S.N.A.I.L. O.C.C.
Space Trooper

Because the main threat to Earth comes from outside of the Earth, special agents had to be trained in order to combat in the voids of space. These special troopers will spend over a year out in space learning how to fight, and move in the Zero-G. They are trained in what to do in case they are caught out in space without a space suit. Also how to conserve their oxygen supply. They are also trained in the elight combat uses of the Armored Battle Suits. They are the only ones tought the "ins and outs" of these armors.

A minimum IQ: 12, and ME: 12. A strong mental stature is required for this kind of work. A High PS, PP, and PE are recommended, but not required.

Because of the nature of the work, and the special training that is involved agents get the following bonus:
+2 ME, +2 PE, +2 vs. horror factor, + 2 to strike, parry and dodge when is Zero Gravity, and +5% to PER.
Starting SDC: 45
Squad Type(s): Alpha Gama Beta

O.C.C. Skills:
Radio Basic (+10%)
Computer Operations (+10%)
Vacuum Survival (+5%)
Oxygen Conservation
EVA (Extra-Vehicular Activity) (+15%)
Zero Gravity Movement (+10%)
Acrobatics (+10%)
Body Building
Pilot: Jet Pack (+15%)
Pilot: S.N.A.I.L. Armored Battle Suits**
Pilot: One of Choice
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Heavy
W.P. Knife
W.P. Two of Choice
HTH: Zero Gravity Combat: Basic*
HTH: Basic*

Note: HTH: Basic can be exchanged for HTH: Martial Arts at the cost of two other skill. HTH: Zero Gravity Combat: Basic, can be exchanged for HTH: Zero Gravity Combat: Advanced, at the cost of one other skill.

* The combat bonuses are NOT combined together for both HTH forms. Use Zero Gravity when in Space, and use the other when on Earth, or any other place with at least half of Earth gravity.
** This is a special training that is only taught to the Space Troupers.

O.C.C. Related: Select six "other" skills. Two must be physical.
Communication: Any (+10%).
Computer: None.
Domestic: Any.
Electrical: Basic or Jury-rig.
Espionage/Military: Any (+15%).
Mechanical: Basic or Jury-rig.
Medical: First Aid Only.
Physical: Any except Gymnastics (+10%).
Pilot: Any (+10%).
Pilot Related: Any.
Science: Mathematics: Advanced, and Astronomy (+15% to Astronomy).
Technical: Any.
Wilderness: Any.
Weapon Proficiencies: Any.

Select Four Secondary skills, two more at 3rd, and 6th, one at 9th and 12th. All secondary skills start at their base level.