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Ghost Rider, The Spirit of Vengeance

 

"When Innocent Blood Is Spilled, A Spirit Of Vengeance Is Born, And Dan Ketch Finds Himself Transformed..."

 

By Mitch Kelly (MK00NF@CSL.GOV.UK)

 

Ghost Rider, Dan Ketch and all images, concepts and related items are the property of Marvel Entertainments Inc, and used without permission. The World of Darkness and all related concepts are the property of White Wolf Game Studio. No infringement of any copyright is intended. All of this was done strictly for fun, and certainly not for profit!

 

The Ghost Rider was originally created way back in the 1970's. In 1990, Ghost Rider was relaunched by Marvel Comics as a "Spirit of Vengeance". Ghost Rider has generally spent his time wreaking revenge on drug barons, street thugs and super-powered criminal masterminds. However, the Awakened cannot be beyond his notice.

 

How many times have characters in a Chronicle killed innocent bystanders? Slaughtered people who were uninvolved in whatever was going on, simply shrugging off the loss of life as "collateral damge"? This situation is especially prevalent in games other than Vampire: the Masquerade, which do not have the rules for Humanity and its loss.

 

Would Ghost Rider allow such loss of life and not act? I don't think so. I think he might take a hand in this.

 

"Ghost Rider: A Relentless and Unforgiving Demonic Force of Retribution."

 

The entity called Ghost Rider consists of two separate beings, coexisting in a single body. The host, the "original" owner of the body, is called Dan Ketch, a pleasant, unassuming young man, who wanted no more than to get on with his life. The arrival of the Spirit of Vengeance changed all that. The two cannot both be active at once, and Ketch can control whether or not the Ghost Rider appears, either via an amulet, or else simply by the force of his own will. Ghost Rider will relinquish control over the body when a specific mission of vengeance is completed.

 

If Ketch is attacked, he will not automatically transform into Ghost Rider. He will still retain some control over this power. If anyone with Ketch is threatened or harmed, he can change form without difficulty. Anyone witnessing the transformation (which takes 3 rounds) must make a Willpower roll, difficulty 7 or flee in terror.

 

If Ketch is severely injured (incapacitated or worse), he automatically changes form. At this stage, Ketch's personality will enter the Umbra, where it is free to wander. His body will be in a state of limbo, immune to further harm as long as the Ghost Rider is active. The Ghost Rider will make efforts to heal Ketch, since to say the least, both parties find the death of a host highly traumatic. Ketch could be attacked in the Umbra, but he has rather more power here than on earth, and he can call the spirit of Ghost Rider to his aid.

 

If Ketch is active, he can to a degree control the worst excesses of Ghost Rider's personality. If Ketch is incapacitated, or worse still, dead, this will not happen, and whoever caused this state had better start praying...

 

Dan Ketch

Nature: Judge

Demeanor: Penitent

 

STR 3 MAN 2 INT 3

DEX 3 CHA 3 WIT 3

STA 3 APP 3 PER 3

 

TALENTS

Alertness 3 Awareness 3 Brawl 3 Dodge 2 Empathy 3 Streetwise 4 Subterfuge 2

SKILLS

Drive 5 Firearms 1 Melee 2 Repair 3 Stealth 2

KNOWLEDGES

Investigation 3 Bureacracy 2 Medicine 1 Occult 4

Willpower 7

Merits: Higher Purpose (control Ghost Rider) Police Ties

Flaws: Cursed (to be the host of Ghost Rider)

 

The Ghost Rider

Nature: Fanatic

Demeanor: Bravo

 

STR 5 MAN 5 INT 3

DEX 4 CHA 1 WIT 5

STA 6 APP 0 PER 3

 

TALENTS

Alertness 4 Awareness 4 Brawl 5 Dodge 3 Intimidation 5 Streetwise 4 Throw 4

SKILLS

Drive 5 Melee 5

KNOWLEDGES

As Dan Ketch

Willpower 9

Merits: Blase Iron Will Code of Honor

Flaws: Driving Goal (seek Vengeance)Hunted (police, Lillins, others...), Monstrous

 

POWERS:

Strength of Form: Ghost Rider's Health Levels go: OK, OK, OK, -1, -1, -1, -2, -2, -2, -5, Incapacitated. He can heal one level of normal damage per round, and one level of aggravated damage per minute. Ghost Rider takes aggravated damage from supernatural teeth and claws and vulgar Magick. He cannot be killed. Even if he were totally discorporated, for instance by a huge explosion, he will reform in about an hour. In pursuit of Vengeance, Ghost Rider can perform incredible feats of strength. The difficulty for him in a Willpower roll to perform feats of strength is only 6.

 

Hellfire:

Ghost Rider is surrounded by Hellfire, which provides him with 3 dots of armor. Kindred must make a Courage roll, difficulty 7, to withstand his presence.

 

The Penance Stare:

"My Penance Stare will cause you the unending agony you have inflicted on others."

To use the Penance Stare, Ghost Rider must make eye contact with the target. Once he does, the effect is automatic. Anyone caught in the Penance Stare will be affected. Normal mortals become cataleptic for 10 hours, minus 1 hour per success on a Willpower roll, difficulty 8. After this, they have a PERMANENT -2 dice penalty (as per the "Mauled" level)from the pain and fear they suffer.

 

Kindred immediately enter Rotshreck, and gain a permanent derangement concerning not harming others, avoiding causing pain etc. They also suffer the dice penalty described above. The only good thing to come out of this is that Self-Control rolls become easier (after all, the character will know what the penalty for failure can be now).

 

Garou immediately enter Fox frenzy, and suffer the dice pool penalty described above. They also lose all Rage, temporary and permanent.

 

Mages enter a Quiet, suffer the dice pool penalty described above, and must undergo a Seeking to recover from the Quiet they suffer.

 

Wraiths are not affected by the Penance stare: Oblivion is near enough, usually, and vengeance is a patient beast...

 

Weapons:

Chain: Diff 6, Damage STR+3 Notes: Chain extends at will, is unbreakable except by magick (and it recovers fast), and can entangle (requires a roll of Dex+Athletics, diff 9, to escape).

Shuriken (or chain links): Diff 7, Damage STR

Notes: Hellfire causes an extra die of burn damage from either weapon.

 

Ghost Rider's bike: Ghost Rider's bike is not by any standards an ordinary machine. Capable of speeds like those of a Grand Prix race bike, it is indestructably tough and vastly more stable than any normal bike. In addition, with its Hellfire tyres, it can ride up vertical surfaces, turn on the proverbial sixpence, and stop in virtually no distance. It can also pass through solid objects, seemingly by taking on an astral form, and can drive itself. It does both frequently, in answer to Ghost Rider's mental summons. It requires a Willpower roll, diff 6, to even approach the bike, and attempting to ride it is definetely a bad idea.

 

Ghost Rider's Code of Honour:

Ghost Rider will not kill a normal human, regardless of their crimes. He will use the Penance Stare on them.

Ghost Rider acts only for Vengeance, not for gain or pride.

 

 

 

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