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I was the Art Director and Lead Artist on Marvel: Nemesis. It was great working with Marvel and EA. I was responsible for all the organization and scheduling, as well as devoloping the look of the game and seeing that it was maintained. I designed each of the levels for the game using isometric drawing, and prototyped construction methods. I built and textured several of the levels, and assisted other level artists in building theirs. I was the troubleshooter and problem-solver with all the art. |
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