I was the Art Director and Lead Artist on Marvel: Nemesis.  It was great working with Marvel and EA. 
     I was responsible for all the organization and scheduling, as well as devoloping the look of the game and seeing that it was maintained.
     I designed each of the levels for the game using isometric drawing, and prototyped construction methods. I built and textured several of the levels, and assisted other level artists in building theirs.
     I was the troubleshooter and problem-solver with all the art.