be
most helpful."
Just then, Aithne returns, even though she has only been gone for
a couple of minutes:
"The tracks were simplicity itself to pick up, what with the snow
on the ground and few other tracks in the area to lead me astray.
They lead to the wharf-side, and disappear at the river's edge.
Quite where she went after that, it's impossible to say."
Winnacer shakes his head:
"Well whoever it is, she's obvious not a complete amateur at this
type of thing," he says. "If there is no way in which we are going
to be able to track down Zosia's assassin quickly, then I believe we
shall have to concentrate upon the greater problem, as the whole city
of Opava is in danger from the Nemotz and ratmen."
He looks to the CornerStone:
"Are you ready to take us to the Temple of Seela, CornerStone?"
Durian nods and looks to Zosia:
"We shall leave you now in order to make arrangements for the
Council meeting tomorrow. Shall we says 7.00pm?"
Zosia nods:
"That should give me enough time. I look forward to seeing you
then."
The CornerStone gives her a warm hug and looks up at her:
"Very good. Farewell, Zosia."
He turns to leave, but turns back after a few steps:
"And remember, be careful."
They all say their farewells to Zosia and then follow Rockrender
as he takes his leave of the girl. They hear Zosia bolting the door
behind them as they leave, much to the relief of Durian.