LLAN THE SORCERER
Real Name: Inapplicable
Group Affiliation: None
First Appearance: Alpha Flight #71
Creator: James D. Hudnall & John Calimee

      Llan is an ancient source of mystic evil which is apparently bent on the corruption of humanity. He pops up every ten thousand years or so, and each time is faced by the bearer of the Talisman. Each encounter is apparently done under some form of rules; whoever drew up these "rules of engagement" is unknown.
      In his most recent try, Llan took the form of a super-villain, since it seemed appropriate to the time-period. He then proceeded to trick Talisman into striking at him first, which freed him to act as he pleased. Llan then trapped Talisman (along with the rest of Alpha) in a series of back-water dimensions for three months of real-world time. During that time he proceeded to make and implement his plans.
      The Canadian government of the time had plans to create a new government controlled super-team. [Alpha was then acting as free agents, based out of Edmonton. -C] Llan took control of this project and influenced the leaders to outlaw Alpha Flight. This would lead to violence, and it was violence of epic proportions that Llan needed to open the "Gateway of Night", releasing an army of demons on Canada and the rest of the world.
      Talisman eventually succeeded in defeating Llan by opening the counterpart to the Gateway of Night: the Gateway of Day. [I know, I know. What a cliche, huh? It's not as bad as it sounds here though. - C] Apparently, according to the rules of engagement, the two opposing armies cancel each other out if they exist on the same plane simultaneously. With Llan's defeat all of his actions were reversed and everything returned to normal.
      Llan is one of those fun characters that have too much power to quantify or qualify. So there. :)



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