AC-41 "PURIFIER"
EQUIPMENT / BROTHERHOOD
RARITY: U1
GIVE TO ANY BROTHERHOOD WARRIOR. SHOOT WEAPON. HEAVY MACHINE GUN WITH INTEGRATED FLAME-THROWER. Warrior gains +5 to S, and opponents wounded by the Purifier are automatically killed.


AG-17 "PANZERKNACKER"
EQUIPMENT / BAUHAUS
RARITY: U1
GIVE TO ANY BAUHAUS WARRIOR. SHOOT WEAPON. ASSAULT RIFLE. Warrior gains +4 to S and may attack two different opponents when you perform one Attack
action. Conduct attacks separately; announce both attacks before the first begins. Any modifiers played on the equipped warrior in the first combat carry over to the second combat, and more may be played at that time.


AGE OF CATASTROPHE
SPECIAL / DARK LEGION
RARITY: U1
PLAY AS THREE ACTIONS. THIS CARD REMAINS IN PLAY. You must spend 5D when this card is played. When played, all equipment cards in play are discarded. While in play, no equipment cards may be played.


ALGEROTH CULTIST
WARRIOR / DARK LEGION
WARRIOR STATS: 3/3/3/3
RARITY: C1
FOLLOWER OF ALGEROTH. CONSIDERED A DOOMTROOPER WITH NO AFFILIATION AND A
DARK LEGION HERETIC. Add the Cultist only to your Squad. May receive legal
Dark Symmetry cards. May not attack Brotherhood warriors. On a
case-by-case basis, the Cultist's player may choose if the Cultist is a
Doomtrooper or a Dark Legion warrior.


ALGEROTH-APOSTLE OF WAR
WARRIOR / DARK LEGION
WARRIOR STATS: -/-/-/20
RARITY: U1
PERSONALITY. APOSTLE. May never participate in combat or be in cover.
While in play, your Dark Legion warriors may be equipped with any
equipment card, regardless of affiliation requirements, at any time and
with no action cost. Algeroth may also discard any equipment card in play
as three actions.


ANNIHILATION
ART / BROTHERHOOD
RARITY: U1
ART OF KINETICS. CAST AS THREE ACTIONS. Every single card in play,
including all warriors, the caster, and this card, are removed from play
and may never return during this game. No points are awarded. Immunities
do not protect against this card.


ANTIQUARIAN
WARRIOR / BROTHERHOOD
WARRIOR STATS: 3/3/3/3
RARITY: C3
The Antiquarian may conjure the Arts of Summoning and Kinetics.


APOSTATE
WARRIOR / DARK LEGION
WARRIOR STATS: 3/3/4/7
RARITY: U2
CONSIDERED A HERETIC. The Apostate may cast all spells of the Art, but
only to the benefit of the Dark Legion. The Apostate is a Brotherhood
warrior who has abandoned the Brotherhood to join the Dark Legion.


ARCHER SNIPER RIFLE
EQUIPMENT / MISHIMA
RARITY: U2
GIVE TO ANY MISHIMA WARRIOR. SHOOT WEAPON. SNIPER RIFLE. Warrior gains +2
to S. If the warrior also spends one action aiming the Archer, it gains an
additional +3 to S for that combat. The aiming action must take place
immediately before the Attack action.


ARCHETYPAL TIMEPIECE
RELIC / BAUHAUS
RARITY: U1
GIVE TO ANY BAUHAUS WARRIOR IF YOU ARE A NOTED COLLECTOR. While in play,
you may take four actions each turn and may take one (and only one) more
if you spend 5D. You may still only make one Attack action, and it still
must be
last.


ARCTIC WAVE
ART / BROTHERHOOD
RARITY: C1
ART OF ELEMENTS. CAST AT ANY TIME. Caster evokes wintry conditions,
causing -2 to F and S for all warriors in play until the beginning of your
next turn. At this time, you may continue the spell for another turn by
spending 4D, or discard the spell. You may continue to maintain this spell
every turn.


ARMOR OF THE TRUE ASSASSIN
RELIC / BROTHERHOOD
RARITY: U1
GIVE TO A DOOMTROOPER IF YOU ARE A NOTED COLLECTOR. ARMOR. +4 to A. The
warrior is now considered a MORTIFICATOR. It may attack any warrior in
play, and it automatically kills warriors it wounds. The warrior retains
normal affiliations, and when attacked, normal restrictions apply. The
warrior attacks opponents first in combat. If opponent survives, it may
strike back. A warrior may only have one suit of armor.


ARMOR OF UNHOLINESS
RELIC / DARK LEGION
RARITY: U1
GIVE TO ANY DARK LEGION WARRIOR IF YOU ARE A NOTED COLLECTOR. ARMOR. Adds
+4 to A. The user is immune to all effects of the Art and may be bestowed
with any Gift of Apostle card. A warrior only be equipped with one suit of
armor.


ATTACK PREDICTION
ART / BROTHERHOOD
RARITY: C1
ART OF PREMONITION. COMBAT SPELL. By spending 6D, you manage to predict
the attack and escape before it begins. The Attack action is immediately
canceled, and all cards affecting combat played so far (except this one)
have no effect. This card is effective even when battling an opponent
immune to the Art.


ATTRACTION
SPECIAL / GENERAL
RARITY: C2
PLAY AT ANY TIME. THIS CARD REMAINS IN PLAY. Choose any two Doomtroopers
in play. Those warriors may never attack or harm each other while this card is in play. If either warrior is discarded, this card is discarded as well.


AVENGER SWORD
EQUIPMENT / BROTHERHOOD
RARITY: C1
GIVE TO ANY BROTHERHOOD WARRIOR. FIGHT WEAPON. Warrior gains +3 toF.


AZOGAR POLE ARM
EQUIPMENT / DARK LEGION
RARITY: C1
GIVE TO A DARK LEGION WARRIOR. FIGHT WEAPON. Gives +3 to F. If given to a NEPHARITE OF ALGEROTH, the Azogar gives +5 to F instead.


BARBAROUS POWER
DARK SYMMETRY / DARK LEGION
RARITY: C2
DARK SYMMETRY GIFT. MAY ONLY BE BESTOWED ON HERETICS. The Heretic gains +1 to F, S, A and V.


BAUHAUS BULLY
EQUIPMENT / IMPERIAL
RARITY: U1
GIVE TO ANY IMPERIAL WARRIOR. TANK AND VEHICLE. A warrior can only have
one vehicle. Warrior gains +8 to F, S, A and V, and may not use any other
equipment or gain the effects of fortifications. Opponents gain twice the
bonus from fortifications when attacked by the Bauhaus Bully.


BEHEST
DARK SYMMETRY / DARK LEGION
RARITY: C2
GIFT OF SEMAI. As two actions, this warrior will allow you to look at any
player's hand.


BLACK BULLETS
EQUIPMENT / DARK LEGION
RARITY: U2
ATTACH TO ANY DARK LEGION WARRIOR'S SHOOT OR FIGHT/SHOOT WEAPON.
Doomtroopers wounded by the affected weapon are now considered Heretics.
They lose all Doomtrooper affiliations. They may now attack, and be
attacked by, any warrior, and may receive Dark Symmetry cards. Affected
warrior's Doomtrooper specific cards are discarded.


BODYGUARD
WARRIOR / GENERAL
WARRIOR STATS: 2/2/6/4
RARITY: C2
CONSIDERED A FORTIFICATION. Once in play, you may at any time assign the
Bodyguard to any one Doomtrooper. It will battle in that warrior's place
during combat if you so choose. You may assign the Bodyguard to another
Doomtrooper by spending 3D at any time.


BOLSTER YOUR FORCES
SPECIAL / GENERAL
RARITY: C2
PLAY ON ANY WARRIOR DURING COMBAT. The warrior may be reinforced by any
number of your warriors. Pay each reinforcement's V in D. Each
reinforcement may add its F and S to the warrior's. The Dark Legion may
not reinforce Doomtroopers and vice versa. The opponent may choose which
warrior to combat.


BOOK OF LAW
EQUIPMENT / BROTHERHOOD
RARITY: U2
GIVE TO ANY BROTHERHOOD WARRIOR. This warrior may perform one extra action
(Attack or non-Attack) during each of your turns.


BRINGER OF LIGHT
RELIC / BROTHERHOOD
RARITY: U1
GIVE TO A BROTHERHOOD WARRIOR IF YOU ARE A NOTED COLLECTOR. FIGHT WEAPON.
Warrior gains +7 to F and +3 to A. Dark Legion warriors wounded by the
Bringer of Light are automatically killed. If given to a CARDINAL, your
Brotherhood warriors may treat all Personal Combat Spells as Combat
Spells.


CALLISTONIAN CONQUEROR
WARRIOR / DARK LEGION
WARRIOR STATS: 6/6/6/7
RARITY: U2
FOLLOWER OF SEMAI. Considered a CALLISTONIAN INTRUDER. While in play, all
warriors wounded by CALLISTONIAN INTRUDERS are automatically killed.


CANYLE
EQUIPMENT / DARK LEGION
RARITY: C2
GIVE TO ANY DARK LEGION WARRIOR. As three actions, this warrior may heal
any wounded Dark Legion warrior. You must also pay half the healed
warrior's V in D, rounded up. This equipment has no effect on just-killed
warriors.


CARDINAL DURAND
WARRIOR / BROTHERHOOD
WARRIOR STATS: 11/11/11/14
RARITY: U1
PERSONALITY. While in play, all Brotherhood warriors may cast all aspects
of the Art. Cardinal Durand may negate any immunity to the Art at any time
for as long as he wishes. If Cardinal Durand is killed or discarded,
shuffle him back into your draw pile.


CARDINAL'S BANK
FORTIFICATION / BROTHERHOOD
RARITY: U1
ADD TO YOUR SQUAD AS ONE ACTION. While in play, your earned Destiny Points
and Promotion Points may not be manipulated by any player but you.


CASTIGATOR BATTLESPEAR
EQUIPMENT / BROTHERHOOD
RARITY: C2
GIVE TO ANY DOOMTROOPER. FIGHT WEAPON. Warrior gains +2 to F. If given to
a VALKYRIE, she gains +4 to F instead, and may discard the Castigator
during combat to gain +4 to her S.


CHAIN BAYONET
EQUIPMENT / DARK LEGION
RARITY: U1
ATTACH TO ANY DARK LEGION SHOOT WEAPON. Weapon is now a FIGHT/SHOOT
WEAPON, and gives +6 to F.


CHARGE
SPECIAL / GENERAL
RARITY: C3
PLAY ON ONE OF YOUR WARRIORS IN COVER AS THREE ACTIONS. The affected
warrior may immediately exit cover and attack at +2 to F and S. This is
considered an Attack action. After the combat, the affected warrior
remains out of cover if it survives.


COAGULANT AUTOINJECTOR
EQUIPMENT / GENERAL
RARITY: C1
GIVE TO ANY WARRIOR. Put three markers on the Autoinjector when played.
This warrior may heal any warrior as one action and for one marker. Once
all markers are removed, discard the Autoinjector. Doomtroopers may not
heal the Dark Legion and vice versa.


CODEX OF CONCEALED PERCEPTION
RELIC / BROTHERHOOD
RARITY: U1
GIVE TO ANY BROTHERHOOD WARRIOR IF YOU ARE A NOTED COLLECTOR. While the Codex is in play, all your Brotherhood warriors may cast all aspects of
the Art, and they may treat all Personal Combat Spells as Combat Spells.


COMBAT COORDINATOR
EQUIPMENT / DARK LEGION
RARITY: U1
GIVE TO ANY CURATOR. The CURATOR gains +8 to F, S, A and V, and it may
discard the Combat Coordinator to prevent a wound any time it is wounded.
Enables the CURATOR to automatically kill any warrior it wounds, and the
killed warrior is taken out of play instead of simply discarded.


COMMENDATION
SPECIAL / GENERAL
RARITY: C1
PLAY ON ANY DOOMTROOPER IMMEDIATELY AFTER KILLING A WARRIOR OF HIGHER
TOTAL VALUE. THIS CARD REMAINS WITH THE WARRIOR. The affected Doomtrooper
gains +3 to F and +1 to V. The warrior may have any number of
Commendations.


CURSE OF ALGEROTH
SPECIAL / DARK LEGION
RARITY: C2
PLAY ANY TIME YOU HAVE A FOLLOWER OF ALGEROTH IN YOUR KOHORT. You may
immediately discard one special card currently in play. For every 4D, you
may discard any one additional special card in play.


DAI-SHO OF THE ANCIENT EMPERORS
RELIC / MISHIMA
RARITY: U1
GIVE TO ANY MISHIMA WARRIOR IF YOU ARE A NOTED COLLECTOR. FIGHT WEAPON.
This warrior gains +6 to F. While in play, your Mishima warriors may exit
cover and attack as one action.


DARK HUNTSMAN
WARRIOR / DARK LEGION
WARRIOR STATS: 5/5/5/6
RARITY: U2
FOLLOWER OF ALGEROTH. Corporate Doomtroopers may not attack the Huntsman,
but Brotherhood warriors may. Corporate Doomtroopers get -3 to their A
when battling a Huntsman.


DARK SUMMONING
DARK SYMMETRY / DARK LEGION
RARITY: U2
GIFT OF ALGEROTH. As three actions, this warrior may search through your
draw pile and immediately equip itself with any Dark Legion equipment
card. This card is then discarded.


DECLARATION OF CORPORATE DISSENSION
SPECIAL / GENERAL
RARITY: C1
PLAY AT ANY TIME. THIS CARD REMAINS IN PLAY. Choose a megacorporation (not
the Brotherhood). While this card is in play, members of that corporation
may attack one another.


DECORATION
SPECIAL / GENERAL
RARITY: C1
PLAY ON ANY DOOMTROOPER IMMEDIATELY AFTER KILLING A WARRIOR OF HIGHER
TOTAL VALUE. THIS CARD REMAINS WITH THE WARRIOR. The affected Doomtrooper
gains +3 to S and +1 to V. The warrior may have any number of Decorations.


DEMNOGONIS CULTIST
WARRIOR / DARK LEGION
WARRIOR STATS: 4/3/2/3
RARITY: C1
FOLLOWER OF DEMNOGONIS. CONSIDERED A DOOMTROOPER WITH NO AFFILIATION AND A
DARK LEGION HERETIC. Add the Cultist only to your Squad. May receive legal
Dark Symmetry cards. May not attack Brotherhood warriors. On a
case-by-case basis, the Cultist's player may choose if the Cultist is a
Doomtrooper or a Dark Legion warrior.


DEMNOGONIS-THE BEFOULER
WARRIOR / DARK LEGION
WARRIOR STATS: -/-/-/20
RARITY: U1
PERSONALITY. APOSTLE. May never participate in combat or be in cover.
While in play, as three actions, you may discard any Doomtrooper in play
by paying its V in D. You do not earn any points for this.


DESPERATE TIMES
SPECIAL / GENERAL
RARITY: U1
PLAY AT ANY TIME. Each player may immediately gain 25 D if he or she
chooses. These are placed apart from the Destiny Pool and may never be
manipulated by any other player. For the rest of the game, no Meditate
actions may be taken by a player that takes the 25 D.


DISPOSE
ART / BROTHERHOOD
RARITY: C1
ART OF CHANGELING. CAST AS THREE ACTIONS. For every 15D you spend, you may
discard any warrior in play, regardless of affiliation. This is not
considered an attack.


DISTRACTED
SPECIAL / GENERAL
RARITY: C3
PLAY DURING COMBAT ON ANY WARRIOR WITH AN IMMUNITY ABILITY. the affected warrior is not immune to the Art and/or the Dark Symmetry during this
combat.


DOCTOR DIANA
WARRIOR / CYBERTRONIC
WARRIOR STATS: 3/3/6/5
RARITY: C2
PERSONALITY. IMMUNE TO THE EFFECTS OF DARK SYMMETRY GIFT CARDS, BUT NOT
GIFT OF APOSTLE CARDS. If Diana is not in cover, you may spend one action
to have her heal any wounded Doomtrooper in play. This causes Diana to
immediately go into cover. May never cast Art spells.


DOUBLE DUTY
SPECIAL / GENERAL
RARITY: U1
PLAY AS ONE ACTION. Choose any warrior in play. This card is considered an
exact copy of it. Abilities that one of the cards have and/or receive,
affect both warriors. Any card that affects one warrior affects "both". If
one card is wounded or killed, both cards are affected. The warrior may
never attack itself.


DPAT-9 "DEUCE"
EQUIPMENT / CAPITOL
RARITY: U1
GIVE TO ANY CAPITOL WARRIOR. SHOOT WEAPON. ROCKET LAUNCHER. Warrior gains
+6 to S, and may use an Attack action to discard any vehicle or
fortification card in play. The warrior may not discard a vehicle or
fortification when
attacked.


DUTY ROSTER
SPECIAL / GENERAL
RARITY: C3
PLAY AT ANY TIME. THIS CARD REMAINS IN PLAY. While in play, you gain 1D
during your draw step for each warrior of V 4 or less you have in play.
You may only have one Duty Roster in play at a time.


ELEMENTAL ALTERATION
ART / BROTHERHOOD
RARITY: C2
ART OF ELEMENTS. CAST AT ANY TIME. The caster creates a torrential
rainstorm, impeding visibility. All warriors in play are +1 to A and -1 to
F and S until the beginning of your next turn.


EMINENT SUMMONER
WARRIOR / BROTHERHOOD
WARRIOR STATS: 4/4/5/7
RARITY: C1
The Eminent Summoner may conjure the Arts of Summoning and Manipulation,
and pays only half the D costs when casting Art of Summoning spells.


ENLARGE
ART / BROTHERHOOD
RARITY: C1
ART OF CHANGELING. COMBAT SPELL. For every 6D spent, the affected warrior
gains +2 to F, S, A and V.


ENVISION
ART / BROTHERHOOD
RARITY: C1
ART OF MANIPULATION. CAST AS ONE ACTION. Choose any Dark Legion warrior in cover. That warrior is discarded. This is considered an Attack action.
Often, a warrior's best weapon is his target's own fears.


EQUILIBRIUM
ART / BROTHERHOOD
RARITY: C1
ART OF MANIPULATION. CAST AT ANY TIME. You may immediately discard one
special card in play. For every 3D, you may discard an additional special
card in play.


ERADICATOR DEATHDROID
WARRIOR / CYBERTRONIC
RARITY: U1
WARRIOR STATS: 4/13/10/12
IMMUNE TO ALL DARK SYMMETRY CARDS. CONSIDERED A VEHICLE. May not use equipment, and may never be in cover. May never cast Art


ESSENTIAL SUMMONS
SPECIAL / BROTHERHOOD
RARITY: C1
PLAY ON YOUR WARRIOR WHILE IT IS CASTING AN ART OF SUMMONING SPELL. You
may search through your discard pile without any D cost to find the card
listed on the Art of Summoning card, or search through your draw pile for
the cost listed for searching through your discard pile.


ETERNAL CURSE
SPECIAL / DARK LEGION
RARITY: U2
PLAY ON ANY WARRIOR AT ANY TIME. THIS CARD REMAINS IN PLAY. The affected warrior may never be affected by special cards other than this and any
cards canceling this card. All special cards currently in play on the
affected warrior are discarded.


EVIL EYE
DARK SYMMETRY / DARK LEGION
RARITY: C1
DARK SYMMETRY GIFT. MAY ONLY BE BESTOWED ON HERETICS. Opponents of the Heretic are momentarily blinded. If opponent pays 3D, combat is normal.
Otherwise, combat ends after Heretic attacks, and opponent may not
retaliate.


EXORCISE INJURIES
ART / BROTHERHOOD
RARITY: C1
ART OF EXORCISM. CAST AT ANY TIME ON ANY WOUNDED DOOMTROOPER. The wounded
Doomtrooper is healed. If the Doomtrooper was just about to be killed from
wounds, even from an attack that kills automatically, it is merely wounded
instead.


EXORCIST GLOVE
Relic / Brotherhood
GIVE TO A BROTHERHOOD WARRIOR IF YOU ARE A NOTED COLLECTOR. Warrior may now
cast all Art of Exorcism spells, and every 1D spent on Exorcism spells counts
as 2D. Warrior gains +5 to F and S when battling Heretics, and +3 to F and S
when battling other Dark Legion warriors.


Back to spoilers page