Standard Energy Weapons
Laser Weapons

Laser weapons where one of the first energy weapons created and developed. If not for the technology found on the alien craft, it might not have been possible to create a small portable laser weapon. What laser weapons lack in damage, they make up in ammo, and flexibility.
Mini-Laser Tool: About the size and shape of a light pen, it is used as a tool for cutting or soldering. It has also become useful as a small hidden weapon.
Range: 8 ft.
Damage: 1d4, 1d6, and 2d6
Ammo: 4 rounds per clip.
Rate of Fire: Single.

Laser Pistol
Range: 800 ft.
Damage: 3d6+5
Ammo: 20 rounds per clip.
Rate of Fire: Single.

Laser Pulse Pistol
Range: 800 ft.
Damage: 2d6 or 5d6+5 from a triple pulse.
Ammo: 24 rounds per clip, (a triple pulse uses 3 shots).
Rate of Fire: Single or three round burst.

Laser Rifle
Range: 4000 ft.
Damage: 4d6+5
Ammo: 24 rounds per clip.
Rate of Fire: Single.

Laser Pulse Rifle
Range: 4000 ft.
Damage: 3d6+5 or 1d4x10+10
Ammo: 24 rounds per clip, (a triple pulse uses 3 shots).
Rate of Fire: Single or three round burst.

Ion Weapons

Ion weapons where copied from weapons found from the crashed ship, as well as those taken from the Sollreotin soldiers they have fought and captured. They have a great amount of damage, but low payload. What they lack in ammo they make up with damage.
Mini-Ion Pistol: This is the smallest ion weapon there is. It is used as a hidden weapon, or quick back up. It is just big enough to fit in the palm of your hand. Rather then a lot of ammo, it is all pumped into several powerful blasts.
Range: 25 ft.
Damage: 3d6+5
Ammo: 4 rounds per clip.
Rate of Fire: Single.

Ion Pistol
Range: 400 ft.
Damage: 5d6
Ammo: 10 rounds per clip.
Rate of Fire: Single.

Heavy Ion Pistol
Range: 350 ft.
Damage: 5d6+5
Ammo: 8 rounds per clip.
Rate of Fire: Single.

Ion Rifle
Range: 2000 ft.
Damage: 4d6+5
Ammo: 15 rounds per clip.
Rate of Fire: Single.
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