DISCIPLINES
These are the powers used by the Kindred
The Discipline levels have been sorted into three categories: low(L), medium(M) & high(H)
Auspex
Animalism
Celerity
Animailism
L: Talk to Animals
M: Summon Animals
H: Command Animals
Auspex
L: Heightened senses
M: Read Auras
H: Telepathy
Celerity
Supernatural Speed
Chimerstry Dominate
Dementation
Chimerstry
L: Create False Sounds
M: Create False Images
H: Create False Reality
Dementation
L: False Images
M: Discover Fears
H: Instill Madness
Dominate
L: Simple Command
M: Complex Command
H: Implant False Memories
Obfuscate
Necromancy
Fortitude
Necromancy
There are several Different
Paths of Necromantic Magic
that contact and manipulate the dead
Obfuscate
L: Hide
M: Move Unseen
H: Hide a Group
Fortitude
Superhuman toughness
Obtenebration
Potence Presence
Obtenebration
L: Manipulate Shadow
M: Move Between Shadows
H: Create Shadow Creatures
Presence
L: Enchant a Person
M: Enchant a Crowd
H: Overawe a Crowd
Potence
Supernatural Strength
Protean Quietus
Serpentis
Quietus
L: Make an Area Quiet
M: Reduce Targets Resistance
H: Poisonous Blood
Protean
L: Grow Wolf Claws
M: Earth Meld
H: Change into an Animal
Serpentis
L: Hypnotise
M: Scale Skin Armour
H: Giant Snake Form
Vicissitude
Thaumaturgy
Vicissitude
L: Fleshcrafting
M: Bonecrafting
H: Horrid Form
Thaumaturgy
There are many different
Paths of Blood Magic
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