(01-05)1 Tough Hide: (Cannot wear armor)
| -1d2 AC (-1 Charisma)
| -1d4 AC (-2 Charisma)
| -1d6 AC (-3 Charisma) (Considered Carapace)
| -1d8 AC (-4 Charisma) (Considered Carapace)
| -1d10 AC (-5 Charisma) (Considered Carapace)
(06-10) 2 Different Skin Coloration (-3 Charisma)
| Light Blue
| Blue-Grey
| Deep Black
| Dark Crimson
| Albino (must wear protective covering in Sunlight or suffer 1d3 sunburn, -2 to hit)
(11-15) 3 Different Eye Color
| White
| Pink
| Black
| Dark Red
| Light Red
(16-20) 4 Infravision
| 15Æ
| 30Æ
| 60Æ
| 120Æ
| Supravision
(21-25) 5 Claws (make 2 attacks per round)
| Claws 1d3 damage
| 1d4 damage
| 1d6 damage
| 1d8 damage
| 1d10 damage
(26-30) 6 Wings
| MV 12, A
| MV 24, B
| MV 36, C
| MV 18, C
| MV 36, A
(31-35) 7 Extra Limbs
| One Arm
| One Leg
| Two Wings (Claustrophobia) MV 24, B
| Two Wings (Claustrophobia) MV 36, C
| One Tail
(36-40) 8 Unusable Limb: (-3 Charisma, -2 Dexterity)
| Extra Arm
| Extra Leg
| Short Tail (6ö)
| Long Tail (3Æ)
| Extra Head (-4 from Charisma)
(41-45) 9 Beak (-1 Charisma)
| 1 damage
| 1d2 damage
| 1d3 damage
| 1d4 damage (-2 Charisma)
| 1d6 damage (-2 Charisma)
(46-50) 10 Unusual Physical Traits:
| Excessive Hair Growth (-3 Charisma)
| Hands Like Bucklers (can use next largest weapon size)
| Huge Feet (+1 to Dexterity (Balance))
| Large Nose (only surprised on 1 or 2, can sense some poisons)
| Keen Eyes (Supravision 60Æ)
(51-55) 11 Unusual Physical Traits:
| Razor Sharp Teeth (1d6 damage)
| Water Maximization (Needs only 1 gallon of water per week)
| Antennae (+2 to darkness penalties)
| Incredible Leg Muscles (Jump 20Æ high, or 30Æ forward)
| Incredible Arm Muscles (Roll a BB/LG roll to escape from grip, +1 Strength)
(56-60) 12 Unusual Physical Traits:
| Weak Gills (breath underwater two hours per day)
| Strong Immune System (immune to disease)
| Flexible Bones (+1 Dex, -1d4 damage from bludgeoning weapons (but no less than 1)
| Tiny Nose (-1penalty to surprise roll)
| Weak Eyes (-1 penalty to surprise roll, all visual ranges are consider 1 higher (detail becomes ID)
(61-65) 13 Enhanced Body:
| Long Legs (+3 MV)
| Hollow Limbs (+1 Dexterity, +1d4 from bludgeoning weapons)
| Long Arms (All weapons are condiered one size larger for purposes of reach)
| Double Hit Points
| Small Wings (MV 12, C)(Hidable)
(66-70) 14 Strengthened Physiology
| Strong Muscles (+1 to Strength)
| Strong Bones (+1to Strength)
| Strong Heart (+1 to Constitotion)
| Strong Lungs (+1 to Constitution)
| Strong Heart (+2 to Constitution)
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