Cold-Pack
Cold-Pack

The Cold-Pack is a weapon developed threw the study of the alien technology that was discovered on the crashed ship found in Roswel. The concept behind the weapon is to cover your opponent with a super cooled liquid that will causes him to go into suspended animation. The Cold-Pack shoots out a cone of frost gel/liquid that covers the target causing him to freeze. The pack can either be used right or left handed, leaving the agent free to have a pistol in the other hand. Or the weapon can be used with both hands as show in the picture.
Damage: 3d6
Range: 15 to 20 ft
Ammo: 50 shots before recharge. The tank must be recharged using special equipment.
Special: For every 5 points of damage there is a 5% chance of the target going into suspended animation. For the first 5 points it starts at 15% then goes up by 5% for each additional 5 points of Damage. The effects are cumulative for multiple attacks. The effects fade 10% every melee the person is not being hit by the weapon. Creatures who take extra damage from cold, this weapon does double damage as well as double effect. So the scale starts at 30% and increases by 10% per 5 points of damage. After the victum reached 85% frozen, they will stay frozed for 1d4 hours. There is a 15% chance that the target will not be able to survive the process.


C.C.G.
Cold Concussion Grenade

The Cold Concussion Grenade is a one use weapon developed using the same technology as the Cold-Pack. The idea was that the cold pack is a very useful weapon against one, or even two individuals, but it can be cumbersome, and more then not, most team members will not take it because of its short range, as well as the size. The grenade version lets the agent hit one or more targets quickly, with a better chance of effect, giving him time to capture or neutralize the target.

The grenade version is smaller and easier to use, as well as handy. With its better range you don't have to risk coming face to face with your enemy before having to try and freeze him. This way you can freeze him from a distance, and then move in closer to use the Cold-Pack.

Game Terms:
Damage: 5d6
Blast Radius: 10 ft
Special: For every 5 points of damage there is a 5% chance of the target going into suspended animation. For the first 5 points it starts at 15% then goes up by 5% for each additional 5 points of Damage. The effects are cumulative for multiple attacks. The effects fade 10% every melee the person is not being hit by the weapon. Creatures who take extra damage from cold, this weapon does double damage as well as double effect. So the scale starts at 30% and increases by 10% per 5 points of damage. After the victum reached 85% frozen, they will stay frozed for 1d4 hours. There is a 15% chance that the target will not be able to survive the process.


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