Arnold Palmer (9230 bytes)
golf etiquette



MANNERS and BEHAVIOR

  • Leave the course in better condition than you found it.
  • Treat other players the way you would like to be treated.
  • Before playing, check to be sure the way ahead is clear.
  • Use the practice tee prior to the round. Avoid mulligans.
  • Golf is played best when emotions are under control.
  • Pets and very young children are at risk on the golf course. It is not appropriate to take non-playing children or pets on a golf outing.


  • ON the TEE

  • Always be on time and prepared to play.
  • Choose the teeing ground that best matches your ability.
  • Always be aware of your safety and the safety of others
  • Wait until the group ahead is out of range of your best shot.
  • Be sure you are away from others before taking practice swings.
  • Stand on the same side as the ball when watching someone hit.
  • Stay silent and still while others in your group are teeing off.
  • Avoid taking divots with practice swings on the teeing ground.


  • PACE of PLAY

  • Plan your shot while walking to your ball or while others are playing.
  • Be ready to play when it is your turn to play, particularly on the putting green.
  • Walk briskly between shots.
  • Walk directly to your golf ball; don't follow other players to theirs unless assisting in a search.
  • If riding, take several clubs with you so you won't have to walk back to the cart.
  • Be efficient with pre-shot routines.
  • Don't step off yardage for every single golf shot, develop an "eye" for distance.
  • Take only one look at the line of play/putt from behind the ball.
  • Take only one practice swing.
  • Play a provisional ball if you think the original may be lost outside a water hazard or out of bounds.
  • Record scores on the next teeing ground while others are playing or after you have played your tee shot.


  • COURSE CONDITION

  • Replace your divots or fill divots with soil/seed mixture, if available.
  • Repair other golfer's divots, if time allows.
  • Avoid taking divots with practice swings.
  • Smooth footprints and irregularities in sand after playing from bunkers.


  • PUTTING GREEN

  • Know how to repair a ball-mark.
  • Insert a repair tool or tee at the edges of the ball mark and bring the edges to the center. Do not lift the center of the ball mark. Try not to tear the grass.
  • Repair your ball mark and others on the putting green.
  • A repaired ball mark will heal in two to three days, an unrepaired ball mark will take three weeks to heal.
  • Place golf bags well off the putting surface.
  • Take care with flagsticks, when removing and replacing them in the hole and when placing them on the green.
  • Mark your golf ball with a small coin or similar object.
  • Stay off the line of putt of other players.
  • Study your line of putt ahead of time and be ready to putt when it is your turn.
  • Remove golf balls from the hole with your hand, not the head of your putter.
  • On completion of the hole by all players in the group, repair damage to the putting green caused by spikes.


  • WALKING and RIDING

  • Always obey the "Rules of the Road."
  • Check with the golf shop to see what cart rules are in effect for that day and follow all regulations.
  • Have a sense of where you are on the golf course.
  • You don't have a "right" to drive a cart over every area of the course, so estimate the yardage and select several golf clubs before walking to your ball.
  • Be aware of the damage carts can cause.
  • Keep the cart at least 30 yards away from a green or bunker and park in the direction of the next hole.
  • If walking, leave the golf bag next to the green facing in the direction of the next hole.


  • HONESTY and INTEGRITY

  • Play the course as you find it.
  • Play the ball as it lies: When that is not possible do what is fair.
  • Be responsible for applying the Rules of Golf.
  • Treat others with respect.


  • IN CONCLUSION

    Remember to always play by the Rules of Golf, play quickly, and observe golf etiquette and you'll be an integral part of the greatest game of all.


    Arnold & Jack (12384 bytes)

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