Complete (almost) spoilers for A&T




GENERIC CARDS

Alertness
Edge
If you do not play a special card, you may play this card if your opponent
Has played an attack that is undodgeable or if he has any cards in play
Which prevent you from playing a dodge from your hand.
You may play a dodge against the attack as normal.

Alertness
Edge 3
If you do not play a special card, you may play this card if your opponent
Has played a non-ranged attack that is unblockable or if he has any cards in play
Which prevent you from playing a block from your hand.
You may play a block against the attack as normal.

Alertness
Edge
Play this card in your defense phase after your opponent plays a hidden attack.
Reveal the hidden attack.

Bad Luck
Event 3
Choose 3 cards at random from your opponent's hand. After looking at them,
Place one of them at the bottom of his endurance. Return the rest to your
Opponent's hand.

Bad Luck
Event
Target player must discard the bottom card of their endurance.

Big and Bad
Event
During deck construction, your minimum deck size is 80 cards. For each Big
and Bad In your deck this minimum increases by 10 cards.
You may play Big and Bad on your Turn to draw 10 cards.
"If only I had a monkey" -China Chunk

Change of Fortune
Situation
Discard this card before your opponent makes a die roll. You may increase or
Decrease the result by 1. This is cumulative with any other modifiers.

Concentration
Edge 3
Play this card at the beginning of your turn. During your defense phase, you
may ignore the effects of any special card your opponent has in play that
prevents you from playing a special card.

Concentration
Edge 3
Play this card at the beginning of your turn. During your attack phase, you may
ignore the effects of any special card your opponent has in play that prevents
you from playing a special card.

Cull the Weak
Situation
Tired: While this card is in play, all players must discard two cards from the top
of their endurance for each special card they play. Discard this card if you play
another Cull the Weak.

Cull the Weak
Situation
Weak: You may only play this card if you have Tired in play. Discard Tired.
While this card is in play, all players must discard two cards from the top of
their endurance for each card they play. Discard this card if you play another
Cull the Weak.

Cull the Weak
Situation
Exhausted: You may only play this card if you have Weak in play. Discard
Weak. At the beginning of their next turn, all players must discard the top card
of their endurance until they exhaust.

Defensive Stance
Situation
If your opponent did not attack you during his last turn, you may play a guard
from you hand during your defense phase. Discard this card at the end of any
turn in which you do not play an attack. This is a standing defense.

Diane Terrin
Situation
While this card is in play, your opponent must discard the top card of their
endurance at the beginning of their turn for each Diane Terrin in play.

Dirty Trick: Tackle
Attack (middle center)
There is a 2 in 6 chance you become prone, if this attack is successful, there is
a 4 in 6 chance that your opponent becomes prone.

Dirty Trick: Head Butt
Attack (upper center)
If this attack is successful, you may discard any number of cards from your
hand. At the end of his defense phase, your opponent must discard from the top
of his endurance the same number of cards that you discarded to your discard pile.

Dirty Trick: Choke
Attack (upper center) 4 (1 hand icon)
If successful, your opponent must put the top card of his endurance under this
card. Each turn, he must put additional cards from his endurance under choke,
equal to the number already there. This card remains in play until you draw a
card or take damage.

Disarm
Event
Play in conjunction with a basic block, if the block is successful, you have a 1
in 6 chance of disarming your opponent. If you succeed in disarming your
opponent, you avoid any further attacks this turn.

Double Eagle
Location
While in the Double Eagle, all players may re-roll one die roll during their turn.
If a player does re-roll, he must use the result of the second roll.

Dueling Grounds
Location
While on the Dueling Grounds, each player may ignore any situations in play
which prevent him from playing attacks. Each player may play an additional
attack during their turn.

Duelist
Situation
Ballestra: You may play a card if you have En Garde in play. Make and
exertion when you play this card. Discard En Garde. While this card is in play,
your opponent loses an attack for each defense he plays. You may only have
only one Duelist in play.

Duelist
Situation
Ballestra: You may play a card if you have En Garde in play. Make and
exertion when you play this card. Discard En Garde. While this card is in play,
your opponent loses an attack for each defense he plays. You may only have
only one Duelist in play.

*NOTE* this card was printed with two pictures and the same text, En Garde
was not printed with the correct text.


Duelist
Situation
Coup de Grace: You may only play this card if you have Ballestra in play. Make
an exertion when you play this card. Discard Mallestra. If your opponent plays
a defense, he must skip his attack phase that turn. You may only have one
Duelist in play.

Encumbered
Situation
While this card is in play, at the beginning of his turn your opponent must
discard the top two cards of his endurance for each object he has in play.

Extra weapon
Object
Discard Extra Weapon to replace a disarmed of broken weapon.

Focus
Edge
Choose one situation in play. During your opponent's next turn, your opponent
must ignore the effects of that situation until the end of his turn.

Focus
Edge
Choose one situation in play. During your opponent's next turn, your opponent
must ignore the effects of that situation until the end of his turn.

*NOTE* Focus exists twice with two different pictures and the same text.

Foresight
Event
Discard an event and draw up to 4 cards.

Gypsy Camp
Location
While in the Gypsy Camp, any card with the word Gypsy in the title that is
discarded from play may be placed on the top of the owner's endurance
instead.

Gypsy Curse
Situation
While this card is in play, when using any gypsy lover you have in play, do not
return the card drawn from your opponent's hand until you have drawn a card
for each gypsy lover you have in play.

Head Shot
Event
There can be only one! Play this card in conjunction with an upper attack. This
attack is considered a power blow. If your opponent does not play a successful
defense against or avoid this attack, you take his head and win the duel.

*NOTE* this has a close up picture of Richie with a sword edge to his neck.

Holy Ground
Event
You may play this card during your defense phase. You avoid all attacks this
turn. Each player must show their hand to their opponents. Your defense phase
ends and skip your attack phase this turn.

Impulse
Event 3
Play on any card your opponent has in play which must be discarded to be
used. You take control of that card until the end of your opponent's next turn. If
the card is discarded, it returns to its original owner's discard pile.

In Cold Blood
Situation
While this card is in play, you may declare any situation:Ally in play as the
target of one attack you play during your turn. The attack does no damage and
has no effect on your opponent. If your opponent does not block the attack, the
ally is discarded.

Iron Will
Edge
Play before making a die roll. For each Iron Will you play, you must declare
whether you are adding of subtracting one from the die result before rolling the
die.

Joe's
Location
While at Joe's, all players must discard an event card to play an event card.
"I'll buy you a drink" -Joe Dawson Matthew McCormick
Situation
Discard this card to duplicate the effects of a police card your opponent played
during his last turn, including any edge cards played in conjunction with the
police card.

Misfortune
Event
Discard any one object card in play.

Narrow Escape
Event
Avoid all damage from one ranged attack.

Nemesis
Situation
Lucille: You may only play this card if your opponent is Kanis. Kanis must
discard all situation:hounds from play and may not play any situation:hounds
while this card is in play. You may only have one nemesis in play.

Nemesis
Situation
Hunted: You may only play this card if your opponent is Martin Hyde. During
his draw/discard phase, Martin Hyde may draw up to his ability minus the
number of master cards his opponent is allowed. You may only have one
nemesis in play.

Nemesis
Situation
Blind Rage: You may only play this card if your opponent is Ceirdwyn.
Ceirdwyn must discard an ally from play or from her hand for each attack she
plays. You may only have one nemesis in play.

Nemesis
Situation
Legend: You may only play this card if your opponent is Kanwulf. Kanwulf must
discard a defense for each attack either discarded or played from his hand. You
may only have one nemesis in play.

Nemesis
Situation
Dead Meat: You may only play this card if your opponent is Paul Kinman.
While this card is in play, for each attack Paul Kinman plays, you may make
one attack next turn hidden. Your hidden attacks do 1 additional damage. You
may only have one nemesis in play.

Police
Event
Remove one situation from play.

Police
Event
Prevent all damage to you from an event played by your opponent.

Rail Yard
Location
While in the rail yard, if any player is prone they cannot make an exertion to
increase their chances to regain their feet.

Reconnaissance
Edge
Play when there is a location in play. Until the end of your turn, you may ignore
the effects of that location.

Ring of Fire
Location
While in the Ring of Fire, no events that avoid attacks may be played.

Rules of the Game
Situation 3
While this card is in play, any player that plays an ally loses 1 ability. Discard
this card any time another Rules of the Game is played.

Rules of the Game
Situation
While this card is in play, any player that plays an event that does damage
loses 2 ability. Discard this card any time another Rules of the Game is played.

Rules of the Game
Situation 3
While this card is in play, any player that plays a ranged attack loses 1 ability.
Discard this card any time another Rules of the Game is played.

Run for Your Life
Edge
Play in conjunction with Narrow Escape. You avoid all ranged attacks this turn.

Shifting Sands
Situation
You may play this card if Sulpher Plant is in play. While this card is in play,
increase the chance of any player becoming prone by 2 in 6. Discard this card
if Sulpher Plant leaves play.

Slaughter House
Location
While in the slaughter house, no player may play special cards during his turn
if he did not play an attack during his last turn and there was no cards in play
which prevented him from playing an attack.

Sources Revealed
Edge
Play on any situation in play. The situation is now considered to be an ally. If
the situation leaves play, discard this card.

Sulpher Plant
Location
While Sulpher Plant, any player making a power blow or power block has a 1 in
6 chance of becoming prone.

The Bigger They Are
Edge
Play in conjunction with trip. There is a 2 in 6 chance your opponent becomes
prone.

The Circle
Location
While in the circle, no dodges that covers more than 3 areas on its grid can be
played. No attac can be made a power blow unless it is a head shot.

The Gathering
Situation
If any player does not play an attack during his turn and there are no cards or
effects in play preventing him from playing attacks, he must discard the top 5
cards of his endurance at the end of his attack phase.

Theatre
Location
While in the Theatre, any player discarding cards from their hand during their
draw/discard phase must choose these cards at random.

There Can Be Only One
Edge
Play in conjunction with an attack that is considered a head shot. If your
opponent's current ability is zero, the attack cannot be blocked. You may play
only one There Can Be Only One per turn.

There Can Be Only One
Edge
Play in conjunction with an attack that is considered a head shot. If your
opponent's current ability is zero, the attack cannot be dodged. You may play
only one There Can Be Only One per turn.

Up and at 'Em
Event
You may play this card if you are prone. You are no longer considered to be
prone.

Vice Grip
Edge
Play this card in conjunction with Dirty Trick: Choke. If choke is successful,
while this card is in play, neither player may play dodges. Discard this card
when choke leaves play.

New cards for old personas

Amanda: Femme Fatale
Edge R3
Pay in conjunction with Seduce. You may play another Seduce this turn.

Amanda: Mistaken Identity
Situation R3
Play this card on any situation ally you have in play. At any time, you may
discard the ally to prevent all damage done to you from one attack and all
events this turn. If the ally leaves play for any reason, discard this card.

Annie Devlin: Eye for an Eye
Event R3
Play in conjunction with a basic attack. This attack cannot be dodged. If your
opponent has a card in play that did damage to you this turn, even if that
damage was prevented, this attack does 2 additional damage if successful.

Annie Devlin: Flashing Blade
Edge S2
You may play this card if you are using a one handed WoC. Play in conjunction
with an attack. Blocks will not block multiple attacks you play this turn.

Duncan Macleod: Master of Disguise
Situation
While this card is in lay, you may roll a die for each attack played against you
before playing defenses. For each roll there is a 2 in 6 chance you avoid the
attack. Discard this card if you draw a card. You may only have one Master of
Disguise in play.

Duncan MacLeod: T-Bird
Object
Discard this card to retrieve a location from your discard pile and place it in
your hand. You may only have one T-Bird in play

Kalas: Insurance
Situation S
If your opponent must discard cards from his hand during his ddraw/discard
phase, you may look at his hand and discard those cards instead. Dsicard this
card any time your opponent's ability is less than 5

Kalas: Insurance
Event 3
Your opponent must discard 3 blocks. If he does not discard any blocks, he
must choose to take either 3 damage or lose 2 ability.

Kalas: Master's Block
Block R2 (all grids)
If this is the last defense you play during your turn, you may still attack as
normal.

Kern: Calm Before the Storm
Event
All players must discard all attacks from their hand to the top of their endurance
in any order.

Kern: Musket
Object R2
Discard this card after playing a thrust. The thrust is now considered a ranged
attack. You may only have one musket in play.

Luther: Incense of Pain
Object
While this card is in play, if a player's ability increases, at the end of their
ability adjustment phase, they must discard 3 cards from the top of their
endurance for each point of ability gained and for each incense of pain in play.

Luther: Master's Attack
Special Attack S4 (center grid)
If successful, this attack does additional damage equal to the amount of
damage done to you this turn, even if that damage was prevented. Your
opponent cannot play a block against this attack unless the block comes from
an exertion.


Nefertiri: Have a Good Life
Event R2
Play this card if your opponent has a situation ally in play. He takes 2 damage
unless he discards the ally from play.

Richie Ryan: Master's Attack
Attack R4 (no grid)
If you do not play a special card this turn, you may play this card. This attack
duplicates all areas and effects of one attack your opponent played during his
last turn.

Slan Quince: Brute
Situation
While this card is in play, you may use any 2-handed WoC as if it were only 1
handed (1 hand icon.)

Slan Quince: Mask
Object R2
While in play, Damage to you from all upper attacks is reduced by 1
You may only have one Mask in play.

Xavier: Loot
Event R2
You may play this card if you have Poison Gas in play. Search through your
opponent's endurance and choose 3 cards to place in their discard pile. Your
opponent must reshuffle his endurance.
Ceirdwyn
Persona
Raised a warrior among the Iceni, a Celtic tribe in early Britian, Ceirdwyn
remains a formidable swordswoman to this day. Ceirdwyn became immortal in
60 AD, during her tribe's battle to repel the invading armies of Rome. Boudicca
and her woad-painted troops succeeded in torching the Roman stronghold, but
in the end, were felled by Rome's superior firepower. Ceirdwyn, finding herself
alive when her people and her way of life were dead, became the student of
Marcus Constantine, a Roman general.
You may play an additional non-special attack during your turn for each ally
you have in play. You may include up to 5 master cards.

Alaine
Situation
While this card is in play, whenever you make an exertion you may pull any
number of attacks from the exertion and put them into your hand. You may only
have one Alaine in play.

Back Away
Dodge
This defense will not avoid ranged attacks. You may only make ranged attacks
this turn.

Battle Rage
Event R4
Play in place of an attack. You may play one additional non-special attack this
turn for each ally you have in play. Dodges will not avoid multiple attacks
played from battle rage. You lose 1 ability.

Callum
Situation S
You may ignore the effects of any cards your opponent has in play which
prevent you from playing blocks or dodges from your hand. You may play
defenses against unblockable and undodgeable attacks normally. You may
only have one Callum in play.

Continuity
Situation
You are using your opponents force against him. For the next three defenses, if
you defend against a power blow, you may make a power blow without an
exertion. Discard this card after the third defense is played. This is a standing
defense.

Evade
Dodge (left vertical grid)
You narrowly avoid your opponent's attack.

Evade
Dodge (right vertical grid)
You narrowly avoid your opponent's attack.

Flashback
Situation
Discard flashback to duplicate the effects of an edge card your opponent played
last turn. Treat the effects as if you played that edge.

Jakob
Situation
While this card is in play, whenever you make an exertion you may pull any
number of edge from the exertion and put them into your hand. You may only
have one Jakob in play.

Master's Attack
Special attack (center grid) R2
This attack cannot be blocked and cannot be a power blow.

Master's Dodge
Dodge (all grids) R3

Myra
Situation
While this card is in play, whenever you make an exertion you may pull any
number of defenses from the exertion and put them into your hand. You may
only have one Myra in play.

Neva
Situation S
While this card is in play, you may ignore the effects of any cards your
opponent has in play which prevent you from playing attacks. You may only
have one Neva in play.

Power Blow
Event
Play this card in conjunction with an attack. You do not need to make an
exertion to make this attack a power blow.

Retribution
Event R4
You may play this card if your opponent removed one of your allies from play
during his last turn or played an event that does damage to you. Retribution
does 3 damage to him.

Trip
Event
You force your opponent onto rough ground, tripping him. Your next attack this
turn may be hidden and does an additional point of damage if successful. Your
opponent loses any standing defenses.


Kanis
Persona
Born in 1705, Peter kanis was killed at the age of 28 by Devon marek.
Determined from then on always to be the predator, Kanis turned his natural
affinity for the canine set into an obsession. Unfettered by the rules of the
immortal game, the dogs have given Kanis a long-standing advantage over
unsuspecting adversaries. Iit is said that over years of companionship, pets
will come to resemble their owners-or vice versa.
You may begin the game with any one hound already in play. During the game
you may discard a hound you have in play to prevent all damage done to you
from one attack or event your opponent has played. You may include up to 5
master cards.

Back Away
Dodge
This defense will not avoid ranged attacks. You may only make ranged attacks
this turn.

Evade
Dodge (left vertical grid)
You narrowly avoid your opponent's attack.

Evade
Dodge (right vertical grid)
You narrowly avoid your opponent's attack.

Flashback
Event
You remember a situation in the past similar to this one. You may discard up to
3 cards from your hand for each hound you have in play and draw an equal
number of cards to replace them.

Hound: Hampton
Situation R2
Your opponent cannot play blocks from his hand his turn unless he discards a
defense from his hand for each hound you have in play. You may only have
one hampton in play.

Hound: Lancaster
Situation R2
Your opponent cannot play dodges from his hand during his turn unless he
discards a defense from his hand for each hound you have in play. You may
only have one Lancaster in play.

Hound: Cornwall
Situation R2
You opponent loses one attack each turn unless he discards a defense for
each hound you have in play. You may only have one Cornwall in play.

Leader of the Pack
Event
Play an additional attack this turn for each hound you have in play.

Master of the Hunt
Event R
For each hound you have in play, you may remove one situation from play.

Master's Maneuver
Situation R
While Master's Maneuver is in play, for each defense your opponent discarded
from his hand during his last turn due to any hounds you have in play, you may
make one of your attacks this turn hidden.

Power Blow
Event
Play this card in conjunction with an attack. You do not need to make an
exertion to make this attack a power blow.

Pure Breed
Event R3
Search through your endurance and choose one hound. Put that card directly
into play. Reshuffle your endurance.


Kanwulf
Persona
Born in Norway in 802 AD, Kanwulf realized his immortality 32 years later when
he received a death blow while raiding an English town. Though a thousand
years have passed, Kanwulf never turned from his ancient beliefs. His blood
sacrifices of unlucky locals attest to his faith in the power of Odin.
You may discard up to 3 defenses at the beginning of your turn. For each
defense you discard, you must either: play an additional non-special attack
this turn, make a non-special attack you played this turn do an additional point
of damage if successful, or retrieve a basic attack from your discard pile. You
may use the War Axe as a one handed (1 hand icon) weapon. You may include
up to 5 master cards.

Back Away
Dodge
This defense will not avoid ranged attacks. You may only make ranged attacks
this turn.

Battle Rage
Event R4
Discard any number of defenses. You may play an additional non-special
attack for each defense you discard. You lose 1 ability. Dodges will not avoid
multiple attacks from a Battle Rage.

Combination
Event
Play any number of basic attacks from your hand. These attacks form a single
special attack.

Continuity
Situation
You are using your opponents force against him. For the next three defenses, if
you defend against a power blow, you may make a power blow without an
exertion. Discard this card after the third defense is played. This is a standing
defense.

Evade
Dodge (left vertical grid)
You narrowly avoid your opponent's attack.

Evade
Dodge (right vertical grid)
You narrowly avoid your opponent's attack.

Extra Shot
Event
Play an additional attack this turn. If you make more than one attack this turn,
your opponent cannot play a new defense for this attack unless that defense is
from an exertion.

Flashback
Situation
You remember a situation in the past similar to this one. Discard flashback to
make an additional 3-card exertion this turn.

Master's Advice
Situation R
Odin rewards his faithful. While this card is in play your ability is increased by
2. You may only have one Master's Advice in play.

Sacrifice
Event S4
Each player may discard one ally they have in play or one ally from their hand.
Each player that does not discard an ally takes 2 damage.

Trip
Event
You force your opponent onto rough ground, tripping him. Your next attack this
turn may not be dodged. Your opponent loses any standing defenses.


Martin Hyde
Persona
Martin Hyde became immortal in a battle against Danish raiders n the early
11th century. Kanwulf the viking taught the young Hyde the basics of the game.
Hyde soon found that he enjoyed the chase as much as the kill. A consummate
swordsman, Hyde will only fight those he considers fellow masters, and will
forgo easy victory over opponents he deems not worth the bother.
During your draw/discard phase, you may draw up to or must discard down to a
number of cards equal to your current ability plus the number of master cards
allowed by your opponent. You may include up to 5 master cards.

Back Away
Dodge
This defense will not avoid ranged attacks. You may only make ranged attacks
this turn.

Combination
Event
Play an additional attack this turn. Defenses will not block or avoid multiple
attacks you play this turn.

Continuity
Situation
You are using your opponents force against him. The next 3 defenses you play
may block power blows without an exertion. This is a standing defense.
Discard after the third defense is played.

Evade
Dodge (left vertical grid)
You narrowly avoid your opponent's attack.

Evade
Dodge (right vertical grid)
You narrowly avoid your opponent's attack.

Extra Shot
Event
Play an additional attack this turn. If you make more than one attack this turn,
your opponent cannot play a new defense for this attack unless that defense is
from an exertion.

Hunter
Event
Your opponent cannot play any special or edge cards during his next defense
phase.

Intimidate
Event
Your opponent may not make an exertion to make power blows or power blocks
during his next turn.

Masters Block
Block (all grids) R2
If this is the last defense you play during your turn, you may still attack to any
area as normal.

Master's Trick
Event
Opponent must discard all master cards from his hand. For each master card
discarded in this fashion, your opponent takes 1 point of damage

Stalk
Special attack (upper center grid) S2
If your opponent plays a special card during his last turn that increased his
ability, then this attack cannot be blocked or dodged. This attack cannot be a
power blow unless it is a head shot.

Weapon Bind
Event R2
Play this card during your defense phase if your opponent played a successful
attack this turn. At the beginning of his next turn, your opponent must discard
all blocks from his hand.


Paul Kinman
Persona
Famed throughout England for his swordarm, Paul Kinman has been a hired
assassin for over 500 years. Kinman's first death came in a duel over an
imagined insult, and he remains to this day quick to anger, quick to take
offense, and eager to duel at the least excuse. With his expertise in weapons
of all descriptions, however, it is rare indeed that Kinman experiences a repeat
of the indignity of defeat he suffered in 1448.
If your opponent plays an unsuccessful defense against any of your hidden
attacks, he cannot exert for a defense that turn. You may include up to 5 master
cards.

9mm
Object S2 (1 hand icon)
When played, place up to 9 basic attacks from your hand under 9mm. If you do
not play any attacks or special cards during your turn, you may play one attack
from under each 9mm as a 1-point ranged attack even if you have 2 hand icons
in play.

Back Away
Dodge
This defense will not avoid ranged attacks. You may only make ranged attacks
this turn.

Combination
Event
Play an additional attack this turn. If you play more than 1 attack this turn, this
additional attack is hidden.

Continuity
Situation
You are using your opponents force against him. The next 3 defenses you play
may block power blows without an exertion. This is a standing defense.
Discard after the third defense is played.

Contract Killer
Situation:Plot
Play on any situation ally your opponent has in play. If the ally is removed
from play, you may gain 1 ability or search your endurance for one card and
put it in your hand; reshuffling your endurance afterwards. When the ally
leaves play discard this card.

Deceiver
Situation
Play on any situation ally you have in play. You may discard this card and the
ally to prevent all damage from one card. If the ally leaves play for any reason,
discard this card.
"What are you doing?" -Kayla Brooks


Reload
Event 2 (1 hand icon)
You may play this card if you have 9mm in play. You may place up to 9 basic
attacks from your hand under 9mm. The 9mm may not have more than 9
attacks under it at any time.

Side Step
Dodge (left and center vertical rows)
Your next attack this turn may be hidden.

Side Step
Dodge (right and center vertical rows)
Your next attack this turn may be hidden.

Taunt
Event R
Choose an opponent. If that player does not play an attack during his next turn
and make that attack a power blow, then at the end of his draw/discard phase
you may look at his hand. Choose one card from his hand and discard it.

Trip
Event
Your opponent loses all standing defenses he has in play. Your next attack this turn may be hidden.

Broad Bladed Spear
Pre Game
Weapon of Choice
2 hand icons
Spears have existed in one form or another for more than 500,000 years. It was
not until 20,000 B.C. that Horseman began to use spears as a ranged weapon.
Broad bladed spears were made to prevent the blade from penetrating too far
and to keep it from being easily pulled from the wound. The wide blade also
makes for easier parrying.
If the last defense you play is a back away, you may still play basic attacks as
normal during your attack phase. You cannot make hidden attacks.

Impale
Event 3
Play in conjunction with a basic attack. If this attack is successful, it does an
additional 2 damage.

Quality Blade
Object
While his card is in play, you may immediately draw a card for each dodge you
play during your turn.

Spinning Block
Block (upper horizontal row)
If the next attack you play is a slash, it cannot be blocked.

Spinning Block
Block (left vertical row)
If the next attack you play is a slash, it cannot be blocked.

Spinning Block
Block (right vertical row)
If the next attack you play is a slash, it cannot be blocked.

Claymore
Weapon of choice
2 hand icon
The claymore is a great sword of Scottish origin used by the Highlanders and
Scottish mercenaries. It's great length and weight has proven too strong for
most blades and has encouraged the use of shields. The term claymore is from
the Gaelic claidheamohmor, meaning great sword.
At the beginning of your turn, you must discard the top card of your endurance.
Your opponent must discard the top card of his endurance for each successful
block he plays. Decrease the size of any standard exertion you make by 2
cards.

Cleave
Special attack (middle horizontal row) 2

Cleave
Special attack (middle vertical row) 2

Hammer Blow
Event
Play this card in conjunction with an attack. You do not need to make an
exertion to make this attack a powerblow. If your opponent blocks the attack,
there is a 2 in 6 chance he becomes prone.

Quality Blade
Object
While this card is in play, and when you discard the top card of your endurance
from claymore at the beginning of your turn, you may instead place that card at
the bottom of your endurance after looking at it.

Reach
Event 4
Play in conjunction with back away, if the back away was the last defense you
played this turn, you may attack as normal.

Gladius
Weapon of Choice
1 hand icon
An improvement upon the short sword. It's double-edged blade and stronger tip
proves useful against most armor. The handle is usually a wood or ivory and
the pommel rounded for easy pummeling. It's short nature allows for some
suprising tactics in close quarters though it means getting in real close to your
opponent.
You may make an exertion to make a basic attack you play undodgeable: the
attack cannot be a power blow. You must discard a defense from your hand for
each power block you make.

Deflect
Block (upper left, upper center, middle left)
If deflect is the last successful defense you played this turn, you may attack to
an area you just blocked this turn, and you may play an additional attack this
turn.

Deflect
Block (upper center, upper right, middle right)
If deflect is the last successful defense you played this turn, you may attack to
an area you just blocked this turn, and you may play an additional attack this
turn.

Quality Blade
Object
When you discard a defense for Gladius when making a power block, you may
draw 1 card.

Stab
Attack (middle left) 2
If this attack is made hidden, it cannot be dodged.

Stab
Attack (middle right) 2
If this attack is made hidden, it cannot be dodged.

Twist
Edge
Play in conjunction with a non-special attack. If the attack is successful, it does
an additional point of damage for each twist played with the attack.

Katana
Weapon of Choice
1 hand icon/ 2 hand icon
A weapon of Japanese origin, the katana was a design centuries before its
time. The nature of its design allow for immediate recovery after a strong
attack, which would normally leave openings in one's defenses.
Before the game begins, you must declare whether you are using the Katana
as a 1 or 2 handed weapon. At the beginning of your turn, you may change the
Katana Sword to a 1 handed or a 2 handed weapon. During any turn in which
you have changed the Katana to a 1 handed or 2 handed weapon, you cannot
play attacks.

Lighting Reflexes
Situation
While this card is in play, if you are using the Katana 1 handed, during your
defense phase you may return 1 successful block you have in play to your
hand. If you do not play that block again this turn, discard it at the end of your
defense phase.

Lightning Strike
Edge 3
Play in conjunction with a slash if you are using the Katana 2 handed. If the
previous attack you played this turn was a slash, this attack cannot be blocked.
You may play an additional attack this turn.
You may play only one lightning strike per slash.

Lightning Strike
Edge 3
Play in conjunction with a slash if you are using the Katana 2 handed. If the
previous attack you played this turn was a slash, this attack cannot be dodged.
You may play an additional attack this turn.
You may play only one lightning strike per slash.

Quality Blade
Object
While this card is in play, you only lose 1 attack when changing the Katana to a
1 or 2 handed weapon.

Parrying Blade
Weapon of Choice
1 hand icon
Not as strong as most bladed weapons, the parrying blade has trouble against
larger, heavier blades. Still, it is quite impressive to see a skilled swordsman
using a quick blade in 1 hand and a parrying blade in the other.
Your opponent's first attack cannot be to the last area you blocked. If you make
a power block, you must discard the top 3 cards from your endurance. You can
only have one parrying blade in play. You may use the parrying blade if you
are using another 1 handed Weapon of choice.

Dual Attack
Special attack (upper left, lower right) 2
You may play this card if you have two weapons of choice in play. If this attack
is successful, it does an additional point of damage. Your opponent's next
attack cannot be blocked.

Dual Attack
Special attack (upper right, lower left) 2
You may play this card if you have two weapons of choice in play. If this attack
is successful, it does an additional point of damage. Your opponent's next
attack cannot be blocked.

Surprise Attack
Attack (middle left)
If you played an attack this turn, you may play this attack as an additional
attack. If the last defense you played this turn was a dodge, you may play this
attack hidden.

Surprise Attack
Attack (middle right)
If you played an attack this turn, you may play this attack as an additional
attack. If the last defense you played this turn was a dodge, you may play this
attack hidden.

Trap
Event 4
You may play this card if the last defense you played this turn was a
successful block. Your opponent loses 1 attack next turn. If your opponent
plays a dodge during his next turn, there is a 1 in 6 chance he is disarmed.

Rapier
Weapon of Choice
1 hand icon
The rapier is a light weapon with a straight double-edged pointed blade. The
term rapier is often used to describe a peasant's sword, but the rapier quickly
became fashionable among nobles and gentlemen. The intention of a rapier
was a slashing and thrusting weapon, but later versions became solely for
thrusting.

Bleeding Wound
Situation 3
Play in conjunction with a non-special attack. If the attack is not successful,
discard this card. While this card is in play, your opponent takes 1 damage
during his turn for the next 3 turns. At the end of your opponents third turn,
discard this card.

Quality Blade
Object
While this card is in play, you may play basic attacks to an area you last
blocked.

Slice
Attack (upper left, middle center)
This attack cannot be a power blow. If the next attack you play this turn is slice,
that attack cannot be dodged.

Slice
Attack (upper right, middle center)
This attack cannot be a power blow. If the next attack you play this turn is slice,
that attack cannot be dodged.

Swashbuckler
Situation 2
While this card is in play, you may play an additional non-special attack during
your turn for each dodge you play during your defense phase.

Saber
Weapon of Choice
1 hand icon
Originally developed in the steppes of Russia, the saber was adopted by the
Slavs in the ninth century. Centuries later it became popular among the Turks
and the Persians. They later developed their own form of the saber which
became known as the scimitar.
If you played an improper defense against a hidden attack, you may play a
block from your hand after revealing the hidden attack. You must discard a
basic attack to play a non-special attack.

Guard
Block: Guard (upper left, center, right/middle left, center/lower left)
You may not attack to any areas covered by this block while it is in play. You
may keep this card in play and use it again until you play a new defense. This
is a standing defense.

Guard
Block: Guard (upper left, center, right/middle center, middle right/lower left)
You may not attack to any areas covered by this block while it is in play. You
may keep this card in play and use it again until you play a new defense. This
is a standing defense.

Quality Blade
Object
While this card is in play, anytime you discard a basic attack from your hand,
you may place it at the bottom of your endurance.
*NOTE* this card is mislabeled as Quality Blade/Claymore

Slash
Attack (upper horizontal row) 3
This attack cannot be a power blow.

Slash
Attack (left vertical row) 3
This attack cannot be a power blow.

Slash
Attack (right vertical row) 3
This attack cannot be a power blow.

Shield
Weapon of Choice
Shields are one of the most common defensive pieces of armor. Over long
combats its weight requires good strength and endurance, but being able to
use the shield against most types of ranged attacks proves to outweigh its
disadvantages.
You may use the Shield if you are using another 1 handed Weapon of Choice.
Play this card before the game begins. Any basic block you play may remain in
play as a guard and is considered to be a standing defense. At the beginning of
your turn, you must discard the top card of your endurance for each guard you
have in play.

Under Cover
Edge
If your opponent played a ranged attack during his last turn, you may play a
block against the ranged attack if you play this card in conjunction with that
block.

War Axe
Weapon of Choice
2 hand icons
The axe is one of the oldest weapons of man. The first axe dates back almost
35,000 years. The earliest modern axes came about during the ninth century
and were often decorated with carvings. Naval crews used axes as boarding
weapons until such a tactic became obsolete.
At the end of your turn, you must discard any standing defenses you have in
play. All of your successful power blows do an additional point of damage.

Attack Weapon
Event 3
Play in conjunction with a basic attack. If your opponent successfully blocks
this attack, there is a 2 in 6 chance his weapon breaks. If you make this attack
a power blow, then the chance increases to 4 in 6

Throw
Special attack: Ranged (middle center) 2
You may play this attack even if you have 2 hand icons in play. Throw does 3
damage. You cannot play attacks or blocks next turn.

Quality Blade
Object
While this card is in play, any basic blocks you play may cover one additional
adjoining area on its grid. You may only have 1 quality blade in play.
Well, that's the whole list, sorry it took as long as it did, enjoy!
Oh, if you find anything incorrect, let me know, and I will get it corrected ASAP.


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